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/*
* Copyright (C) 2011, Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#if ENABLE(WEB_AUDIO)
#include "OfflineAudioDestinationNode.h"
#include "AudioBus.h"
#include "AudioContext.h"
#include "HRTFDatabaseLoader.h"
#include <algorithm>
#include <wtf/IsoMallocInlines.h>
#include <wtf/MainThread.h>
namespace WebCore {
WTF_MAKE_ISO_ALLOCATED_IMPL(OfflineAudioDestinationNode);
const size_t renderQuantumSize = 128;
OfflineAudioDestinationNode::OfflineAudioDestinationNode(AudioContext& context, AudioBuffer* renderTarget)
: AudioDestinationNode(context, renderTarget->sampleRate())
, m_renderTarget(renderTarget)
, m_startedRendering(false)
{
m_renderBus = AudioBus::create(renderTarget->numberOfChannels(), renderQuantumSize);
}
OfflineAudioDestinationNode::~OfflineAudioDestinationNode()
{
uninitialize();
}
void OfflineAudioDestinationNode::initialize()
{
if (isInitialized())
return;
AudioNode::initialize();
}
void OfflineAudioDestinationNode::uninitialize()
{
if (!isInitialized())
return;
if (m_renderThread) {
m_renderThread->waitForCompletion();
m_renderThread = nullptr;
}
AudioNode::uninitialize();
}
void OfflineAudioDestinationNode::startRendering()
{
ALWAYS_LOG(LOGIDENTIFIER);
ASSERT(isMainThread());
ASSERT(m_renderTarget.get());
if (!m_renderTarget.get())
return;
if (m_startedRendering)
return;
m_startedRendering = true;
ref();
// FIXME: Should we call lazyInitialize here?
// FIXME: We should probably limit the number of threads we create for offline audio.
m_renderThread = Thread::create("offline renderer", [this] {
bool didRender = offlineRender();
callOnMainThread([this, didRender] {
context().finishedRendering(didRender);
deref();
});
});
}
bool OfflineAudioDestinationNode::offlineRender()
{
ASSERT(!isMainThread());
ASSERT(m_renderBus.get());
if (!m_renderBus.get())
return false;
bool isAudioContextInitialized = context().isInitialized();
// FIXME: We used to assert that isAudioContextInitialized is true here.
// But it's trivially false in imported/w3c/web-platform-tests/webaudio/the-audio-api/the-offlineaudiocontext-interface/current-time-block-size.html
if (!isAudioContextInitialized)
return false;
bool channelsMatch = m_renderBus->numberOfChannels() == m_renderTarget->numberOfChannels();
ASSERT(channelsMatch);
if (!channelsMatch)
return false;
bool isRenderBusAllocated = m_renderBus->length() >= renderQuantumSize;
ASSERT(isRenderBusAllocated);
if (!isRenderBusAllocated)
return false;
// Break up the render target into smaller "render quantize" sized pieces.
// Render until we're finished.
size_t framesToProcess = m_renderTarget->length();
unsigned numberOfChannels = m_renderTarget->numberOfChannels();
unsigned n = 0;
while (framesToProcess > 0) {
// Render one render quantum.
render(0, m_renderBus.get(), renderQuantumSize);
size_t framesAvailableToCopy = std::min(framesToProcess, renderQuantumSize);
for (unsigned channelIndex = 0; channelIndex < numberOfChannels; ++channelIndex) {
const float* source = m_renderBus->channel(channelIndex)->data();
float* destination = m_renderTarget->channelData(channelIndex)->data();
memcpy(destination + n, source, sizeof(float) * framesAvailableToCopy);
}
n += framesAvailableToCopy;
framesToProcess -= framesAvailableToCopy;
}
return true;
}
} // namespace WebCore
#endif // ENABLE(WEB_AUDIO)