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/*
* Copyright (C) 2011, Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "AudioDestinationNode.h"
namespace WebCore {
class AudioDestination;
class DefaultAudioDestinationNode final : public AudioDestinationNode {
WTF_MAKE_ISO_ALLOCATED(DefaultAudioDestinationNode);
public:
static Ref<DefaultAudioDestinationNode> create(AudioContext& context)
{
return adoptRef(*new DefaultAudioDestinationNode(context));
}
virtual ~DefaultAudioDestinationNode();
private:
explicit DefaultAudioDestinationNode(AudioContext&);
void createDestination();
void initialize() final;
void uninitialize() final;
ExceptionOr<void> setChannelCount(unsigned) final;
void enableInput(const String& inputDeviceId) final;
void startRendering() final;
void resume(Function<void ()>&&) final;
void suspend(Function<void ()>&&) final;
void close(Function<void ()>&&) final;
unsigned maxChannelCount() const final;
bool isPlaying() final;
std::unique_ptr<AudioDestination> m_destination;
String m_inputDeviceId;
unsigned m_numberOfInputChannels { 0 };
};
} // namespace WebCore