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540d6b6f3e74031bf3bfd4bcf3dba6195c222b4d
/
.
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Source
/
ThirdParty
/
ANGLE
/
samples
/
multiple_draw_buffers
/
multiple_draw_buffers_copy_fs.glsl
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precision mediump
float
;
varying vec2 v_texCoord
;
uniform sampler2D s_texture
;
void
main
()
{
vec4 color
=
texture2D
(
s_texture
,
v_texCoord
);
gl_FragColor
=
color
;
}