| /* |
| * Copyright (C) 2014 Igalia S.L. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
| * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
| * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
| * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
| * THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "CompositingRunLoop.h" |
| |
| #if USE(COORDINATED_GRAPHICS) |
| |
| #include <wtf/HashMap.h> |
| #include <wtf/MainThread.h> |
| #include <wtf/Threading.h> |
| #include <wtf/threads/BinarySemaphore.h> |
| |
| #if USE(GLIB_EVENT_LOOP) |
| #include <wtf/glib/RunLoopSourcePriority.h> |
| #endif |
| |
| namespace WebKit { |
| |
| static RunLoop* createRunLoop() |
| { |
| RunLoop* runLoop = nullptr; |
| BinarySemaphore semaphore; |
| Thread::create("org.webkit.ThreadedCompositor", [&] { |
| runLoop = &RunLoop::current(); |
| semaphore.signal(); |
| runLoop->run(); |
| }, ThreadType::Graphics)->detach(); |
| semaphore.wait(); |
| |
| return runLoop; |
| } |
| |
| CompositingRunLoop::CompositingRunLoop(Function<void ()>&& updateFunction) |
| : m_runLoop(createRunLoop()) |
| , m_updateTimer(*m_runLoop, this, &CompositingRunLoop::updateTimerFired) |
| , m_updateFunction(WTFMove(updateFunction)) |
| { |
| #if USE(GLIB_EVENT_LOOP) |
| m_updateTimer.setPriority(RunLoopSourcePriority::CompositingThreadUpdateTimer); |
| m_updateTimer.setName("[WebKit] CompositingRunLoop"); |
| #endif |
| } |
| |
| CompositingRunLoop::~CompositingRunLoop() |
| { |
| ASSERT(RunLoop::isMain()); |
| // Make sure the RunLoop is stopped after the CompositingRunLoop, because m_updateTimer has a reference. |
| RunLoop::main().dispatch([runLoop = makeRef(*m_runLoop)] { |
| runLoop->stop(); |
| runLoop->dispatch([] { |
| RunLoop::current().stop(); |
| }); |
| }); |
| } |
| |
| void CompositingRunLoop::performTask(Function<void ()>&& function) |
| { |
| ASSERT(RunLoop::isMain()); |
| m_runLoop->dispatch(WTFMove(function)); |
| } |
| |
| void CompositingRunLoop::performTaskSync(Function<void ()>&& function) |
| { |
| ASSERT(RunLoop::isMain()); |
| LockHolder locker(m_dispatchSyncConditionMutex); |
| m_runLoop->dispatch([this, function = WTFMove(function)] { |
| function(); |
| LockHolder locker(m_dispatchSyncConditionMutex); |
| m_dispatchSyncCondition.notifyOne(); |
| }); |
| m_dispatchSyncCondition.wait(m_dispatchSyncConditionMutex); |
| } |
| |
| void CompositingRunLoop::suspend() |
| { |
| LockHolder stateLocker(m_state.lock); |
| m_state.isSuspended = true; |
| m_updateTimer.stop(); |
| } |
| |
| void CompositingRunLoop::resume() |
| { |
| LockHolder stateLocker(m_state.lock); |
| m_state.isSuspended = false; |
| if (m_state.update == UpdateState::Scheduled) |
| m_updateTimer.startOneShot(0_s); |
| } |
| |
| void CompositingRunLoop::scheduleUpdate() |
| { |
| LockHolder stateLocker(m_state.lock); |
| scheduleUpdate(stateLocker); |
| } |
| |
| void CompositingRunLoop::scheduleUpdate(LockHolder& stateLocker) |
| { |
| // An update was requested. Depending on the state: |
| // - if Idle, enter the Scheduled state and start the update timer, |
| // - if Scheduled, do nothing, |
| // - if InProgress mark an update as pending, meaning another update will be |
| // scheduled as soon as the current one is completed. |
| |
| UNUSED_PARAM(stateLocker); |
| |
| switch (m_state.update) { |
| case UpdateState::Idle: |
| m_state.update = UpdateState::Scheduled; |
| if (!m_state.isSuspended) |
| m_updateTimer.startOneShot(0_s); |
| return; |
| case UpdateState::Scheduled: |
| return; |
| case UpdateState::InProgress: |
| m_state.pendingUpdate = true; |
| return; |
| } |
| } |
| |
| void CompositingRunLoop::stopUpdates() |
| { |
| // Stop everything. |
| |
| LockHolder locker(m_state.lock); |
| m_updateTimer.stop(); |
| m_state.update = UpdateState::Idle; |
| m_state.pendingUpdate = false; |
| } |
| |
| void CompositingRunLoop::updateCompleted(LockHolder& stateLocker) |
| { |
| // Scene update has been signaled as completed. Depending on the state: |
| // - if Idle, Scheduled or InProgress, do nothing, |
| // - if InProgress, schedule a new update in case a pending update was marked, |
| // otherwise push the scene update state into Idle. |
| |
| UNUSED_PARAM(stateLocker); |
| |
| switch (m_state.update) { |
| case UpdateState::Idle: |
| case UpdateState::Scheduled: |
| return; |
| case UpdateState::InProgress: |
| if (m_state.pendingUpdate) { |
| m_state.pendingUpdate = false; |
| m_state.update = UpdateState::Scheduled; |
| if (!m_state.isSuspended) |
| m_updateTimer.startOneShot(0_s); |
| return; |
| } |
| |
| m_state.update = UpdateState::Idle; |
| return; |
| } |
| } |
| |
| void CompositingRunLoop::updateTimerFired() |
| { |
| { |
| // Scene update is now in progress. |
| LockHolder locker(m_state.lock); |
| if (m_state.isSuspended) |
| return; |
| m_state.update = UpdateState::InProgress; |
| } |
| m_updateFunction(); |
| } |
| |
| } // namespace WebKit |
| |
| #endif // USE(COORDINATED_GRAPHICS) |