blob: 75196b7ac3753f7724984e92dd3f8a145bd91927 [file] [log] [blame]
/*
* Copyright (C) 2017 Igalia S.L. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "TransformationMatrix.h"
#include <JavaScriptCore/Float32Array.h>
#include <wtf/RefPtr.h>
namespace WebCore {
class VRStageParameters : public RefCounted<VRStageParameters> {
public:
static RefPtr<VRStageParameters> create(const Optional<TransformationMatrix>& sittingToStandingTransform, const Optional<FloatSize>& playAreaBounds)
{
if (!sittingToStandingTransform || !playAreaBounds)
return nullptr;
return adoptRef(*new VRStageParameters(sittingToStandingTransform.value(), playAreaBounds.value()));
}
Ref<Float32Array> sittingToStandingTransform() const;
float sizeX() const;
float sizeZ() const;
private:
VRStageParameters(const TransformationMatrix& sittingToStandingTransform, const FloatSize& playAreaBounds);
FloatSize m_playAreaBounds;
TransformationMatrix m_sittingToStandingTransform;
};
} // namespace WebCore