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/*
* Copyright (C) 2006, 2007, 2008, 2011, 2014-2015 Apple Inc. All rights reserved.
* 2009 Torch Mobile Inc. All rights reserved. (http://www.torchmobile.com/)
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. Neither the name of Apple Inc. ("Apple") nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "RenderListBox.h"
#include "AXObjectCache.h"
#include "CSSFontSelector.h"
#include "DeprecatedGlobalSettings.h"
#include "Document.h"
#include "DocumentEventQueue.h"
#include "EventHandler.h"
#include "FocusController.h"
#include "Frame.h"
#include "FrameSelection.h"
#include "FrameView.h"
#include "GraphicsContext.h"
#include "HTMLNames.h"
#include "HTMLOptionElement.h"
#include "HTMLOptGroupElement.h"
#include "HTMLSelectElement.h"
#include "HitTestResult.h"
#include "LayoutState.h"
#include "NodeRenderStyle.h"
#include "Page.h"
#include "PaintInfo.h"
#include "RenderLayer.h"
#include "RenderScrollbar.h"
#include "RenderText.h"
#include "RenderTheme.h"
#include "RenderView.h"
#include "ScrollAnimator.h"
#include "Scrollbar.h"
#include "ScrollbarTheme.h"
#include "Settings.h"
#include "SpatialNavigation.h"
#include "StyleResolver.h"
#include "StyleTreeResolver.h"
#include "WheelEventTestTrigger.h"
#include <math.h>
#include <wtf/IsoMallocInlines.h>
#include <wtf/StackStats.h>
namespace WebCore {
using namespace HTMLNames;
WTF_MAKE_ISO_ALLOCATED_IMPL(RenderListBox);
const int rowSpacing = 1;
const int optionsSpacingHorizontal = 2;
// The minSize constant was originally defined to render scrollbars correctly.
// This might vary for different platforms.
const int minSize = 4;
// Default size when the multiple attribute is present but size attribute is absent.
const int defaultSize = 4;
// FIXME: This hardcoded baselineAdjustment is what we used to do for the old
// widget, but I'm not sure this is right for the new control.
const int baselineAdjustment = 7;
RenderListBox::RenderListBox(HTMLSelectElement& element, RenderStyle&& style)
: RenderBlockFlow(element, WTFMove(style))
, m_optionsChanged(true)
, m_scrollToRevealSelectionAfterLayout(false)
, m_inAutoscroll(false)
, m_optionsWidth(0)
, m_indexOffset(0)
{
view().frameView().addScrollableArea(this);
}
RenderListBox::~RenderListBox()
{
// Do not add any code here. Add it to willBeDestroyed() instead.
}
void RenderListBox::willBeDestroyed()
{
setHasVerticalScrollbar(false);
view().frameView().removeScrollableArea(this);
RenderBlockFlow::willBeDestroyed();
}
HTMLSelectElement& RenderListBox::selectElement() const
{
return downcast<HTMLSelectElement>(nodeForNonAnonymous());
}
static FontCascade bolder(Document& document, const FontCascade& font)
{
auto description = font.fontDescription();
description.setWeight(description.bolderWeight());
auto result = FontCascade { description, font.letterSpacing(), font.wordSpacing() };
result.update(&document.fontSelector());
return result;
}
void RenderListBox::updateFromElement()
{
if (m_optionsChanged) {
float width = 0;
auto& normalFont = style().fontCascade();
std::optional<FontCascade> boldFont;
for (auto* element : selectElement().listItems()) {
String text;
WTF::Function<const FontCascade&()> selectFont = [&normalFont] () -> const FontCascade& {
return normalFont;
};
if (is<HTMLOptionElement>(*element))
text = downcast<HTMLOptionElement>(*element).textIndentedToRespectGroupLabel();
else if (is<HTMLOptGroupElement>(*element)) {
text = downcast<HTMLOptGroupElement>(*element).groupLabelText();
selectFont = [this, &normalFont, &boldFont] () -> const FontCascade& {
if (!boldFont)
boldFont = bolder(document(), normalFont);
return boldFont.value();
};
}
if (text.isEmpty())
continue;
text = applyTextTransform(style(), text, ' ');
auto textRun = constructTextRun(text, style(), AllowTrailingExpansion);
width = std::max(width, selectFont().width(textRun));
}
// FIXME: Is ceiling right here, or should we be doing some kind of rounding instead?
m_optionsWidth = static_cast<int>(std::ceil(width));
m_optionsChanged = false;
setHasVerticalScrollbar(true);
computeFirstIndexesVisibleInPaddingTopBottomAreas();
setNeedsLayoutAndPrefWidthsRecalc();
}
}
void RenderListBox::selectionChanged()
{
repaint();
if (!m_inAutoscroll) {
if (m_optionsChanged || needsLayout())
m_scrollToRevealSelectionAfterLayout = true;
else
scrollToRevealSelection();
}
if (AXObjectCache* cache = document().existingAXObjectCache())
cache->deferSelectedChildrenChangedIfNeeded(selectElement());
}
void RenderListBox::layout()
{
StackStats::LayoutCheckPoint layoutCheckPoint;
RenderBlockFlow::layout();
if (m_vBar) {
bool enabled = numVisibleItems() < numItems();
m_vBar->setEnabled(enabled);
m_vBar->setSteps(1, std::max(1, numVisibleItems() - 1), itemHeight());
m_vBar->setProportion(numVisibleItems(), numItems());
if (!enabled) {
scrollToOffsetWithoutAnimation(VerticalScrollbar, 0);
m_indexOffset = 0;
}
}
if (m_scrollToRevealSelectionAfterLayout) {
LayoutStateDisabler layoutStateDisabler(view().frameView().layoutContext());
scrollToRevealSelection();
}
}
void RenderListBox::scrollToRevealSelection()
{
m_scrollToRevealSelectionAfterLayout = false;
int firstIndex = selectElement().activeSelectionStartListIndex();
if (firstIndex >= 0 && !listIndexIsVisible(selectElement().activeSelectionEndListIndex()))
scrollToRevealElementAtListIndex(firstIndex);
}
void RenderListBox::computeIntrinsicLogicalWidths(LayoutUnit& minLogicalWidth, LayoutUnit& maxLogicalWidth) const
{
maxLogicalWidth = m_optionsWidth + 2 * optionsSpacingHorizontal;
if (m_vBar)
maxLogicalWidth += m_vBar->width();
if (!style().width().isPercentOrCalculated())
minLogicalWidth = maxLogicalWidth;
}
void RenderListBox::computePreferredLogicalWidths()
{
// Nested style recal do not fire post recal callbacks. see webkit.org/b/153767
ASSERT(!m_optionsChanged || Style::postResolutionCallbacksAreSuspended());
m_minPreferredLogicalWidth = 0;
m_maxPreferredLogicalWidth = 0;
if (style().width().isFixed() && style().width().value() > 0)
m_minPreferredLogicalWidth = m_maxPreferredLogicalWidth = adjustContentBoxLogicalWidthForBoxSizing(style().width().value());
else
computeIntrinsicLogicalWidths(m_minPreferredLogicalWidth, m_maxPreferredLogicalWidth);
if (style().minWidth().isFixed() && style().minWidth().value() > 0) {
m_maxPreferredLogicalWidth = std::max(m_maxPreferredLogicalWidth, adjustContentBoxLogicalWidthForBoxSizing(style().minWidth().value()));
m_minPreferredLogicalWidth = std::max(m_minPreferredLogicalWidth, adjustContentBoxLogicalWidthForBoxSizing(style().minWidth().value()));
}
if (style().maxWidth().isFixed()) {
m_maxPreferredLogicalWidth = std::min(m_maxPreferredLogicalWidth, adjustContentBoxLogicalWidthForBoxSizing(style().maxWidth().value()));
m_minPreferredLogicalWidth = std::min(m_minPreferredLogicalWidth, adjustContentBoxLogicalWidthForBoxSizing(style().maxWidth().value()));
}
LayoutUnit toAdd = horizontalBorderAndPaddingExtent();
m_minPreferredLogicalWidth += toAdd;
m_maxPreferredLogicalWidth += toAdd;
setPreferredLogicalWidthsDirty(false);
}
int RenderListBox::size() const
{
int specifiedSize = selectElement().size();
if (specifiedSize > 1)
return std::max(minSize, specifiedSize);
return defaultSize;
}
int RenderListBox::numVisibleItems(ConsiderPadding considerPadding) const
{
// Only count fully visible rows. But don't return 0 even if only part of a row shows.
int visibleItemsExcludingPadding = std::max<int>(1, (contentHeight() + rowSpacing) / itemHeight());
if (considerPadding == ConsiderPadding::No)
return visibleItemsExcludingPadding;
return numberOfVisibleItemsInPaddingTop() + visibleItemsExcludingPadding + numberOfVisibleItemsInPaddingBottom();
}
int RenderListBox::numItems() const
{
return selectElement().listItems().size();
}
LayoutUnit RenderListBox::listHeight() const
{
return itemHeight() * numItems() - rowSpacing;
}
RenderBox::LogicalExtentComputedValues RenderListBox::computeLogicalHeight(LayoutUnit, LayoutUnit logicalTop) const
{
LayoutUnit height = itemHeight() * size() - rowSpacing;
cacheIntrinsicContentLogicalHeightForFlexItem(height);
height += verticalBorderAndPaddingExtent();
return RenderBox::computeLogicalHeight(height, logicalTop);
}
int RenderListBox::baselinePosition(FontBaseline baselineType, bool firstLine, LineDirectionMode lineDirection, LinePositionMode linePositionMode) const
{
return RenderBox::baselinePosition(baselineType, firstLine, lineDirection, linePositionMode) - baselineAdjustment;
}
LayoutRect RenderListBox::itemBoundingBoxRect(const LayoutPoint& additionalOffset, int index)
{
LayoutUnit x = additionalOffset.x() + borderLeft() + paddingLeft();
if (shouldPlaceBlockDirectionScrollbarOnLeft() && m_vBar)
x += m_vBar->occupiedWidth();
LayoutUnit y = additionalOffset.y() + borderTop() + paddingTop() + itemHeight() * (index - m_indexOffset);
return LayoutRect(x, y, contentWidth(), itemHeight());
}
void RenderListBox::paintItem(PaintInfo& paintInfo, const LayoutPoint& paintOffset, const PaintFunction& paintFunction)
{
int listItemsSize = numItems();
int firstVisibleItem = m_indexOfFirstVisibleItemInsidePaddingTopArea.value_or(m_indexOffset);
int endIndex = firstVisibleItem + numVisibleItems(ConsiderPadding::Yes);
for (int i = firstVisibleItem; i < listItemsSize && i < endIndex; ++i)
paintFunction(paintInfo, paintOffset, i);
}
void RenderListBox::paintObject(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
{
if (style().visibility() != VISIBLE)
return;
if (paintInfo.phase == PaintPhaseForeground) {
paintItem(paintInfo, paintOffset, [this](PaintInfo& paintInfo, const LayoutPoint& paintOffset, int listItemIndex) {
paintItemForeground(paintInfo, paintOffset, listItemIndex);
});
}
// Paint the children.
RenderBlockFlow::paintObject(paintInfo, paintOffset);
switch (paintInfo.phase) {
// Depending on whether we have overlay scrollbars they
// get rendered in the foreground or background phases
case PaintPhaseForeground:
if (m_vBar->isOverlayScrollbar())
paintScrollbar(paintInfo, paintOffset);
break;
case PaintPhaseBlockBackground:
if (!m_vBar->isOverlayScrollbar())
paintScrollbar(paintInfo, paintOffset);
break;
case PaintPhaseChildBlockBackground:
case PaintPhaseChildBlockBackgrounds: {
paintItem(paintInfo, paintOffset, [this](PaintInfo& paintInfo, const LayoutPoint& paintOffset, int listItemIndex) {
paintItemBackground(paintInfo, paintOffset, listItemIndex);
});
break;
}
default:
break;
}
}
void RenderListBox::addFocusRingRects(Vector<LayoutRect>& rects, const LayoutPoint& additionalOffset, const RenderLayerModelObject* paintContainer)
{
if (!selectElement().allowsNonContiguousSelection())
return RenderBlockFlow::addFocusRingRects(rects, additionalOffset, paintContainer);
// Focus the last selected item.
int selectedItem = selectElement().activeSelectionEndListIndex();
if (selectedItem >= 0) {
rects.append(snappedIntRect(itemBoundingBoxRect(additionalOffset, selectedItem)));
return;
}
// No selected items, find the first non-disabled item.
int size = numItems();
const Vector<HTMLElement*>& listItems = selectElement().listItems();
for (int i = 0; i < size; ++i) {
HTMLElement* element = listItems[i];
if (is<HTMLOptionElement>(*element) && !element->isDisabledFormControl()) {
selectElement().setActiveSelectionEndIndex(i);
rects.append(itemBoundingBoxRect(additionalOffset, i));
return;
}
}
}
void RenderListBox::paintScrollbar(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
{
if (!m_vBar)
return;
LayoutUnit left = paintOffset.x() + (shouldPlaceBlockDirectionScrollbarOnLeft() ? borderLeft() : width() - borderRight() - m_vBar->width());
LayoutUnit top = paintOffset.y() + borderTop();
LayoutUnit width = m_vBar->width();
LayoutUnit height = this->height() - (borderTop() + borderBottom());
IntRect scrollRect = snappedIntRect(left, top, width, height);
m_vBar->setFrameRect(scrollRect);
m_vBar->paint(paintInfo.context(), snappedIntRect(paintInfo.rect));
}
static LayoutSize itemOffsetForAlignment(TextRun textRun, const RenderStyle* itemStyle, FontCascade itemFont, LayoutRect itemBoudingBox)
{
ETextAlign actualAlignment = itemStyle->textAlign();
// FIXME: Firefox doesn't respect JUSTIFY. Should we?
// FIXME: Handle TAEND here
if (actualAlignment == TASTART || actualAlignment == JUSTIFY)
actualAlignment = itemStyle->isLeftToRightDirection() ? LEFT : RIGHT;
LayoutSize offset = LayoutSize(0, itemFont.fontMetrics().ascent());
if (actualAlignment == RIGHT || actualAlignment == WEBKIT_RIGHT) {
float textWidth = itemFont.width(textRun);
offset.setWidth(itemBoudingBox.width() - textWidth - optionsSpacingHorizontal);
} else if (actualAlignment == CENTER || actualAlignment == WEBKIT_CENTER) {
float textWidth = itemFont.width(textRun);
offset.setWidth((itemBoudingBox.width() - textWidth) / 2);
} else
offset.setWidth(optionsSpacingHorizontal);
return offset;
}
void RenderListBox::paintItemForeground(PaintInfo& paintInfo, const LayoutPoint& paintOffset, int listIndex)
{
const Vector<HTMLElement*>& listItems = selectElement().listItems();
HTMLElement* listItemElement = listItems[listIndex];
auto& itemStyle = *listItemElement->computedStyle();
if (itemStyle.visibility() == HIDDEN)
return;
String itemText;
bool isOptionElement = is<HTMLOptionElement>(*listItemElement);
if (isOptionElement)
itemText = downcast<HTMLOptionElement>(*listItemElement).textIndentedToRespectGroupLabel();
else if (is<HTMLOptGroupElement>(*listItemElement))
itemText = downcast<HTMLOptGroupElement>(*listItemElement).groupLabelText();
itemText = applyTextTransform(style(), itemText, ' ');
Color textColor = itemStyle.visitedDependentColorWithColorFilter(CSSPropertyColor);
if (isOptionElement && downcast<HTMLOptionElement>(*listItemElement).selected()) {
if (frame().selection().isFocusedAndActive() && document().focusedElement() == &selectElement())
textColor = theme().activeListBoxSelectionForegroundColor();
// Honor the foreground color for disabled items
else if (!listItemElement->isDisabledFormControl() && !selectElement().isDisabledFormControl())
textColor = theme().inactiveListBoxSelectionForegroundColor();
}
paintInfo.context().setFillColor(textColor);
TextRun textRun(itemText, 0, 0, AllowTrailingExpansion, itemStyle.direction(), isOverride(itemStyle.unicodeBidi()), true);
FontCascade itemFont = style().fontCascade();
LayoutRect r = itemBoundingBoxRect(paintOffset, listIndex);
r.move(itemOffsetForAlignment(textRun, &itemStyle, itemFont, r));
if (is<HTMLOptGroupElement>(*listItemElement)) {
auto description = itemFont.fontDescription();
description.setWeight(description.bolderWeight());
itemFont = FontCascade(description, itemFont.letterSpacing(), itemFont.wordSpacing());
itemFont.update(&document().fontSelector());
}
// Draw the item text
paintInfo.context().drawBidiText(itemFont, textRun, roundedIntPoint(r.location()));
}
void RenderListBox::paintItemBackground(PaintInfo& paintInfo, const LayoutPoint& paintOffset, int listIndex)
{
const Vector<HTMLElement*>& listItems = selectElement().listItems();
HTMLElement* listItemElement = listItems[listIndex];
auto& itemStyle = *listItemElement->computedStyle();
Color backColor;
if (is<HTMLOptionElement>(*listItemElement) && downcast<HTMLOptionElement>(*listItemElement).selected()) {
if (frame().selection().isFocusedAndActive() && document().focusedElement() == &selectElement())
backColor = theme().activeListBoxSelectionBackgroundColor();
else
backColor = theme().inactiveListBoxSelectionBackgroundColor(document().useSystemAppearance());
} else
backColor = itemStyle.visitedDependentColorWithColorFilter(CSSPropertyBackgroundColor);
// Draw the background for this list box item
if (itemStyle.visibility() == HIDDEN)
return;
LayoutRect itemRect = itemBoundingBoxRect(paintOffset, listIndex);
itemRect.intersect(controlClipRect(paintOffset));
paintInfo.context().fillRect(snappedIntRect(itemRect), backColor);
}
bool RenderListBox::isPointInOverflowControl(HitTestResult& result, const LayoutPoint& locationInContainer, const LayoutPoint& accumulatedOffset)
{
if (!m_vBar || !m_vBar->shouldParticipateInHitTesting())
return false;
LayoutUnit x = accumulatedOffset.x() + (shouldPlaceBlockDirectionScrollbarOnLeft() ? borderLeft() : width() - borderRight() - m_vBar->width());
LayoutUnit y = accumulatedOffset.y() + borderTop();
LayoutUnit width = m_vBar->width();
LayoutUnit height = this->height() - borderTop() - borderBottom();
LayoutRect vertRect(x, y, width, height);
if (!vertRect.contains(locationInContainer))
return false;
result.setScrollbar(m_vBar.get());
return true;
}
int RenderListBox::listIndexAtOffset(const LayoutSize& offset)
{
if (!numItems())
return -1;
if (offset.height() < borderTop() || offset.height() > height() - borderBottom())
return -1;
int scrollbarWidth = m_vBar ? m_vBar->width() : 0;
if (shouldPlaceBlockDirectionScrollbarOnLeft() && (offset.width() < borderLeft() + paddingLeft() + scrollbarWidth || offset.width() > width() - borderRight() - paddingRight()))
return -1;
if (!shouldPlaceBlockDirectionScrollbarOnLeft() && (offset.width() < borderLeft() + paddingLeft() || offset.width() > width() - borderRight() - paddingRight() - scrollbarWidth))
return -1;
int newOffset = (offset.height() - borderTop() - paddingTop()) / itemHeight() + m_indexOffset;
return newOffset < numItems() ? newOffset : -1;
}
void RenderListBox::panScroll(const IntPoint& panStartMousePosition)
{
const int maxSpeed = 20;
const int iconRadius = 7;
const int speedReducer = 4;
// FIXME: This doesn't work correctly with transforms.
FloatPoint absOffset = localToAbsolute();
IntPoint lastKnownMousePosition = frame().eventHandler().lastKnownMousePosition();
// We need to check if the last known mouse position is out of the window. When the mouse is out of the window, the position is incoherent
static IntPoint previousMousePosition;
if (lastKnownMousePosition.y() < 0)
lastKnownMousePosition = previousMousePosition;
else
previousMousePosition = lastKnownMousePosition;
int yDelta = lastKnownMousePosition.y() - panStartMousePosition.y();
// If the point is too far from the center we limit the speed
yDelta = std::max<int>(std::min<int>(yDelta, maxSpeed), -maxSpeed);
if (abs(yDelta) < iconRadius) // at the center we let the space for the icon
return;
if (yDelta > 0)
//offsetY = view()->viewHeight();
absOffset.move(0, listHeight());
else if (yDelta < 0)
yDelta--;
// Let's attenuate the speed
yDelta /= speedReducer;
IntPoint scrollPoint(0, 0);
scrollPoint.setY(absOffset.y() + yDelta);
int newOffset = scrollToward(scrollPoint);
if (newOffset < 0)
return;
m_inAutoscroll = true;
selectElement().updateListBoxSelection(!selectElement().multiple());
m_inAutoscroll = false;
}
int RenderListBox::scrollToward(const IntPoint& destination)
{
// FIXME: This doesn't work correctly with transforms.
FloatPoint absPos = localToAbsolute();
IntSize positionOffset = roundedIntSize(destination - absPos);
int rows = numVisibleItems();
int offset = m_indexOffset;
if (positionOffset.height() < borderTop() + paddingTop() && scrollToRevealElementAtListIndex(offset - 1))
return offset - 1;
if (positionOffset.height() > height() - paddingBottom() - borderBottom() && scrollToRevealElementAtListIndex(offset + rows))
return offset + rows - 1;
return listIndexAtOffset(positionOffset);
}
void RenderListBox::autoscroll(const IntPoint&)
{
IntPoint pos = frame().view()->windowToContents(frame().eventHandler().lastKnownMousePosition());
int endIndex = scrollToward(pos);
if (selectElement().isDisabledFormControl())
return;
if (endIndex >= 0) {
m_inAutoscroll = true;
if (!selectElement().multiple())
selectElement().setActiveSelectionAnchorIndex(endIndex);
selectElement().setActiveSelectionEndIndex(endIndex);
selectElement().updateListBoxSelection(!selectElement().multiple());
m_inAutoscroll = false;
}
}
void RenderListBox::stopAutoscroll()
{
if (selectElement().isDisabledFormControl())
return;
selectElement().listBoxOnChange();
}
bool RenderListBox::scrollToRevealElementAtListIndex(int index)
{
if (index < 0 || index >= numItems() || listIndexIsVisible(index))
return false;
int newOffset;
if (index < m_indexOffset)
newOffset = index;
else
newOffset = index - numVisibleItems() + 1;
scrollToOffsetWithoutAnimation(VerticalScrollbar, newOffset);
return true;
}
bool RenderListBox::listIndexIsVisible(int index)
{
int firstIndex = m_indexOfFirstVisibleItemInsidePaddingTopArea.value_or(m_indexOffset);
int endIndex = m_indexOfFirstVisibleItemInsidePaddingBottomArea
? m_indexOfFirstVisibleItemInsidePaddingBottomArea.value() + numberOfVisibleItemsInPaddingBottom()
: m_indexOffset + numVisibleItems();
return index >= firstIndex && index < endIndex;
}
bool RenderListBox::scroll(ScrollDirection direction, ScrollGranularity granularity, float multiplier, Element**, RenderBox*, const IntPoint&)
{
return ScrollableArea::scroll(direction, granularity, multiplier);
}
bool RenderListBox::logicalScroll(ScrollLogicalDirection direction, ScrollGranularity granularity, float multiplier, Element**)
{
return ScrollableArea::scroll(logicalToPhysical(direction, style().isHorizontalWritingMode(), style().isFlippedBlocksWritingMode()), granularity, multiplier);
}
void RenderListBox::valueChanged(unsigned listIndex)
{
selectElement().setSelectedIndex(selectElement().listToOptionIndex(listIndex));
selectElement().dispatchFormControlChangeEvent();
}
int RenderListBox::scrollSize(ScrollbarOrientation orientation) const
{
return ((orientation == VerticalScrollbar) && m_vBar) ? (m_vBar->totalSize() - m_vBar->visibleSize()) : 0;
}
int RenderListBox::scrollOffset(ScrollbarOrientation) const
{
return m_indexOffset;
}
ScrollPosition RenderListBox::minimumScrollPosition() const
{
return { 0, 0 };
}
ScrollPosition RenderListBox::maximumScrollPosition() const
{
return { 0, numItems() - numVisibleItems() };
}
void RenderListBox::setScrollOffset(const ScrollOffset& offset)
{
scrollTo(offset.y());
}
int RenderListBox::maximumNumberOfItemsThatFitInPaddingBottomArea() const
{
return paddingBottom() / itemHeight();
}
int RenderListBox::numberOfVisibleItemsInPaddingTop() const
{
if (!m_indexOfFirstVisibleItemInsidePaddingTopArea)
return 0;
return m_indexOffset - m_indexOfFirstVisibleItemInsidePaddingTopArea.value();
}
int RenderListBox::numberOfVisibleItemsInPaddingBottom() const
{
if (!m_indexOfFirstVisibleItemInsidePaddingBottomArea)
return 0;
return std::min(maximumNumberOfItemsThatFitInPaddingBottomArea(), numItems() - m_indexOffset - numVisibleItems());
}
void RenderListBox::computeFirstIndexesVisibleInPaddingTopBottomAreas()
{
m_indexOfFirstVisibleItemInsidePaddingTopArea = std::nullopt;
m_indexOfFirstVisibleItemInsidePaddingBottomArea = std::nullopt;
int maximumNumberOfItemsThatFitInPaddingTopArea = paddingTop() / itemHeight();
if (maximumNumberOfItemsThatFitInPaddingTopArea) {
if (m_indexOffset)
m_indexOfFirstVisibleItemInsidePaddingTopArea = std::max(0, m_indexOffset - maximumNumberOfItemsThatFitInPaddingTopArea);
}
if (maximumNumberOfItemsThatFitInPaddingBottomArea()) {
if (numItems() > (m_indexOffset + numVisibleItems()))
m_indexOfFirstVisibleItemInsidePaddingBottomArea = m_indexOffset + numVisibleItems();
}
}
void RenderListBox::scrollTo(int newOffset)
{
if (newOffset == m_indexOffset)
return;
m_indexOffset = newOffset;
computeFirstIndexesVisibleInPaddingTopBottomAreas();
repaint();
document().eventQueue().enqueueOrDispatchScrollEvent(selectElement());
}
LayoutUnit RenderListBox::itemHeight() const
{
return style().fontMetrics().height() + rowSpacing;
}
int RenderListBox::verticalScrollbarWidth() const
{
return m_vBar ? m_vBar->occupiedWidth() : 0;
}
// FIXME: We ignore padding in the vertical direction as far as these values are concerned, since that's
// how the control currently paints.
int RenderListBox::scrollWidth() const
{
// There is no horizontal scrolling allowed.
return roundToInt(clientWidth());
}
int RenderListBox::scrollHeight() const
{
return roundToInt(std::max(clientHeight(), listHeight()));
}
int RenderListBox::scrollLeft() const
{
return 0;
}
void RenderListBox::setScrollLeft(int, ScrollClamping)
{
}
int RenderListBox::scrollTop() const
{
return m_indexOffset * itemHeight();
}
static void setupWheelEventTestTrigger(RenderListBox& renderer)
{
if (!renderer.page().expectsWheelEventTriggers())
return;
renderer.scrollAnimator().setWheelEventTestTrigger(renderer.page().testTrigger());
}
void RenderListBox::setScrollTop(int newTop, ScrollClamping)
{
// Determine an index and scroll to it.
int index = newTop / itemHeight();
if (index < 0 || index >= numItems() || index == m_indexOffset)
return;
setupWheelEventTestTrigger(*this);
scrollToOffsetWithoutAnimation(VerticalScrollbar, index);
}
bool RenderListBox::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction hitTestAction)
{
if (!RenderBlockFlow::nodeAtPoint(request, result, locationInContainer, accumulatedOffset, hitTestAction))
return false;
const Vector<HTMLElement*>& listItems = selectElement().listItems();
int size = numItems();
LayoutPoint adjustedLocation = accumulatedOffset + location();
for (int i = 0; i < size; ++i) {
if (!itemBoundingBoxRect(adjustedLocation, i).contains(locationInContainer.point()))
continue;
if (Element* node = listItems[i]) {
result.setInnerNode(node);
if (!result.innerNonSharedNode())
result.setInnerNonSharedNode(node);
result.setLocalPoint(locationInContainer.point() - toLayoutSize(adjustedLocation));
break;
}
}
return true;
}
LayoutRect RenderListBox::controlClipRect(const LayoutPoint& additionalOffset) const
{
// Clip against the padding box, to give <option>s and overlay scrollbar some extra space
// to get painted.
LayoutRect clipRect = paddingBoxRect();
if (shouldPlaceBlockDirectionScrollbarOnLeft())
clipRect.move(m_vBar->occupiedWidth(), 0);
clipRect.moveBy(additionalOffset);
return clipRect;
}
bool RenderListBox::isActive() const
{
return page().focusController().isActive();
}
void RenderListBox::invalidateScrollbarRect(Scrollbar& scrollbar, const IntRect& rect)
{
IntRect scrollRect = rect;
scrollRect.move(shouldPlaceBlockDirectionScrollbarOnLeft() ? borderLeft() : width() - borderRight() - scrollbar.width(), borderTop());
repaintRectangle(scrollRect);
}
IntRect RenderListBox::convertFromScrollbarToContainingView(const Scrollbar& scrollbar, const IntRect& scrollbarRect) const
{
IntRect rect = scrollbarRect;
int scrollbarLeft = shouldPlaceBlockDirectionScrollbarOnLeft() ? borderLeft() : width() - borderRight() - scrollbar.width();
int scrollbarTop = borderTop();
rect.move(scrollbarLeft, scrollbarTop);
return view().frameView().convertFromRendererToContainingView(this, rect);
}
IntRect RenderListBox::convertFromContainingViewToScrollbar(const Scrollbar& scrollbar, const IntRect& parentRect) const
{
IntRect rect = view().frameView().convertFromContainingViewToRenderer(this, parentRect);
int scrollbarLeft = shouldPlaceBlockDirectionScrollbarOnLeft() ? borderLeft() : width() - borderRight() - scrollbar.width();
int scrollbarTop = borderTop();
rect.move(-scrollbarLeft, -scrollbarTop);
return rect;
}
IntPoint RenderListBox::convertFromScrollbarToContainingView(const Scrollbar& scrollbar, const IntPoint& scrollbarPoint) const
{
IntPoint point = scrollbarPoint;
int scrollbarLeft = shouldPlaceBlockDirectionScrollbarOnLeft() ? borderLeft() : width() - borderRight() - scrollbar.width();
int scrollbarTop = borderTop();
point.move(scrollbarLeft, scrollbarTop);
return view().frameView().convertFromRendererToContainingView(this, point);
}
IntPoint RenderListBox::convertFromContainingViewToScrollbar(const Scrollbar& scrollbar, const IntPoint& parentPoint) const
{
IntPoint point = view().frameView().convertFromContainingViewToRenderer(this, parentPoint);
int scrollbarLeft = shouldPlaceBlockDirectionScrollbarOnLeft() ? borderLeft() : width() - borderRight() - scrollbar.width();
int scrollbarTop = borderTop();
point.move(-scrollbarLeft, -scrollbarTop);
return point;
}
IntSize RenderListBox::contentsSize() const
{
return IntSize(scrollWidth(), scrollHeight());
}
IntPoint RenderListBox::lastKnownMousePosition() const
{
return view().frameView().lastKnownMousePosition();
}
bool RenderListBox::isHandlingWheelEvent() const
{
return view().frameView().isHandlingWheelEvent();
}
bool RenderListBox::shouldSuspendScrollAnimations() const
{
return view().frameView().shouldSuspendScrollAnimations();
}
bool RenderListBox::forceUpdateScrollbarsOnMainThreadForPerformanceTesting() const
{
return settings().forceUpdateScrollbarsOnMainThreadForPerformanceTesting();
}
ScrollableArea* RenderListBox::enclosingScrollableArea() const
{
// FIXME: Return a RenderLayer that's scrollable.
return nullptr;
}
bool RenderListBox::isScrollableOrRubberbandable()
{
return m_vBar;
}
bool RenderListBox::hasScrollableOrRubberbandableAncestor()
{
return enclosingLayer() && enclosingLayer()->hasScrollableOrRubberbandableAncestor();
}
IntRect RenderListBox::scrollableAreaBoundingBox(bool*) const
{
return absoluteBoundingBoxRect();
}
bool RenderListBox::usesMockScrollAnimator() const
{
return DeprecatedGlobalSettings::usesMockScrollAnimator();
}
void RenderListBox::logMockScrollAnimatorMessage(const String& message) const
{
document().addConsoleMessage(MessageSource::Other, MessageLevel::Debug, "RenderListBox: " + message);
}
Ref<Scrollbar> RenderListBox::createScrollbar()
{
RefPtr<Scrollbar> widget;
bool hasCustomScrollbarStyle = style().hasPseudoStyle(SCROLLBAR);
if (hasCustomScrollbarStyle)
widget = RenderScrollbar::createCustomScrollbar(*this, VerticalScrollbar, &selectElement());
else {
widget = Scrollbar::createNativeScrollbar(*this, VerticalScrollbar, theme().scrollbarControlSizeForPart(ListboxPart));
didAddScrollbar(widget.get(), VerticalScrollbar);
if (page().expectsWheelEventTriggers())
scrollAnimator().setWheelEventTestTrigger(page().testTrigger());
}
view().frameView().addChild(*widget);
return widget.releaseNonNull();
}
void RenderListBox::destroyScrollbar()
{
if (!m_vBar)
return;
if (!m_vBar->isCustomScrollbar())
ScrollableArea::willRemoveScrollbar(m_vBar.get(), VerticalScrollbar);
m_vBar->removeFromParent();
m_vBar = nullptr;
}
void RenderListBox::setHasVerticalScrollbar(bool hasScrollbar)
{
if (hasScrollbar == (m_vBar != nullptr))
return;
if (hasScrollbar)
m_vBar = createScrollbar();
else
destroyScrollbar();
if (m_vBar)
m_vBar->styleChanged();
// Force an update since we know the scrollbars have changed things.
#if ENABLE(DASHBOARD_SUPPORT)
if (document().hasAnnotatedRegions())
document().setAnnotatedRegionsDirty(true);
#endif
}
bool RenderListBox::scrolledToTop() const
{
if (Scrollbar* vbar = verticalScrollbar())
return vbar->value() <= 0;
return true;
}
bool RenderListBox::scrolledToBottom() const
{
Scrollbar* vbar = verticalScrollbar();
if (!vbar)
return true;
return vbar->value() >= vbar->maximum();
}
bool RenderListBox::scrolledToLeft() const
{
// We do not scroll horizontally in a select element, so always report
// that we are at the full extent of the scroll.
return true;
}
bool RenderListBox::scrolledToRight() const
{
// We do not scroll horizontally in a select element, so always report
// that we are at the full extent of the scroll.
return true;
}
} // namespace WebCore