| // |
| // Copyright 2014 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // UtilsHLSL.h: |
| // Utility methods for GLSL to HLSL translation. |
| // |
| |
| #ifndef COMPILER_TRANSLATOR_UTILSHLSL_H_ |
| #define COMPILER_TRANSLATOR_UTILSHLSL_H_ |
| |
| #include <vector> |
| #include "compiler/translator/IntermNode.h" |
| #include "compiler/translator/Types.h" |
| |
| #include "angle_gl.h" |
| |
| namespace sh |
| { |
| |
| class TFunction; |
| |
| // HLSL Texture type for GLSL sampler type and readonly image type. |
| enum HLSLTextureGroup |
| { |
| // read resources |
| HLSL_TEXTURE_2D, |
| HLSL_TEXTURE_MIN = HLSL_TEXTURE_2D, |
| |
| HLSL_TEXTURE_CUBE, |
| HLSL_TEXTURE_2D_ARRAY, |
| HLSL_TEXTURE_3D, |
| HLSL_TEXTURE_2D_UNORM, |
| HLSL_TEXTURE_CUBE_UNORM, |
| HLSL_TEXTURE_2D_ARRAY_UNORN, |
| HLSL_TEXTURE_3D_UNORM, |
| HLSL_TEXTURE_2D_SNORM, |
| HLSL_TEXTURE_CUBE_SNORM, |
| HLSL_TEXTURE_2D_ARRAY_SNORM, |
| HLSL_TEXTURE_3D_SNORM, |
| HLSL_TEXTURE_2D_MS, |
| HLSL_TEXTURE_2D_MS_ARRAY, |
| HLSL_TEXTURE_2D_INT4, |
| HLSL_TEXTURE_3D_INT4, |
| HLSL_TEXTURE_2D_ARRAY_INT4, |
| HLSL_TEXTURE_2D_MS_INT4, |
| HLSL_TEXTURE_2D_MS_ARRAY_INT4, |
| HLSL_TEXTURE_2D_UINT4, |
| HLSL_TEXTURE_3D_UINT4, |
| HLSL_TEXTURE_2D_ARRAY_UINT4, |
| HLSL_TEXTURE_2D_MS_UINT4, |
| HLSL_TEXTURE_2D_MS_ARRAY_UINT4, |
| |
| // Comparison samplers |
| |
| HLSL_TEXTURE_2D_COMPARISON, |
| HLSL_TEXTURE_CUBE_COMPARISON, |
| HLSL_TEXTURE_2D_ARRAY_COMPARISON, |
| |
| HLSL_COMPARISON_SAMPLER_GROUP_BEGIN = HLSL_TEXTURE_2D_COMPARISON, |
| HLSL_COMPARISON_SAMPLER_GROUP_END = HLSL_TEXTURE_2D_ARRAY_COMPARISON, |
| |
| HLSL_TEXTURE_UNKNOWN, |
| HLSL_TEXTURE_MAX = HLSL_TEXTURE_UNKNOWN |
| }; |
| |
| // HLSL RWTexture type for GLSL read and write image type. |
| enum HLSLRWTextureGroup |
| { |
| // read/write resource |
| HLSL_RWTEXTURE_2D_FLOAT4, |
| HLSL_RWTEXTURE_MIN = HLSL_RWTEXTURE_2D_FLOAT4, |
| HLSL_RWTEXTURE_2D_ARRAY_FLOAT4, |
| HLSL_RWTEXTURE_3D_FLOAT4, |
| HLSL_RWTEXTURE_2D_UNORM, |
| HLSL_RWTEXTURE_2D_ARRAY_UNORN, |
| HLSL_RWTEXTURE_3D_UNORM, |
| HLSL_RWTEXTURE_2D_SNORM, |
| HLSL_RWTEXTURE_2D_ARRAY_SNORM, |
| HLSL_RWTEXTURE_3D_SNORM, |
| HLSL_RWTEXTURE_2D_UINT4, |
| HLSL_RWTEXTURE_2D_ARRAY_UINT4, |
| HLSL_RWTEXTURE_3D_UINT4, |
| HLSL_RWTEXTURE_2D_INT4, |
| HLSL_RWTEXTURE_2D_ARRAY_INT4, |
| HLSL_RWTEXTURE_3D_INT4, |
| |
| HLSL_RWTEXTURE_UNKNOWN, |
| HLSL_RWTEXTURE_MAX = HLSL_RWTEXTURE_UNKNOWN |
| }; |
| |
| HLSLTextureGroup TextureGroup(const TBasicType type, |
| TLayoutImageInternalFormat imageInternalFormat = EiifUnspecified); |
| const char *TextureString(const HLSLTextureGroup textureGroup); |
| const char *TextureString(const TBasicType type, |
| TLayoutImageInternalFormat imageInternalFormat = EiifUnspecified); |
| const char *TextureGroupSuffix(const HLSLTextureGroup type); |
| const char *TextureGroupSuffix(const TBasicType type, |
| TLayoutImageInternalFormat imageInternalFormat = EiifUnspecified); |
| const char *TextureTypeSuffix(const TBasicType type, |
| TLayoutImageInternalFormat imageInternalFormat = EiifUnspecified); |
| HLSLRWTextureGroup RWTextureGroup(const TBasicType type, |
| TLayoutImageInternalFormat imageInternalFormat); |
| const char *RWTextureString(const HLSLRWTextureGroup textureGroup); |
| const char *RWTextureString(const TBasicType type, TLayoutImageInternalFormat imageInternalFormat); |
| const char *RWTextureGroupSuffix(const HLSLRWTextureGroup type); |
| const char *RWTextureGroupSuffix(const TBasicType type, |
| TLayoutImageInternalFormat imageInternalFormat); |
| const char *RWTextureTypeSuffix(const TBasicType type, |
| TLayoutImageInternalFormat imageInternalFormat); |
| |
| const char *SamplerString(const TBasicType type); |
| const char *SamplerString(HLSLTextureGroup type); |
| |
| // Adds a prefix to user-defined names to avoid naming clashes. |
| TString Decorate(const ImmutableString &string); |
| TString DecorateVariableIfNeeded(const TVariable &variable); |
| TString DecorateFunctionIfNeeded(const TFunction *func); |
| TString DecorateField(const ImmutableString &string, const TStructure &structure); |
| TString DecoratePrivate(const ImmutableString &privateText); |
| TString TypeString(const TType &type); |
| TString StructNameString(const TStructure &structure); |
| TString QualifiedStructNameString(const TStructure &structure, |
| bool useHLSLRowMajorPacking, |
| bool useStd140Packing, |
| bool forcePackingEnd); |
| const char *InterpolationString(TQualifier qualifier); |
| const char *QualifierString(TQualifier qualifier); |
| // Parameters may need to be included in function names to disambiguate between overloaded |
| // functions. |
| TString DisambiguateFunctionName(const TFunction *func); |
| TString DisambiguateFunctionName(const TIntermSequence *args); |
| } // namespace sh |
| |
| #endif // COMPILER_TRANSLATOR_UTILSHLSL_H_ |