| /* |
| * Copyright (C) 2015-2020 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #pragma once |
| |
| #if ENABLE(B3_JIT) |
| |
| #include "AirArg.h" |
| #include "AirBasicBlock.h" |
| #include "AirDisassembler.h" |
| #include "AirSpecial.h" |
| #include "AirStackSlot.h" |
| #include "AirTmp.h" |
| #include "B3SparseCollection.h" |
| #include "GPRInfo.h" |
| #include "MacroAssembler.h" |
| #include "RegisterAtOffsetList.h" |
| #include "StackAlignment.h" |
| #include <wtf/HashSet.h> |
| #include <wtf/IndexMap.h> |
| #include <wtf/WeakRandom.h> |
| |
| namespace JSC { |
| |
| class CCallHelpers; |
| |
| namespace B3 { |
| |
| class Procedure; |
| |
| #if !ASSERT_ENABLED |
| IGNORE_RETURN_TYPE_WARNINGS_BEGIN |
| #endif |
| |
| namespace Air { |
| |
| class GenerateAndAllocateRegisters; |
| class BlockInsertionSet; |
| class CCallSpecial; |
| class CFG; |
| class Code; |
| class Disassembler; |
| |
| typedef void WasmBoundsCheckGeneratorFunction(CCallHelpers&, GPRReg); |
| typedef SharedTask<WasmBoundsCheckGeneratorFunction> WasmBoundsCheckGenerator; |
| |
| typedef void PrologueGeneratorFunction(CCallHelpers&, Code&); |
| typedef SharedTask<PrologueGeneratorFunction> PrologueGenerator; |
| |
| extern const char* const tierName; |
| |
| // This is an IR that is very close to the bare metal. It requires about 40x more bytes than the |
| // generated machine code - for example if you're generating 1MB of machine code, you need about |
| // 40MB of Air. |
| |
| class Code { |
| WTF_MAKE_NONCOPYABLE(Code); |
| WTF_MAKE_FAST_ALLOCATED; |
| public: |
| ~Code(); |
| |
| Procedure& proc() { return m_proc; } |
| |
| const Vector<Reg>& regsInPriorityOrder(Bank bank) const |
| { |
| switch (bank) { |
| case GP: |
| return m_gpRegsInPriorityOrder; |
| case FP: |
| return m_fpRegsInPriorityOrder; |
| } |
| ASSERT_NOT_REACHED(); |
| } |
| |
| // This is the set of registers that Air is allowed to emit code to mutate. It's derived from |
| // regsInPriorityOrder. Any registers not in this set are said to be "pinned". |
| const RegisterSet& mutableRegs() const { return m_mutableRegs; } |
| |
| bool isPinned(Reg reg) const { return !mutableRegs().get(reg); } |
| void pinRegister(Reg); |
| |
| void setOptLevel(unsigned optLevel) { m_optLevel = optLevel; } |
| unsigned optLevel() const { return m_optLevel; } |
| |
| bool needsUsedRegisters() const; |
| |
| JS_EXPORT_PRIVATE BasicBlock* addBlock(double frequency = 1); |
| |
| // Note that you can rely on stack slots always getting indices that are larger than the index |
| // of any prior stack slot. In fact, all stack slots you create in the future will have an index |
| // that is >= stackSlots().size(). |
| JS_EXPORT_PRIVATE StackSlot* addStackSlot( |
| unsigned byteSize, StackSlotKind, B3::StackSlot* = nullptr); |
| StackSlot* addStackSlot(B3::StackSlot*); |
| |
| JS_EXPORT_PRIVATE Special* addSpecial(std::unique_ptr<Special>); |
| |
| // This is the special you need to make a C call! |
| CCallSpecial* cCallSpecial(); |
| |
| Tmp newTmp(Bank bank) |
| { |
| switch (bank) { |
| case GP: |
| return Tmp::gpTmpForIndex(m_numGPTmps++); |
| case FP: |
| return Tmp::fpTmpForIndex(m_numFPTmps++); |
| } |
| ASSERT_NOT_REACHED(); |
| } |
| |
| unsigned numTmps(Bank bank) |
| { |
| switch (bank) { |
| case GP: |
| return m_numGPTmps; |
| case FP: |
| return m_numFPTmps; |
| } |
| ASSERT_NOT_REACHED(); |
| } |
| |
| template<typename Func> |
| void forEachTmp(const Func& func) |
| { |
| for (unsigned bankIndex = 0; bankIndex < numBanks; ++bankIndex) { |
| Bank bank = static_cast<Bank>(bankIndex); |
| unsigned numTmps = this->numTmps(bank); |
| for (unsigned i = 0; i < numTmps; ++i) |
| func(Tmp::tmpForIndex(bank, i)); |
| } |
| } |
| |
| unsigned callArgAreaSizeInBytes() const { return m_callArgAreaSize; } |
| |
| // You can call this before code generation to force a minimum call arg area size. |
| void requestCallArgAreaSizeInBytes(unsigned size) |
| { |
| m_callArgAreaSize = std::max( |
| m_callArgAreaSize, |
| static_cast<unsigned>(WTF::roundUpToMultipleOf(stackAlignmentBytes(), size))); |
| } |
| |
| unsigned frameSize() const { return m_frameSize; } |
| |
| // Only phases that do stack allocation are allowed to set this. Currently, only |
| // Air::allocateStack() does this. |
| void setFrameSize(unsigned frameSize) |
| { |
| m_frameSize = frameSize; |
| } |
| |
| // Note that this is not the same thing as proc().numEntrypoints(). This value here may be zero |
| // until we lower EntrySwitch. |
| unsigned numEntrypoints() const { return m_entrypoints.size(); } |
| const Vector<FrequentedBlock>& entrypoints() const { return m_entrypoints; } |
| const FrequentedBlock& entrypoint(unsigned index) const { return m_entrypoints[index]; } |
| bool isEntrypoint(BasicBlock*) const; |
| // Note: It is only valid to call this function after LowerEntrySwitch. |
| Optional<unsigned> entrypointIndex(BasicBlock*) const; |
| |
| // Note: We allow this to be called even before we set m_entrypoints just for convenience to users of this API. |
| // However, if you call this before setNumEntrypoints, setNumEntrypoints will overwrite this value. |
| void setPrologueForEntrypoint(unsigned entrypointIndex, Ref<PrologueGenerator>&& generator) |
| { |
| m_prologueGenerators[entrypointIndex] = WTFMove(generator); |
| } |
| const Ref<PrologueGenerator>& prologueGeneratorForEntrypoint(unsigned entrypointIndex) |
| { |
| return m_prologueGenerators[entrypointIndex]; |
| } |
| |
| void setNumEntrypoints(unsigned); |
| |
| // This is used by lowerEntrySwitch(). |
| template<typename Vector> |
| void setEntrypoints(Vector&& vector) |
| { |
| m_entrypoints = std::forward<Vector>(vector); |
| RELEASE_ASSERT(m_entrypoints.size() == m_prologueGenerators.size()); |
| } |
| |
| MacroAssembler::Label entrypointLabel(unsigned index) const |
| { |
| return m_entrypointLabels[index]; |
| } |
| |
| // This is used by generate(). |
| template<typename Vector> |
| void setEntrypointLabels(Vector&& vector) |
| { |
| m_entrypointLabels = std::forward<Vector>(vector); |
| RELEASE_ASSERT(m_entrypointLabels.size() == m_prologueGenerators.size()); |
| } |
| |
| void setStackIsAllocated(bool value) |
| { |
| m_stackIsAllocated = value; |
| } |
| |
| bool stackIsAllocated() const { return m_stackIsAllocated; } |
| |
| // This sets the callee save registers. |
| void setCalleeSaveRegisterAtOffsetList(RegisterAtOffsetList&&, StackSlot*); |
| |
| // This returns the correctly offset list of callee save registers. |
| RegisterAtOffsetList calleeSaveRegisterAtOffsetList() const; |
| |
| // This just tells you what the callee saves are. |
| RegisterSet calleeSaveRegisters() const { return m_calleeSaveRegisters; } |
| |
| // Recomputes predecessors and deletes unreachable blocks. |
| JS_EXPORT_PRIVATE void resetReachability(); |
| |
| JS_EXPORT_PRIVATE void dump(PrintStream&) const; |
| |
| unsigned size() const { return m_blocks.size(); } |
| BasicBlock* at(unsigned index) const { return m_blocks[index].get(); } |
| BasicBlock* operator[](unsigned index) const { return at(index); } |
| |
| // This is used by phases that optimize the block list. You shouldn't use this unless you really know |
| // what you're doing. |
| Vector<std::unique_ptr<BasicBlock>>& blockList() { return m_blocks; } |
| |
| // Finds the smallest index' such that at(index') != null and index' >= index. |
| JS_EXPORT_PRIVATE unsigned findFirstBlockIndex(unsigned index) const; |
| |
| // Finds the smallest index' such that at(index') != null and index' > index. |
| unsigned findNextBlockIndex(unsigned index) const; |
| |
| BasicBlock* findNextBlock(BasicBlock*) const; |
| |
| class iterator { |
| public: |
| iterator() |
| : m_code(nullptr) |
| , m_index(0) |
| { |
| } |
| |
| iterator(const Code& code, unsigned index) |
| : m_code(&code) |
| , m_index(m_code->findFirstBlockIndex(index)) |
| { |
| } |
| |
| BasicBlock* operator*() |
| { |
| return m_code->at(m_index); |
| } |
| |
| iterator& operator++() |
| { |
| m_index = m_code->findFirstBlockIndex(m_index + 1); |
| return *this; |
| } |
| |
| bool operator==(const iterator& other) const |
| { |
| return m_index == other.m_index; |
| } |
| |
| bool operator!=(const iterator& other) const |
| { |
| return !(*this == other); |
| } |
| |
| private: |
| const Code* m_code; |
| unsigned m_index; |
| }; |
| |
| iterator begin() const { return iterator(*this, 0); } |
| iterator end() const { return iterator(*this, size()); } |
| |
| const SparseCollection<StackSlot>& stackSlots() const { return m_stackSlots; } |
| SparseCollection<StackSlot>& stackSlots() { return m_stackSlots; } |
| |
| const SparseCollection<Special>& specials() const { return m_specials; } |
| SparseCollection<Special>& specials() { return m_specials; } |
| |
| template<typename Callback> |
| void forAllTmps(const Callback& callback) const |
| { |
| for (unsigned i = m_numGPTmps; i--;) |
| callback(Tmp::gpTmpForIndex(i)); |
| for (unsigned i = m_numFPTmps; i--;) |
| callback(Tmp::fpTmpForIndex(i)); |
| } |
| |
| void addFastTmp(Tmp); |
| bool isFastTmp(Tmp tmp) const { return m_fastTmps.contains(tmp); } |
| |
| CFG& cfg() const { return *m_cfg; } |
| |
| void* addDataSection(size_t); |
| |
| // The name has to be a string literal, since we don't do any memory management for the string. |
| void setLastPhaseName(const char* name) |
| { |
| m_lastPhaseName = name; |
| } |
| |
| const char* lastPhaseName() const { return m_lastPhaseName; } |
| |
| void setWasmBoundsCheckGenerator(RefPtr<WasmBoundsCheckGenerator> generator) |
| { |
| m_wasmBoundsCheckGenerator = generator; |
| } |
| |
| RefPtr<WasmBoundsCheckGenerator> wasmBoundsCheckGenerator() const { return m_wasmBoundsCheckGenerator; } |
| |
| // This is a hash of the code. You can use this if you want to put code into a hashtable, but |
| // it's mainly for validating the results from JSAir. |
| unsigned jsHash() const; |
| |
| void setDisassembler(std::unique_ptr<Disassembler>&& disassembler) { m_disassembler = WTFMove(disassembler); } |
| Disassembler* disassembler() { return m_disassembler.get(); } |
| |
| RegisterSet mutableGPRs(); |
| RegisterSet mutableFPRs(); |
| RegisterSet pinnedRegisters() const { return m_pinnedRegs; } |
| |
| WeakRandom& weakRandom() { return m_weakRandom; } |
| |
| void emitDefaultPrologue(CCallHelpers&); |
| |
| std::unique_ptr<GenerateAndAllocateRegisters> m_generateAndAllocateRegisters; |
| |
| private: |
| friend class ::JSC::B3::Procedure; |
| friend class BlockInsertionSet; |
| |
| Code(Procedure&); |
| |
| void setRegsInPriorityOrder(Bank, const Vector<Reg>&); |
| |
| Vector<Reg>& regsInPriorityOrderImpl(Bank bank) |
| { |
| switch (bank) { |
| case GP: |
| return m_gpRegsInPriorityOrder; |
| case FP: |
| return m_fpRegsInPriorityOrder; |
| } |
| ASSERT_NOT_REACHED(); |
| } |
| |
| WeakRandom m_weakRandom; |
| Procedure& m_proc; // Some meta-data, like byproducts, is stored in the Procedure. |
| Vector<Reg> m_gpRegsInPriorityOrder; |
| Vector<Reg> m_fpRegsInPriorityOrder; |
| RegisterSet m_mutableRegs; |
| RegisterSet m_pinnedRegs; |
| SparseCollection<StackSlot> m_stackSlots; |
| Vector<std::unique_ptr<BasicBlock>> m_blocks; |
| SparseCollection<Special> m_specials; |
| std::unique_ptr<CFG> m_cfg; |
| HashSet<Tmp> m_fastTmps; |
| CCallSpecial* m_cCallSpecial { nullptr }; |
| unsigned m_numGPTmps { 0 }; |
| unsigned m_numFPTmps { 0 }; |
| unsigned m_frameSize { 0 }; |
| unsigned m_callArgAreaSize { 0 }; |
| bool m_stackIsAllocated { false }; |
| RegisterAtOffsetList m_uncorrectedCalleeSaveRegisterAtOffsetList; |
| RegisterSet m_calleeSaveRegisters; |
| StackSlot* m_calleeSaveStackSlot { nullptr }; |
| Vector<FrequentedBlock> m_entrypoints; // This is empty until after lowerEntrySwitch(). |
| Vector<MacroAssembler::Label> m_entrypointLabels; // This is empty until code generation. |
| Vector<Ref<PrologueGenerator>, 1> m_prologueGenerators; |
| RefPtr<WasmBoundsCheckGenerator> m_wasmBoundsCheckGenerator; |
| const char* m_lastPhaseName; |
| std::unique_ptr<Disassembler> m_disassembler; |
| unsigned m_optLevel { defaultOptLevel() }; |
| Ref<PrologueGenerator> m_defaultPrologueGenerator; |
| }; |
| |
| } } } // namespace JSC::B3::Air |
| |
| #if !ASSERT_ENABLED |
| IGNORE_RETURN_TYPE_WARNINGS_END |
| #endif |
| |
| #endif // ENABLE(B3_JIT) |