| // |
| // Copyright 2019 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // validationGL31.cpp: Validation functions for OpenGL 3.1 entry point parameters |
| |
| #include "libANGLE/validationGL31_autogen.h" |
| |
| namespace gl |
| { |
| |
| bool ValidateGetActiveUniformName(Context *context, |
| ShaderProgramID program, |
| GLuint uniformIndex, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *uniformName) |
| { |
| return true; |
| } |
| |
| bool ValidatePrimitiveRestartIndex(Context *context, GLuint index) |
| { |
| return true; |
| } |
| |
| bool ValidateTexBuffer(Context *context, GLenum target, GLenum internalformat, BufferID buffer) |
| { |
| return true; |
| } |
| |
| } // namespace gl |