blob: cb980891d9774039921b21791e417a6e2b1daeb6 [file] [log] [blame]
/*
* Copyright (C) 2014 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if ENABLE(GAMEPAD)
#include "Event.h"
#include "Gamepad.h"
#include <wtf/RefPtr.h>
namespace WebCore {
class GamepadEvent final : public Event {
WTF_MAKE_ISO_ALLOCATED(GamepadEvent);
public:
~GamepadEvent() = default;
static Ref<GamepadEvent> create(const AtomString& eventType, Gamepad& gamepad)
{
return adoptRef(*new GamepadEvent(eventType, gamepad));
}
struct Init : EventInit {
RefPtr<Gamepad> gamepad;
};
static Ref<GamepadEvent> create(const AtomString& eventType, const Init& initializer, IsTrusted isTrusted = IsTrusted::No)
{
return adoptRef(*new GamepadEvent(eventType, initializer, isTrusted));
}
Gamepad* gamepad() const { return m_gamepad.get(); }
EventInterface eventInterface() const override { return GamepadEventInterfaceType; }
private:
explicit GamepadEvent(const AtomString& eventType, Gamepad&);
GamepadEvent(const AtomString& eventType, const Init&, IsTrusted);
RefPtr<Gamepad> m_gamepad;
};
} // namespace WebCore
#endif // ENABLE(GAMEPAD)