| /* |
| * Copyright (C) 2006 Apple Computer, Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #ifndef Timer_h |
| #define Timer_h |
| |
| #include <wtf/Noncopyable.h> |
| #include <wtf/Threading.h> |
| |
| namespace WebCore { |
| |
| // Time intervals are all in seconds. |
| |
| class TimerHeapElement; |
| |
| class TimerBase { |
| WTF_MAKE_NONCOPYABLE(TimerBase); WTF_MAKE_FAST_ALLOCATED; |
| public: |
| TimerBase(); |
| virtual ~TimerBase(); |
| |
| void start(double nextFireInterval, double repeatInterval); |
| |
| void startRepeating(double repeatInterval) { start(repeatInterval, repeatInterval); } |
| void startOneShot(double interval) { start(interval, 0); } |
| |
| void stop(); |
| bool isActive() const; |
| |
| double nextFireInterval() const; |
| double repeatInterval() const { return m_repeatInterval; } |
| |
| void augmentFireInterval(double delta) { setNextFireTime(m_nextFireTime + delta); } |
| void augmentRepeatInterval(double delta) { augmentFireInterval(delta); m_repeatInterval += delta; } |
| |
| static void fireTimersInNestedEventLoop(); |
| |
| private: |
| virtual void fired() = 0; |
| |
| void checkConsistency() const; |
| void checkHeapIndex() const; |
| |
| void setNextFireTime(double); |
| |
| bool inHeap() const { return m_heapIndex != -1; } |
| |
| void heapDecreaseKey(); |
| void heapDelete(); |
| void heapDeleteMin(); |
| void heapIncreaseKey(); |
| void heapInsert(); |
| void heapPop(); |
| void heapPopMin(); |
| |
| double m_nextFireTime; // 0 if inactive |
| double m_repeatInterval; // 0 if not repeating |
| int m_heapIndex; // -1 if not in heap |
| unsigned m_heapInsertionOrder; // Used to keep order among equal-fire-time timers |
| |
| #ifndef NDEBUG |
| ThreadIdentifier m_thread; |
| #endif |
| |
| friend class ThreadTimers; |
| friend class TimerHeapLessThanFunction; |
| friend class TimerHeapReference; |
| }; |
| |
| template <typename TimerFiredClass> class Timer : public TimerBase { |
| public: |
| typedef void (TimerFiredClass::*TimerFiredFunction)(Timer*); |
| |
| Timer(TimerFiredClass* o, TimerFiredFunction f) |
| : m_object(o), m_function(f) { } |
| |
| private: |
| virtual void fired() { (m_object->*m_function)(this); } |
| |
| TimerFiredClass* m_object; |
| TimerFiredFunction m_function; |
| }; |
| |
| inline bool TimerBase::isActive() const |
| { |
| ASSERT(m_thread == currentThread()); |
| return m_nextFireTime; |
| } |
| |
| template <typename TimerFiredClass> class DeferrableOneShotTimer : private TimerBase { |
| public: |
| typedef void (TimerFiredClass::*TimerFiredFunction)(DeferrableOneShotTimer*); |
| |
| DeferrableOneShotTimer(TimerFiredClass* o, TimerFiredFunction f, double delay) |
| : m_object(o) |
| , m_function(f) |
| , m_delay(delay) |
| , m_shouldRestartWhenTimerFires(false) |
| { |
| } |
| |
| void restart() |
| { |
| // Setting this boolean is much more efficient than calling startOneShot |
| // again, which might result in rescheduling the system timer which |
| // can be quite expensive. |
| |
| if (isActive()) { |
| m_shouldRestartWhenTimerFires = true; |
| return; |
| } |
| startOneShot(m_delay); |
| } |
| |
| using TimerBase::stop; |
| using TimerBase::isActive; |
| private: |
| virtual void fired() |
| { |
| if (m_shouldRestartWhenTimerFires) { |
| m_shouldRestartWhenTimerFires = false; |
| startOneShot(m_delay); |
| return; |
| } |
| |
| (m_object->*m_function)(this); |
| } |
| |
| TimerFiredClass* m_object; |
| TimerFiredFunction m_function; |
| |
| double m_delay; |
| bool m_shouldRestartWhenTimerFires; |
| }; |
| |
| } |
| |
| #endif |