| /* |
| * Copyright (C) 2019 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #pragma once |
| |
| #include "SVGAnimatedProperty.h" |
| |
| namespace WebCore { |
| |
| template<typename ListType> |
| class SVGAnimatedPropertyList : public SVGAnimatedProperty { |
| public: |
| template<typename... Arguments> |
| static Ref<SVGAnimatedPropertyList> create(SVGElement* contextElement, Arguments&&... arguments) |
| { |
| return adoptRef(*new SVGAnimatedPropertyList(contextElement, std::forward<Arguments>(arguments)...)); |
| } |
| |
| ~SVGAnimatedPropertyList() |
| { |
| m_baseVal->detach(); |
| if (m_animVal) |
| m_animVal->detach(); |
| } |
| |
| // Used by the DOM. |
| const Ref<ListType>& baseVal() const { return m_baseVal; } |
| |
| // Used by SVGElement::parseAttribute(). |
| Ref<ListType>& baseVal() { return m_baseVal; } |
| |
| // Used by the DOM. |
| const RefPtr<ListType>& animVal() const { return const_cast<SVGAnimatedPropertyList*>(this)->ensureAnimVal(); } |
| |
| // Called by SVGAnimatedPropertyAnimator to pass the animVal to the SVGAnimationFunction::progress. |
| RefPtr<ListType>& animVal() { return ensureAnimVal(); } |
| |
| // Used when committing a change from the SVGAnimatedProperty to the attribute. |
| String baseValAsString() const override { return m_baseVal->valueAsString(); } |
| |
| // Used to apply the SVGAnimator change to the target element. |
| String animValAsString() const override |
| { |
| ASSERT(isAnimating()); |
| return m_animVal->valueAsString(); |
| } |
| |
| // Managing the relationship with the owner. |
| void setDirty() override { m_baseVal->setDirty(); } |
| bool isDirty() const override { return m_baseVal->isDirty(); } |
| Optional<String> synchronize() override { return m_baseVal->synchronize(); } |
| |
| // Used by RenderSVGElements and DumpRenderTree. |
| const ListType& currentValue() const |
| { |
| ASSERT_IMPLIES(isAnimating(), m_animVal); |
| return isAnimating() ? *m_animVal : m_baseVal.get(); |
| } |
| |
| // Controlling the animation. |
| void startAnimation() override |
| { |
| if (m_animVal) |
| *m_animVal = m_baseVal; |
| else |
| ensureAnimVal(); |
| SVGAnimatedProperty::startAnimation(); |
| } |
| |
| void stopAnimation() override |
| { |
| if (m_animVal) |
| *m_animVal = m_baseVal; |
| SVGAnimatedProperty::stopAnimation(); |
| } |
| |
| // Controlling the instance animation. |
| void instanceStartAnimation(SVGAnimatedProperty& animated) override |
| { |
| m_animVal = static_cast<SVGAnimatedPropertyList&>(animated).animVal(); |
| SVGAnimatedProperty::instanceStartAnimation(animated); |
| } |
| |
| void instanceStopAnimation() override |
| { |
| m_animVal = nullptr; |
| SVGAnimatedProperty::instanceStopAnimation(); |
| } |
| |
| // Visual Studio doesn't seem to see these private constructors from subclasses. |
| // FIXME: See what it takes to remove this hack. |
| #if !COMPILER(MSVC) |
| protected: |
| #endif |
| template<typename... Arguments> |
| SVGAnimatedPropertyList(SVGElement* contextElement, Arguments&&... arguments) |
| : SVGAnimatedProperty(contextElement) |
| , m_baseVal(ListType::create(this, SVGPropertyAccess::ReadWrite, std::forward<Arguments>(arguments)...)) |
| { |
| } |
| |
| RefPtr<ListType>& ensureAnimVal() |
| { |
| if (!m_animVal) |
| m_animVal = ListType::create(m_baseVal, SVGPropertyAccess::ReadOnly); |
| return m_animVal; |
| } |
| |
| // Called when m_baseVal changes or an item in m_baseVal changes. |
| void commitPropertyChange(SVGProperty* property) override |
| { |
| if (m_animVal) |
| *m_animVal = m_baseVal; |
| SVGAnimatedProperty::commitPropertyChange(property); |
| } |
| |
| Ref<ListType> m_baseVal; |
| mutable RefPtr<ListType> m_animVal; |
| }; |
| |
| } |