blob: 0bf7a0d40ffafc4ab442b1b435986ae2e24c9e40 [file] [log] [blame]
/*
* Copyright (C) 2018 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "WebGPURenderPassEncoder.h"
#if ENABLE(WEBGPU)
#include "GPUColor.h"
#include "GPULimits.h"
#include "GPUProgrammablePassEncoder.h"
#include "GPURenderPassEncoder.h"
#include "Logging.h"
#include "WebGPUBuffer.h"
#include "WebGPURenderPipeline.h"
namespace WebCore {
Ref<WebGPURenderPassEncoder> WebGPURenderPassEncoder::create(RefPtr<GPURenderPassEncoder>&& encoder)
{
return adoptRef(*new WebGPURenderPassEncoder(WTFMove(encoder)));
}
WebGPURenderPassEncoder::WebGPURenderPassEncoder(RefPtr<GPURenderPassEncoder>&& encoder)
: m_passEncoder { WTFMove(encoder) }
{
}
void WebGPURenderPassEncoder::setPipeline(const WebGPURenderPipeline& pipeline)
{
if (!m_passEncoder) {
LOG(WebGPU, "GPURenderPassEncoder::setPipeline(): Invalid operation!");
return;
}
if (!pipeline.renderPipeline()) {
LOG(WebGPU, "GPURenderPassEncoder::setPipeline(): Invalid pipeline!");
return;
}
m_passEncoder->setPipeline(makeRef(*pipeline.renderPipeline()));
}
void WebGPURenderPassEncoder::setBlendColor(const GPUColor& color)
{
if (!m_passEncoder) {
LOG(WebGPU, "GPURenderPassEncoder::setBlendColor(): Invalid operation!");
return;
}
m_passEncoder->setBlendColor(color);
}
void WebGPURenderPassEncoder::setViewport(float x, float y, float width, float height, float minDepth, float maxDepth)
{
if (!m_passEncoder) {
LOG(WebGPU, "GPURenderPassEncoder::setViewport(): Invalid operation!");
return;
}
m_passEncoder->setViewport(x, y, width, height, minDepth, maxDepth);
}
void WebGPURenderPassEncoder::setScissorRect(unsigned x, unsigned y, unsigned width, unsigned height)
{
if (!m_passEncoder) {
LOG(WebGPU, "GPURenderPassEncoder::setScissorRect(): Invalid operation!");
return;
}
if (!width || !height) {
LOG(WebGPU, "GPURenderPassEncoder::setScissorRect(): Width or height must be greater than 0!");
return;
}
m_passEncoder->setScissorRect(x, y, width, height);
}
void WebGPURenderPassEncoder::setIndexBuffer(WebGPUBuffer& buffer, uint64_t offset)
{
if (!m_passEncoder) {
LOG(WebGPU, "GPURenderPassEncoder::setIndexBuffer(): Invalid operation!");
return;
}
if (!buffer.buffer() || !buffer.buffer()->isIndex()) {
LOG(WebGPU, "GPURenderPassEncoder::setIndexBuffer(): Invalid GPUBuffer!");
return;
}
m_passEncoder->setIndexBuffer(*buffer.buffer(), offset);
}
void WebGPURenderPassEncoder::setVertexBuffers(unsigned startSlot, const Vector<RefPtr<WebGPUBuffer>>& buffers, const Vector<uint64_t>& offsets)
{
#if !LOG_DISABLED
const char* const functionName = "GPURenderPassEncoder::setVertexBuffers()";
#endif
if (!m_passEncoder) {
LOG(WebGPU, "%s: Invalid operation!", functionName);
return;
}
if (buffers.isEmpty() || buffers.size() != offsets.size()) {
LOG(WebGPU, "%s: Invalid number of buffers or offsets!", functionName);
return;
}
if (startSlot + buffers.size() > maxVertexBuffers) {
LOG(WebGPU, "%s: Invalid startSlot %u for %lu buffers!", functionName, startSlot, buffers.size());
return;
}
Vector<Ref<GPUBuffer>> gpuBuffers;
gpuBuffers.reserveCapacity(buffers.size());
for (auto& buffer : buffers) {
if (!buffer || !buffer->buffer()) {
LOG(WebGPU, "%s: Invalid or destroyed buffer in list!", functionName);
return;
}
if (!buffer->buffer()->isVertex()) {
LOG(WebGPU, "%s: Buffer was not created with VERTEX usage!", functionName);
return;
}
gpuBuffers.uncheckedAppend(makeRef(*buffer->buffer()));
}
m_passEncoder->setVertexBuffers(startSlot, gpuBuffers, offsets);
}
void WebGPURenderPassEncoder::draw(unsigned vertexCount, unsigned instanceCount, unsigned firstVertex, unsigned firstInstance)
{
if (!m_passEncoder) {
LOG(WebGPU, "GPURenderPassEncoder::draw(): Invalid operation!");
return;
}
// FIXME: What kind of validation do we need to handle here?
m_passEncoder->draw(vertexCount, instanceCount, firstVertex, firstInstance);
}
void WebGPURenderPassEncoder::drawIndexed(unsigned indexCount, unsigned instanceCount, unsigned firstIndex, int baseVertex, unsigned firstInstance)
{
if (!m_passEncoder) {
LOG(WebGPU, "GPURenderPassEncoder::draw(): Invalid operation!");
return;
}
// FIXME: Add Web GPU validation.
m_passEncoder->drawIndexed(indexCount, instanceCount, firstIndex, baseVertex, firstInstance);
}
GPUProgrammablePassEncoder* WebGPURenderPassEncoder::passEncoder()
{
return m_passEncoder.get();
}
const GPUProgrammablePassEncoder* WebGPURenderPassEncoder::passEncoder() const
{
return m_passEncoder.get();
}
} // namespace WebCore
#endif // ENABLE(WEBGPU)