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/*
* Copyright (C) 2012 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef WheelFlingPlatformGestureCurve_h
#define WheelFlingPlatformGestureCurve_h
#include "FloatPoint.h"
#include "PlatformGestureCurve.h"
#include <wtf/OwnPtr.h>
#include <wtf/PassOwnPtr.h>
namespace WebCore {
class PlatformGestureCurveTarget;
// Implementation of PlatformGestureCurve suitable for mouse wheel-based fling
// scroll. A Rayleigh distribtution curve is used to define the velocity profile,
// so velocity starts at zero, accelerates to a maximum proportional to 'velocity',
// then gently tails off to zero again.
class WheelFlingPlatformGestureCurve : public PlatformGestureCurve {
public:
static PassOwnPtr<PlatformGestureCurve> create(const FloatPoint& velocity);
virtual ~WheelFlingPlatformGestureCurve();
virtual const char* debugName() const { return "WheelFling"; }
virtual bool apply(double time, PlatformGestureCurveTarget*);
private:
explicit WheelFlingPlatformGestureCurve(const FloatPoint& velocity);
FloatPoint m_velocity;
IntPoint m_cumulativeScroll;
};
} // namespace WebCore
#endif