blob: e5b21dd5318cca600cda5946ecb4fb2bcf6f0e61 [file] [log] [blame]
/*
* Copyright 2017 Facebook, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
namespace folly {
namespace detail {
template <typename T>
template <typename Tag, typename VaultTag>
SingletonHolder<T>& SingletonHolder<T>::singleton() {
/* library-local */ static auto entry =
createGlobal<SingletonHolder<T>, std::pair<Tag, VaultTag>>([]() {
return new SingletonHolder<T>({typeid(T), typeid(Tag)},
*SingletonVault::singleton<VaultTag>());
});
return *entry;
}
[[noreturn]] void singletonWarnDoubleRegistrationAndAbort(
const TypeDescriptor& type);
template <typename T>
void SingletonHolder<T>::registerSingleton(CreateFunc c, TeardownFunc t) {
std::lock_guard<std::mutex> entry_lock(mutex_);
if (state_ != SingletonHolderState::NotRegistered) {
/* Possible causes:
*
* You have two instances of the same
* folly::Singleton<Class>. Probably because you define the
* singleton in a header included in multiple places? In general,
* folly::Singleton shouldn't be in the header, only off in some
* anonymous namespace in a cpp file. Code needing the singleton
* will find it when that code references folly::Singleton<Class>.
*
* Alternatively, you could have 2 singletons with the same type
* defined with a different name in a .cpp (source) file. For
* example:
*
* Singleton<int> a([] { return new int(3); });
* Singleton<int> b([] { return new int(4); });
*
*/
singletonWarnDoubleRegistrationAndAbort(type());
}
create_ = std::move(c);
teardown_ = std::move(t);
state_ = SingletonHolderState::Dead;
}
template <typename T>
void SingletonHolder<T>::registerSingletonMock(CreateFunc c, TeardownFunc t) {
if (state_ == SingletonHolderState::NotRegistered) {
LOG(FATAL) << "Registering mock before singleton was registered: "
<< type().name();
}
if (state_ == SingletonHolderState::Living) {
destroyInstance();
}
{
auto creationOrder = vault_.creationOrder_.wlock();
auto it = std::find(creationOrder->begin(), creationOrder->end(), type());
if (it != creationOrder->end()) {
creationOrder->erase(it);
}
}
std::lock_guard<std::mutex> entry_lock(mutex_);
create_ = std::move(c);
teardown_ = std::move(t);
}
template <typename T>
T* SingletonHolder<T>::get() {
if (LIKELY(state_.load(std::memory_order_acquire) ==
SingletonHolderState::Living)) {
return instance_ptr_;
}
createInstance();
if (instance_weak_.expired()) {
throw std::runtime_error(
"Raw pointer to a singleton requested after its destruction."
" Singleton type is: " +
type().name());
}
return instance_ptr_;
}
template <typename T>
std::weak_ptr<T> SingletonHolder<T>::get_weak() {
if (UNLIKELY(state_.load(std::memory_order_acquire) !=
SingletonHolderState::Living)) {
createInstance();
}
return instance_weak_;
}
template <typename T>
std::shared_ptr<T> SingletonHolder<T>::try_get() {
if (UNLIKELY(state_.load(std::memory_order_acquire) !=
SingletonHolderState::Living)) {
createInstance();
}
return instance_weak_.lock();
}
template <typename T>
folly::ReadMostlySharedPtr<T> SingletonHolder<T>::try_get_fast() {
if (UNLIKELY(state_.load(std::memory_order_acquire) !=
SingletonHolderState::Living)) {
createInstance();
}
return instance_weak_fast_.lock();
}
template <typename T>
bool SingletonHolder<T>::hasLiveInstance() {
return !instance_weak_.expired();
}
template <typename T>
void SingletonHolder<T>::preDestroyInstance(
ReadMostlyMainPtrDeleter<>& deleter) {
instance_copy_ = instance_;
deleter.add(std::move(instance_));
}
template <typename T>
void SingletonHolder<T>::destroyInstance() {
state_ = SingletonHolderState::Dead;
instance_.reset();
instance_copy_.reset();
if (destroy_baton_) {
constexpr std::chrono::seconds kDestroyWaitTime{5};
auto last_reference_released = destroy_baton_->timed_wait(
std::chrono::steady_clock::now() + kDestroyWaitTime);
if (last_reference_released) {
teardown_(instance_ptr_);
} else {
print_destructor_stack_trace_->store(true);
LOG(ERROR) << "Singleton of type " << type().name() << " has a "
<< "living reference at destroyInstances time; beware! Raw "
<< "pointer is " << instance_ptr_ << ". It is very likely "
<< "that some other singleton is holding a shared_ptr to it. "
<< "This singleton will be leaked (even if a shared_ptr to it "
<< "is eventually released)."
<< "Make sure dependencies between these singletons are "
<< "properly defined.";
}
}
}
template <typename T>
SingletonHolder<T>::SingletonHolder(
TypeDescriptor typeDesc,
SingletonVault& vault)
: SingletonHolderBase(typeDesc), vault_(vault) {}
template <typename T>
bool SingletonHolder<T>::creationStarted() {
// If alive, then creation was of course started.
// This is flipped after creating_thread_ was set, and before it was reset.
if (state_.load(std::memory_order_acquire) == SingletonHolderState::Living) {
return true;
}
// Not yet built. Is it currently in progress?
if (creating_thread_.load(std::memory_order_acquire) != std::thread::id()) {
return true;
}
return false;
}
template <typename T>
void SingletonHolder<T>::createInstance() {
if (creating_thread_.load(std::memory_order_acquire) ==
std::this_thread::get_id()) {
LOG(FATAL) << "circular singleton dependency: " << type().name();
}
std::lock_guard<std::mutex> entry_lock(mutex_);
if (state_.load(std::memory_order_acquire) == SingletonHolderState::Living) {
return;
}
if (state_.load(std::memory_order_acquire) ==
SingletonHolderState::NotRegistered) {
auto ptr = SingletonVault::stackTraceGetter().load();
LOG(FATAL) << "Creating instance for unregistered singleton: "
<< type().name() << "\n"
<< "Stacktrace:"
<< "\n"
<< (ptr ? (*ptr)() : "(not available)");
}
if (state_.load(std::memory_order_acquire) == SingletonHolderState::Living) {
return;
}
SCOPE_EXIT {
// Clean up creator thread when complete, and also, in case of errors here,
// so that subsequent attempts don't think this is still in the process of
// being built.
creating_thread_.store(std::thread::id(), std::memory_order_release);
};
creating_thread_.store(std::this_thread::get_id(), std::memory_order_release);
auto state = vault_.state_.rlock();
if (vault_.type_ != SingletonVault::Type::Relaxed &&
!state->registrationComplete) {
auto stack_trace_getter = SingletonVault::stackTraceGetter().load();
auto stack_trace = stack_trace_getter ? stack_trace_getter() : "";
if (!stack_trace.empty()) {
stack_trace = "Stack trace:\n" + stack_trace;
}
LOG(FATAL) << "Singleton " << type().name() << " requested before "
<< "registrationComplete() call.\n"
<< "This usually means that either main() never called "
<< "folly::init, or singleton was requested before main() "
<< "(which is not allowed).\n"
<< stack_trace;
}
if (state->state == SingletonVault::SingletonVaultState::Quiescing) {
return;
}
auto destroy_baton = std::make_shared<folly::Baton<>>();
auto print_destructor_stack_trace =
std::make_shared<std::atomic<bool>>(false);
// Can't use make_shared -- no support for a custom deleter, sadly.
std::shared_ptr<T> instance(
create_(),
[ destroy_baton, print_destructor_stack_trace, type = type() ](
T*) mutable {
destroy_baton->post();
if (print_destructor_stack_trace->load()) {
std::string output = "Singleton " + type.name() + " was released.\n";
auto stack_trace_getter = SingletonVault::stackTraceGetter().load();
auto stack_trace = stack_trace_getter ? stack_trace_getter() : "";
if (stack_trace.empty()) {
output += "Failed to get release stack trace.";
} else {
output += "Release stack trace:\n";
output += stack_trace;
}
LOG(ERROR) << output;
}
});
// We should schedule destroyInstances() only after the singleton was
// created. This will ensure it will be destroyed before singletons,
// not managed by folly::Singleton, which were initialized in its
// constructor
SingletonVault::scheduleDestroyInstances();
instance_weak_ = instance;
instance_ptr_ = instance.get();
instance_.reset(std::move(instance));
instance_weak_fast_ = instance_;
destroy_baton_ = std::move(destroy_baton);
print_destructor_stack_trace_ = std::move(print_destructor_stack_trace);
// This has to be the last step, because once state is Living other threads
// may access instance and instance_weak w/o synchronization.
state_.store(SingletonHolderState::Living, std::memory_order_release);
vault_.creationOrder_.wlock()->push_back(type());
}
}
}