blob: e3aca7b2d0d15c6f12f0c1965f2c3c4446b6c3aa [file] [log] [blame]
/*
* Copyright (C) 2018 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "WebGPUQueue.h"
#if ENABLE(WEBGPU)
#include "GPUCommandBuffer.h"
#include "GPUQueue.h"
#include "Logging.h"
#include "WebGPUCommandBuffer.h"
namespace WebCore {
Ref<WebGPUQueue> WebGPUQueue::create(RefPtr<GPUQueue>&& queue)
{
return adoptRef(*new WebGPUQueue(WTFMove(queue)));
}
WebGPUQueue::WebGPUQueue(RefPtr<GPUQueue>&& queue)
: m_queue(WTFMove(queue))
{
}
void WebGPUQueue::submit(const Vector<RefPtr<WebGPUCommandBuffer>>& buffers)
{
if (!m_queue) {
LOG(WebGPU, "GPUQueue::submit(): Invalid operation!");
return;
}
Vector<Ref<GPUCommandBuffer>> gpuBuffers;
gpuBuffers.reserveCapacity(buffers.size());
for (auto& buffer : buffers) {
if (!buffer || !buffer->commandBuffer()) {
LOG(WebGPU, "GPUQueue::submit(): Invalid GPUCommandBuffer in list!");
return;
}
gpuBuffers.uncheckedAppend(makeRef(*buffer->commandBuffer()));
}
m_queue->submit(WTFMove(gpuBuffers));
}
} // namespace WebCore
#endif // ENABLE(WEBGPU)