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/*
* Copyright (C) 2012 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef TouchpadFlingPlatformGestureCurve_h
#define TouchpadFlingPlatformGestureCurve_h
#include "FloatPoint.h"
#include "PlatformGestureCurve.h"
#include <wtf/OwnPtr.h>
#include <wtf/PassOwnPtr.h>
namespace WebCore {
class PlatformGestureCurveTarget;
// Implementation of PlatformGestureCurve suitable for touch pad/screen-based
// fling scroll. Starts with a flat velocity profile based on 'velocity', which
// tails off to zero. Time is scaled to that duration of the fling is proportional
// the initial velocity.
class TouchpadFlingPlatformGestureCurve : public PlatformGestureCurve {
public:
static PassOwnPtr<PlatformGestureCurve> create(const FloatPoint& velocity, IntPoint cumulativeScroll = IntPoint());
static PassOwnPtr<PlatformGestureCurve> create(const FloatPoint& velocity, float p0, float p1, float p2, float p3, float p4, float curveDuration, IntPoint cumulativeScroll = IntPoint());
virtual ~TouchpadFlingPlatformGestureCurve();
virtual const char* debugName() const { return "TouchpadFling"; }
virtual bool apply(double monotonicTime, PlatformGestureCurveTarget*);
private:
TouchpadFlingPlatformGestureCurve(const FloatPoint& velocity, float p0, float p1, float p2, float p3, float p4, float curveDuration, const IntPoint& cumulativeScroll);
FloatPoint m_displacementRatio;
IntPoint m_cumulativeScroll;
float m_coeffs[5];
float m_timeOffset;
float m_curveDuration;
float m_positionOffset;
static const int m_maxSearchIterations;
};
} // namespace WebCore
#endif