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/*
* Copyright (C) 2010 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. Neither the name of Apple Inc. ("Apple") nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "FloatPoint3D.h"
#include <wtf/Ref.h>
#include <wtf/RefCounted.h>
namespace WebCore {
// AudioListener maintains the state of the listener in the audio scene as defined in the OpenAL specification.
class AudioListener final : public RefCounted<AudioListener> {
public:
static Ref<AudioListener> create()
{
return adoptRef(*new AudioListener);
}
// Position
void setPosition(float x, float y, float z) { setPosition(FloatPoint3D(x, y, z)); }
void setPosition(const FloatPoint3D &position) { m_position = position; }
const FloatPoint3D& position() const { return m_position; }
// Orientation
void setOrientation(float x, float y, float z, float upX, float upY, float upZ)
{
setOrientation(FloatPoint3D(x, y, z));
setUpVector(FloatPoint3D(upX, upY, upZ));
}
void setOrientation(const FloatPoint3D &orientation) { m_orientation = orientation; }
const FloatPoint3D& orientation() const { return m_orientation; }
// Up-vector
void setUpVector(const FloatPoint3D &upVector) { m_upVector = upVector; }
const FloatPoint3D& upVector() const { return m_upVector; }
// Velocity
void setVelocity(float x, float y, float z) { setVelocity(FloatPoint3D(x, y, z)); }
void setVelocity(const FloatPoint3D &velocity) { m_velocity = velocity; }
const FloatPoint3D& velocity() const { return m_velocity; }
// Doppler factor
void setDopplerFactor(double dopplerFactor) { m_dopplerFactor = dopplerFactor; }
double dopplerFactor() const { return m_dopplerFactor; }
// Speed of sound
void setSpeedOfSound(double speedOfSound) { m_speedOfSound = speedOfSound; }
double speedOfSound() const { return m_speedOfSound; }
private:
AudioListener();
// Position / Orientation
FloatPoint3D m_position;
FloatPoint3D m_orientation;
FloatPoint3D m_upVector;
FloatPoint3D m_velocity;
double m_dopplerFactor;
double m_speedOfSound;
};
} // namespace WebCore