blob: 7a831f01f3bcef99984c6ae31ffaa5cb23ec8bcd [file] [log] [blame]
/*
* Copyright (C) 2010 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "ScopedEventQueue.h"
#include "Event.h"
#include "Node.h"
#include <wtf/NeverDestroyed.h>
namespace WebCore {
ScopedEventQueue& ScopedEventQueue::singleton()
{
static NeverDestroyed<ScopedEventQueue> scopedEventQueue;
return scopedEventQueue;
}
void ScopedEventQueue::enqueueEvent(Ref<Event>&& event)
{
ASSERT(is<Node>(event->target()));
if (m_scopingLevel)
m_queuedEvents.append(WTFMove(event));
else
dispatchEvent(event);
}
void ScopedEventQueue::dispatchEvent(Event& event) const
{
downcast<Node>(*event.target()).dispatchEvent(event);
}
void ScopedEventQueue::dispatchAllEvents()
{
Vector<Ref<Event>> queuedEvents = WTFMove(m_queuedEvents);
for (auto& queuedEvent : queuedEvents)
dispatchEvent(queuedEvent);
}
void ScopedEventQueue::incrementScopingLevel()
{
++m_scopingLevel;
}
void ScopedEventQueue::decrementScopingLevel()
{
ASSERT(m_scopingLevel);
--m_scopingLevel;
if (!m_scopingLevel)
dispatchAllEvents();
}
}