blob: 5fdd9dfaa60c995d16b765d92cd5979af23d371f [file] [log] [blame]
/*
* Copyright (C) 2017 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "WebGPUCommandQueue.h"
#if ENABLE(WEBGPU)
#include "GPUCommandQueue.h"
#include "WebGPUCommandBuffer.h"
#include "WebGPURenderingContext.h"
namespace WebCore {
Ref<WebGPUCommandQueue> WebGPUCommandQueue::create(WebGPURenderingContext* context)
{
return adoptRef(*new WebGPUCommandQueue(context));
}
WebGPUCommandQueue::WebGPUCommandQueue(WebGPURenderingContext* context)
: WebGPUObject(context)
{
m_commandQueue = context->device()->createCommandQueue();
}
WebGPUCommandQueue::~WebGPUCommandQueue() = default;
String WebGPUCommandQueue::label() const
{
if (!m_commandQueue)
return emptyString();
return m_commandQueue->label();
}
void WebGPUCommandQueue::setLabel(const String& label)
{
if (!m_commandQueue)
return;
m_commandQueue->setLabel(label);
}
RefPtr<WebGPUCommandBuffer> WebGPUCommandQueue::createCommandBuffer()
{
RefPtr<WebGPUCommandBuffer> buffer = WebGPUCommandBuffer::create(this->context(), this);
return buffer;
}
} // namespace WebCore
#endif