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/*
* Copyright (C) 2014 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef DFGBlockWorklist_h
#define DFGBlockWorklist_h
#if ENABLE(DFG_JIT)
#include "DFGBasicBlock.h"
#include "DFGBlockSet.h"
#include <wtf/Vector.h>
namespace JSC { namespace DFG {
struct BasicBlock;
class BlockWorklist {
public:
BlockWorklist();
~BlockWorklist();
bool push(BasicBlock*); // Returns true if we didn't know about the block before.
bool notEmpty() const { return !m_stack.isEmpty(); }
BasicBlock* pop();
private:
BlockSet m_seen;
Vector<BasicBlock*, 16> m_stack;
};
// When you say BlockWith<int> you should read it as "block with an int".
template<typename T>
struct BlockWith {
BlockWith()
: block(nullptr)
{
}
BlockWith(BasicBlock* block, const T& data)
: block(block)
, data(data)
{
}
explicit operator bool() const { return block; }
BasicBlock* block;
T data;
};
// Extended block worklist is useful for enqueueing some meta-data along with the block. It also
// permits forcibly enqueueing things even if the block has already been seen. It's useful for
// things like building a spanning tree, in which case T (the auxiliary payload) would be the
// successor index.
template<typename T>
class ExtendedBlockWorklist {
public:
ExtendedBlockWorklist() { }
void forcePush(const BlockWith<T>& entry)
{
m_stack.append(entry);
}
void forcePush(BasicBlock* block, const T& data)
{
forcePush(BlockWith<T>(block, data));
}
bool push(const BlockWith<T>& entry)
{
if (!m_seen.add(entry.block))
return false;
forcePush(entry);
return true;
}
bool push(BasicBlock* block, const T& data)
{
return push(BlockWith<T>(block, data));
}
bool notEmpty() const { return !m_stack.isEmpty(); }
BlockWith<T> pop()
{
if (m_stack.isEmpty())
return BlockWith<T>();
return m_stack.takeLast();
}
private:
BlockSet m_seen;
Vector<BlockWith<T>> m_stack;
};
enum VisitOrder {
PreOrder,
PostOrder
};
struct BlockWithOrder {
BlockWithOrder()
: block(nullptr)
, order(PreOrder)
{
}
BlockWithOrder(BasicBlock* block, VisitOrder order)
: block(block)
, order(order)
{
}
explicit operator bool() const { return block; }
BasicBlock* block;
VisitOrder order;
};
// Block worklist suitable for post-order traversal.
class PostOrderBlockWorklist {
public:
PostOrderBlockWorklist();
~PostOrderBlockWorklist();
bool pushPre(BasicBlock*);
void pushPost(BasicBlock*);
bool push(BasicBlock* block, VisitOrder order = PreOrder)
{
switch (order) {
case PreOrder:
return pushPre(block);
case PostOrder:
pushPost(block);
return true;
}
RELEASE_ASSERT_NOT_REACHED();
return false;
}
bool push(const BlockWithOrder& data)
{
return push(data.block, data.order);
}
bool notEmpty() const { return m_worklist.notEmpty(); }
BlockWithOrder pop();
private:
ExtendedBlockWorklist<VisitOrder> m_worklist;
};
} } // namespace JSC::DFG
#endif // ENABLE(DFG_JIT)
#endif // DFGBlockWorklist_h