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/*
* Copyright (C) Research In Motion Limited 2010, 2011. All rights reserved.
* Copyright (C) 2015 Apple Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "config.h"
#include "SVGPathBlender.h"
#include "AnimationUtilities.h"
#include "SVGPathSeg.h"
#include "SVGPathSource.h"
#include <wtf/SetForScope.h>
namespace WebCore {
bool SVGPathBlender::addAnimatedPath(SVGPathSource& fromSource, SVGPathSource& toSource, SVGPathConsumer& consumer, unsigned repeatCount)
{
SVGPathBlender blender(fromSource, toSource, &consumer);
return blender.addAnimatedPath(repeatCount);
}
bool SVGPathBlender::blendAnimatedPath(SVGPathSource& fromSource, SVGPathSource& toSource, SVGPathConsumer& consumer, float progress)
{
SVGPathBlender blender(fromSource, toSource, &consumer);
return blender.blendAnimatedPath(progress);
}
bool SVGPathBlender::canBlendPaths(SVGPathSource& fromSource, SVGPathSource& toSource)
{
SVGPathBlender blender(fromSource, toSource);
return blender.canBlendPaths();
}
SVGPathBlender::SVGPathBlender(SVGPathSource& fromSource, SVGPathSource& toSource, SVGPathConsumer* consumer)
: m_fromSource(fromSource)
, m_toSource(toSource)
, m_consumer(consumer)
{
}
// Helper functions
static inline FloatPoint blendFloatPoint(const FloatPoint& a, const FloatPoint& b, float progress)
{
return FloatPoint(blend(a.x(), b.x(), progress), blend(a.y(), b.y(), progress));
}
float SVGPathBlender::blendAnimatedDimensonalFloat(float from, float to, FloatBlendMode blendMode, float progress)
{
if (m_addTypesCount) {
ASSERT(m_fromMode == m_toMode);
return from + to * m_addTypesCount;
}
if (m_fromMode == m_toMode)
return blend(from, to, progress);
float fromValue = blendMode == BlendHorizontal ? m_fromCurrentPoint.x() : m_fromCurrentPoint.y();
float toValue = blendMode == BlendHorizontal ? m_toCurrentPoint.x() : m_toCurrentPoint.y();
// Transform toY to the coordinate mode of fromY
float animValue = blend(from, m_fromMode == AbsoluteCoordinates ? to + toValue : to - toValue, progress);
if (m_isInFirstHalfOfAnimation)
return animValue;
// Transform the animated point to the coordinate mode, needed for the current progress.
float currentValue = blend(fromValue, toValue, progress);
return m_toMode == AbsoluteCoordinates ? animValue + currentValue : animValue - currentValue;
}
FloatPoint SVGPathBlender::blendAnimatedFloatPoint(const FloatPoint& fromPoint, const FloatPoint& toPoint, float progress)
{
if (m_addTypesCount) {
ASSERT(m_fromMode == m_toMode);
FloatPoint repeatedToPoint = toPoint;
repeatedToPoint.scale(m_addTypesCount);
return fromPoint + repeatedToPoint;
}
if (m_fromMode == m_toMode)
return blendFloatPoint(fromPoint, toPoint, progress);
// Transform toPoint to the coordinate mode of fromPoint
FloatPoint animatedPoint = toPoint;
if (m_fromMode == AbsoluteCoordinates)
animatedPoint += m_toCurrentPoint;
else
animatedPoint.move(-m_toCurrentPoint.x(), -m_toCurrentPoint.y());
animatedPoint = blendFloatPoint(fromPoint, animatedPoint, progress);
if (m_isInFirstHalfOfAnimation)
return animatedPoint;
// Transform the animated point to the coordinate mode, needed for the current progress.
FloatPoint currentPoint = blendFloatPoint(m_fromCurrentPoint, m_toCurrentPoint, progress);
if (m_toMode == AbsoluteCoordinates)
return animatedPoint + currentPoint;
animatedPoint.move(-currentPoint.x(), -currentPoint.y());
return animatedPoint;
}
bool SVGPathBlender::blendMoveToSegment(float progress)
{
FloatPoint fromTargetPoint;
FloatPoint toTargetPoint;
if ((m_fromSource.hasMoreData() && !m_fromSource.parseMoveToSegment(fromTargetPoint))
|| !m_toSource.parseMoveToSegment(toTargetPoint))
return false;
if (!m_consumer)
return true;
m_consumer->moveTo(blendAnimatedFloatPoint(fromTargetPoint, toTargetPoint, progress), false, m_isInFirstHalfOfAnimation ? m_fromMode : m_toMode);
m_fromCurrentPoint = m_fromMode == AbsoluteCoordinates ? fromTargetPoint : m_fromCurrentPoint + fromTargetPoint;
m_toCurrentPoint = m_toMode == AbsoluteCoordinates ? toTargetPoint : m_toCurrentPoint + toTargetPoint;
return true;
}
bool SVGPathBlender::blendLineToSegment(float progress)
{
FloatPoint fromTargetPoint;
FloatPoint toTargetPoint;
if ((m_fromSource.hasMoreData() && !m_fromSource.parseLineToSegment(fromTargetPoint))
|| !m_toSource.parseLineToSegment(toTargetPoint))
return false;
if (!m_consumer)
return true;
m_consumer->lineTo(blendAnimatedFloatPoint(fromTargetPoint, toTargetPoint, progress), m_isInFirstHalfOfAnimation ? m_fromMode : m_toMode);
m_fromCurrentPoint = m_fromMode == AbsoluteCoordinates ? fromTargetPoint : m_fromCurrentPoint + fromTargetPoint;
m_toCurrentPoint = m_toMode == AbsoluteCoordinates ? toTargetPoint : m_toCurrentPoint + toTargetPoint;
return true;
}
bool SVGPathBlender::blendLineToHorizontalSegment(float progress)
{
float fromX = 0;
float toX = 0;
if ((m_fromSource.hasMoreData() && !m_fromSource.parseLineToHorizontalSegment(fromX))
|| !m_toSource.parseLineToHorizontalSegment(toX))
return false;
if (!m_consumer)
return true;
m_consumer->lineToHorizontal(blendAnimatedDimensonalFloat(fromX, toX, BlendHorizontal, progress), m_isInFirstHalfOfAnimation ? m_fromMode : m_toMode);
m_fromCurrentPoint.setX(m_fromMode == AbsoluteCoordinates ? fromX : m_fromCurrentPoint.x() + fromX);
m_toCurrentPoint.setX(m_toMode == AbsoluteCoordinates ? toX : m_toCurrentPoint.x() + toX);
return true;
}
bool SVGPathBlender::blendLineToVerticalSegment(float progress)
{
float fromY = 0;
float toY = 0;
if ((m_fromSource.hasMoreData() && !m_fromSource.parseLineToVerticalSegment(fromY))
|| !m_toSource.parseLineToVerticalSegment(toY))
return false;
if (!m_consumer)
return true;
m_consumer->lineToVertical(blendAnimatedDimensonalFloat(fromY, toY, BlendVertical, progress), m_isInFirstHalfOfAnimation ? m_fromMode : m_toMode);
m_fromCurrentPoint.setY(m_fromMode == AbsoluteCoordinates ? fromY : m_fromCurrentPoint.y() + fromY);
m_toCurrentPoint.setY(m_toMode == AbsoluteCoordinates ? toY : m_toCurrentPoint.y() + toY);
return true;
}
bool SVGPathBlender::blendCurveToCubicSegment(float progress)
{
FloatPoint fromTargetPoint;
FloatPoint fromPoint1;
FloatPoint fromPoint2;
FloatPoint toTargetPoint;
FloatPoint toPoint1;
FloatPoint toPoint2;
if ((m_fromSource.hasMoreData() && !m_fromSource.parseCurveToCubicSegment(fromPoint1, fromPoint2, fromTargetPoint))
|| !m_toSource.parseCurveToCubicSegment(toPoint1, toPoint2, toTargetPoint))
return false;
if (!m_consumer)
return true;
m_consumer->curveToCubic(blendAnimatedFloatPoint(fromPoint1, toPoint1, progress),
blendAnimatedFloatPoint(fromPoint2, toPoint2, progress),
blendAnimatedFloatPoint(fromTargetPoint, toTargetPoint, progress),
m_isInFirstHalfOfAnimation ? m_fromMode : m_toMode);
m_fromCurrentPoint = m_fromMode == AbsoluteCoordinates ? fromTargetPoint : m_fromCurrentPoint + fromTargetPoint;
m_toCurrentPoint = m_toMode == AbsoluteCoordinates ? toTargetPoint : m_toCurrentPoint + toTargetPoint;
return true;
}
bool SVGPathBlender::blendCurveToCubicSmoothSegment(float progress)
{
FloatPoint fromTargetPoint;
FloatPoint fromPoint2;
FloatPoint toTargetPoint;
FloatPoint toPoint2;
if ((m_fromSource.hasMoreData() && !m_fromSource.parseCurveToCubicSmoothSegment(fromPoint2, fromTargetPoint))
|| !m_toSource.parseCurveToCubicSmoothSegment(toPoint2, toTargetPoint))
return false;
if (!m_consumer)
return true;
m_consumer->curveToCubicSmooth(blendAnimatedFloatPoint(fromPoint2, toPoint2, progress),
blendAnimatedFloatPoint(fromTargetPoint, toTargetPoint, progress),
m_isInFirstHalfOfAnimation ? m_fromMode : m_toMode);
m_fromCurrentPoint = m_fromMode == AbsoluteCoordinates ? fromTargetPoint : m_fromCurrentPoint + fromTargetPoint;
m_toCurrentPoint = m_toMode == AbsoluteCoordinates ? toTargetPoint : m_toCurrentPoint + toTargetPoint;
return true;
}
bool SVGPathBlender::blendCurveToQuadraticSegment(float progress)
{
FloatPoint fromTargetPoint;
FloatPoint fromPoint1;
FloatPoint toTargetPoint;
FloatPoint toPoint1;
if ((m_fromSource.hasMoreData() && !m_fromSource.parseCurveToQuadraticSegment(fromPoint1, fromTargetPoint))
|| !m_toSource.parseCurveToQuadraticSegment(toPoint1, toTargetPoint))
return false;
if (!m_consumer)
return true;
m_consumer->curveToQuadratic(blendAnimatedFloatPoint(fromPoint1, toPoint1, progress),
blendAnimatedFloatPoint(fromTargetPoint, toTargetPoint, progress),
m_isInFirstHalfOfAnimation ? m_fromMode : m_toMode);
m_fromCurrentPoint = m_fromMode == AbsoluteCoordinates ? fromTargetPoint : m_fromCurrentPoint + fromTargetPoint;
m_toCurrentPoint = m_toMode == AbsoluteCoordinates ? toTargetPoint : m_toCurrentPoint + toTargetPoint;
return true;
}
bool SVGPathBlender::blendCurveToQuadraticSmoothSegment(float progress)
{
FloatPoint fromTargetPoint;
FloatPoint toTargetPoint;
if ((m_fromSource.hasMoreData() && !m_fromSource.parseCurveToQuadraticSmoothSegment(fromTargetPoint))
|| !m_toSource.parseCurveToQuadraticSmoothSegment(toTargetPoint))
return false;
if (!m_consumer)
return true;
m_consumer->curveToQuadraticSmooth(blendAnimatedFloatPoint(fromTargetPoint, toTargetPoint, progress), m_isInFirstHalfOfAnimation ? m_fromMode : m_toMode);
m_fromCurrentPoint = m_fromMode == AbsoluteCoordinates ? fromTargetPoint : m_fromCurrentPoint + fromTargetPoint;
m_toCurrentPoint = m_toMode == AbsoluteCoordinates ? toTargetPoint : m_toCurrentPoint + toTargetPoint;
return true;
}
bool SVGPathBlender::blendArcToSegment(float progress)
{
float fromRx = 0;
float fromRy = 0;
float fromAngle = 0;
bool fromLargeArc = false;
bool fromSweep = false;
FloatPoint fromTargetPoint;
float toRx = 0;
float toRy = 0;
float toAngle = 0;
bool toLargeArc = false;
bool toSweep = false;
FloatPoint toTargetPoint;
if ((m_fromSource.hasMoreData() && !m_fromSource.parseArcToSegment(fromRx, fromRy, fromAngle, fromLargeArc, fromSweep, fromTargetPoint))
|| !m_toSource.parseArcToSegment(toRx, toRy, toAngle, toLargeArc, toSweep, toTargetPoint))
return false;
if (!m_consumer)
return true;
if (m_addTypesCount) {
ASSERT(m_fromMode == m_toMode);
FloatPoint scaledToTargetPoint = toTargetPoint;
scaledToTargetPoint.scale(m_addTypesCount);
m_consumer->arcTo(fromRx + toRx * m_addTypesCount,
fromRy + toRy * m_addTypesCount,
fromAngle + toAngle * m_addTypesCount,
fromLargeArc || toLargeArc,
fromSweep || toSweep,
fromTargetPoint + scaledToTargetPoint,
m_fromMode);
} else {
m_consumer->arcTo(blend(fromRx, toRx, progress),
blend(fromRy, toRy, progress),
blend(fromAngle, toAngle, progress),
m_isInFirstHalfOfAnimation ? fromLargeArc : toLargeArc,
m_isInFirstHalfOfAnimation ? fromSweep : toSweep,
blendAnimatedFloatPoint(fromTargetPoint, toTargetPoint, progress),
m_isInFirstHalfOfAnimation ? m_fromMode : m_toMode);
}
m_fromCurrentPoint = m_fromMode == AbsoluteCoordinates ? fromTargetPoint : m_fromCurrentPoint + fromTargetPoint;
m_toCurrentPoint = m_toMode == AbsoluteCoordinates ? toTargetPoint : m_toCurrentPoint + toTargetPoint;
return true;
}
static inline PathCoordinateMode coordinateModeOfCommand(const SVGPathSegType& type)
{
if (type < PathSegMoveToAbs)
return AbsoluteCoordinates;
// Odd number = relative command
if (type % 2)
return RelativeCoordinates;
return AbsoluteCoordinates;
}
static inline bool isSegmentEqual(const SVGPathSegType& fromType, const SVGPathSegType& toType, const PathCoordinateMode& fromMode, const PathCoordinateMode& toMode)
{
if (fromType == toType && (fromType == PathSegUnknown || fromType == PathSegClosePath))
return true;
unsigned short from = fromType;
unsigned short to = toType;
if (fromMode == toMode)
return from == to;
if (fromMode == AbsoluteCoordinates)
return from == to - 1;
return to == from - 1;
}
bool SVGPathBlender::addAnimatedPath(unsigned repeatCount)
{
SetForScope<unsigned> change(m_addTypesCount, repeatCount);
return blendAnimatedPath(0);
}
bool SVGPathBlender::canBlendPaths()
{
float progress = 0.5;
bool fromSourceHadData = m_fromSource.hasMoreData();
while (m_toSource.hasMoreData()) {
SVGPathSegType fromCommand;
SVGPathSegType toCommand;
if ((fromSourceHadData && !m_fromSource.parseSVGSegmentType(fromCommand)) || !m_toSource.parseSVGSegmentType(toCommand))
return false;
m_toMode = coordinateModeOfCommand(toCommand);
m_fromMode = fromSourceHadData ? coordinateModeOfCommand(fromCommand) : m_toMode;
if (m_fromMode != m_toMode && m_addTypesCount)
return false;
if (fromSourceHadData && !isSegmentEqual(fromCommand, toCommand, m_fromMode, m_toMode))
return false;
switch (toCommand) {
case PathSegMoveToRel:
case PathSegMoveToAbs:
if (!blendMoveToSegment(progress))
return false;
break;
case PathSegLineToRel:
case PathSegLineToAbs:
if (!blendLineToSegment(progress))
return false;
break;
case PathSegLineToHorizontalRel:
case PathSegLineToHorizontalAbs:
if (!blendLineToHorizontalSegment(progress))
return false;
break;
case PathSegLineToVerticalRel:
case PathSegLineToVerticalAbs:
if (!blendLineToVerticalSegment(progress))
return false;
break;
case PathSegClosePath:
break;
case PathSegCurveToCubicRel:
case PathSegCurveToCubicAbs:
if (!blendCurveToCubicSegment(progress))
return false;
break;
case PathSegCurveToCubicSmoothRel:
case PathSegCurveToCubicSmoothAbs:
if (!blendCurveToCubicSmoothSegment(progress))
return false;
break;
case PathSegCurveToQuadraticRel:
case PathSegCurveToQuadraticAbs:
if (!blendCurveToQuadraticSegment(progress))
return false;
break;
case PathSegCurveToQuadraticSmoothRel:
case PathSegCurveToQuadraticSmoothAbs:
if (!blendCurveToQuadraticSmoothSegment(progress))
return false;
break;
case PathSegArcRel:
case PathSegArcAbs:
if (!blendArcToSegment(progress))
return false;
break;
case PathSegUnknown:
return false;
}
if (!fromSourceHadData)
continue;
if (m_fromSource.hasMoreData() != m_toSource.hasMoreData())
return false;
if (!m_fromSource.hasMoreData() || !m_toSource.hasMoreData())
return true;
}
return true;
}
bool SVGPathBlender::blendAnimatedPath(float progress)
{
m_isInFirstHalfOfAnimation = progress < 0.5f;
bool fromSourceHadData = m_fromSource.hasMoreData();
while (m_toSource.hasMoreData()) {
SVGPathSegType fromCommand;
SVGPathSegType toCommand;
if ((fromSourceHadData && !m_fromSource.parseSVGSegmentType(fromCommand)) || !m_toSource.parseSVGSegmentType(toCommand))
return false;
m_toMode = coordinateModeOfCommand(toCommand);
m_fromMode = fromSourceHadData ? coordinateModeOfCommand(fromCommand) : m_toMode;
if (m_fromMode != m_toMode && m_addTypesCount)
return false;
if (fromSourceHadData && !isSegmentEqual(fromCommand, toCommand, m_fromMode, m_toMode))
return false;
switch (toCommand) {
case PathSegMoveToRel:
case PathSegMoveToAbs:
if (!blendMoveToSegment(progress))
return false;
break;
case PathSegLineToRel:
case PathSegLineToAbs:
if (!blendLineToSegment(progress))
return false;
break;
case PathSegLineToHorizontalRel:
case PathSegLineToHorizontalAbs:
if (!blendLineToHorizontalSegment(progress))
return false;
break;
case PathSegLineToVerticalRel:
case PathSegLineToVerticalAbs:
if (!blendLineToVerticalSegment(progress))
return false;
break;
case PathSegClosePath:
m_consumer->closePath();
break;
case PathSegCurveToCubicRel:
case PathSegCurveToCubicAbs:
if (!blendCurveToCubicSegment(progress))
return false;
break;
case PathSegCurveToCubicSmoothRel:
case PathSegCurveToCubicSmoothAbs:
if (!blendCurveToCubicSmoothSegment(progress))
return false;
break;
case PathSegCurveToQuadraticRel:
case PathSegCurveToQuadraticAbs:
if (!blendCurveToQuadraticSegment(progress))
return false;
break;
case PathSegCurveToQuadraticSmoothRel:
case PathSegCurveToQuadraticSmoothAbs:
if (!blendCurveToQuadraticSmoothSegment(progress))
return false;
break;
case PathSegArcRel:
case PathSegArcAbs:
if (!blendArcToSegment(progress))
return false;
break;
case PathSegUnknown:
return false;
}
if (!fromSourceHadData)
continue;
if (m_fromSource.hasMoreData() != m_toSource.hasMoreData())
return false;
if (!m_fromSource.hasMoreData() || !m_toSource.hasMoreData())
return true;
}
return true;
}
}