blob: 0aedc12e2fc328d9a97618b5c90e3539bf43e772 [file] [log] [blame]
/*
* Copyright (C) 2019 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if ENABLE(WEBGPU)
#include "WebGPUProgrammablePassEncoder.h"
#include <wtf/RefPtr.h>
namespace WebCore {
class GPUComputePassEncoder;
class GPUProgrammablePassEncoder;
class WebGPUComputePipeline;
class WebGPUComputePassEncoder : public WebGPUProgrammablePassEncoder {
public:
static Ref<WebGPUComputePassEncoder> create(RefPtr<GPUComputePassEncoder>&&);
void setPipeline(const WebGPUComputePipeline&);
void dispatch(unsigned x, unsigned y, unsigned z);
private:
WebGPUComputePassEncoder(RefPtr<GPUComputePassEncoder>&&);
GPUProgrammablePassEncoder* passEncoder() final;
const GPUProgrammablePassEncoder* passEncoder() const final;
RefPtr<GPUComputePassEncoder> m_passEncoder;
};
} // namespace WebCore
#endif // ENABLE(WEBGPU)