blob: acfa788c86bc91b8b073a6d5b3d5515772723cce [file] [log] [blame]
/*
* Copyright (C) 2019 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "WebGPUComputePassEncoder.h"
#if ENABLE(WEBGPU)
#include "GPUComputePassEncoder.h"
#include "GPUProgrammablePassEncoder.h"
#include "Logging.h"
#include "WebGPUComputePipeline.h"
namespace WebCore {
Ref<WebGPUComputePassEncoder> WebGPUComputePassEncoder::create(RefPtr<GPUComputePassEncoder>&& encoder)
{
return adoptRef(*new WebGPUComputePassEncoder(WTFMove(encoder)));
}
WebGPUComputePassEncoder::WebGPUComputePassEncoder(RefPtr<GPUComputePassEncoder>&& encoder)
: m_passEncoder { WTFMove(encoder) }
{
}
void WebGPUComputePassEncoder::setPipeline(const WebGPUComputePipeline& pipeline)
{
if (!m_passEncoder) {
LOG(WebGPU, "GPUComputePassEncoder::setPipeline(): Invalid operation!");
return;
}
if (!pipeline.computePipeline()) {
LOG(WebGPU, "GPUComputePassEncoder::setPipeline(): Invalid pipeline!");
return;
}
m_passEncoder->setPipeline(makeRef(*pipeline.computePipeline()));
}
void WebGPUComputePassEncoder::dispatch(unsigned x, unsigned y, unsigned z)
{
if (!m_passEncoder) {
LOG(WebGPU, "GPUComputePassEncoder::dispatch(): Invalid operation!");
return;
}
// FIXME: Add Web GPU validation.
m_passEncoder->dispatch(x, y, z);
}
GPUProgrammablePassEncoder* WebGPUComputePassEncoder::passEncoder()
{
return m_passEncoder.get();
}
const GPUProgrammablePassEncoder* WebGPUComputePassEncoder::passEncoder() const
{
return m_passEncoder.get();
}
} // namespace WebCore
#endif // ENABLE(WEBGPU)