blob: fd6ae662abd586912ea40c987229b57dcccfb36c [file] [log] [blame]
<!DOCTYPE html>
<html>
<head>
<meta name="viewport" content="width=600">
<meta http-equiv="Content-type" content="text/html; charset=utf-8">
<title>WebMetal Cubes demo</title>
<link rel="stylesheet" href="shared.css">
<link rel="stylesheet" href="https://webkit.org/wp-content/themes/webkit/style.css">
<link rel="stylesheet" href="https://www.apple.com/wss/fonts?family=Myriad+Set+Pro&amp;v=1">
<script src="gl-matrix-min.js"></script>
<script src="shared.js"></script>
<script src="cubes.js"></script>
<script id="library" type="x-shader/x-metal">
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct uniform_t
{
float4x4 modelview_projection_matrix;
float4x4 normal_matrix;
float4 ambient_color;
float multiplier;
} __attribute__ ((aligned (256)));
constant float3 light_position = float3(0.0, -1.0, 1.0);
constant float4 light_color = float4(1, 1, 1, 1);
struct vertex_t
{
packed_float3 position;
packed_float3 normal;
};
struct varying_t {
float4 position [[position]];
half4 color;
};
vertex varying_t vertex_function(device vertex_t* vertex_array [[ buffer(0) ]],
constant uniform_t& uniforms [[ buffer(1) ]],
unsigned int vid [[ vertex_id ]])
{
varying_t out;
float4 position = float4(float3(vertex_array[vid].position), 1.0);
out.position = uniforms.modelview_projection_matrix * position;
float3 normal = vertex_array[vid].normal;
float4 eye_normal = normalize(uniforms.normal_matrix * float4(normal, 0.0));
float n_dot_l = dot(eye_normal.rgb, normalize(light_position));
n_dot_l = fmax(0.0, n_dot_l);
out.color = half4(uniforms.ambient_color + light_color * n_dot_l);
return out;
}
fragment half4 fragment_function(varying_t in [[stage_in]])
{
return in.color;
};
</script>
</head>
<body>
<canvas></canvas>
<div id="error">
<h2>WebMetal not available</h2>
<p>
Make sure you are on a system with WebMetal enabled. In
Safari, first make sure the Developer Menu is visible (Preferences →
Advanced), then Develop → Experimental Features → Enable WebMetal.
</p>
</div>
</body>
</html>