| /* |
| * Copyright (C) Research In Motion Limited 2011, 2012. All rights reserved. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| */ |
| |
| #include "config.h" |
| #include "SVGAnimatedPointList.h" |
| |
| #include "SVGAnimateElementBase.h" |
| #include "SVGParserUtilities.h" |
| #include "SVGPointList.h" |
| |
| namespace WebCore { |
| |
| SVGAnimatedPointListAnimator::SVGAnimatedPointListAnimator(SVGAnimationElement* animationElement, SVGElement* contextElement) |
| : SVGAnimatedTypeAnimator(AnimatedPoints, animationElement, contextElement) |
| { |
| } |
| |
| std::unique_ptr<SVGAnimatedType> SVGAnimatedPointListAnimator::constructFromString(const String& string) |
| { |
| auto animatedType = SVGAnimatedType::createPointList(std::make_unique<SVGPointList>()); |
| pointsListFromSVGData(animatedType->pointList(), string); |
| return animatedType; |
| } |
| |
| std::unique_ptr<SVGAnimatedType> SVGAnimatedPointListAnimator::startAnimValAnimation(const SVGElementAnimatedPropertyList& animatedTypes) |
| { |
| return SVGAnimatedType::createPointList(constructFromBaseValue<SVGAnimatedPointList>(animatedTypes)); |
| } |
| |
| void SVGAnimatedPointListAnimator::stopAnimValAnimation(const SVGElementAnimatedPropertyList& animatedTypes) |
| { |
| stopAnimValAnimationForType<SVGAnimatedPointList>(animatedTypes); |
| } |
| |
| void SVGAnimatedPointListAnimator::resetAnimValToBaseVal(const SVGElementAnimatedPropertyList& animatedTypes, SVGAnimatedType& type) |
| { |
| resetFromBaseValue<SVGAnimatedPointList>(animatedTypes, type, &SVGAnimatedType::pointList); |
| } |
| |
| void SVGAnimatedPointListAnimator::animValWillChange(const SVGElementAnimatedPropertyList& animatedTypes) |
| { |
| animValWillChangeForType<SVGAnimatedPointList>(animatedTypes); |
| } |
| |
| void SVGAnimatedPointListAnimator::animValDidChange(const SVGElementAnimatedPropertyList& animatedTypes) |
| { |
| animValDidChangeForType<SVGAnimatedPointList>(animatedTypes); |
| } |
| |
| void SVGAnimatedPointListAnimator::addAnimatedTypes(SVGAnimatedType* from, SVGAnimatedType* to) |
| { |
| ASSERT(from->type() == AnimatedPoints); |
| ASSERT(from->type() == to->type()); |
| |
| const SVGPointList& fromPointList = from->pointList(); |
| SVGPointList& toPointList = to->pointList(); |
| |
| unsigned fromPointListSize = fromPointList.size(); |
| if (!fromPointListSize || fromPointListSize != toPointList.size()) |
| return; |
| |
| for (unsigned i = 0; i < fromPointListSize; ++i) |
| toPointList[i] += fromPointList[i]; |
| } |
| |
| void SVGAnimatedPointListAnimator::calculateAnimatedValue(float percentage, unsigned repeatCount, SVGAnimatedType* from, SVGAnimatedType* to, SVGAnimatedType* toAtEndOfDuration, SVGAnimatedType* animated) |
| { |
| ASSERT(m_animationElement); |
| |
| const SVGPointList& fromPointList = m_animationElement->animationMode() == ToAnimation ? animated->pointList() : from->pointList(); |
| const SVGPointList& toPointList = to->pointList(); |
| const SVGPointList& toAtEndOfDurationPointList = toAtEndOfDuration->pointList(); |
| SVGPointList& animatedPointList = animated->pointList(); |
| if (!m_animationElement->adjustFromToListValues<SVGPointList>(fromPointList, toPointList, animatedPointList, percentage)) |
| return; |
| |
| unsigned fromPointListSize = fromPointList.size(); |
| unsigned toPointListSize = toPointList.size(); |
| unsigned toAtEndOfDurationSize = toAtEndOfDurationPointList.size(); |
| |
| for (unsigned i = 0; i < toPointListSize; ++i) { |
| FloatPoint effectiveFrom; |
| if (fromPointListSize) |
| effectiveFrom = fromPointList[i]; |
| FloatPoint effectiveToAtEnd = i < toAtEndOfDurationSize ? toAtEndOfDurationPointList[i] : FloatPoint(); |
| |
| float animatedX = animatedPointList[i].x(); |
| float animatedY = animatedPointList[i].y(); |
| m_animationElement->animateAdditiveNumber(percentage, repeatCount, effectiveFrom.x(), toPointList[i].x(), effectiveToAtEnd.x(), animatedX); |
| m_animationElement->animateAdditiveNumber(percentage, repeatCount, effectiveFrom.y(), toPointList[i].y(), effectiveToAtEnd.y(), animatedY); |
| animatedPointList[i] = FloatPoint(animatedX, animatedY); |
| } |
| } |
| |
| float SVGAnimatedPointListAnimator::calculateDistance(const String&, const String&) |
| { |
| // FIXME: Distance calculation is not possible for SVGPointList right now. We need the distance of for every single value. |
| return -1; |
| } |
| |
| } |