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/*
* Copyright (C) 2017 Igalia S.L. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "VRStageParameters.h"
#include <JavaScriptCore/GenericTypedArrayViewInlines.h>
#include <JavaScriptCore/HeapInlines.h>
#include <JavaScriptCore/JSGenericTypedArrayViewInlines.h>
namespace WebCore {
VRStageParameters::VRStageParameters(const TransformationMatrix& sittingToStandingTransform, const FloatSize& playAreaBounds)
: m_playAreaBounds(playAreaBounds)
, m_sittingToStandingTransform(sittingToStandingTransform)
{
}
Ref<Float32Array> VRStageParameters::sittingToStandingTransform() const
{
auto columnMajorMatrix = m_sittingToStandingTransform.toColumnMajorFloatArray();
return Float32Array::create(columnMajorMatrix.data(), 16);
}
float VRStageParameters::sizeX() const
{
return m_playAreaBounds.width();
}
float VRStageParameters::sizeZ() const
{
return m_playAreaBounds.height();
}
} // namespace WebCore