| /* |
| * Copyright (C) 2010 Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * 3. Neither the name of Apple Inc. ("Apple") nor the names of |
| * its contributors may be used to endorse or promote products derived |
| * from this software without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
| * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
| * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
| * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #ifndef FFTConvolver_h |
| #define FFTConvolver_h |
| |
| #include "AudioArray.h" |
| #include "FFTFrame.h" |
| |
| namespace WebCore { |
| |
| class FFTConvolver final { |
| WTF_MAKE_FAST_ALLOCATED; |
| WTF_MAKE_NONCOPYABLE(FFTConvolver); |
| public: |
| // fftSize must be a power of two |
| FFTConvolver(size_t fftSize); |
| |
| // For now, with multiple calls to Process(), framesToProcess MUST add up EXACTLY to fftSize / 2 |
| // |
| // FIXME: Later, we can do more sophisticated buffering to relax this requirement... |
| // |
| // The input to output latency is equal to fftSize / 2 |
| // |
| // Processing in-place is allowed... |
| void process(FFTFrame* fftKernel, const float* sourceP, float* destP, size_t framesToProcess); |
| |
| void reset(); |
| |
| size_t fftSize() const { return m_frame.fftSize(); } |
| |
| private: |
| FFTFrame m_frame; |
| |
| // Buffer input until we get fftSize / 2 samples then do an FFT |
| size_t m_readWriteIndex; |
| AudioFloatArray m_inputBuffer; |
| |
| // Stores output which we read a little at a time |
| AudioFloatArray m_outputBuffer; |
| |
| // Saves the 2nd half of the FFT buffer, so we can do an overlap-add with the 1st half of the next one |
| AudioFloatArray m_lastOverlapBuffer; |
| }; |
| |
| } // namespace WebCore |
| |
| #endif // FFTConvolver_h |