blob: d314545dd3f46ce86208f3d546aff71442733c99 [file] [log] [blame]
/*
* Copyright (C) 2018 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "WebGPUShaderModule.h"
#if ENABLE(WEBGPU)
#include "GPUShaderModuleDescriptor.h"
#include "WebGPUDevice.h"
#include <wtf/RefPtr.h>
namespace WebCore {
Ref<WebGPUShaderModule> WebGPUShaderModule::create(RefPtr<GPUShaderModule>&& module, const String& source)
{
return adoptRef(*new WebGPUShaderModule(WTFMove(module), source));
}
WebGPUShaderModule::WebGPUShaderModule(RefPtr<GPUShaderModule>&& module, const String& source)
: m_module(WTFMove(module))
, m_source(source)
{
}
void WebGPUShaderModule::update(const WebGPUDevice& device, const String& source)
{
m_source = source;
m_module = GPUShaderModule::tryCreate(device.device(), { m_source });
}
} // namespace WebCore
#endif // ENABLE(WEBGPU)