| /* |
| * Copyright (C) 2009, 2010, 2011 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #pragma once |
| |
| #include "FloatPoint.h" |
| #include "FloatPoint3D.h" |
| #include "GraphicsLayer.h" |
| #include "GraphicsLayerClient.h" |
| #include "RenderLayer.h" |
| #include "ScrollingCoordinator.h" |
| |
| namespace WebCore { |
| |
| class KeyframeList; |
| class PaintedContentsInfo; |
| class RenderLayerCompositor; |
| class TiledBacking; |
| class TransformationMatrix; |
| |
| enum CompositingLayerType { |
| NormalCompositingLayer, // non-tiled layer with backing store |
| TiledCompositingLayer, // tiled layer (always has backing store) |
| MediaCompositingLayer, // layer that contains an image, video, webGL or plugin |
| ContainerCompositingLayer // layer with no backing store |
| }; |
| |
| // RenderLayerBacking controls the compositing behavior for a single RenderLayer. |
| // It holds the various GraphicsLayers, and makes decisions about intra-layer rendering |
| // optimizations. |
| // |
| // There is one RenderLayerBacking for each RenderLayer that is composited. |
| |
| class RenderLayerBacking final : public GraphicsLayerClient { |
| WTF_MAKE_NONCOPYABLE(RenderLayerBacking); WTF_MAKE_FAST_ALLOCATED; |
| public: |
| explicit RenderLayerBacking(RenderLayer&); |
| ~RenderLayerBacking(); |
| |
| #if PLATFORM(IOS) |
| void layerWillBeDestroyed(); |
| #endif |
| |
| RenderLayer& owningLayer() const { return m_owningLayer; } |
| |
| enum class UpdateAfterLayoutFlags { |
| NeedsFullRepaint = 1 << 0, |
| IsUpdateRoot = 1 << 1 |
| }; |
| void updateAfterLayout(OptionSet<UpdateAfterLayoutFlags>); |
| |
| // Returns true if layer configuration changed. |
| bool updateConfiguration(); |
| |
| // Update graphics layer position and bounds. |
| void updateGeometry(); |
| |
| // Update state the requires that descendant layers have been updated. |
| void updateAfterDescendants(); |
| |
| // Update contents and clipping structure. |
| void updateDrawsContent(); |
| |
| GraphicsLayer* graphicsLayer() const { return m_graphicsLayer.get(); } |
| |
| // Layer to clip children |
| bool hasClippingLayer() const { return (m_childContainmentLayer && !m_isFrameLayerWithTiledBacking); } |
| GraphicsLayer* clippingLayer() const { return !m_isFrameLayerWithTiledBacking ? m_childContainmentLayer.get() : nullptr; } |
| |
| // Layer to get clipped by ancestor |
| bool hasAncestorClippingLayer() const { return m_ancestorClippingLayer != nullptr; } |
| GraphicsLayer* ancestorClippingLayer() const { return m_ancestorClippingLayer.get(); } |
| |
| GraphicsLayer* contentsContainmentLayer() const { return m_contentsContainmentLayer.get(); } |
| |
| GraphicsLayer* foregroundLayer() const { return m_foregroundLayer.get(); } |
| GraphicsLayer* backgroundLayer() const { return m_backgroundLayer.get(); } |
| bool backgroundLayerPaintsFixedRootBackground() const { return m_backgroundLayerPaintsFixedRootBackground; } |
| |
| bool hasScrollingLayer() const { return m_scrollingLayer != nullptr; } |
| GraphicsLayer* scrollingLayer() const { return m_scrollingLayer.get(); } |
| GraphicsLayer* scrollingContentsLayer() const { return m_scrollingContentsLayer.get(); } |
| |
| void detachFromScrollingCoordinator(LayerScrollCoordinationRoles); |
| |
| ScrollingNodeID scrollingNodeIDForRole(LayerScrollCoordinationRole role) const |
| { |
| switch (role) { |
| case Scrolling: |
| return m_scrollingNodeID; |
| case ViewportConstrained: |
| return m_viewportConstrainedNodeID; |
| } |
| return 0; |
| } |
| |
| void setScrollingNodeIDForRole(ScrollingNodeID nodeID, LayerScrollCoordinationRole role) |
| { |
| switch (role) { |
| case Scrolling: |
| m_scrollingNodeID = nodeID; |
| break; |
| case ViewportConstrained: |
| m_viewportConstrainedNodeID = nodeID; |
| setIsScrollCoordinatedWithViewportConstrainedRole(nodeID); |
| break; |
| } |
| } |
| |
| ScrollingNodeID scrollingNodeIDForChildren() const { return m_scrollingNodeID ? m_scrollingNodeID : m_viewportConstrainedNodeID; } |
| |
| void setIsScrollCoordinatedWithViewportConstrainedRole(bool); |
| |
| bool hasMaskLayer() const { return m_maskLayer != 0; } |
| bool hasChildClippingMaskLayer() const { return m_childClippingMaskLayer != nullptr; } |
| |
| GraphicsLayer* parentForSublayers() const; |
| GraphicsLayer* childForSuperlayers() const; |
| |
| // RenderLayers with backing normally short-circuit paintLayer() because |
| // their content is rendered via callbacks from GraphicsLayer. However, the document |
| // layer is special, because it has a GraphicsLayer to act as a container for the GraphicsLayers |
| // for descendants, but its contents usually render into the window (in which case this returns true). |
| // This returns false for other layers, and when the document layer actually needs to paint into its backing store |
| // for some reason. |
| bool paintsIntoWindow() const; |
| |
| // Returns true for a composited layer that has no backing store of its own, so |
| // paints into some ancestor layer. |
| bool paintsIntoCompositedAncestor() const { return !m_requiresOwnBackingStore; } |
| |
| void setRequiresOwnBackingStore(bool); |
| |
| void setContentsNeedDisplay(GraphicsLayer::ShouldClipToLayer = GraphicsLayer::ClipToLayer); |
| // r is in the coordinate space of the layer's render object |
| void setContentsNeedDisplayInRect(const LayoutRect&, GraphicsLayer::ShouldClipToLayer = GraphicsLayer::ClipToLayer); |
| |
| // Notification from the renderer that its content changed. |
| void contentChanged(ContentChangeType); |
| |
| // Interface to start, finish, suspend and resume animations and transitions |
| bool startTransition(double, CSSPropertyID, const RenderStyle* fromStyle, const RenderStyle* toStyle); |
| void transitionPaused(double timeOffset, CSSPropertyID); |
| void transitionFinished(CSSPropertyID); |
| |
| bool startAnimation(double timeOffset, const Animation* anim, const KeyframeList& keyframes); |
| void animationPaused(double timeOffset, const String& name); |
| void animationFinished(const String& name); |
| |
| void suspendAnimations(MonotonicTime = MonotonicTime()); |
| void resumeAnimations(); |
| |
| LayoutRect compositedBounds() const; |
| void setCompositedBounds(const LayoutRect&); |
| void updateCompositedBounds(); |
| |
| void updateAfterWidgetResize(); |
| void positionOverflowControlsLayers(); |
| bool hasUnpositionedOverflowControlsLayers() const; |
| |
| bool isFrameLayerWithTiledBacking() const { return m_isFrameLayerWithTiledBacking; } |
| |
| WEBCORE_EXPORT TiledBacking* tiledBacking() const; |
| void adjustTiledBackingCoverage(); |
| void setTiledBackingHasMargins(bool hasExtendedBackgroundOnLeftAndRight, bool hasExtendedBackgroundOnTopAndBottom); |
| |
| void updateDebugIndicators(bool showBorder, bool showRepaintCounter); |
| bool paintsSubpixelAntialiasedText() const { return m_paintsSubpixelAntialiasedText; } |
| |
| // GraphicsLayerClient interface |
| void tiledBackingUsageChanged(const GraphicsLayer*, bool /*usingTiledBacking*/) override; |
| void notifyAnimationStarted(const GraphicsLayer*, const String& animationKey, MonotonicTime startTime) override; |
| void notifyFlushRequired(const GraphicsLayer*) override; |
| void notifyFlushBeforeDisplayRefresh(const GraphicsLayer*) override; |
| |
| void paintContents(const GraphicsLayer*, GraphicsContext&, GraphicsLayerPaintingPhase, const FloatRect& clip, GraphicsLayerPaintBehavior) override; |
| |
| float deviceScaleFactor() const override; |
| float contentsScaleMultiplierForNewTiles(const GraphicsLayer*) const override; |
| |
| bool paintsOpaquelyAtNonIntegralScales(const GraphicsLayer*) const override; |
| |
| float pageScaleFactor() const override; |
| float zoomedOutPageScaleFactor() const override; |
| void didCommitChangesForLayer(const GraphicsLayer*) const override; |
| bool getCurrentTransform(const GraphicsLayer*, TransformationMatrix&) const override; |
| |
| bool isTrackingRepaints() const override; |
| bool shouldSkipLayerInDump(const GraphicsLayer*, LayerTreeAsTextBehavior) const override; |
| bool shouldDumpPropertyForLayer(const GraphicsLayer*, const char* propertyName) const override; |
| |
| bool shouldAggressivelyRetainTiles(const GraphicsLayer*) const override; |
| bool shouldTemporarilyRetainTileCohorts(const GraphicsLayer*) const override; |
| bool useGiantTiles() const override; |
| void logFilledVisibleFreshTile(unsigned) override; |
| bool needsPixelAligment() const override { return !m_isMainFrameRenderViewLayer; } |
| |
| LayoutSize subpixelOffsetFromRenderer() const { return m_subpixelOffsetFromRenderer; } |
| |
| #if PLATFORM(IOS) |
| bool needsIOSDumpRenderTreeMainFrameRenderViewLayerIsAlwaysOpaqueHack(const GraphicsLayer&) const override; |
| #endif |
| |
| #ifndef NDEBUG |
| void verifyNotPainting() override; |
| #endif |
| |
| WEBCORE_EXPORT LayoutRect contentsBox() const; |
| |
| // For informative purposes only. |
| WEBCORE_EXPORT CompositingLayerType compositingLayerType() const; |
| |
| GraphicsLayer* layerForHorizontalScrollbar() const { return m_layerForHorizontalScrollbar.get(); } |
| GraphicsLayer* layerForVerticalScrollbar() const { return m_layerForVerticalScrollbar.get(); } |
| GraphicsLayer* layerForScrollCorner() const { return m_layerForScrollCorner.get(); } |
| |
| bool canCompositeFilters() const { return m_canCompositeFilters; } |
| #if ENABLE(FILTERS_LEVEL_2) |
| bool canCompositeBackdropFilters() const { return m_canCompositeBackdropFilters; } |
| #endif |
| |
| // Return an estimate of the backing store area (in pixels) allocated by this object's GraphicsLayers. |
| WEBCORE_EXPORT double backingStoreMemoryEstimate() const; |
| |
| // For testing only. |
| WEBCORE_EXPORT void setUsesDisplayListDrawing(bool); |
| WEBCORE_EXPORT String displayListAsText(DisplayList::AsTextFlags) const; |
| |
| WEBCORE_EXPORT void setIsTrackingDisplayListReplay(bool); |
| WEBCORE_EXPORT String replayDisplayListAsText(DisplayList::AsTextFlags) const; |
| |
| private: |
| friend class PaintedContentsInfo; |
| |
| FloatRect backgroundBoxForSimpleContainerPainting() const; |
| |
| void createPrimaryGraphicsLayer(); |
| void destroyGraphicsLayers(); |
| |
| void willDestroyLayer(const GraphicsLayer*); |
| |
| LayoutRect compositedBoundsIncludingMargin() const; |
| |
| std::unique_ptr<GraphicsLayer> createGraphicsLayer(const String&, GraphicsLayer::Type = GraphicsLayer::Type::Normal); |
| |
| RenderLayerModelObject& renderer() const { return m_owningLayer.renderer(); } |
| RenderBox* renderBox() const { return m_owningLayer.renderBox(); } |
| RenderLayerCompositor& compositor() const { return m_owningLayer.compositor(); } |
| |
| void updateInternalHierarchy(); |
| bool updateAncestorClippingLayer(bool needsAncestorClip); |
| bool updateDescendantClippingLayer(bool needsDescendantClip); |
| bool updateOverflowControlsLayers(bool needsHorizontalScrollbarLayer, bool needsVerticalScrollbarLayer, bool needsScrollCornerLayer); |
| bool updateForegroundLayer(bool needsForegroundLayer); |
| bool updateBackgroundLayer(bool needsBackgroundLayer); |
| void updateMaskingLayer(bool hasMask, bool hasClipPath); |
| bool requiresHorizontalScrollbarLayer() const; |
| bool requiresVerticalScrollbarLayer() const; |
| bool requiresScrollCornerLayer() const; |
| bool updateScrollingLayers(bool scrollingLayers); |
| |
| void updateChildClippingStrategy(bool needsDescendantsClippingLayer); |
| |
| void updateMaskingLayerGeometry(); |
| |
| void updateRootLayerConfiguration(); |
| |
| void setBackgroundLayerPaintsFixedRootBackground(bool); |
| |
| GraphicsLayerPaintingPhase paintingPhaseForPrimaryLayer() const; |
| |
| LayoutSize contentOffsetInCompostingLayer() const; |
| // Result is transform origin in device pixels. |
| FloatPoint3D computeTransformOriginForPainting(const LayoutRect& borderBox) const; |
| |
| void updateOpacity(const RenderStyle&); |
| void updateTransform(const RenderStyle&); |
| void updateFilters(const RenderStyle&); |
| #if ENABLE(FILTERS_LEVEL_2) |
| void updateBackdropFilters(const RenderStyle&); |
| void updateBackdropFiltersGeometry(); |
| #endif |
| #if ENABLE(CSS_COMPOSITING) |
| void updateBlendMode(const RenderStyle&); |
| #endif |
| void updateCustomAppearance(const RenderStyle&); |
| |
| // Return the opacity value that this layer should use for compositing. |
| float compositingOpacity(float rendererOpacity) const; |
| Color rendererBackgroundColor() const; |
| |
| bool isMainFrameRenderViewLayer() const; |
| |
| bool paintsBoxDecorations() const; |
| bool paintsContent(RenderLayer::PaintedContentRequest&) const; |
| |
| void updateDrawsContent(PaintedContentsInfo&); |
| |
| // Returns true if this compositing layer has no visible content. |
| bool isSimpleContainerCompositingLayer(PaintedContentsInfo&) const; |
| // Returns true if this layer has content that needs to be rendered by painting into the backing store. |
| bool containsPaintedContent(PaintedContentsInfo&) const; |
| // Returns true if the RenderLayer just contains an image that we can composite directly. |
| bool isDirectlyCompositedImage() const; |
| void updateImageContents(PaintedContentsInfo&); |
| |
| void updateDirectlyCompositedBoxDecorations(PaintedContentsInfo&, bool& didUpdateContentsRect); |
| void updateDirectlyCompositedBackgroundColor(PaintedContentsInfo&, bool& didUpdateContentsRect); |
| void updateDirectlyCompositedBackgroundImage(PaintedContentsInfo&, bool& didUpdateContentsRect); |
| |
| void resetContentsRect(); |
| |
| bool isPaintDestinationForDescendantLayers(RenderLayer::PaintedContentRequest&) const; |
| bool hasVisibleNonCompositedDescendants() const; |
| |
| bool shouldClipCompositedBounds() const; |
| |
| bool hasTiledBackingFlatteningLayer() const { return (m_childContainmentLayer && m_isFrameLayerWithTiledBacking); } |
| GraphicsLayer* tileCacheFlatteningLayer() const { return m_isFrameLayerWithTiledBacking ? m_childContainmentLayer.get() : nullptr; } |
| |
| void paintIntoLayer(const GraphicsLayer*, GraphicsContext&, const IntRect& paintDirtyRect, PaintBehavior, GraphicsLayerPaintingPhase); |
| |
| static CSSPropertyID graphicsLayerToCSSProperty(AnimatedPropertyID); |
| static AnimatedPropertyID cssToGraphicsLayerProperty(CSSPropertyID); |
| |
| bool canIssueSetNeedsDisplay() const { return !paintsIntoWindow() && !paintsIntoCompositedAncestor(); } |
| LayoutRect computeParentGraphicsLayerRect(RenderLayer* compositedAncestor, LayoutSize& ancestorClippingLayerOffset) const; |
| LayoutRect computePrimaryGraphicsLayerRect(const LayoutRect& parentGraphicsLayerRect) const; |
| |
| RenderLayer& m_owningLayer; |
| |
| std::unique_ptr<GraphicsLayer> m_ancestorClippingLayer; // Only used if we are clipped by an ancestor which is not a stacking context. |
| std::unique_ptr<GraphicsLayer> m_contentsContainmentLayer; // Only used if we have a background layer; takes the transform. |
| std::unique_ptr<GraphicsLayer> m_graphicsLayer; |
| std::unique_ptr<GraphicsLayer> m_foregroundLayer; // Only used in cases where we need to draw the foreground separately. |
| std::unique_ptr<GraphicsLayer> m_backgroundLayer; // Only used in cases where we need to draw the background separately. |
| std::unique_ptr<GraphicsLayer> m_childContainmentLayer; // Only used if we have clipping on a stacking context with compositing children, or if the layer has a tile cache. |
| std::unique_ptr<GraphicsLayer> m_maskLayer; // Only used if we have a mask and/or clip-path. |
| std::unique_ptr<GraphicsLayer> m_childClippingMaskLayer; // Only used if we have to clip child layers or accelerated contents with border radius or clip-path. |
| |
| std::unique_ptr<GraphicsLayer> m_layerForHorizontalScrollbar; |
| std::unique_ptr<GraphicsLayer> m_layerForVerticalScrollbar; |
| std::unique_ptr<GraphicsLayer> m_layerForScrollCorner; |
| |
| std::unique_ptr<GraphicsLayer> m_scrollingLayer; // Only used if the layer is using composited scrolling. |
| std::unique_ptr<GraphicsLayer> m_scrollingContentsLayer; // Only used if the layer is using composited scrolling. |
| |
| LayoutRect m_compositedBounds; |
| LayoutSize m_subpixelOffsetFromRenderer; // This is the subpixel distance between the primary graphics layer and the associated renderer's bounds. |
| LayoutSize m_compositedBoundsOffsetFromGraphicsLayer; // This is the subpixel distance between the primary graphics layer and the render layer bounds. |
| |
| ScrollingNodeID m_viewportConstrainedNodeID { 0 }; |
| ScrollingNodeID m_scrollingNodeID { 0 }; |
| |
| bool m_artificiallyInflatedBounds { false }; // bounds had to be made non-zero to make transform-origin work |
| bool m_isMainFrameRenderViewLayer { false }; |
| bool m_isFrameLayerWithTiledBacking { false }; |
| bool m_requiresOwnBackingStore { true }; |
| bool m_canCompositeFilters { false }; |
| #if ENABLE(FILTERS_LEVEL_2) |
| bool m_canCompositeBackdropFilters { false }; |
| #endif |
| bool m_backgroundLayerPaintsFixedRootBackground { false }; |
| bool m_paintsSubpixelAntialiasedText { false }; // This is for logging only. |
| }; |
| |
| enum CanvasCompositingStrategy { |
| UnacceleratedCanvas, |
| CanvasPaintedToLayer, |
| CanvasAsLayerContents |
| }; |
| CanvasCompositingStrategy canvasCompositingStrategy(const RenderObject&); |
| |
| WTF::TextStream& operator<<(WTF::TextStream&, const RenderLayerBacking&); |
| |
| } // namespace WebCore |