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/*
* This file is part of the WebKit project.
*
* Copyright (C) 2006 Apple Computer, Inc.
* Copyright (C) 2006 Michael Emmel mike.emmel@gmail.com
* All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*
*/
#ifndef RenderThemeGdk_h
#define RenderThemeGdk_h
#include "RenderTheme.h"
namespace WebCore {
struct ThemeData {
ThemeData() : m_part(0), m_state(0) {}
unsigned m_part;
unsigned m_state;
};
class RenderThemeGdk : public RenderTheme {
public:
RenderThemeGdk() : RenderTheme() { }
// A method asking if the theme's controls actually care about redrawing when hovered.
virtual bool supportsHover(const RenderStyle* style) const { return true; }
// System fonts.
virtual void systemFont(int propId, FontDescription&) const;
protected:
virtual bool paintCheckbox(RenderObject* o, const RenderObject::PaintInfo& i, const IntRect& r);
virtual void setCheckboxSize(RenderStyle* style) const;
virtual bool paintRadio(RenderObject* o, const RenderObject::PaintInfo& i, const IntRect& r);
virtual void setRadioSize(RenderStyle* style) const;
virtual void adjustButtonStyle(CSSStyleSelector*, RenderStyle*, Element*) const;
virtual bool paintButton(RenderObject*, const RenderObject::PaintInfo&, const IntRect&);
virtual void adjustTextFieldStyle(CSSStyleSelector*, RenderStyle*, Element*) const;
virtual bool paintTextField(RenderObject*, const RenderObject::PaintInfo&, const IntRect&);
virtual bool paintTextArea(RenderObject*, const RenderObject::PaintInfo&, const IntRect&);
private:
void addIntrinsicMargins(RenderStyle*) const;
void close();
unsigned determineState(RenderObject*);
bool supportsFocus(EAppearance);
ThemeData getThemeData(RenderObject*);
};
}
#endif