blob: b2eee2092a3dedf7b73526d9ed8a32923aef4b7f [file] [log] [blame]
/*
* Copyright (C) 2018 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if ENABLE(WEBGPU)
#include "GPUBuffer.h"
#include "GPUBufferUsage.h"
#include "GPUObjectBase.h"
#include "IDLTypes.h"
#include <wtf/RefPtr.h>
namespace JSC {
class ArrayBuffer;
}
namespace WebCore {
struct GPUBufferDescriptor;
template<typename IDLType> class DOMPromiseDeferred;
class WebGPUBuffer : public GPUObjectBase {
public:
static Ref<WebGPUBuffer> create(RefPtr<GPUBuffer>&&, GPUErrorScopes&);
GPUBuffer* buffer() { return m_buffer.get(); }
const GPUBuffer* buffer() const { return m_buffer.get(); }
using BufferMappingPromise = DOMPromiseDeferred<IDLInterface<JSC::ArrayBuffer>>;
void mapReadAsync(BufferMappingPromise&&);
void mapWriteAsync(BufferMappingPromise&&);
void unmap();
void destroy();
private:
explicit WebGPUBuffer(RefPtr<GPUBuffer>&&, GPUErrorScopes&);
void rejectOrRegisterPromiseCallback(BufferMappingPromise&&, bool);
RefPtr<GPUBuffer> m_buffer;
};
} // namespace WebCore
#endif // ENABLE(WEBGPU)