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/*
* Copyright (C) 2019 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if ENABLE(WEBGPU)
#include "WHLSLError.h"
#include "WHLSLMangledNames.h"
#include "WHLSLPipelineDescriptor.h"
#include <wtf/UniqueRef.h>
#include <wtf/text/StringBuilder.h>
#include <wtf/text/WTFString.h>
namespace WebCore {
namespace WHLSL {
// Hide the contents of the ShaderModule. Clients of the compiler shouldn't care what's inside it.
struct ShaderModule;
}
}
namespace std {
template<> struct default_delete<WebCore::WHLSL::ShaderModule> {
void operator()(WebCore::WHLSL::ShaderModule*) const;
};
}
namespace WebCore {
namespace WHLSL {
constexpr bool dumpMetalCompileTimes = false;
UniqueRef<ShaderModule> createShaderModule(const String& whlslSource);
struct RenderPrepareResult {
StringBuilder metalSource;
Metal::MangledFunctionName mangledVertexEntryPointName;
Metal::MangledFunctionName mangledFragmentEntryPointName;
};
Expected<RenderPrepareResult, String> prepare(const ShaderModule& vertexShaderModule, const ShaderModule* fragmentShaderModule, RenderPipelineDescriptor&);
struct ComputeDimensions {
unsigned width;
unsigned height;
unsigned depth;
};
struct ComputePrepareResult {
StringBuilder metalSource;
Metal::MangledFunctionName mangledEntryPointName;
ComputeDimensions computeDimensions;
};
Expected<ComputePrepareResult, String> prepare(const ShaderModule&, ComputePipelineDescriptor&);
} // namespace WHLSL
} // namespace WebCore
#endif // ENABLE(WEBGPU)