| /* |
| * Copyright (C) 2009-2017 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "WebGLObject.h" |
| |
| #if ENABLE(WEBGL) |
| |
| #include "WebGLCompressedTextureS3TC.h" |
| #include "WebGLContextGroup.h" |
| #include "WebGLDebugRendererInfo.h" |
| #include "WebGLDebugShaders.h" |
| #include "WebGLLoseContext.h" |
| #include "WebGLRenderingContextBase.h" |
| |
| namespace WebCore { |
| |
| void WebGLObject::setObject(PlatformGLObject object) |
| { |
| ASSERT(!m_object); |
| ASSERT(!m_deleted); |
| m_object = object; |
| } |
| |
| void WebGLObject::deleteObject(GraphicsContextGLOpenGL* context3d) |
| { |
| m_deleted = true; |
| if (!m_object) |
| return; |
| |
| if (!hasGroupOrContext()) |
| return; |
| |
| // ANGLE correctly handles object deletion with WebGL semantics. |
| // For other GL implementations, delay deletion until we know |
| // the object is not attached anywhere. |
| #if USE(ANGLE) |
| if (!m_calledDelete) { |
| m_calledDelete = true; |
| #else |
| if (!m_attachmentCount) { |
| #endif |
| if (!context3d) |
| context3d = getAGraphicsContextGL(); |
| |
| if (context3d) |
| deleteObjectImpl(context3d, m_object); |
| } |
| |
| if (!m_attachmentCount) |
| m_object = 0; |
| } |
| |
| void WebGLObject::detach() |
| { |
| m_attachmentCount = 0; // Make sure OpenGL resource is deleted. |
| } |
| |
| void WebGLObject::onDetached(GraphicsContextGLOpenGL* context3d) |
| { |
| if (m_attachmentCount) |
| --m_attachmentCount; |
| if (m_deleted) |
| deleteObject(context3d); |
| } |
| |
| } |
| |
| #endif // ENABLE(WEBGL) |