| /* |
| * Copyright (C) 2010, Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
| * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON |
| * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| |
| #if ENABLE(WEB_AUDIO) |
| |
| #include "AudioDestinationNode.h" |
| |
| #include "AudioContext.h" |
| #include "AudioNodeInput.h" |
| #include "AudioNodeOutput.h" |
| #include "AudioUtilities.h" |
| #include "DenormalDisabler.h" |
| #include <wtf/IsoMallocInlines.h> |
| |
| namespace WebCore { |
| |
| WTF_MAKE_ISO_ALLOCATED_IMPL(AudioDestinationNode); |
| |
| AudioDestinationNode::AudioDestinationNode(AudioContext& context, float sampleRate) |
| : AudioNode(context, sampleRate) |
| , m_currentSampleFrame(0) |
| , m_isSilent(true) |
| , m_isEffectivelyPlayingAudio(false) |
| , m_muted(false) |
| { |
| setNodeType(NodeTypeDestination); |
| addInput(makeUnique<AudioNodeInput>(this)); |
| } |
| |
| AudioDestinationNode::~AudioDestinationNode() |
| { |
| uninitialize(); |
| } |
| |
| void AudioDestinationNode::render(AudioBus*, AudioBus* destinationBus, size_t numberOfFrames) |
| { |
| // We don't want denormals slowing down any of the audio processing |
| // since they can very seriously hurt performance. |
| // This will take care of all AudioNodes because they all process within this scope. |
| DenormalDisabler denormalDisabler; |
| |
| context().setAudioThread(Thread::current()); |
| |
| if (!context().isInitialized()) { |
| destinationBus->zero(); |
| setIsSilent(true); |
| return; |
| } |
| |
| ASSERT(numberOfFrames); |
| if (!numberOfFrames) { |
| destinationBus->zero(); |
| setIsSilent(true); |
| return; |
| } |
| |
| // Let the context take care of any business at the start of each render quantum. |
| context().handlePreRenderTasks(); |
| |
| // This will cause the node(s) connected to us to process, which in turn will pull on their input(s), |
| // all the way backwards through the rendering graph. |
| AudioBus* renderedBus = input(0)->pull(destinationBus, numberOfFrames); |
| |
| if (!renderedBus) |
| destinationBus->zero(); |
| else if (renderedBus != destinationBus) { |
| // in-place processing was not possible - so copy |
| destinationBus->copyFrom(*renderedBus); |
| } |
| |
| // Process nodes which need a little extra help because they are not connected to anything, but still need to process. |
| context().processAutomaticPullNodes(numberOfFrames); |
| |
| // Let the context take care of any business at the end of each render quantum. |
| context().handlePostRenderTasks(); |
| |
| // Advance current sample-frame. |
| m_currentSampleFrame += numberOfFrames; |
| |
| setIsSilent(destinationBus->isSilent()); |
| |
| // The reason we are handling mute after the call to setIsSilent() is because the muted state does |
| // not affect the audio destination node's effective playing state. |
| if (m_muted) |
| destinationBus->zero(); |
| } |
| |
| void AudioDestinationNode::isPlayingDidChange() |
| { |
| updateIsEffectivelyPlayingAudio(); |
| } |
| |
| void AudioDestinationNode::setIsSilent(bool isSilent) |
| { |
| if (m_isSilent == isSilent) |
| return; |
| |
| m_isSilent = isSilent; |
| updateIsEffectivelyPlayingAudio(); |
| } |
| |
| void AudioDestinationNode::updateIsEffectivelyPlayingAudio() |
| { |
| bool isEffectivelyPlayingAudio = isPlaying() && !m_isSilent; |
| if (m_isEffectivelyPlayingAudio == isEffectivelyPlayingAudio) |
| return; |
| |
| m_isEffectivelyPlayingAudio = isEffectivelyPlayingAudio; |
| context().isPlayingAudioDidChange(); |
| } |
| |
| } // namespace WebCore |
| |
| #endif // ENABLE(WEB_AUDIO) |