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/*
* Copyright (C) 2011 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if ENABLE(DFG_JIT)
#include "DFGCommon.h"
#include "FPRInfo.h"
#include "GPRInfo.h"
namespace JSC { namespace DFG {
// === RegisterBank ===
//
// This class is used to implement the GPR and FPR register banks.
// All registers have two pieces of state associated with them:
// a lock count (used to indicate this register is already in use
// in code generation of the current node, and cannot be spilled or
// allocated as a temporary), and VirtualRegister 'name', recording
// which value (if any) a machine register currently holds.
// Either or both of these pieces of information may be valid for a
// given register. A register may be:
//
// - unlocked, and unnamed: Available for allocation.
// - locked, but unnamed: Already allocated as a temporary or
// result for the current node.
// - unlocked, but named: Contains the result of a prior operation,
// not yet in use for this node,
// - locked, but named: Contains the result of a prior operation,
// already allocated as a operand to the
// current operation.
//
// For every named register we also record a hint value indicating
// the order in which registers should be selected to be spilled;
// registers that can be more cheaply spilled and/or filled should
// be selected first.
//
// Locking register is a strong retention mechanism; a locked register
// will never be reallocated (this is used to ensure the operands to
// the current node are in registers). Naming, conversely, in a weak
// retention mechanism - allocating a register may force a named value
// to be spilled.
//
// All named values must be given a hint that is greater than Min and
// less than Max.
template<class BankInfo>
class RegisterBank {
typedef typename BankInfo::RegisterType RegID;
static const size_t NUM_REGS = BankInfo::numberOfRegisters;
typedef uint32_t SpillHint;
static const SpillHint SpillHintInvalid = 0xffffffff;
public:
RegisterBank()
{
}
// Attempt to allocate a register - this function finds an unlocked
// register, locks it, and returns it. If none can be found, this
// returns -1 (InvalidGPRReg or InvalidFPRReg).
RegID tryAllocate()
{
VirtualRegister ignored = VirtualRegister();
for (uint32_t i = 0; i < NUM_REGS; ++i) {
if (!m_data[i].lockCount && !m_data[i].name.isValid())
return allocateInternal(i, ignored);
}
return (RegID)-1;
}
// Allocate a register - this function finds an unlocked register,
// locks it, and returns it. If any named registers exist, one
// of these should be selected to be allocated. If all unlocked
// registers are named, then one of the named registers will need
// to be spilled. In this case the register selected to be spilled
// will be one of the registers that has the lowest 'spillOrder'
// cost associated with it.
//
// This method select the register to be allocated, and calls the
// private 'allocateInternal' method to update internal data
// structures accordingly.
RegID allocate(VirtualRegister &spillMe)
{
uint32_t currentLowest = NUM_REGS;
SpillHint currentSpillOrder = SpillHintInvalid;
// This loop is broken into two halves, looping from the last allocated
// register (the register returned last time this method was called) to
// the maximum register value, then from 0 to the last allocated.
// This implements a simple round-robin like approach to try to reduce
// thrash, and minimize time spent scanning locked registers in allocation.
// If a unlocked and unnamed register is found return it immediately.
// Otherwise, find the first unlocked register with the lowest spillOrder.
for (uint32_t i = 0 ; i < NUM_REGS; ++i) {
// (1) If the current register is locked, it is not a candidate.
if (m_data[i].lockCount)
continue;
// (2) If the current register's spill order is 0, pick this! – unassigned registers have spill order 0.
SpillHint spillOrder = m_data[i].spillOrder;
if (spillOrder == SpillHintInvalid)
return allocateInternal(i, spillMe);
// If this register is better (has a lower spill order value) than any prior
// candidate, then record it.
if (spillOrder < currentSpillOrder) {
currentSpillOrder = spillOrder;
currentLowest = i;
}
}
// Deadlock check - this could only occur is all registers are locked!
ASSERT(currentLowest != NUM_REGS && currentSpillOrder != SpillHintInvalid);
// There were no available registers; currentLowest will need to be spilled.
return allocateInternal(currentLowest, spillMe);
}
uint32_t lockedCount() const
{
uint32_t count = 0;
for (uint32_t i = 0 ; i < NUM_REGS; ++i) {
if (m_data[i].lockCount)
++count;
}
return count;
}
// Allocates the given register, even if this will force a spill.
VirtualRegister allocateSpecific(RegID reg)
{
unsigned index = BankInfo::toIndex(reg);
++m_data[index].lockCount;
VirtualRegister name = nameAtIndex(index);
if (name.isValid())
releaseAtIndex(index);
return name;
}
// retain/release - these methods are used to associate/disassociate names
// with values in registers. retain should only be called on locked registers.
void retain(RegID reg, VirtualRegister name, SpillHint spillOrder)
{
unsigned index = BankInfo::toIndex(reg);
// SpillHint must be valid.
ASSERT(spillOrder != SpillHintInvalid);
// 'index' must be a valid, locked register.
ASSERT(index < NUM_REGS);
ASSERT(m_data[index].lockCount);
// 'index' should not currently be named, the new name must be valid.
ASSERT(!m_data[index].name.isValid());
ASSERT(name.isValid());
// 'index' should not currently have a spillOrder.
ASSERT(m_data[index].spillOrder == SpillHintInvalid);
m_data[index].name = name;
m_data[index].spillOrder = spillOrder;
}
void release(RegID reg)
{
releaseAtIndex(BankInfo::toIndex(reg));
}
// lock/unlock register, ensures that they are not spilled.
void lock(RegID reg)
{
unsigned index = BankInfo::toIndex(reg);
ASSERT(index < NUM_REGS);
++m_data[index].lockCount;
ASSERT(m_data[index].lockCount);
}
void unlock(RegID reg)
{
unsigned index = BankInfo::toIndex(reg);
ASSERT(index < NUM_REGS);
ASSERT(m_data[index].lockCount);
--m_data[index].lockCount;
}
bool isLocked(RegID reg) const
{
return isLockedAtIndex(BankInfo::toIndex(reg));
}
// Get the name (VirtualRegister) associated with the
// given register (or default VirtualRegister() for none).
VirtualRegister name(RegID reg) const
{
return nameAtIndex(BankInfo::toIndex(reg));
}
bool isInUse(RegID reg) const
{
return isLocked(reg) || name(reg).isValid();
}
void dump()
{
// For each register, print the VirtualRegister 'name'.
for (uint32_t i =0; i < NUM_REGS; ++i) {
if (m_data[i].name.isValid())
dataLogF("[%02d]", m_data[i].name.offset());
else
dataLogF("[--]");
}
dataLogF("\n");
}
class iterator {
friend class RegisterBank<BankInfo>;
public:
VirtualRegister name() const
{
return m_bank->nameAtIndex(m_index);
}
bool isLocked() const
{
return m_bank->isLockedAtIndex(m_index);
}
void release() const
{
m_bank->releaseAtIndex(m_index);
}
RegID regID() const
{
return BankInfo::toRegister(m_index);
}
#ifndef NDEBUG
const char* debugName() const
{
return BankInfo::debugName(regID());
}
#endif
iterator& operator++()
{
++m_index;
return *this;
}
bool operator!=(const iterator& other) const
{
ASSERT(m_bank == other.m_bank);
return m_index != other.m_index;
}
unsigned index() const
{
return m_index;
}
private:
iterator(RegisterBank<BankInfo>* bank, unsigned index)
: m_bank(bank)
, m_index(index)
{
}
RegisterBank<BankInfo>* m_bank;
unsigned m_index;
};
iterator begin()
{
return iterator(this, 0);
}
iterator end()
{
return iterator(this, NUM_REGS);
}
private:
bool isLockedAtIndex(unsigned index) const
{
ASSERT(index < NUM_REGS);
return m_data[index].lockCount;
}
VirtualRegister nameAtIndex(unsigned index) const
{
ASSERT(index < NUM_REGS);
return m_data[index].name;
}
void releaseAtIndex(unsigned index)
{
// 'index' must be a valid register.
ASSERT(index < NUM_REGS);
// 'index' should currently be named.
ASSERT(m_data[index].name.isValid());
// 'index' should currently have a valid spill order.
ASSERT(m_data[index].spillOrder != SpillHintInvalid);
m_data[index].name = VirtualRegister();
m_data[index].spillOrder = SpillHintInvalid;
}
// Used by 'allocate', above, to update inforamtion in the map.
RegID allocateInternal(uint32_t i, VirtualRegister &spillMe)
{
// 'i' must be a valid, unlocked register.
ASSERT(i < NUM_REGS && !m_data[i].lockCount);
// Return the VirtualRegister of the named value currently stored in
// the register being returned - or default VirtualRegister() if none.
spillMe = m_data[i].name;
// Clear any name/spillOrder currently associated with the register,
m_data[i] = MapEntry();
// Mark the register as locked (with a lock count of 1).
m_data[i].lockCount = 1;
return BankInfo::toRegister(i);
}
// === MapEntry ===
//
// This structure provides information for an individual machine register
// being managed by the RegisterBank. For each register we track a lock
// count, name and spillOrder hint.
struct MapEntry {
MapEntry()
: name(VirtualRegister())
, spillOrder(SpillHintInvalid)
, lockCount(0)
{
}
VirtualRegister name;
SpillHint spillOrder;
uint32_t lockCount;
};
// Holds the current status of all registers.
MapEntry m_data[NUM_REGS];
};
typedef RegisterBank<GPRInfo>::iterator gpr_iterator;
typedef RegisterBank<FPRInfo>::iterator fpr_iterator;
} } // namespace JSC::DFG
#endif