blob: 1ba448b2e8c73e1402b27bc91948139b6e5b5c98 [file] [log] [blame]
/*
* Copyright (C) 2017 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "AnimationTimeline.h"
#include "GenericTaskQueue.h"
#include "PlatformScreen.h"
#include "Timer.h"
#include <wtf/Ref.h>
#if USE(REQUEST_ANIMATION_FRAME_DISPLAY_MONITOR)
#include "DisplayRefreshMonitorClient.h"
#endif
namespace WebCore {
class AnimationPlaybackEvent;
class RenderElement;
class DocumentTimeline final : public AnimationTimeline
#if USE(REQUEST_ANIMATION_FRAME_DISPLAY_MONITOR)
, public DisplayRefreshMonitorClient
#endif
{
public:
static Ref<DocumentTimeline> create(Document&, PlatformDisplayID);
~DocumentTimeline();
Document* document() const { return m_document.get(); }
std::optional<Seconds> currentTime() override;
void pause() override;
void timingModelDidChange() override;
void windowScreenDidChange(PlatformDisplayID);
// If possible, compute the visual extent of any transform animation on the given renderer
// using the given rect, returning the result in the rect. Return false if there is some
// transform animation but we were unable to cheaply compute its effect on the extent.
bool computeExtentOfAnimation(RenderElement&, LayoutRect&) const;
std::unique_ptr<RenderStyle> animatedStyleForRenderer(RenderElement& renderer);
bool isRunningAnimationOnRenderer(RenderElement&, CSSPropertyID) const;
bool isRunningAcceleratedAnimationOnRenderer(RenderElement&, CSSPropertyID) const;
void animationAcceleratedRunningStateDidChange(WebAnimation&);
void applyPendingAcceleratedAnimations();
bool runningAnimationsForElementAreAllAccelerated(Element&);
void detachFromDocument();
void enqueueAnimationPlaybackEvent(AnimationPlaybackEvent&);
void updateThrottlingState();
WEBCORE_EXPORT Seconds animationInterval() const;
WEBCORE_EXPORT void suspendAnimations();
WEBCORE_EXPORT void resumeAnimations();
WEBCORE_EXPORT bool animationsAreSuspended();
WEBCORE_EXPORT unsigned numberOfActiveAnimationsForTesting() const;
private:
DocumentTimeline(Document&, PlatformDisplayID);
void scheduleInvalidationTaskIfNeeded();
void performInvalidationTask();
void updateAnimationSchedule();
void animationScheduleTimerFired();
void scheduleAnimationResolution();
void updateAnimations();
void performEventDispatchTask();
RefPtr<Document> m_document;
bool m_paused { false };
bool m_isSuspended { false };
std::optional<Seconds> m_cachedCurrentTime;
GenericTaskQueue<Timer> m_invalidationTaskQueue;
GenericTaskQueue<Timer> m_eventDispatchTaskQueue;
bool m_needsUpdateAnimationSchedule { false };
Timer m_animationScheduleTimer;
HashSet<RefPtr<WebAnimation>> m_acceleratedAnimationsPendingRunningStateChange;
Vector<Ref<AnimationPlaybackEvent>> m_pendingAnimationEvents;
#if USE(REQUEST_ANIMATION_FRAME_DISPLAY_MONITOR)
// Override for DisplayRefreshMonitorClient
void displayRefreshFired() override;
RefPtr<DisplayRefreshMonitor> createDisplayRefreshMonitor(PlatformDisplayID) const override;
#else
void animationResolutionTimerFired();
Timer m_animationResolutionTimer;
#endif
};
} // namespace WebCore
SPECIALIZE_TYPE_TRAITS_ANIMATION_TIMELINE(DocumentTimeline, isDocumentTimeline())