blob: fbb4ad2e3e65a081581057ffaaceedae33b89d28 [file] [log] [blame]
/*
* Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
* Copyright (C) 2013 Company 100, Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "CompositingCoordinator.h"
#if USE(COORDINATED_GRAPHICS)
#include <WebCore/DOMWindow.h>
#include <WebCore/Document.h>
#include <WebCore/Frame.h>
#include <WebCore/FrameView.h>
#include <WebCore/GraphicsContext.h>
#include <WebCore/InspectorController.h>
#include <WebCore/NicosiaBackingStoreTextureMapperImpl.h>
#include <WebCore/NicosiaContentLayerTextureMapperImpl.h>
#include <WebCore/NicosiaImageBackingTextureMapperImpl.h>
#include <WebCore/NicosiaPaintingEngine.h>
#include <WebCore/Page.h>
#include <wtf/MemoryPressureHandler.h>
#include <wtf/SetForScope.h>
#if USE(GLIB_EVENT_LOOP)
#include <wtf/glib/RunLoopSourcePriority.h>
#endif
namespace WebKit {
using namespace WebCore;
CompositingCoordinator::CompositingCoordinator(WebPage& page, CompositingCoordinator::Client& client)
: m_page(page)
, m_client(client)
, m_paintingEngine(Nicosia::PaintingEngine::create())
{
m_nicosia.scene = Nicosia::Scene::create();
m_state.nicosia.scene = m_nicosia.scene;
m_rootLayer = GraphicsLayer::create(this, *this);
#ifndef NDEBUG
m_rootLayer->setName("CompositingCoordinator root layer");
#endif
m_rootLayer->setDrawsContent(false);
m_rootLayer->setSize(m_page.size());
}
CompositingCoordinator::~CompositingCoordinator()
{
ASSERT(!m_rootLayer);
for (auto& registeredLayer : m_registeredLayers.values())
registeredLayer->setCoordinator(nullptr);
}
void CompositingCoordinator::invalidate()
{
m_rootLayer = nullptr;
purgeBackingStores();
}
void CompositingCoordinator::setRootCompositingLayer(GraphicsLayer* graphicsLayer)
{
if (m_rootCompositingLayer == graphicsLayer)
return;
if (m_rootCompositingLayer)
m_rootCompositingLayer->removeFromParent();
m_rootCompositingLayer = graphicsLayer;
if (m_rootCompositingLayer)
m_rootLayer->addChildAtIndex(*m_rootCompositingLayer, 0);
}
void CompositingCoordinator::setViewOverlayRootLayer(GraphicsLayer* graphicsLayer)
{
if (m_overlayCompositingLayer == graphicsLayer)
return;
if (m_overlayCompositingLayer)
m_overlayCompositingLayer->removeFromParent();
m_overlayCompositingLayer = graphicsLayer;
if (m_overlayCompositingLayer)
m_rootLayer->addChild(*m_overlayCompositingLayer);
}
void CompositingCoordinator::sizeDidChange(const IntSize& newSize)
{
m_rootLayer->setSize(newSize);
notifyFlushRequired(m_rootLayer.get());
}
bool CompositingCoordinator::flushPendingLayerChanges()
{
SetForScope<bool> protector(m_isFlushingLayerChanges, true);
initializeRootCompositingLayerIfNeeded();
m_rootLayer->flushCompositingStateForThisLayerOnly();
m_client.didFlushRootLayer(m_visibleContentsRect);
if (m_overlayCompositingLayer)
m_overlayCompositingLayer->flushCompositingState(FloatRect(FloatPoint(), m_rootLayer->size()));
bool didSync = m_page.corePage()->mainFrame().view()->flushCompositingStateIncludingSubframes();
auto& coordinatedLayer = downcast<CoordinatedGraphicsLayer>(*m_rootLayer);
coordinatedLayer.updateContentBuffersIncludingSubLayers();
coordinatedLayer.syncPendingStateChangesIncludingSubLayers();
if (m_shouldSyncFrame) {
didSync = true;
m_state.nicosia.scene->accessState(
[this](Nicosia::Scene::State& state)
{
bool platformLayerUpdated = false;
for (auto& compositionLayer : m_nicosia.state.layers) {
compositionLayer->flushState(
[&platformLayerUpdated]
(const Nicosia::CompositionLayer::LayerState& state)
{
if (state.backingStore) {
auto& impl = downcast<Nicosia::BackingStoreTextureMapperImpl>(state.backingStore->impl());
impl.flushUpdate();
}
if (state.imageBacking) {
auto& impl = downcast<Nicosia::ImageBackingTextureMapperImpl>(state.imageBacking->impl());
impl.flushUpdate();
}
if (state.contentLayer) {
auto& impl = downcast<Nicosia::ContentLayerTextureMapperImpl>(state.contentLayer->impl());
platformLayerUpdated |= impl.flushUpdate();
}
});
}
++state.id;
state.platformLayerUpdated = platformLayerUpdated;
state.layers = m_nicosia.state.layers;
state.rootLayer = m_nicosia.state.rootLayer;
});
m_client.commitSceneState(m_state);
m_shouldSyncFrame = false;
}
return didSync;
}
double CompositingCoordinator::timestamp() const
{
auto* document = m_page.corePage()->mainFrame().document();
if (!document)
return 0;
return document->domWindow() ? document->domWindow()->nowTimestamp() : document->monotonicTimestamp();
}
void CompositingCoordinator::syncDisplayState()
{
m_page.corePage()->mainFrame().view()->updateLayoutAndStyleIfNeededRecursive();
}
double CompositingCoordinator::nextAnimationServiceTime() const
{
// According to the requestAnimationFrame spec, rAF callbacks should not be faster than 60FPS.
static const double MinimalTimeoutForAnimations = 1. / 60.;
return std::max<double>(0., MinimalTimeoutForAnimations - timestamp() + m_lastAnimationServiceTime);
}
void CompositingCoordinator::initializeRootCompositingLayerIfNeeded()
{
if (m_didInitializeRootCompositingLayer)
return;
auto& rootLayer = downcast<CoordinatedGraphicsLayer>(*m_rootLayer);
m_nicosia.state.rootLayer = rootLayer.compositionLayer();
m_didInitializeRootCompositingLayer = true;
m_shouldSyncFrame = true;
}
void CompositingCoordinator::syncLayerState()
{
m_shouldSyncFrame = true;
}
void CompositingCoordinator::notifyFlushRequired(const GraphicsLayer*)
{
if (m_rootLayer && !isFlushingLayerChanges())
m_client.notifyFlushRequired();
}
float CompositingCoordinator::deviceScaleFactor() const
{
return m_page.corePage()->deviceScaleFactor();
}
float CompositingCoordinator::pageScaleFactor() const
{
return m_page.corePage()->pageScaleFactor();
}
Ref<GraphicsLayer> CompositingCoordinator::createGraphicsLayer(GraphicsLayer::Type layerType, GraphicsLayerClient& client)
{
auto layer = adoptRef(*new CoordinatedGraphicsLayer(layerType, client));
attachLayer(layer.ptr());
return layer;
}
FloatRect CompositingCoordinator::visibleContentsRect() const
{
return m_visibleContentsRect;
}
void CompositingCoordinator::setVisibleContentsRect(const FloatRect& rect)
{
bool contentsRectDidChange = rect != m_visibleContentsRect;
if (contentsRectDidChange) {
m_visibleContentsRect = rect;
for (auto& registeredLayer : m_registeredLayers.values())
registeredLayer->setNeedsVisibleRectAdjustment();
}
FrameView* view = m_page.corePage()->mainFrame().view();
if (view->useFixedLayout() && contentsRectDidChange) {
// Round the rect instead of enclosing it to make sure that its size stays
// the same while panning. This can have nasty effects on layout.
view->setFixedVisibleContentRect(roundedIntRect(rect));
}
}
void CompositingCoordinator::deviceOrPageScaleFactorChanged()
{
m_rootLayer->deviceOrPageScaleFactorChanged();
}
void CompositingCoordinator::detachLayer(CoordinatedGraphicsLayer* layer)
{
if (m_isPurging)
return;
{
auto& compositionLayer = layer->compositionLayer();
m_nicosia.state.layers.remove(compositionLayer);
compositionLayer->setSceneIntegration(nullptr);
}
m_registeredLayers.remove(layer->id());
notifyFlushRequired(layer);
}
void CompositingCoordinator::attachLayer(CoordinatedGraphicsLayer* layer)
{
layer->setCoordinator(this);
{
auto& compositionLayer = layer->compositionLayer();
m_nicosia.state.layers.add(compositionLayer);
compositionLayer->setSceneIntegration(m_client.sceneIntegration());
}
m_registeredLayers.add(layer->id(), layer);
layer->setNeedsVisibleRectAdjustment();
notifyFlushRequired(layer);
}
void CompositingCoordinator::renderNextFrame()
{
}
void CompositingCoordinator::purgeBackingStores()
{
SetForScope<bool> purgingToggle(m_isPurging, true);
for (auto& registeredLayer : m_registeredLayers.values())
registeredLayer->purgeBackingStores();
}
Nicosia::PaintingEngine& CompositingCoordinator::paintingEngine()
{
return *m_paintingEngine;
}
} // namespace WebKit
#endif // USE(COORDINATED_GRAPHICS)