blob: 38178bdccfbaab64582a0c2d506149243663d0bd [file] [log] [blame]
/*
* Copyright (C) 2010, Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "AudioBus.h"
#include "AudioNode.h"
#include "AudioSummingJunction.h"
#include <wtf/HashSet.h>
namespace WebCore {
class AudioNode;
class AudioNodeOutput;
// An AudioNodeInput represents an input to an AudioNode and can be connected from one or more AudioNodeOutputs.
// In the case of multiple connections, the input will act as a unity-gain summing junction, mixing all the outputs.
// The number of channels of the input's bus is the maximum of the number of channels of all its connections.
class AudioNodeInput final : public AudioSummingJunction {
WTF_MAKE_NONCOPYABLE(AudioNodeInput);
WTF_MAKE_FAST_ALLOCATED;
public:
explicit AudioNodeInput(AudioNode*);
// AudioSummingJunction
bool canUpdateState() override { return !node()->isMarkedForDeletion(); }
void didUpdate() override;
// Can be called from any thread.
AudioNode* node() const { return m_node; }
// Must be called with the context's graph lock.
void connect(AudioNodeOutput*);
void disconnect(AudioNodeOutput*);
// disable() will take the output out of the active connections list and set aside in a disabled list.
// enable() will put the output back into the active connections list.
// Must be called with the context's graph lock.
void enable(AudioNodeOutput*);
void disable(AudioNodeOutput*);
// pull() processes all of the AudioNodes connected to us.
// In the case of multiple connections it sums the result into an internal summing bus.
// In the single connection case, it allows in-place processing where possible using inPlaceBus.
// It returns the bus which it rendered into, returning inPlaceBus if in-place processing was performed.
// Called from context's audio thread.
AudioBus* pull(AudioBus* inPlaceBus, size_t framesToProcess);
// bus() contains the rendered audio after pull() has been called for each time quantum.
// Called from context's audio thread.
AudioBus* bus();
// updateInternalBus() updates m_internalSummingBus appropriately for the number of channels.
// This must be called when we own the context's graph lock in the audio thread at the very start or end of the render quantum.
void updateInternalBus();
// The number of channels of the connection with the largest number of channels.
unsigned numberOfChannels() const;
private:
AudioNode* m_node;
// m_disabledOutputs contains the AudioNodeOutputs which are disabled (will not be processed) by the audio graph rendering.
// But, from JavaScript's perspective, these outputs are still connected to us.
// Generally, these represent disabled connections from "notes" which have finished playing but are not yet garbage collected.
HashSet<AudioNodeOutput*> m_disabledOutputs;
// Called from context's audio thread.
AudioBus* internalSummingBus();
void sumAllConnections(AudioBus* summingBus, size_t framesToProcess);
RefPtr<AudioBus> m_internalSummingBus;
};
} // namespace WebCore