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//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Wrapper for Khronos glslang compiler. This file is used by Vulkan and Metal backends.
//
#ifndef LIBANGLE_RENDERER_GLSLANG_WRAPPER_UTILS_H_
#define LIBANGLE_RENDERER_GLSLANG_WRAPPER_UTILS_H_
#include <functional>
#include "libANGLE/renderer/ProgramImpl.h"
namespace rx
{
enum class GlslangError
{
InvalidShader,
InvalidSpirv,
};
struct GlslangSourceOptions
{
// Uniforms set index:
uint32_t uniformsAndXfbDescriptorSetIndex = 0;
// Textures set index:
uint32_t textureDescriptorSetIndex = 1;
// Other shader resources set index:
uint32_t shaderResourceDescriptorSetIndex = 2;
// ANGLE driver uniforms set index:
uint32_t driverUniformsDescriptorSetIndex = 3;
// Binding index start for transform feedback buffers:
uint32_t xfbBindingIndexStart = 16;
bool useOldRewriteStructSamplers = false;
bool supportsTransformFeedbackExtension = false;
bool emulateTransformFeedback = false;
bool emulateBresenhamLines = false;
};
using SpirvBlob = std::vector<uint32_t>;
using GlslangErrorCallback = std::function<angle::Result(GlslangError)>;
// Information for each shader interface variable. Not all fields are relevant to each shader
// interface variable. For example opaque uniforms require a set and binding index, while vertex
// attributes require a location.
struct ShaderInterfaceVariableInfo
{
ShaderInterfaceVariableInfo();
static constexpr uint32_t kInvalid = std::numeric_limits<uint32_t>::max();
// Used for interface blocks and opaque uniforms.
uint32_t descriptorSet = kInvalid;
uint32_t binding = kInvalid;
// Used for vertex attributes, fragment shader outputs and varyings. There could be different
// variables that share the same name, such as a vertex attribute and a fragment output. They
// will share this object since they have the same name, but will find possibly different
// locations in their respective slots.
gl::ShaderMap<uint32_t> location;
gl::ShaderMap<uint32_t> component;
// The stages this shader interface variable is active.
gl::ShaderBitSet activeStages;
// Used for transform feedback extension to decorate vertex shader output.
uint32_t xfbBuffer = kInvalid;
uint32_t xfbOffset = kInvalid;
uint32_t xfbStride = kInvalid;
};
using ShaderInterfaceVariableInfoMap = std::unordered_map<std::string, ShaderInterfaceVariableInfo>;
void GlslangInitialize();
void GlslangRelease();
// Get the mapped sampler name after the soure is transformed by GlslangGetShaderSource()
std::string GlslangGetMappedSamplerName(const std::string &originalName);
// Transform the source to include actual binding points for various shader resources (textures,
// buffers, xfb, etc). For some variables, these values are instead output to the variableInfoMap
// to be set during a SPIR-V transformation. This is a transitory step towards moving all variables
// to this map, at which point GlslangGetShaderSpirvCode will also be called by this function.
void GlslangGetShaderSource(const GlslangSourceOptions &options,
const gl::ProgramState &programState,
const gl::ProgramLinkedResources &resources,
gl::ShaderMap<std::string> *shaderSourcesOut,
ShaderInterfaceVariableInfoMap *variableInfoMapOut);
angle::Result GlslangGetShaderSpirvCode(GlslangErrorCallback callback,
const gl::Caps &glCaps,
const gl::ShaderMap<std::string> &shaderSources,
const ShaderInterfaceVariableInfoMap &variableInfoMap,
gl::ShaderMap<SpirvBlob> *spirvBlobsOut);
} // namespace rx
#endif // LIBANGLE_RENDERER_GLSLANG_WRAPPER_UTILS_H_