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/*
* Copyright (C) 2006, 2007 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef FocusController_h
#define FocusController_h
#include "FocusDirection.h"
#include <wtf/Forward.h>
#include <wtf/RefPtr.h>
namespace WebCore {
class Frame;
class KeyboardEvent;
class Node;
class Page;
class FocusController {
public:
FocusController(Page*);
void setFocusedFrame(PassRefPtr<Frame>);
Frame* focusedFrame() const { return m_focusedFrame.get(); }
Frame* focusedOrMainFrame();
bool setInitialFocus(KeyboardEvent*);
bool advanceFocus(KeyboardEvent*);
bool advanceFocus(FocusDirection, KeyboardEvent*, bool initialFocus = false);
bool setFocusedNode(Node*, PassRefPtr<Frame>);
private:
Page* m_page;
RefPtr<Frame> m_focusedFrame;
};
} // namespace WebCore
#endif // FocusController_h