| /* |
| * Copyright (C) 2003, 2004, 2005, 2006 Apple Computer, Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #import "config.h" |
| #import "GraphicsContext.h" |
| |
| #import "../cg/GraphicsContextPlatformPrivateCG.h" |
| #import <wtf/StdLibExtras.h> |
| |
| #import "WebCoreSystemInterface.h" |
| |
| // FIXME: More of this should use CoreGraphics instead of AppKit. |
| // FIXME: More of this should move into GraphicsContextCG.cpp. |
| |
| namespace WebCore { |
| |
| // NSColor, NSBezierPath, and NSGraphicsContext |
| // calls in this file are all exception-safe, so we don't block |
| // exceptions for those. |
| |
| void GraphicsContext::drawFocusRing(const Color& color) |
| { |
| if (paintingDisabled()) |
| return; |
| |
| int radius = (focusRingWidth() - 1) / 2; |
| int offset = radius + focusRingOffset(); |
| CGColorRef colorRef = color.isValid() ? cgColor(color) : 0; |
| |
| CGMutablePathRef focusRingPath = CGPathCreateMutable(); |
| const Vector<IntRect>& rects = focusRingRects(); |
| unsigned rectCount = rects.size(); |
| for (unsigned i = 0; i < rectCount; i++) |
| CGPathAddRect(focusRingPath, 0, CGRectInset(rects[i], -offset, -offset)); |
| |
| CGContextRef context = platformContext(); |
| #ifdef BUILDING_ON_TIGER |
| CGContextBeginTransparencyLayer(context, NULL); |
| #endif |
| CGContextBeginPath(context); |
| CGContextAddPath(context, focusRingPath); |
| wkDrawFocusRing(context, colorRef, radius); |
| #ifdef BUILDING_ON_TIGER |
| CGContextEndTransparencyLayer(context); |
| #endif |
| CGColorRelease(colorRef); |
| |
| CGPathRelease(focusRingPath); |
| } |
| |
| #ifdef BUILDING_ON_TIGER // Post-Tiger's setCompositeOperation() is defined in GraphicsContextCG.cpp. |
| void GraphicsContext::setCompositeOperation(CompositeOperator op) |
| { |
| if (paintingDisabled()) |
| return; |
| NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; |
| [[NSGraphicsContext graphicsContextWithGraphicsPort:platformContext() flipped:YES] |
| setCompositingOperation:(NSCompositingOperation)op]; |
| [pool drain]; |
| } |
| #endif |
| |
| static NSColor* createPatternColor(NSString* name, NSColor* defaultColor, bool& usingDot) |
| { |
| NSImage *image = [NSImage imageNamed:name]; |
| ASSERT(image); // if image is not available, we want to know |
| NSColor *color = (image ? [NSColor colorWithPatternImage:image] : nil); |
| if (color) |
| usingDot = true; |
| else |
| color = defaultColor; |
| return color; |
| } |
| |
| void GraphicsContext::drawLineForMisspellingOrBadGrammar(const IntPoint& point, int width, bool grammar) |
| { |
| if (paintingDisabled()) |
| return; |
| |
| // These are the same for misspelling or bad grammar |
| int patternHeight = cMisspellingLineThickness; |
| int patternWidth = cMisspellingLinePatternWidth; |
| |
| bool usingDot; |
| NSColor *patternColor; |
| if (grammar) { |
| // Constants for grammar pattern color |
| static bool usingDotForGrammar = false; |
| DEFINE_STATIC_LOCAL(RetainPtr<NSColor>, grammarPatternColor, (createPatternColor(@"GrammarDot", [NSColor greenColor], usingDotForGrammar))); |
| |
| usingDot = usingDotForGrammar; |
| patternColor = grammarPatternColor.get(); |
| } else { |
| // Constants for spelling pattern color |
| static bool usingDotForSpelling = false; |
| DEFINE_STATIC_LOCAL(RetainPtr<NSColor>, spellingPatternColor, (createPatternColor(@"SpellingDot", [NSColor redColor], usingDotForSpelling))); |
| |
| usingDot = usingDotForSpelling; |
| patternColor = spellingPatternColor.get(); |
| } |
| |
| // Make sure to draw only complete dots. |
| // NOTE: Code here used to shift the underline to the left and increase the width |
| // to make sure everything gets underlined, but that results in drawing out of |
| // bounds (e.g. when at the edge of a view) and could make it appear that the |
| // space between adjacent misspelled words was underlined. |
| if (usingDot) { |
| // allow slightly more considering that the pattern ends with a transparent pixel |
| int widthMod = width % patternWidth; |
| if (patternWidth - widthMod > cMisspellingLinePatternGapWidth) |
| width -= widthMod; |
| } |
| |
| // FIXME: This code should not use NSGraphicsContext currentContext |
| // In order to remove this requirement we will need to use CGPattern instead of NSColor |
| // FIXME: This code should not be using wkSetPatternPhaseInUserSpace, as this approach is wrong |
| // for transforms. |
| |
| // Draw underline |
| NSGraphicsContext *currentContext = [NSGraphicsContext currentContext]; |
| CGContextRef context = (CGContextRef)[currentContext graphicsPort]; |
| CGContextSaveGState(context); |
| |
| [patternColor set]; |
| |
| wkSetPatternPhaseInUserSpace(context, point); |
| |
| NSRectFillUsingOperation(NSMakeRect(point.x(), point.y(), width, patternHeight), NSCompositeSourceOver); |
| |
| CGContextRestoreGState(context); |
| } |
| |
| } |