| // |
| // Copyright 2016 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // SyncVk.cpp: |
| // Implements the class methods for SyncVk. |
| // |
| |
| #include "libANGLE/renderer/vulkan/SyncVk.h" |
| |
| #include "common/debug.h" |
| #include "libANGLE/Context.h" |
| #include "libANGLE/Display.h" |
| #include "libANGLE/renderer/vulkan/ContextVk.h" |
| #include "libANGLE/renderer/vulkan/DisplayVk.h" |
| |
| namespace rx |
| { |
| namespace vk |
| { |
| SyncHelper::SyncHelper() |
| { |
| mUse.init(); |
| } |
| |
| SyncHelper::~SyncHelper() |
| { |
| mUse.release(); |
| } |
| |
| void SyncHelper::releaseToRenderer(RendererVk *renderer) |
| { |
| renderer->collectGarbageAndReinit(&mUse, &mEvent); |
| mFence.reset(renderer->getDevice()); |
| } |
| |
| angle::Result SyncHelper::initialize(ContextVk *contextVk) |
| { |
| ASSERT(!mEvent.valid()); |
| |
| RendererVk *renderer = contextVk->getRenderer(); |
| VkDevice device = renderer->getDevice(); |
| |
| VkEventCreateInfo eventCreateInfo = {}; |
| eventCreateInfo.sType = VK_STRUCTURE_TYPE_EVENT_CREATE_INFO; |
| eventCreateInfo.flags = 0; |
| |
| DeviceScoped<Event> event(device); |
| ANGLE_VK_TRY(contextVk, event.get().init(device, eventCreateInfo)); |
| ANGLE_TRY(contextVk->getNextSubmitFence(&mFence)); |
| |
| mEvent = event.release(); |
| |
| CommandGraph *commandGraph = contextVk->getCommandGraph(); |
| commandGraph->setFenceSync(mEvent); |
| contextVk->getResourceUseList().add(mUse); |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result SyncHelper::clientWait(Context *context, |
| ContextVk *contextVk, |
| bool flushCommands, |
| uint64_t timeout, |
| VkResult *outResult) |
| { |
| RendererVk *renderer = context->getRenderer(); |
| |
| // If the event is already set, don't wait |
| bool alreadySignaled = false; |
| ANGLE_TRY(getStatus(context, &alreadySignaled)); |
| if (alreadySignaled) |
| { |
| *outResult = VK_EVENT_SET; |
| return angle::Result::Continue; |
| } |
| |
| // If timeout is zero, there's no need to wait, so return timeout already. |
| if (timeout == 0) |
| { |
| *outResult = VK_TIMEOUT; |
| return angle::Result::Continue; |
| } |
| |
| if (flushCommands && contextVk) |
| { |
| ANGLE_TRY(contextVk->flushImpl(nullptr)); |
| } |
| |
| // Wait on the fence that's expected to be signaled on the first vkQueueSubmit after |
| // `initialize` was called. The first fence is the fence created to signal this sync. |
| ASSERT(mFence.get().valid()); |
| VkResult status = mFence.get().wait(renderer->getDevice(), timeout); |
| |
| // Check for errors, but don't consider timeout as such. |
| if (status != VK_TIMEOUT) |
| { |
| ANGLE_VK_TRY(context, status); |
| } |
| |
| *outResult = status; |
| return angle::Result::Continue; |
| } |
| |
| void SyncHelper::serverWait(ContextVk *contextVk) |
| { |
| CommandGraph *commandGraph = contextVk->getCommandGraph(); |
| commandGraph->waitFenceSync(mEvent); |
| contextVk->getResourceUseList().add(mUse); |
| } |
| |
| angle::Result SyncHelper::getStatus(Context *context, bool *signaled) |
| { |
| VkResult result = mEvent.getStatus(context->getDevice()); |
| if (result != VK_EVENT_SET && result != VK_EVENT_RESET) |
| { |
| ANGLE_VK_TRY(context, result); |
| } |
| *signaled = result == VK_EVENT_SET; |
| return angle::Result::Continue; |
| } |
| } // namespace vk |
| |
| SyncVk::SyncVk() : SyncImpl() {} |
| |
| SyncVk::~SyncVk() {} |
| |
| void SyncVk::onDestroy(const gl::Context *context) |
| { |
| mFenceSync.releaseToRenderer(vk::GetImpl(context)->getRenderer()); |
| } |
| |
| angle::Result SyncVk::set(const gl::Context *context, GLenum condition, GLbitfield flags) |
| { |
| ASSERT(condition == GL_SYNC_GPU_COMMANDS_COMPLETE); |
| ASSERT(flags == 0); |
| |
| return mFenceSync.initialize(vk::GetImpl(context)); |
| } |
| |
| angle::Result SyncVk::clientWait(const gl::Context *context, |
| GLbitfield flags, |
| GLuint64 timeout, |
| GLenum *outResult) |
| { |
| ContextVk *contextVk = vk::GetImpl(context); |
| |
| ASSERT((flags & ~GL_SYNC_FLUSH_COMMANDS_BIT) == 0); |
| |
| bool flush = (flags & GL_SYNC_FLUSH_COMMANDS_BIT) != 0; |
| VkResult result; |
| |
| ANGLE_TRY(mFenceSync.clientWait(contextVk, contextVk, flush, static_cast<uint64_t>(timeout), |
| &result)); |
| |
| switch (result) |
| { |
| case VK_EVENT_SET: |
| *outResult = GL_ALREADY_SIGNALED; |
| return angle::Result::Continue; |
| |
| case VK_SUCCESS: |
| *outResult = GL_CONDITION_SATISFIED; |
| return angle::Result::Continue; |
| |
| case VK_TIMEOUT: |
| *outResult = GL_TIMEOUT_EXPIRED; |
| return angle::Result::Incomplete; |
| |
| default: |
| UNREACHABLE(); |
| *outResult = GL_WAIT_FAILED; |
| return angle::Result::Stop; |
| } |
| } |
| |
| angle::Result SyncVk::serverWait(const gl::Context *context, GLbitfield flags, GLuint64 timeout) |
| { |
| ASSERT(flags == 0); |
| ASSERT(timeout == GL_TIMEOUT_IGNORED); |
| |
| ContextVk *contextVk = vk::GetImpl(context); |
| mFenceSync.serverWait(contextVk); |
| return angle::Result::Continue; |
| } |
| |
| angle::Result SyncVk::getStatus(const gl::Context *context, GLint *outResult) |
| { |
| bool signaled = false; |
| ANGLE_TRY(mFenceSync.getStatus(vk::GetImpl(context), &signaled)); |
| |
| *outResult = signaled ? GL_SIGNALED : GL_UNSIGNALED; |
| return angle::Result::Continue; |
| } |
| |
| EGLSyncVk::EGLSyncVk(const egl::AttributeMap &attribs) : EGLSyncImpl() |
| { |
| ASSERT(attribs.isEmpty()); |
| } |
| |
| EGLSyncVk::~EGLSyncVk() {} |
| |
| void EGLSyncVk::onDestroy(const egl::Display *display) |
| { |
| mFenceSync.releaseToRenderer(vk::GetImpl(display)->getRenderer()); |
| } |
| |
| egl::Error EGLSyncVk::initialize(const egl::Display *display, |
| const gl::Context *context, |
| EGLenum type) |
| { |
| ASSERT(type == EGL_SYNC_FENCE_KHR); |
| ASSERT(context != nullptr); |
| |
| if (mFenceSync.initialize(vk::GetImpl(context)) == angle::Result::Stop) |
| { |
| return egl::Error(EGL_BAD_ALLOC, "eglCreateSyncKHR failed to create sync object"); |
| } |
| |
| return egl::NoError(); |
| } |
| |
| egl::Error EGLSyncVk::clientWait(const egl::Display *display, |
| const gl::Context *context, |
| EGLint flags, |
| EGLTime timeout, |
| EGLint *outResult) |
| { |
| ASSERT((flags & ~EGL_SYNC_FLUSH_COMMANDS_BIT_KHR) == 0); |
| |
| bool flush = (flags & EGL_SYNC_FLUSH_COMMANDS_BIT_KHR) != 0; |
| VkResult result; |
| |
| ContextVk *contextVk = context ? vk::GetImpl(context) : nullptr; |
| if (mFenceSync.clientWait(vk::GetImpl(display), contextVk, flush, |
| static_cast<uint64_t>(timeout), &result) == angle::Result::Stop) |
| { |
| return egl::Error(EGL_BAD_ALLOC); |
| } |
| |
| switch (result) |
| { |
| case VK_EVENT_SET: |
| // fall through. EGL doesn't differentiate between event being already set, or set |
| // before timeout. |
| case VK_SUCCESS: |
| *outResult = EGL_CONDITION_SATISFIED_KHR; |
| return egl::NoError(); |
| |
| case VK_TIMEOUT: |
| *outResult = EGL_TIMEOUT_EXPIRED_KHR; |
| return egl::NoError(); |
| |
| default: |
| UNREACHABLE(); |
| *outResult = EGL_FALSE; |
| return egl::Error(EGL_BAD_ALLOC); |
| } |
| } |
| |
| egl::Error EGLSyncVk::serverWait(const egl::Display *display, |
| const gl::Context *context, |
| EGLint flags) |
| { |
| // Server wait requires a valid bound context. |
| ASSERT(context); |
| |
| // No flags are currently implemented. |
| ASSERT(flags == 0); |
| |
| ContextVk *contextVk = vk::GetImpl(context); |
| mFenceSync.serverWait(contextVk); |
| return egl::NoError(); |
| } |
| |
| egl::Error EGLSyncVk::getStatus(const egl::Display *display, EGLint *outStatus) |
| { |
| bool signaled = false; |
| if (mFenceSync.getStatus(vk::GetImpl(display), &signaled) == angle::Result::Stop) |
| { |
| return egl::Error(EGL_BAD_ALLOC); |
| } |
| |
| *outStatus = signaled ? EGL_SIGNALED_KHR : EGL_UNSIGNALED_KHR; |
| return egl::NoError(); |
| } |
| |
| egl::Error EGLSyncVk::dupNativeFenceFD(const egl::Display *display, EGLint *result) const |
| { |
| UNREACHABLE(); |
| return egl::EglBadDisplay(); |
| } |
| |
| } // namespace rx |