| // |
| // Copyright 2013 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // Contants.h: Defines some implementation specific and gl constants |
| |
| #ifndef LIBANGLE_CONSTANTS_H_ |
| #define LIBANGLE_CONSTANTS_H_ |
| |
| #include "common/platform.h" |
| |
| #include <stdint.h> |
| |
| namespace gl |
| { |
| |
| // The binary cache is currently left disable by default, and the application can enable it. |
| const size_t kDefaultMaxProgramCacheMemoryBytes = 0; |
| |
| enum |
| { |
| // Implementation upper limits, real maximums depend on the hardware |
| MAX_SAMPLE_MASK_WORDS = 2, |
| |
| MAX_VERTEX_ATTRIBS = 16, |
| MAX_VERTEX_ATTRIB_BINDINGS = 16, |
| |
| // Implementation upper limits, real maximums depend on the hardware |
| IMPLEMENTATION_MAX_VARYING_VECTORS = 32, |
| IMPLEMENTATION_MAX_DRAW_BUFFERS = 8, |
| IMPLEMENTATION_MAX_FRAMEBUFFER_ATTACHMENTS = |
| IMPLEMENTATION_MAX_DRAW_BUFFERS + 2, // 2 extra for depth and/or stencil buffers |
| |
| IMPLEMENTATION_MAX_VERTEX_SHADER_UNIFORM_BUFFERS = 16, |
| IMPLEMENTATION_MAX_GEOMETRY_SHADER_UNIFORM_BUFFERS = 16, |
| IMPLEMENTATION_MAX_FRAGMENT_SHADER_UNIFORM_BUFFERS = 16, |
| IMPLEMENTATION_MAX_COMPUTE_SHADER_UNIFORM_BUFFERS = 16, |
| // GL_EXT_geometry_shader increases the minimum value of GL_MAX_COMBINED_UNIFORM_BLOCKS to 36. |
| IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS = 36, |
| |
| // GL_EXT_geometry_shader increases the minimum value of GL_MAX_UNIFORM_BUFFER_BINDINGS to 48. |
| IMPLEMENTATION_MAX_UNIFORM_BUFFER_BINDINGS = 48, |
| |
| // Transform feedback limits set to the minimum required by the spec. |
| IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 64, |
| IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 4, |
| IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 4, |
| IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS = 4, |
| |
| // Maximum number of views which are supported by the implementation of ANGLE_multiview. |
| IMPLEMENTATION_ANGLE_MULTIVIEW_MAX_VIEWS = 4, |
| |
| // These are the maximums the implementation can support |
| // The actual GL caps are limited by the device caps |
| // and should be queried from the Context |
| IMPLEMENTATION_MAX_2D_TEXTURE_SIZE = 16384, |
| IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE = 16384, |
| IMPLEMENTATION_MAX_3D_TEXTURE_SIZE = 2048, |
| IMPLEMENTATION_MAX_2D_ARRAY_TEXTURE_LAYERS = 2048, |
| |
| // 1+log2 of max of MAX_*_TEXTURE_SIZE |
| IMPLEMENTATION_MAX_TEXTURE_LEVELS = 15, |
| |
| // Limit active textures so we can use fast bitsets. |
| IMPLEMENTATION_MAX_SHADER_TEXTURES = 32, |
| IMPLEMENTATION_MAX_ACTIVE_TEXTURES = IMPLEMENTATION_MAX_SHADER_TEXTURES * 2, |
| IMPLEMENTATION_MAX_IMAGE_UNITS = IMPLEMENTATION_MAX_ACTIVE_TEXTURES, |
| |
| // Maximum number of slots allocated for atomic counter buffers. |
| IMPLEMENTATION_MAX_ATOMIC_COUNTER_BUFFERS = 8, |
| |
| // Implementation upper limits, real maximums depend on the hardware. |
| IMPLEMENTATION_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 64 |
| }; |
| |
| namespace limits |
| { |
| // Some of the minimums required by GL, used to detect if the backend meets the minimum requirement. |
| // Currently, there's no need to separate these values per spec version. |
| constexpr uint32_t kMinimumComputeStorageBuffers = 4; |
| } // namespace limits |
| |
| } // namespace gl |
| |
| #endif // LIBANGLE_CONSTANTS_H_ |