blob: df50f2687368aa5c32954148150777a0291732d8 [file] [log] [blame]
/*
* Copyright (C) 2010 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. Neither the name of Apple Inc. ("Apple") nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#if ENABLE(WEB_AUDIO)
#include "ChannelMergerNode.h"
#include "AudioContext.h"
#include "AudioNodeInput.h"
#include "AudioNodeOutput.h"
#include <wtf/IsoMallocInlines.h>
const unsigned DefaultNumberOfOutputChannels = 1;
namespace WebCore {
WTF_MAKE_ISO_ALLOCATED_IMPL(ChannelMergerNode);
RefPtr<ChannelMergerNode> ChannelMergerNode::create(AudioContext& context, float sampleRate, unsigned numberOfInputs)
{
if (!numberOfInputs || numberOfInputs > AudioContext::maxNumberOfChannels())
return nullptr;
return adoptRef(*new ChannelMergerNode(context, sampleRate, numberOfInputs));
}
ChannelMergerNode::ChannelMergerNode(AudioContext& context, float sampleRate, unsigned numberOfInputs)
: AudioNode(context, sampleRate)
, m_desiredNumberOfOutputChannels(DefaultNumberOfOutputChannels)
{
setNodeType(NodeTypeChannelMerger);
// Create the requested number of inputs.
for (unsigned i = 0; i < numberOfInputs; ++i)
addInput(makeUnique<AudioNodeInput>(this));
addOutput(makeUnique<AudioNodeOutput>(this, 1));
initialize();
}
void ChannelMergerNode::process(size_t framesToProcess)
{
AudioNodeOutput* output = this->output(0);
ASSERT(output);
ASSERT_UNUSED(framesToProcess, framesToProcess == output->bus()->length());
// Output bus not updated yet, so just output silence.
if (m_desiredNumberOfOutputChannels != output->numberOfChannels()) {
output->bus()->zero();
return;
}
// Merge all the channels from all the inputs into one output.
unsigned outputChannelIndex = 0;
for (unsigned i = 0; i < numberOfInputs(); ++i) {
AudioNodeInput* input = this->input(i);
if (input->isConnected()) {
unsigned numberOfInputChannels = input->bus()->numberOfChannels();
// Merge channels from this particular input.
for (unsigned j = 0; j < numberOfInputChannels; ++j) {
AudioChannel* inputChannel = input->bus()->channel(j);
AudioChannel* outputChannel = output->bus()->channel(outputChannelIndex);
outputChannel->copyFrom(inputChannel);
++outputChannelIndex;
}
}
}
ASSERT(outputChannelIndex == output->numberOfChannels());
}
void ChannelMergerNode::reset()
{
}
// Any time a connection or disconnection happens on any of our inputs, we potentially need to change the
// number of channels of our output.
void ChannelMergerNode::checkNumberOfChannelsForInput(AudioNodeInput* input)
{
ASSERT(context().isAudioThread() && context().isGraphOwner());
// Count how many channels we have all together from all of the inputs.
unsigned numberOfOutputChannels = 0;
for (unsigned i = 0; i < numberOfInputs(); ++i) {
AudioNodeInput* input = this->input(i);
if (input->isConnected())
numberOfOutputChannels += input->numberOfChannels();
}
// Set the correct number of channels on the output
AudioNodeOutput* output = this->output(0);
ASSERT(output);
output->setNumberOfChannels(numberOfOutputChannels);
// There can in rare cases be a slight delay before the output bus is updated to the new number of
// channels because of tryLocks() in the context's updating system. So record the new number of
// output channels here.
m_desiredNumberOfOutputChannels = numberOfOutputChannels;
AudioNode::checkNumberOfChannelsForInput(input);
}
} // namespace WebCore
#endif // ENABLE(WEB_AUDIO)