blob: 0e9088899617eddd0728d16f270ff3e292874794 [file] [log] [blame]
/*
* Copyright (C) 2009, 2010 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "RenderLayerCompositor.h"
#include "CSSAnimationController.h"
#include "CSSPropertyNames.h"
#include "CanvasRenderingContext.h"
#include "Chrome.h"
#include "ChromeClient.h"
#include "DocumentTimeline.h"
#include "Frame.h"
#include "FrameView.h"
#include "GraphicsLayer.h"
#include "HTMLCanvasElement.h"
#include "HTMLIFrameElement.h"
#include "HTMLNames.h"
#include "HitTestResult.h"
#include "InspectorInstrumentation.h"
#include "Logging.h"
#include "NodeList.h"
#include "Page.h"
#include "PageOverlayController.h"
#include "RenderEmbeddedObject.h"
#include "RenderFragmentedFlow.h"
#include "RenderFullScreen.h"
#include "RenderGeometryMap.h"
#include "RenderIFrame.h"
#include "RenderLayerBacking.h"
#include "RenderReplica.h"
#include "RenderVideo.h"
#include "RenderView.h"
#include "RuntimeEnabledFeatures.h"
#include "ScrollingConstraints.h"
#include "ScrollingCoordinator.h"
#include "Settings.h"
#include "TiledBacking.h"
#include "TransformState.h"
#include <wtf/SetForScope.h>
#include <wtf/text/CString.h>
#include <wtf/text/StringBuilder.h>
#include <wtf/text/TextStream.h>
#if PLATFORM(IOS)
#include "LegacyTileCache.h"
#include "RenderScrollbar.h"
#endif
#if ENABLE(TREE_DEBUGGING)
#include "RenderTreeAsText.h"
#endif
#if ENABLE(3D_TRANSFORMS)
// This symbol is used to determine from a script whether 3D rendering is enabled (via 'nm').
WEBCORE_EXPORT bool WebCoreHas3DRendering = true;
#endif
#if !PLATFORM(MAC) && !PLATFORM(IOS)
#define USE_COMPOSITING_FOR_SMALL_CANVASES 1
#endif
namespace WebCore {
#if !USE(COMPOSITING_FOR_SMALL_CANVASES)
static const int canvasAreaThresholdRequiringCompositing = 50 * 100;
#endif
// During page loading delay layer flushes up to this many seconds to allow them coalesce, reducing workload.
#if PLATFORM(IOS)
static const Seconds throttledLayerFlushInitialDelay { 500_ms };
static const Seconds throttledLayerFlushDelay { 1.5_s };
#else
static const Seconds throttledLayerFlushInitialDelay { 500_ms };
static const Seconds throttledLayerFlushDelay { 500_ms };
#endif
using namespace HTMLNames;
class OverlapMapContainer {
public:
void add(const LayoutRect& bounds)
{
m_layerRects.append(bounds);
m_boundingBox.unite(bounds);
}
bool overlapsLayers(const LayoutRect& bounds) const
{
// Checking with the bounding box will quickly reject cases when
// layers are created for lists of items going in one direction and
// never overlap with each other.
if (!bounds.intersects(m_boundingBox))
return false;
for (const auto& layerRect : m_layerRects) {
if (layerRect.intersects(bounds))
return true;
}
return false;
}
void unite(const OverlapMapContainer& otherContainer)
{
m_layerRects.appendVector(otherContainer.m_layerRects);
m_boundingBox.unite(otherContainer.m_boundingBox);
}
private:
Vector<LayoutRect> m_layerRects;
LayoutRect m_boundingBox;
};
class RenderLayerCompositor::OverlapMap {
WTF_MAKE_NONCOPYABLE(OverlapMap);
public:
OverlapMap()
: m_geometryMap(UseTransforms)
{
// Begin assuming the root layer will be composited so that there is
// something on the stack. The root layer should also never get an
// popCompositingContainer call.
pushCompositingContainer();
}
void add(const LayoutRect& bounds)
{
// Layers do not contribute to overlap immediately--instead, they will
// contribute to overlap as soon as their composited ancestor has been
// recursively processed and popped off the stack.
ASSERT(m_overlapStack.size() >= 2);
m_overlapStack[m_overlapStack.size() - 2].add(bounds);
m_isEmpty = false;
}
bool overlapsLayers(const LayoutRect& bounds) const
{
return m_overlapStack.last().overlapsLayers(bounds);
}
bool isEmpty() const
{
return m_isEmpty;
}
void pushCompositingContainer()
{
m_overlapStack.append(OverlapMapContainer());
}
void popCompositingContainer()
{
m_overlapStack[m_overlapStack.size() - 2].unite(m_overlapStack.last());
m_overlapStack.removeLast();
}
const RenderGeometryMap& geometryMap() const { return m_geometryMap; }
RenderGeometryMap& geometryMap() { return m_geometryMap; }
private:
struct RectList {
Vector<LayoutRect> rects;
LayoutRect boundingRect;
void append(const LayoutRect& rect)
{
rects.append(rect);
boundingRect.unite(rect);
}
void append(const RectList& rectList)
{
rects.appendVector(rectList.rects);
boundingRect.unite(rectList.boundingRect);
}
bool intersects(const LayoutRect& rect) const
{
if (!rects.size() || !boundingRect.intersects(rect))
return false;
for (const auto& currentRect : rects) {
if (currentRect.intersects(rect))
return true;
}
return false;
}
};
Vector<OverlapMapContainer> m_overlapStack;
RenderGeometryMap m_geometryMap;
bool m_isEmpty { true };
};
struct RenderLayerCompositor::CompositingState {
CompositingState(RenderLayer* compAncestor, bool testOverlap = true)
: compositingAncestor(compAncestor)
, subtreeIsCompositing(false)
, testingOverlap(testOverlap)
, ancestorHasTransformAnimation(false)
#if ENABLE(CSS_COMPOSITING)
, hasNotIsolatedCompositedBlendingDescendants(false)
#endif
#if ENABLE(TREE_DEBUGGING)
, depth(0)
#endif
{
}
CompositingState(const CompositingState& other)
: compositingAncestor(other.compositingAncestor)
, subtreeIsCompositing(other.subtreeIsCompositing)
, testingOverlap(other.testingOverlap)
, ancestorHasTransformAnimation(other.ancestorHasTransformAnimation)
#if ENABLE(CSS_COMPOSITING)
, hasNotIsolatedCompositedBlendingDescendants(other.hasNotIsolatedCompositedBlendingDescendants)
#endif
#if ENABLE(TREE_DEBUGGING)
, depth(other.depth + 1)
#endif
{
}
RenderLayer* compositingAncestor;
bool subtreeIsCompositing;
bool testingOverlap;
bool ancestorHasTransformAnimation;
#if ENABLE(CSS_COMPOSITING)
bool hasNotIsolatedCompositedBlendingDescendants;
#endif
#if ENABLE(TREE_DEBUGGING)
int depth;
#endif
};
struct RenderLayerCompositor::OverlapExtent {
LayoutRect bounds;
bool extentComputed { false };
bool hasTransformAnimation { false };
bool animationCausesExtentUncertainty { false };
bool knownToBeHaveExtentUncertainty() const { return extentComputed && animationCausesExtentUncertainty; }
};
#if !LOG_DISABLED
static inline bool compositingLogEnabled()
{
return LogCompositing.state == WTFLogChannelOn;
}
#endif
RenderLayerCompositor::RenderLayerCompositor(RenderView& renderView)
: m_renderView(renderView)
, m_updateCompositingLayersTimer(*this, &RenderLayerCompositor::updateCompositingLayersTimerFired)
, m_layerFlushTimer(*this, &RenderLayerCompositor::layerFlushTimerFired)
{
}
RenderLayerCompositor::~RenderLayerCompositor()
{
// Take care that the owned GraphicsLayers are deleted first as their destructors may call back here.
m_clipLayer = nullptr;
m_scrollLayer = nullptr;
ASSERT(m_rootLayerAttachment == RootLayerUnattached);
}
void RenderLayerCompositor::enableCompositingMode(bool enable /* = true */)
{
if (enable != m_compositing) {
m_compositing = enable;
if (m_compositing) {
ensureRootLayer();
notifyIFramesOfCompositingChange();
} else
destroyRootLayer();
}
}
void RenderLayerCompositor::cacheAcceleratedCompositingFlags()
{
auto& settings = m_renderView.settings();
bool hasAcceleratedCompositing = settings.acceleratedCompositingEnabled();
// We allow the chrome to override the settings, in case the page is rendered
// on a chrome that doesn't allow accelerated compositing.
if (hasAcceleratedCompositing) {
m_compositingTriggers = page().chrome().client().allowedCompositingTriggers();
hasAcceleratedCompositing = m_compositingTriggers;
}
bool showDebugBorders = settings.showDebugBorders();
bool showRepaintCounter = settings.showRepaintCounter();
bool acceleratedDrawingEnabled = settings.acceleratedDrawingEnabled();
bool displayListDrawingEnabled = settings.displayListDrawingEnabled();
// forceCompositingMode for subframes can only be computed after layout.
bool forceCompositingMode = m_forceCompositingMode;
if (isMainFrameCompositor())
forceCompositingMode = m_renderView.settings().forceCompositingMode() && hasAcceleratedCompositing;
if (hasAcceleratedCompositing != m_hasAcceleratedCompositing || showDebugBorders != m_showDebugBorders || showRepaintCounter != m_showRepaintCounter || forceCompositingMode != m_forceCompositingMode) {
setCompositingLayersNeedRebuild();
m_layerNeedsCompositingUpdate = true;
}
bool debugBordersChanged = m_showDebugBorders != showDebugBorders;
m_hasAcceleratedCompositing = hasAcceleratedCompositing;
m_forceCompositingMode = forceCompositingMode;
m_showDebugBorders = showDebugBorders;
m_showRepaintCounter = showRepaintCounter;
m_acceleratedDrawingEnabled = acceleratedDrawingEnabled;
m_displayListDrawingEnabled = displayListDrawingEnabled;
if (debugBordersChanged) {
if (m_layerForHorizontalScrollbar)
m_layerForHorizontalScrollbar->setShowDebugBorder(m_showDebugBorders);
if (m_layerForVerticalScrollbar)
m_layerForVerticalScrollbar->setShowDebugBorder(m_showDebugBorders);
if (m_layerForScrollCorner)
m_layerForScrollCorner->setShowDebugBorder(m_showDebugBorders);
}
}
void RenderLayerCompositor::cacheAcceleratedCompositingFlagsAfterLayout()
{
cacheAcceleratedCompositingFlags();
if (isMainFrameCompositor())
return;
bool forceCompositingMode = m_hasAcceleratedCompositing && m_renderView.settings().forceCompositingMode() && requiresCompositingForScrollableFrame();
if (forceCompositingMode != m_forceCompositingMode) {
m_forceCompositingMode = forceCompositingMode;
setCompositingLayersNeedRebuild();
}
}
bool RenderLayerCompositor::canRender3DTransforms() const
{
return hasAcceleratedCompositing() && (m_compositingTriggers & ChromeClient::ThreeDTransformTrigger);
}
void RenderLayerCompositor::setCompositingLayersNeedRebuild(bool needRebuild)
{
if (inCompositingMode())
m_compositingLayersNeedRebuild = needRebuild;
}
void RenderLayerCompositor::willRecalcStyle()
{
m_layerNeedsCompositingUpdate = false;
cacheAcceleratedCompositingFlags();
}
bool RenderLayerCompositor::didRecalcStyleWithNoPendingLayout()
{
if (!m_layerNeedsCompositingUpdate)
return false;
return updateCompositingLayers(CompositingUpdateType::AfterStyleChange);
}
void RenderLayerCompositor::customPositionForVisibleRectComputation(const GraphicsLayer* graphicsLayer, FloatPoint& position) const
{
if (graphicsLayer != m_scrollLayer.get())
return;
FloatPoint scrollPosition = -position;
if (m_renderView.frameView().scrollBehaviorForFixedElements() == StickToDocumentBounds)
scrollPosition = m_renderView.frameView().constrainScrollPositionForOverhang(roundedIntPoint(scrollPosition));
position = -scrollPosition;
}
void RenderLayerCompositor::notifyFlushRequired(const GraphicsLayer* layer)
{
scheduleLayerFlush(layer->canThrottleLayerFlush());
}
void RenderLayerCompositor::scheduleLayerFlushNow()
{
m_hasPendingLayerFlush = false;
page().chrome().client().scheduleCompositingLayerFlush();
}
void RenderLayerCompositor::scheduleLayerFlush(bool canThrottle)
{
ASSERT(!m_flushingLayers);
if (canThrottle)
startInitialLayerFlushTimerIfNeeded();
if (canThrottle && isThrottlingLayerFlushes()) {
m_hasPendingLayerFlush = true;
return;
}
scheduleLayerFlushNow();
}
FloatRect RenderLayerCompositor::visibleRectForLayerFlushing() const
{
const FrameView& frameView = m_renderView.frameView();
#if PLATFORM(IOS)
return frameView.exposedContentRect();
#else
// Having a m_clipLayer indicates that we're doing scrolling via GraphicsLayers.
FloatRect visibleRect = m_clipLayer ? FloatRect({ }, frameView.sizeForVisibleContent()) : frameView.visibleContentRect();
if (frameView.viewExposedRect())
visibleRect.intersect(frameView.viewExposedRect().value());
return visibleRect;
#endif
}
void RenderLayerCompositor::flushPendingLayerChanges(bool isFlushRoot)
{
// FrameView::flushCompositingStateIncludingSubframes() flushes each subframe,
// but GraphicsLayer::flushCompositingState() will cross frame boundaries
// if the GraphicsLayers are connected (the RootLayerAttachedViaEnclosingFrame case).
// As long as we're not the root of the flush, we can bail.
if (!isFlushRoot && rootLayerAttachment() == RootLayerAttachedViaEnclosingFrame)
return;
if (rootLayerAttachment() == RootLayerUnattached) {
#if PLATFORM(IOS)
startLayerFlushTimerIfNeeded();
#endif
m_shouldFlushOnReattach = true;
return;
}
auto& frameView = m_renderView.frameView();
AnimationUpdateBlock animationUpdateBlock(&frameView.frame().animation());
ASSERT(!m_flushingLayers);
m_flushingLayers = true;
if (auto* rootLayer = rootGraphicsLayer()) {
FloatRect visibleRect = visibleRectForLayerFlushing();
LOG_WITH_STREAM(Compositing, stream << "\nRenderLayerCompositor " << this << " flushPendingLayerChanges (is root " << isFlushRoot << ") visible rect " << visibleRect);
rootLayer->flushCompositingState(visibleRect);
}
ASSERT(m_flushingLayers);
m_flushingLayers = false;
updateScrollCoordinatedLayersAfterFlushIncludingSubframes();
#if PLATFORM(IOS)
if (isFlushRoot)
page().chrome().client().didFlushCompositingLayers();
#endif
++m_layerFlushCount;
startLayerFlushTimerIfNeeded();
}
void RenderLayerCompositor::updateScrollCoordinatedLayersAfterFlushIncludingSubframes()
{
updateScrollCoordinatedLayersAfterFlush();
auto& frame = m_renderView.frameView().frame();
for (Frame* subframe = frame.tree().firstChild(); subframe; subframe = subframe->tree().traverseNext(&frame)) {
auto* view = subframe->contentRenderer();
if (!view)
continue;
view->compositor().updateScrollCoordinatedLayersAfterFlush();
}
}
void RenderLayerCompositor::updateScrollCoordinatedLayersAfterFlush()
{
#if PLATFORM(IOS)
updateCustomLayersAfterFlush();
#endif
for (auto* layer : m_scrollCoordinatedLayersNeedingUpdate)
updateScrollCoordinatedStatus(*layer, ScrollingNodeChangeFlags::Layer);
m_scrollCoordinatedLayersNeedingUpdate.clear();
}
#if PLATFORM(IOS)
static bool scrollbarHasDisplayNone(Scrollbar* scrollbar)
{
if (!scrollbar || !scrollbar->isCustomScrollbar())
return false;
std::unique_ptr<RenderStyle> scrollbarStyle = static_cast<RenderScrollbar*>(scrollbar)->getScrollbarPseudoStyle(ScrollbarBGPart, SCROLLBAR);
return scrollbarStyle && scrollbarStyle->display() == NONE;
}
// FIXME: Can we make |layer| const RenderLayer&?
static void updateScrollingLayerWithClient(RenderLayer& layer, ChromeClient& client)
{
auto* backing = layer.backing();
ASSERT(backing);
bool allowHorizontalScrollbar = !scrollbarHasDisplayNone(layer.horizontalScrollbar());
bool allowVerticalScrollbar = !scrollbarHasDisplayNone(layer.verticalScrollbar());
client.addOrUpdateScrollingLayer(layer.renderer().element(), backing->scrollingLayer()->platformLayer(), backing->scrollingContentsLayer()->platformLayer(),
layer.scrollableContentsSize(), allowHorizontalScrollbar, allowVerticalScrollbar);
}
void RenderLayerCompositor::updateCustomLayersAfterFlush()
{
registerAllViewportConstrainedLayers();
if (!m_scrollingLayersNeedingUpdate.isEmpty()) {
for (auto* layer : m_scrollingLayersNeedingUpdate)
updateScrollingLayerWithClient(*layer, page().chrome().client());
m_scrollingLayersNeedingUpdate.clear();
}
m_scrollingLayersNeedingUpdate.clear();
}
#endif
void RenderLayerCompositor::didFlushChangesForLayer(RenderLayer& layer, const GraphicsLayer* graphicsLayer)
{
if (m_scrollCoordinatedLayers.contains(&layer))
m_scrollCoordinatedLayersNeedingUpdate.add(&layer);
#if PLATFORM(IOS)
if (m_scrollingLayers.contains(&layer))
m_scrollingLayersNeedingUpdate.add(&layer);
#endif
auto* backing = layer.backing();
if (backing->backgroundLayerPaintsFixedRootBackground() && graphicsLayer == backing->backgroundLayer())
fixedRootBackgroundLayerChanged();
}
void RenderLayerCompositor::didPaintBacking(RenderLayerBacking*)
{
auto& frameView = m_renderView.frameView();
frameView.setLastPaintTime(MonotonicTime::now());
if (frameView.milestonesPendingPaint())
frameView.firePaintRelatedMilestonesIfNeeded();
}
void RenderLayerCompositor::didChangeVisibleRect()
{
auto* rootLayer = rootGraphicsLayer();
if (!rootLayer)
return;
FloatRect visibleRect = visibleRectForLayerFlushing();
bool requiresFlush = rootLayer->visibleRectChangeRequiresFlush(visibleRect);
LOG_WITH_STREAM(Compositing, stream << "RenderLayerCompositor::didChangeVisibleRect " << visibleRect << " requiresFlush " << requiresFlush);
if (requiresFlush)
scheduleLayerFlushNow();
}
void RenderLayerCompositor::notifyFlushBeforeDisplayRefresh(const GraphicsLayer*)
{
if (!m_layerUpdater) {
PlatformDisplayID displayID = page().chrome().displayID();
m_layerUpdater = std::make_unique<GraphicsLayerUpdater>(*this, displayID);
}
m_layerUpdater->scheduleUpdate();
}
void RenderLayerCompositor::flushLayersSoon(GraphicsLayerUpdater&)
{
scheduleLayerFlush(true);
}
void RenderLayerCompositor::layerTiledBackingUsageChanged(const GraphicsLayer* graphicsLayer, bool usingTiledBacking)
{
if (usingTiledBacking) {
++m_layersWithTiledBackingCount;
graphicsLayer->tiledBacking()->setIsInWindow(page().isInWindow());
} else {
ASSERT(m_layersWithTiledBackingCount > 0);
--m_layersWithTiledBackingCount;
}
}
RenderLayerCompositor* RenderLayerCompositor::enclosingCompositorFlushingLayers() const
{
for (auto* frame = &m_renderView.frameView().frame(); frame; frame = frame->tree().parent()) {
auto* compositor = frame->contentRenderer() ? &frame->contentRenderer()->compositor() : nullptr;
if (compositor->isFlushingLayers())
return compositor;
}
return nullptr;
}
void RenderLayerCompositor::scheduleCompositingLayerUpdate()
{
if (!m_updateCompositingLayersTimer.isActive())
m_updateCompositingLayersTimer.startOneShot(0_s);
}
void RenderLayerCompositor::updateCompositingLayersTimerFired()
{
updateCompositingLayers(CompositingUpdateType::AfterLayout);
}
bool RenderLayerCompositor::hasAnyAdditionalCompositedLayers(const RenderLayer& rootLayer) const
{
int layerCount = m_compositedLayerCount + page().pageOverlayController().overlayCount();
return layerCount > (rootLayer.isComposited() ? 1 : 0);
}
void RenderLayerCompositor::cancelCompositingLayerUpdate()
{
m_updateCompositingLayersTimer.stop();
}
bool RenderLayerCompositor::updateCompositingLayers(CompositingUpdateType updateType, RenderLayer* updateRoot)
{
LOG_WITH_STREAM(Compositing, stream << "RenderLayerCompositor " << this << " updateCompositingLayers " << updateType << " root " << updateRoot);
if (updateType == CompositingUpdateType::AfterStyleChange || updateType == CompositingUpdateType::AfterLayout)
cacheAcceleratedCompositingFlagsAfterLayout(); // Some flags (e.g. forceCompositingMode) depend on layout.
m_updateCompositingLayersTimer.stop();
ASSERT(m_renderView.document().pageCacheState() == Document::NotInPageCache);
// Compositing layers will be updated in Document::setVisualUpdatesAllowed(bool) if suppressed here.
if (!m_renderView.document().visualUpdatesAllowed())
return false;
// Avoid updating the layers with old values. Compositing layers will be updated after the layout is finished.
if (m_renderView.needsLayout())
return false;
if (!m_compositing && (m_forceCompositingMode || (isMainFrameCompositor() && page().pageOverlayController().overlayCount())))
enableCompositingMode(true);
if (!m_reevaluateCompositingAfterLayout && !m_compositing)
return false;
++m_compositingUpdateCount;
AnimationUpdateBlock animationUpdateBlock(&m_renderView.frameView().frame().animation());
SetForScope<bool> postLayoutChange(m_inPostLayoutUpdate, true);
bool checkForHierarchyUpdate = m_reevaluateCompositingAfterLayout;
bool needGeometryUpdate = false;
switch (updateType) {
case CompositingUpdateType::AfterStyleChange:
case CompositingUpdateType::AfterLayout:
case CompositingUpdateType::OnHitTest:
checkForHierarchyUpdate = true;
break;
case CompositingUpdateType::OnScroll:
case CompositingUpdateType::OnCompositedScroll:
checkForHierarchyUpdate = true; // Overlap can change with scrolling, so need to check for hierarchy updates.
needGeometryUpdate = true;
break;
}
if (!checkForHierarchyUpdate && !needGeometryUpdate)
return false;
bool needHierarchyUpdate = m_compositingLayersNeedRebuild;
bool isFullUpdate = !updateRoot;
// Only clear the flag if we're updating the entire hierarchy.
m_compositingLayersNeedRebuild = false;
updateRoot = &rootRenderLayer();
if (isFullUpdate && updateType == CompositingUpdateType::AfterLayout)
m_reevaluateCompositingAfterLayout = false;
LOG(Compositing, " checkForHierarchyUpdate %d, needGeometryUpdate %d", checkForHierarchyUpdate, needHierarchyUpdate);
#if !LOG_DISABLED
MonotonicTime startTime;
if (compositingLogEnabled()) {
++m_rootLayerUpdateCount;
startTime = MonotonicTime::now();
}
#endif
if (checkForHierarchyUpdate) {
// Go through the layers in presentation order, so that we can compute which RenderLayers need compositing layers.
// FIXME: we could maybe do this and the hierarchy udpate in one pass, but the parenting logic would be more complex.
CompositingState compState(updateRoot);
bool layersChanged = false;
bool saw3DTransform = false;
OverlapMap overlapTestRequestMap;
computeCompositingRequirements(nullptr, *updateRoot, overlapTestRequestMap, compState, layersChanged, saw3DTransform);
needHierarchyUpdate |= layersChanged;
}
#if !LOG_DISABLED
if (compositingLogEnabled() && isFullUpdate && (needHierarchyUpdate || needGeometryUpdate)) {
m_obligateCompositedLayerCount = 0;
m_secondaryCompositedLayerCount = 0;
m_obligatoryBackingStoreBytes = 0;
m_secondaryBackingStoreBytes = 0;
auto& frame = m_renderView.frameView().frame();
bool isMainFrame = isMainFrameCompositor();
LOG(Compositing, "\nUpdate %d of %s.\n", m_rootLayerUpdateCount, isMainFrame ? "main frame" : frame.tree().uniqueName().string().utf8().data());
}
#endif
if (needHierarchyUpdate) {
// Update the hierarchy of the compositing layers.
Vector<GraphicsLayer*> childList;
rebuildCompositingLayerTree(*updateRoot, childList, 0);
// Host the document layer in the RenderView's root layer.
if (isFullUpdate) {
appendDocumentOverlayLayers(childList);
// Even when childList is empty, don't drop out of compositing mode if there are
// composited layers that we didn't hit in our traversal (e.g. because of visibility:hidden).
if (childList.isEmpty() && !hasAnyAdditionalCompositedLayers(*updateRoot))
destroyRootLayer();
else if (m_rootContentLayer)
m_rootContentLayer->setChildren(childList);
}
reattachSubframeScrollLayers();
} else if (needGeometryUpdate) {
// We just need to do a geometry update. This is only used for position:fixed scrolling;
// most of the time, geometry is updated via RenderLayer::styleChanged().
updateLayerTreeGeometry(*updateRoot, 0);
ASSERT(!isFullUpdate || !m_subframeScrollLayersNeedReattach);
}
#if !LOG_DISABLED
if (compositingLogEnabled() && isFullUpdate && (needHierarchyUpdate || needGeometryUpdate)) {
MonotonicTime endTime = MonotonicTime::now();
LOG(Compositing, "Total layers primary secondary obligatory backing (KB) secondary backing(KB) total backing (KB) update time (ms)\n");
LOG(Compositing, "%8d %11d %9d %20.2f %22.2f %22.2f %18.2f\n",
m_obligateCompositedLayerCount + m_secondaryCompositedLayerCount, m_obligateCompositedLayerCount,
m_secondaryCompositedLayerCount, m_obligatoryBackingStoreBytes / 1024, m_secondaryBackingStoreBytes / 1024, (m_obligatoryBackingStoreBytes + m_secondaryBackingStoreBytes) / 1024, (endTime - startTime).milliseconds());
}
#endif
ASSERT(updateRoot || !m_compositingLayersNeedRebuild);
if (!hasAcceleratedCompositing())
enableCompositingMode(false);
// Inform the inspector that the layer tree has changed.
InspectorInstrumentation::layerTreeDidChange(&page());
return true;
}
void RenderLayerCompositor::appendDocumentOverlayLayers(Vector<GraphicsLayer*>& childList)
{
if (!isMainFrameCompositor() || !m_compositing)
return;
childList.append(&page().pageOverlayController().layerWithDocumentOverlays());
}
void RenderLayerCompositor::layerBecameNonComposited(const RenderLayer& layer)
{
// Inform the inspector that the given RenderLayer was destroyed.
InspectorInstrumentation::renderLayerDestroyed(&page(), layer);
ASSERT(m_compositedLayerCount > 0);
--m_compositedLayerCount;
}
#if !LOG_DISABLED
void RenderLayerCompositor::logLayerInfo(const RenderLayer& layer, int depth)
{
if (!compositingLogEnabled())
return;
auto* backing = layer.backing();
if (requiresCompositingLayer(layer) || layer.isRenderViewLayer()) {
++m_obligateCompositedLayerCount;
m_obligatoryBackingStoreBytes += backing->backingStoreMemoryEstimate();
} else {
++m_secondaryCompositedLayerCount;
m_secondaryBackingStoreBytes += backing->backingStoreMemoryEstimate();
}
LayoutRect absoluteBounds = backing->compositedBounds();
absoluteBounds.move(layer.offsetFromAncestor(m_renderView.layer()));
StringBuilder logString;
logString.append(String::format("%*p id %" PRIu64 " (%.3f,%.3f-%.3f,%.3f) %.2fKB", 12 + depth * 2, &layer, backing->graphicsLayer()->primaryLayerID(),
absoluteBounds.x().toFloat(), absoluteBounds.y().toFloat(), absoluteBounds.maxX().toFloat(), absoluteBounds.maxY().toFloat(),
backing->backingStoreMemoryEstimate() / 1024));
if (!layer.renderer().style().hasAutoZIndex())
logString.append(String::format(" z-index: %d", layer.renderer().style().zIndex()));
logString.appendLiteral(" (");
logString.append(logReasonsForCompositing(layer));
logString.appendLiteral(") ");
if (backing->graphicsLayer()->contentsOpaque() || backing->paintsIntoCompositedAncestor() || backing->foregroundLayer() || backing->backgroundLayer()) {
logString.append('[');
bool prependSpace = false;
if (backing->graphicsLayer()->contentsOpaque()) {
logString.appendLiteral("opaque");
prependSpace = true;
}
if (backing->paintsIntoCompositedAncestor()) {
if (prependSpace)
logString.appendLiteral(", ");
logString.appendLiteral("paints into ancestor");
prependSpace = true;
}
if (backing->foregroundLayer() || backing->backgroundLayer()) {
if (prependSpace)
logString.appendLiteral(", ");
if (backing->foregroundLayer() && backing->backgroundLayer()) {
logString.appendLiteral("+foreground+background");
prependSpace = true;
} else if (backing->foregroundLayer()) {
logString.appendLiteral("+foreground");
prependSpace = true;
} else {
logString.appendLiteral("+background");
prependSpace = true;
}
}
if (backing->paintsSubpixelAntialiasedText()) {
if (prependSpace)
logString.appendLiteral(", ");
logString.appendLiteral("texty");
}
logString.appendLiteral("] ");
}
logString.append(layer.name());
LOG(Compositing, "%s", logString.toString().utf8().data());
}
#endif
static bool checkIfDescendantClippingContextNeedsUpdate(const RenderLayer& layer, bool isClipping)
{
for (auto* child = layer.firstChild(); child; child = child->nextSibling()) {
auto* backing = child->backing();
if (backing && (isClipping || backing->hasAncestorClippingLayer()))
return true;
if (checkIfDescendantClippingContextNeedsUpdate(*child, isClipping))
return true;
}
return false;
}
#if ENABLE(ACCELERATED_OVERFLOW_SCROLLING)
static bool isScrollableOverflow(EOverflow overflow)
{
return overflow == OSCROLL || overflow == OAUTO || overflow == OOVERLAY;
}
static bool styleHasTouchScrolling(const RenderStyle& style)
{
return style.useTouchOverflowScrolling() && (isScrollableOverflow(style.overflowX()) || isScrollableOverflow(style.overflowY()));
}
#endif
static bool styleChangeRequiresLayerRebuild(const RenderLayer& layer, const RenderStyle& oldStyle, const RenderStyle& newStyle)
{
// Clip can affect ancestor compositing bounds, so we need recompute overlap when it changes on a non-composited layer.
// FIXME: we should avoid doing this for all clip changes.
if (oldStyle.clip() != newStyle.clip() || oldStyle.hasClip() != newStyle.hasClip())
return true;
// FIXME: need to check everything that we consult to avoid backing store here: webkit.org/b/138383
if (!oldStyle.opacity() != !newStyle.opacity()) {
auto* repaintContainer = layer.renderer().containerForRepaint();
if (auto* ancestorBacking = repaintContainer ? repaintContainer->layer()->backing() : nullptr) {
if (static_cast<bool>(newStyle.opacity()) != ancestorBacking->graphicsLayer()->drawsContent())
return true;
}
}
// When overflow changes, composited layers may need to update their ancestorClipping layers.
if (!layer.isComposited() && (oldStyle.overflowX() != newStyle.overflowX() || oldStyle.overflowY() != newStyle.overflowY()) && layer.stackingContainer()->hasCompositingDescendant())
return true;
#if ENABLE(ACCELERATED_OVERFLOW_SCROLLING)
if (styleHasTouchScrolling(oldStyle) != styleHasTouchScrolling(newStyle))
return true;
#endif
// Compositing layers keep track of whether they are clipped by any of the ancestors.
// When the current layer's clipping behaviour changes, we need to propagate it to the descendants.
bool wasClipping = oldStyle.hasClip() || oldStyle.overflowX() != OVISIBLE || oldStyle.overflowY() != OVISIBLE;
bool isClipping = newStyle.hasClip() || newStyle.overflowX() != OVISIBLE || newStyle.overflowY() != OVISIBLE;
if (isClipping != wasClipping) {
if (checkIfDescendantClippingContextNeedsUpdate(layer, isClipping))
return true;
}
return false;
}
void RenderLayerCompositor::layerStyleChanged(StyleDifference diff, RenderLayer& layer, const RenderStyle* oldStyle)
{
if (diff == StyleDifferenceEqual)
return;
const RenderStyle& newStyle = layer.renderer().style();
if (updateLayerCompositingState(layer) || (oldStyle && styleChangeRequiresLayerRebuild(layer, *oldStyle, newStyle))) {
setCompositingLayersNeedRebuild();
m_layerNeedsCompositingUpdate = true;
return;
}
if (layer.isComposited()) {
// FIXME: updating geometry here is potentially harmful, because layout is not up-to-date.
layer.backing()->updateGeometry();
layer.backing()->updateAfterDescendants();
m_layerNeedsCompositingUpdate = true;
return;
}
if (needsCompositingUpdateForStyleChangeOnNonCompositedLayer(layer, oldStyle))
m_layerNeedsCompositingUpdate = true;
}
bool RenderLayerCompositor::needsCompositingUpdateForStyleChangeOnNonCompositedLayer(RenderLayer& layer, const RenderStyle* oldStyle) const
{
// Needed for scroll bars.
if (layer.isRenderViewLayer())
return true;
if (!oldStyle)
return false;
const RenderStyle& newStyle = layer.renderer().style();
// Visibility change may affect geometry of the enclosing composited layer.
if (oldStyle->visibility() != newStyle.visibility())
return true;
// We don't have any direct reasons for this style change to affect layer composition. Test if it might affect things indirectly.
if (styleChangeMayAffectIndirectCompositingReasons(layer.renderer(), *oldStyle))
return true;
return false;
}
bool RenderLayerCompositor::canCompositeClipPath(const RenderLayer& layer)
{
ASSERT(layer.isComposited());
ASSERT(layer.renderer().style().clipPath());
if (layer.renderer().hasMask())
return false;
auto& clipPath = *layer.renderer().style().clipPath();
return (clipPath.type() != ClipPathOperation::Shape || clipPath.type() == ClipPathOperation::Shape) && GraphicsLayer::supportsLayerType(GraphicsLayer::Type::Shape);
}
static RenderLayerModelObject& rendererForCompositingTests(const RenderLayer& layer)
{
auto* renderer = &layer.renderer();
// The compositing state of a reflection should match that of its reflected layer.
if (layer.isReflection())
renderer = downcast<RenderLayerModelObject>(renderer->parent()); // The RenderReplica's parent is the object being reflected.
return *renderer;
}
void RenderLayerCompositor::updateRootContentLayerClipping()
{
m_rootContentLayer->setMasksToBounds(!m_renderView.settings().backgroundShouldExtendBeyondPage());
}
bool RenderLayerCompositor::updateBacking(RenderLayer& layer, CompositingChangeRepaint shouldRepaint, BackingRequired backingRequired)
{
bool layerChanged = false;
RenderLayer::ViewportConstrainedNotCompositedReason viewportConstrainedNotCompositedReason = RenderLayer::NoNotCompositedReason;
if (backingRequired == BackingRequired::Unknown)
backingRequired = needsToBeComposited(layer, &viewportConstrainedNotCompositedReason) ? BackingRequired::Yes : BackingRequired::No;
else {
// Need to fetch viewportConstrainedNotCompositedReason, but without doing all the work that needsToBeComposited does.
requiresCompositingForPosition(rendererForCompositingTests(layer), layer, &viewportConstrainedNotCompositedReason);
}
if (backingRequired == BackingRequired::Yes) {
enableCompositingMode();
if (!layer.backing()) {
// If we need to repaint, do so before making backing
if (shouldRepaint == CompositingChangeRepaintNow)
repaintOnCompositingChange(layer);
layer.ensureBacking();
if (layer.isRenderViewLayer() && useCoordinatedScrollingForLayer(layer)) {
updateScrollCoordinatedStatus(layer, { ScrollingNodeChangeFlags::Layer, ScrollingNodeChangeFlags::LayerGeometry });
if (auto* scrollingCoordinator = this->scrollingCoordinator())
scrollingCoordinator->frameViewRootLayerDidChange(m_renderView.frameView());
#if ENABLE(RUBBER_BANDING)
updateLayerForHeader(page().headerHeight());
updateLayerForFooter(page().footerHeight());
#endif
updateRootContentLayerClipping();
if (auto* tiledBacking = layer.backing()->tiledBacking())
tiledBacking->setTopContentInset(m_renderView.frameView().topContentInset());
}
// This layer and all of its descendants have cached repaints rects that are relative to
// the repaint container, so change when compositing changes; we need to update them here.
if (layer.parent())
layer.computeRepaintRectsIncludingDescendants();
layerChanged = true;
}
} else {
if (layer.backing()) {
// If we're removing backing on a reflection, clear the source GraphicsLayer's pointer to
// its replica GraphicsLayer. In practice this should never happen because reflectee and reflection
// are both either composited, or not composited.
if (layer.isReflection()) {
auto* sourceLayer = downcast<RenderLayerModelObject>(*layer.renderer().parent()).layer();
if (auto* backing = sourceLayer->backing()) {
ASSERT(backing->graphicsLayer()->replicaLayer() == layer.backing()->graphicsLayer());
backing->graphicsLayer()->setReplicatedByLayer(nullptr);
}
}
removeFromScrollCoordinatedLayers(layer);
layer.clearBacking();
layerChanged = true;
// This layer and all of its descendants have cached repaints rects that are relative to
// the repaint container, so change when compositing changes; we need to update them here.
layer.computeRepaintRectsIncludingDescendants();
// If we need to repaint, do so now that we've removed the backing
if (shouldRepaint == CompositingChangeRepaintNow)
repaintOnCompositingChange(layer);
}
}
#if ENABLE(VIDEO)
if (layerChanged && is<RenderVideo>(layer.renderer())) {
// If it's a video, give the media player a chance to hook up to the layer.
downcast<RenderVideo>(layer.renderer()).acceleratedRenderingStateChanged();
}
#endif
if (layerChanged && is<RenderWidget>(layer.renderer())) {
auto* innerCompositor = frameContentsCompositor(&downcast<RenderWidget>(layer.renderer()));
if (innerCompositor && innerCompositor->inCompositingMode())
innerCompositor->updateRootLayerAttachment();
}
if (layerChanged)
layer.clearClipRectsIncludingDescendants(PaintingClipRects);
// If a fixed position layer gained/lost a backing or the reason not compositing it changed,
// the scrolling coordinator needs to recalculate whether it can do fast scrolling.
if (layer.renderer().isFixedPositioned()) {
if (layer.viewportConstrainedNotCompositedReason() != viewportConstrainedNotCompositedReason) {
layer.setViewportConstrainedNotCompositedReason(viewportConstrainedNotCompositedReason);
layerChanged = true;
}
if (layerChanged) {
if (auto* scrollingCoordinator = this->scrollingCoordinator())
scrollingCoordinator->frameViewFixedObjectsDidChange(m_renderView.frameView());
}
} else
layer.setViewportConstrainedNotCompositedReason(RenderLayer::NoNotCompositedReason);
if (layer.backing())
layer.backing()->updateDebugIndicators(m_showDebugBorders, m_showRepaintCounter);
return layerChanged;
}
bool RenderLayerCompositor::updateLayerCompositingState(RenderLayer& layer, CompositingChangeRepaint shouldRepaint)
{
bool layerChanged = updateBacking(layer, shouldRepaint);
// See if we need content or clipping layers. Methods called here should assume
// that the compositing state of descendant layers has not been updated yet.
if (layer.backing() && layer.backing()->updateConfiguration())
layerChanged = true;
return layerChanged;
}
void RenderLayerCompositor::repaintOnCompositingChange(RenderLayer& layer)
{
// If the renderer is not attached yet, no need to repaint.
if (&layer.renderer() != &m_renderView && !layer.renderer().parent())
return;
auto* repaintContainer = layer.renderer().containerForRepaint();
if (!repaintContainer)
repaintContainer = &m_renderView;
layer.repaintIncludingNonCompositingDescendants(repaintContainer);
if (repaintContainer == &m_renderView) {
// The contents of this layer may be moving between the window
// and a GraphicsLayer, so we need to make sure the window system
// synchronizes those changes on the screen.
m_renderView.frameView().setNeedsOneShotDrawingSynchronization();
}
}
// This method assumes that layout is up-to-date, unlike repaintOnCompositingChange().
void RenderLayerCompositor::repaintInCompositedAncestor(RenderLayer& layer, const LayoutRect& rect)
{
auto* compositedAncestor = layer.enclosingCompositingLayerForRepaint(ExcludeSelf);
if (!compositedAncestor)
return;
ASSERT(compositedAncestor->backing());
LayoutRect repaintRect = rect;
repaintRect.move(layer.offsetFromAncestor(compositedAncestor));
compositedAncestor->setBackingNeedsRepaintInRect(repaintRect);
// The contents of this layer may be moving from a GraphicsLayer to the window,
// so we need to make sure the window system synchronizes those changes on the screen.
if (compositedAncestor->isRenderViewLayer())
m_renderView.frameView().setNeedsOneShotDrawingSynchronization();
}
void RenderLayerCompositor::layerWasAdded(RenderLayer&, RenderLayer&)
{
setCompositingLayersNeedRebuild();
}
void RenderLayerCompositor::layerWillBeRemoved(RenderLayer& parent, RenderLayer& child)
{
if (!child.isComposited() || parent.renderer().renderTreeBeingDestroyed())
return;
removeFromScrollCoordinatedLayers(child);
repaintInCompositedAncestor(child, child.backing()->compositedBounds());
setCompositingParent(child, nullptr);
setCompositingLayersNeedRebuild();
}
RenderLayer* RenderLayerCompositor::enclosingNonStackingClippingLayer(const RenderLayer& layer) const
{
for (auto* parent = layer.parent(); parent; parent = parent->parent()) {
if (parent->isStackingContainer())
return nullptr;
if (parent->renderer().hasClipOrOverflowClip())
return parent;
}
return nullptr;
}
void RenderLayerCompositor::computeExtent(const OverlapMap& overlapMap, const RenderLayer& layer, OverlapExtent& extent) const
{
if (extent.extentComputed)
return;
LayoutRect layerBounds;
if (extent.hasTransformAnimation)
extent.animationCausesExtentUncertainty = !layer.getOverlapBoundsIncludingChildrenAccountingForTransformAnimations(layerBounds);
else
layerBounds = layer.overlapBounds();
// In the animating transform case, we avoid double-accounting for the transform because
// we told pushMappingsToAncestor() to ignore transforms earlier.
extent.bounds = enclosingLayoutRect(overlapMap.geometryMap().absoluteRect(layerBounds));
// Empty rects never intersect, but we need them to for the purposes of overlap testing.
if (extent.bounds.isEmpty())
extent.bounds.setSize(LayoutSize(1, 1));
RenderLayerModelObject& renderer = layer.renderer();
if (renderer.isFixedPositioned() && renderer.container() == &m_renderView) {
// Because fixed elements get moved around without re-computing overlap, we have to compute an overlap
// rect that covers all the locations that the fixed element could move to.
// FIXME: need to handle sticky too.
extent.bounds = m_renderView.frameView().fixedScrollableAreaBoundsInflatedForScrolling(extent.bounds);
}
extent.extentComputed = true;
}
void RenderLayerCompositor::addToOverlapMap(OverlapMap& overlapMap, const RenderLayer& layer, OverlapExtent& extent)
{
if (layer.isRenderViewLayer())
return;
computeExtent(overlapMap, layer, extent);
LayoutRect clipRect = layer.backgroundClipRect(RenderLayer::ClipRectsContext(&rootRenderLayer(), AbsoluteClipRects)).rect(); // FIXME: Incorrect for CSS regions.
// On iOS, pageScaleFactor() is not applied by RenderView, so we should not scale here.
if (!m_renderView.settings().delegatesPageScaling())
clipRect.scale(pageScaleFactor());
clipRect.intersect(extent.bounds);
overlapMap.add(clipRect);
}
void RenderLayerCompositor::addToOverlapMapRecursive(OverlapMap& overlapMap, const RenderLayer& layer, const RenderLayer* ancestorLayer)
{
if (!canBeComposited(layer))
return;
// A null ancestorLayer is an indication that 'layer' has already been pushed.
if (ancestorLayer)
overlapMap.geometryMap().pushMappingsToAncestor(&layer, ancestorLayer);
OverlapExtent layerExtent;
addToOverlapMap(overlapMap, layer, layerExtent);
#if !ASSERT_DISABLED
LayerListMutationDetector mutationChecker(const_cast<RenderLayer*>(&layer));
#endif
if (auto* negZOrderList = layer.negZOrderList()) {
for (auto* renderLayer : *negZOrderList)
addToOverlapMapRecursive(overlapMap, *renderLayer, &layer);
}
if (auto* normalFlowList = layer.normalFlowList()) {
for (auto* renderLayer : *normalFlowList)
addToOverlapMapRecursive(overlapMap, *renderLayer, &layer);
}
if (auto* posZOrderList = layer.posZOrderList()) {
for (auto* renderLayer : *posZOrderList)
addToOverlapMapRecursive(overlapMap, *renderLayer, &layer);
}
if (ancestorLayer)
overlapMap.geometryMap().popMappingsToAncestor(ancestorLayer);
}
// Recurse through the layers in z-index and overflow order (which is equivalent to painting order)
// For the z-order children of a compositing layer:
// If a child layers has a compositing layer, then all subsequent layers must
// be compositing in order to render above that layer.
//
// If a child in the negative z-order list is compositing, then the layer itself
// must be compositing so that its contents render over that child.
// This implies that its positive z-index children must also be compositing.
//
void RenderLayerCompositor::computeCompositingRequirements(RenderLayer* ancestorLayer, RenderLayer& layer, OverlapMap& overlapMap, CompositingState& compositingState, bool& layersChanged, bool& descendantHas3DTransform)
{
layer.updateDescendantDependentFlags();
layer.updateLayerListsIfNeeded();
// Clear the flag
layer.setHasCompositingDescendant(false);
layer.setIndirectCompositingReason(RenderLayer::IndirectCompositingReason::None);
// Check if the layer needs to be composited for direct reasons (e.g. 3D transform).
bool willBeComposited = needsToBeComposited(layer);
OverlapExtent layerExtent;
// Use the fact that we're composited as a hint to check for an animating transform.
// FIXME: Maybe needsToBeComposited() should return a bitmask of reasons, to avoid the need to recompute things.
if (willBeComposited && !layer.isRenderViewLayer())
layerExtent.hasTransformAnimation = isRunningTransformAnimation(layer.renderer());
bool respectTransforms = !layerExtent.hasTransformAnimation;
overlapMap.geometryMap().pushMappingsToAncestor(&layer, ancestorLayer, respectTransforms);
RenderLayer::IndirectCompositingReason compositingReason = compositingState.subtreeIsCompositing ? RenderLayer::IndirectCompositingReason::Stacking : RenderLayer::IndirectCompositingReason::None;
// If we know for sure the layer is going to be composited, don't bother looking it up in the overlap map
if (!willBeComposited && !overlapMap.isEmpty() && compositingState.testingOverlap) {
computeExtent(overlapMap, layer, layerExtent);
// If we're testing for overlap, we only need to composite if we overlap something that is already composited.
compositingReason = overlapMap.overlapsLayers(layerExtent.bounds) ? RenderLayer::IndirectCompositingReason::Overlap : RenderLayer::IndirectCompositingReason::None;
}
#if ENABLE(VIDEO)
// Video is special. It's the only RenderLayer type that can both have
// RenderLayer children and whose children can't use its backing to render
// into. These children (the controls) always need to be promoted into their
// own layers to draw on top of the accelerated video.
if (compositingState.compositingAncestor && compositingState.compositingAncestor->renderer().isVideo())
compositingReason = RenderLayer::IndirectCompositingReason::Overlap;
#endif
layer.setIndirectCompositingReason(compositingReason);
// Check if the computed indirect reason will force the layer to become composited.
if (!willBeComposited && layer.mustCompositeForIndirectReasons() && canBeComposited(layer))
willBeComposited = true;
ASSERT(willBeComposited == needsToBeComposited(layer));
// The children of this layer don't need to composite, unless there is
// a compositing layer among them, so start by inheriting the compositing
// ancestor with subtreeIsCompositing set to false.
CompositingState childState(compositingState);
childState.subtreeIsCompositing = false;
#if ENABLE(CSS_COMPOSITING)
childState.hasNotIsolatedCompositedBlendingDescendants = false;
#endif
if (willBeComposited) {
// Tell the parent it has compositing descendants.
compositingState.subtreeIsCompositing = true;
// This layer now acts as the ancestor for kids.
childState.compositingAncestor = &layer;
overlapMap.pushCompositingContainer();
// This layer is going to be composited, so children can safely ignore the fact that there's an
// animation running behind this layer, meaning they can rely on the overlap map testing again.
childState.testingOverlap = true;
computeExtent(overlapMap, layer, layerExtent);
childState.ancestorHasTransformAnimation |= layerExtent.hasTransformAnimation;
// Too hard to compute animated bounds if both us and some ancestor is animating transform.
layerExtent.animationCausesExtentUncertainty |= layerExtent.hasTransformAnimation && compositingState.ancestorHasTransformAnimation;
}
#if !ASSERT_DISABLED
LayerListMutationDetector mutationChecker(&layer);
#endif
bool anyDescendantHas3DTransform = false;
if (auto* negZOrderList = layer.negZOrderList()) {
for (auto* renderLayer : *negZOrderList) {
computeCompositingRequirements(&layer, *renderLayer, overlapMap, childState, layersChanged, anyDescendantHas3DTransform);
// If we have to make a layer for this child, make one now so we can have a contents layer
// (since we need to ensure that the -ve z-order child renders underneath our contents).
if (!willBeComposited && childState.subtreeIsCompositing) {
// make layer compositing
layer.setIndirectCompositingReason(RenderLayer::IndirectCompositingReason::BackgroundLayer);
childState.compositingAncestor = &layer;
overlapMap.pushCompositingContainer();
// This layer is going to be composited, so children can safely ignore the fact that there's an
// animation running behind this layer, meaning they can rely on the overlap map testing again
childState.testingOverlap = true;
willBeComposited = true;
}
}
}
if (auto* normalFlowList = layer.normalFlowList()) {
for (auto* renderLayer : *normalFlowList)
computeCompositingRequirements(&layer, *renderLayer, overlapMap, childState, layersChanged, anyDescendantHas3DTransform);
}
if (auto* posZOrderList = layer.posZOrderList()) {
ASSERT(layer.isStackingContainer());
for (auto* renderLayer : *posZOrderList)
computeCompositingRequirements(&layer, *renderLayer, overlapMap, childState, layersChanged, anyDescendantHas3DTransform);
}
// If we just entered compositing mode, the root will have become composited (as long as accelerated compositing is enabled).
if (layer.isRenderViewLayer()) {
if (inCompositingMode() && m_hasAcceleratedCompositing)
willBeComposited = true;
}
ASSERT(willBeComposited == needsToBeComposited(layer));
// All layers (even ones that aren't being composited) need to get added to
// the overlap map. Layers that do not composite will draw into their
// compositing ancestor's backing, and so are still considered for overlap.
// FIXME: When layerExtent has taken animation bounds into account, we also know that the bounds
// include descendants, so we don't need to add them all to the overlap map.
if (childState.compositingAncestor && !childState.compositingAncestor->isRenderViewLayer())
addToOverlapMap(overlapMap, layer, layerExtent);
#if ENABLE(CSS_COMPOSITING)
layer.setHasNotIsolatedCompositedBlendingDescendants(childState.hasNotIsolatedCompositedBlendingDescendants);
ASSERT(!layer.hasNotIsolatedCompositedBlendingDescendants() || layer.hasNotIsolatedBlendingDescendants());
#endif
// Now check for reasons to become composited that depend on the state of descendant layers.
RenderLayer::IndirectCompositingReason indirectCompositingReason;
if (!willBeComposited && canBeComposited(layer)
&& requiresCompositingForIndirectReason(layer.renderer(), childState.subtreeIsCompositing, anyDescendantHas3DTransform, indirectCompositingReason)) {
layer.setIndirectCompositingReason(indirectCompositingReason);
childState.compositingAncestor = &layer;
overlapMap.pushCompositingContainer();
addToOverlapMapRecursive(overlapMap, layer);
willBeComposited = true;
}
ASSERT(willBeComposited == needsToBeComposited(layer));
if (layer.reflectionLayer()) {
// FIXME: Shouldn't we call computeCompositingRequirements to handle a reflection overlapping with another renderer?
layer.reflectionLayer()->setIndirectCompositingReason(willBeComposited ? RenderLayer::IndirectCompositingReason::Stacking : RenderLayer::IndirectCompositingReason::None);
}
// Subsequent layers in the parent stacking context also need to composite.
if (childState.subtreeIsCompositing)
compositingState.subtreeIsCompositing = true;
// Set the flag to say that this layer has compositing children.
layer.setHasCompositingDescendant(childState.subtreeIsCompositing);
// setHasCompositingDescendant() may have changed the answer to needsToBeComposited() when clipping, so test that again.
bool isCompositedClippingLayer = canBeComposited(layer) && clipsCompositingDescendants(layer);
// Turn overlap testing off for later layers if it's already off, or if we have an animating transform.
// Note that if the layer clips its descendants, there's no reason to propagate the child animation to the parent layers. That's because
// we know for sure the animation is contained inside the clipping rectangle, which is already added to the overlap map.
if ((!childState.testingOverlap && !isCompositedClippingLayer) || layerExtent.knownToBeHaveExtentUncertainty())
compositingState.testingOverlap = false;
if (isCompositedClippingLayer) {
if (!willBeComposited) {
childState.compositingAncestor = &layer;
overlapMap.pushCompositingContainer();
addToOverlapMapRecursive(overlapMap, layer);
willBeComposited = true;
}
}
#if ENABLE(CSS_COMPOSITING)
if ((willBeComposited && layer.hasBlendMode())
|| (layer.hasNotIsolatedCompositedBlendingDescendants() && !layer.isolatesCompositedBlending()))
compositingState.hasNotIsolatedCompositedBlendingDescendants = true;
#endif
if (childState.compositingAncestor == &layer && !layer.isRenderViewLayer())
overlapMap.popCompositingContainer();
// If we're back at the root, and no other layers need to be composited, and the root layer itself doesn't need
// to be composited, then we can drop out of compositing mode altogether. However, don't drop out of compositing mode
// if there are composited layers that we didn't hit in our traversal (e.g. because of visibility:hidden).
if (layer.isRenderViewLayer() && !childState.subtreeIsCompositing && !requiresCompositingLayer(layer) && !m_forceCompositingMode && !hasAnyAdditionalCompositedLayers(layer)) {
// Don't drop out of compositing on iOS, because we may flash. See <rdar://problem/8348337>.
#if !PLATFORM(IOS)
enableCompositingMode(false);
willBeComposited = false;
#endif
}
ASSERT(willBeComposited == needsToBeComposited(layer));
// Update backing now, so that we can use isComposited() reliably during tree traversal in rebuildCompositingLayerTree().
if (updateBacking(layer, CompositingChangeRepaintNow, willBeComposited ? BackingRequired::Yes : BackingRequired::No))
layersChanged = true;
if (layer.reflectionLayer() && updateLayerCompositingState(*layer.reflectionLayer(), CompositingChangeRepaintNow))
layersChanged = true;
descendantHas3DTransform |= anyDescendantHas3DTransform || layer.has3DTransform();
overlapMap.geometryMap().popMappingsToAncestor(ancestorLayer);
}
void RenderLayerCompositor::setCompositingParent(RenderLayer& childLayer, RenderLayer* parentLayer)
{
ASSERT(!parentLayer || childLayer.ancestorCompositingLayer() == parentLayer);
ASSERT(childLayer.isComposited());
// It's possible to be called with a parent that isn't yet composited when we're doing
// partial updates as required by painting or hit testing. Just bail in that case;
// we'll do a full layer update soon.
if (!parentLayer || !parentLayer->isComposited())
return;
if (parentLayer) {
auto* hostingLayer = parentLayer->backing()->parentForSublayers();
auto* hostedLayer = childLayer.backing()->childForSuperlayers();
hostingLayer->addChild(hostedLayer);
} else
childLayer.backing()->childForSuperlayers()->removeFromParent();
}
void RenderLayerCompositor::removeCompositedChildren(RenderLayer& layer)
{
ASSERT(layer.isComposited());
layer.backing()->parentForSublayers()->removeAllChildren();
}
#if ENABLE(VIDEO)
bool RenderLayerCompositor::canAccelerateVideoRendering(RenderVideo& video) const
{
if (!m_hasAcceleratedCompositing)
return false;
return video.supportsAcceleratedRendering();
}
#endif
void RenderLayerCompositor::rebuildCompositingLayerTree(RenderLayer& layer, Vector<GraphicsLayer*>& childLayersOfEnclosingLayer, int depth)
{
// Make the layer compositing if necessary, and set up clipping and content layers.
// Note that we can only do work here that is independent of whether the descendant layers
// have been processed. computeCompositingRequirements() will already have done the repaint if necessary.
auto* layerBacking = layer.backing();
if (layerBacking) {
// The compositing state of all our children has been updated already, so now
// we can compute and cache the composited bounds for this layer.
layerBacking->updateCompositedBounds();
if (auto* reflection = layer.reflectionLayer()) {
if (reflection->backing())
reflection->backing()->updateCompositedBounds();
}
if (layerBacking->updateConfiguration())
layerBacking->updateDebugIndicators(m_showDebugBorders, m_showRepaintCounter);
layerBacking->updateGeometry();
if (!layer.parent())
updateRootLayerPosition();
#if !LOG_DISABLED
logLayerInfo(layer, depth);
#else
UNUSED_PARAM(depth);
#endif
if (layerBacking->hasUnpositionedOverflowControlsLayers())
layer.positionNewlyCreatedOverflowControls();
}
// If this layer has backing, then we are collecting its children, otherwise appending
// to the compositing child list of an enclosing layer.
Vector<GraphicsLayer*> layerChildren;
Vector<GraphicsLayer*>& childList = layerBacking ? layerChildren : childLayersOfEnclosingLayer;
#if !ASSERT_DISABLED
LayerListMutationDetector mutationChecker(&layer);
#endif
if (auto* negZOrderList = layer.negZOrderList()) {
for (auto* renderLayer : *negZOrderList)
rebuildCompositingLayerTree(*renderLayer, childList, depth + 1);
// If a negative z-order child is compositing, we get a foreground layer which needs to get parented.
if (layerBacking && layerBacking->foregroundLayer())
childList.append(layerBacking->foregroundLayer());
}
if (auto* normalFlowList = layer.normalFlowList()) {
for (auto* renderLayer : *normalFlowList)
rebuildCompositingLayerTree(*renderLayer, childList, depth + 1);
}
if (auto* posZOrderList = layer.posZOrderList()) {
for (auto* renderLayer : *posZOrderList)
rebuildCompositingLayerTree(*renderLayer, childList, depth + 1);
}
if (layerBacking) {
bool parented = false;
if (is<RenderWidget>(layer.renderer()))
parented = parentFrameContentLayers(&downcast<RenderWidget>(layer.renderer()));
if (!parented)
layerBacking->parentForSublayers()->setChildren(layerChildren);
// If the layer has a clipping layer the overflow controls layers will be siblings of the clipping layer.
// Otherwise, the overflow control layers are normal children.
if (!layerBacking->hasClippingLayer() && !layerBacking->hasScrollingLayer()) {
if (auto* overflowControlLayer = layerBacking->layerForHorizontalScrollbar()) {
overflowControlLayer->removeFromParent();
layerBacking->parentForSublayers()->addChild(overflowControlLayer);
}
if (auto* overflowControlLayer = layerBacking->layerForVerticalScrollbar()) {
overflowControlLayer->removeFromParent();
layerBacking->parentForSublayers()->addChild(overflowControlLayer);
}
if (auto* overflowControlLayer = layerBacking->layerForScrollCorner()) {
overflowControlLayer->removeFromParent();
layerBacking->parentForSublayers()->addChild(overflowControlLayer);
}
}
childLayersOfEnclosingLayer.append(layerBacking->childForSuperlayers());
}
if (auto* layerBacking = layer.backing())
layerBacking->updateAfterDescendants();
}
void RenderLayerCompositor::frameViewDidChangeLocation(const IntPoint& contentsOffset)
{
if (m_overflowControlsHostLayer)
m_overflowControlsHostLayer->setPosition(contentsOffset);
}
void RenderLayerCompositor::frameViewDidChangeSize()
{
if (m_clipLayer) {
const FrameView& frameView = m_renderView.frameView();
m_clipLayer->setSize(frameView.sizeForVisibleContent());
m_clipLayer->setPosition(positionForClipLayer());
frameViewDidScroll();
updateOverflowControlsLayers();
#if ENABLE(RUBBER_BANDING)
if (m_layerForOverhangAreas) {
m_layerForOverhangAreas->setSize(frameView.frameRect().size());
m_layerForOverhangAreas->setPosition(FloatPoint(0, m_renderView.frameView().topContentInset()));
}
#endif
}
}
bool RenderLayerCompositor::hasCoordinatedScrolling() const
{
auto* scrollingCoordinator = this->scrollingCoordinator();
return scrollingCoordinator && scrollingCoordinator->coordinatesScrollingForFrameView(m_renderView.frameView());
}
void RenderLayerCompositor::updateScrollLayerPosition()
{
ASSERT(m_scrollLayer);
auto& frameView = m_renderView.frameView();
IntPoint scrollPosition = frameView.scrollPosition();
m_scrollLayer->setPosition(FloatPoint(-scrollPosition.x(), -scrollPosition.y()));
if (auto* fixedBackgroundLayer = fixedRootBackgroundLayer())
fixedBackgroundLayer->setPosition(frameView.scrollPositionForFixedPosition());
}
FloatPoint RenderLayerCompositor::positionForClipLayer() const
{
auto& frameView = m_renderView.frameView();
return FloatPoint(
frameView.shouldPlaceBlockDirectionScrollbarOnLeft() ? frameView.horizontalScrollbarIntrusion() : 0,
FrameView::yPositionForInsetClipLayer(frameView.scrollPosition(), frameView.topContentInset()));
}
void RenderLayerCompositor::frameViewDidScroll()
{
if (!m_scrollLayer)
return;
// If there's a scrolling coordinator that manages scrolling for this frame view,
// it will also manage updating the scroll layer position.
if (hasCoordinatedScrolling()) {
// We have to schedule a flush in order for the main TiledBacking to update its tile coverage.
scheduleLayerFlushNow();
return;
}
updateScrollLayerPosition();
}
void RenderLayerCompositor::frameViewDidAddOrRemoveScrollbars()
{
updateOverflowControlsLayers();
}
void RenderLayerCompositor::frameViewDidLayout()
{
if (auto* renderViewBacking = m_renderView.layer()->backing())
renderViewBacking->adjustTiledBackingCoverage();
}
void RenderLayerCompositor::rootFixedBackgroundsChanged()
{
auto* renderViewBacking = m_renderView.layer()->backing();
if (renderViewBacking && renderViewBacking->isFrameLayerWithTiledBacking())
setCompositingLayersNeedRebuild();
}
void RenderLayerCompositor::scrollingLayerDidChange(RenderLayer& layer)
{
if (auto* scrollingCoordinator = this->scrollingCoordinator())
scrollingCoordinator->scrollableAreaScrollLayerDidChange(layer);
}
void RenderLayerCompositor::fixedRootBackgroundLayerChanged()
{
if (m_renderView.renderTreeBeingDestroyed())
return;
if (m_renderView.layer()->isComposited())
updateScrollCoordinatedStatus(*m_renderView.layer(), ScrollingNodeChangeFlags::Layer);
}
String RenderLayerCompositor::layerTreeAsText(LayerTreeFlags flags)
{
updateCompositingLayers(CompositingUpdateType::AfterLayout);
if (!m_rootContentLayer)
return String();
flushPendingLayerChanges(true);
LayerTreeAsTextBehavior layerTreeBehavior = LayerTreeAsTextBehaviorNormal;
if (flags & LayerTreeFlagsIncludeDebugInfo)
layerTreeBehavior |= LayerTreeAsTextDebug;
if (flags & LayerTreeFlagsIncludeVisibleRects)
layerTreeBehavior |= LayerTreeAsTextIncludeVisibleRects;
if (flags & LayerTreeFlagsIncludeTileCaches)
layerTreeBehavior |= LayerTreeAsTextIncludeTileCaches;
if (flags & LayerTreeFlagsIncludeRepaintRects)
layerTreeBehavior |= LayerTreeAsTextIncludeRepaintRects;
if (flags & LayerTreeFlagsIncludePaintingPhases)
layerTreeBehavior |= LayerTreeAsTextIncludePaintingPhases;
if (flags & LayerTreeFlagsIncludeContentLayers)
layerTreeBehavior |= LayerTreeAsTextIncludeContentLayers;
if (flags & LayerTreeFlagsIncludeAcceleratesDrawing)
layerTreeBehavior |= LayerTreeAsTextIncludeAcceleratesDrawing;
if (flags & LayerTreeFlagsIncludeBackingStoreAttached)
layerTreeBehavior |= LayerTreeAsTextIncludeBackingStoreAttached;
// We skip dumping the scroll and clip layers to keep layerTreeAsText output
// similar between platforms.
String layerTreeText = m_rootContentLayer->layerTreeAsText(layerTreeBehavior);
// Dump an empty layer tree only if the only composited layer is the main frame's tiled backing,
// so that tests expecting us to drop out of accelerated compositing when there are no layers succeed.
if (!hasAnyAdditionalCompositedLayers(rootRenderLayer()) && documentUsesTiledBacking() && !(layerTreeBehavior & LayerTreeAsTextIncludeTileCaches))
layerTreeText = emptyString();
// The true root layer is not included in the dump, so if we want to report
// its repaint rects, they must be included here.
if (flags & LayerTreeFlagsIncludeRepaintRects)
return m_renderView.frameView().trackedRepaintRectsAsText() + layerTreeText;
return layerTreeText;
}
RenderLayerCompositor* RenderLayerCompositor::frameContentsCompositor(RenderWidget* renderer)
{
if (auto* contentDocument = renderer->frameOwnerElement().contentDocument()) {
if (auto* view = contentDocument->renderView())
return &view->compositor();
}
return nullptr;
}
bool RenderLayerCompositor::parentFrameContentLayers(RenderWidget* renderer)
{
auto* innerCompositor = frameContentsCompositor(renderer);
if (!innerCompositor || !innerCompositor->inCompositingMode() || innerCompositor->rootLayerAttachment() != RootLayerAttachedViaEnclosingFrame)
return false;
auto* layer = renderer->layer();
if (!layer->isComposited())
return false;
auto* backing = layer->backing();
auto* hostingLayer = backing->parentForSublayers();
auto* rootLayer = innerCompositor->rootGraphicsLayer();
if (hostingLayer->children().size() != 1 || hostingLayer->children()[0] != rootLayer) {
hostingLayer->removeAllChildren();
hostingLayer->addChild(rootLayer);
}
return true;
}
// This just updates layer geometry without changing the hierarchy.
void RenderLayerCompositor::updateLayerTreeGeometry(RenderLayer& layer, int depth)
{
if (auto* layerBacking = layer.backing()) {
// The compositing state of all our children has been updated already, so now
// we can compute and cache the composited bounds for this layer.
layerBacking->updateCompositedBounds();
if (auto* reflection = layer.reflectionLayer()) {
if (reflection->backing())
reflection->backing()->updateCompositedBounds();
}
layerBacking->updateConfiguration();
layerBacking->updateGeometry();
if (!layer.parent())
updateRootLayerPosition();
#if !LOG_DISABLED
logLayerInfo(layer, depth);
#else
UNUSED_PARAM(depth);
#endif
}
#if !ASSERT_DISABLED
LayerListMutationDetector mutationChecker(&layer);
#endif
if (auto* negZOrderList = layer.negZOrderList()) {
for (auto* renderLayer : *negZOrderList)
updateLayerTreeGeometry(*renderLayer, depth + 1);
}
if (auto* normalFlowList = layer.normalFlowList()) {
for (auto* renderLayer : *normalFlowList)
updateLayerTreeGeometry(*renderLayer, depth + 1);
}
if (auto* posZOrderList = layer.posZOrderList()) {
for (auto* renderLayer : *posZOrderList)
updateLayerTreeGeometry(*renderLayer, depth + 1);
}
if (auto* layerBacking = layer.backing())
layerBacking->updateAfterDescendants();
}
// Recurs down the RenderLayer tree until its finds the compositing descendants of compositingAncestor and updates their geometry.
void RenderLayerCompositor::updateCompositingDescendantGeometry(RenderLayer& compositingAncestor, RenderLayer& layer)
{
if (&layer != &compositingAncestor) {
if (auto* layerBacking = layer.backing()) {
layerBacking->updateCompositedBounds();
if (auto* reflection = layer.reflectionLayer()) {
if (reflection->backing())
reflection->backing()->updateCompositedBounds();
}
layerBacking->updateGeometry();
layerBacking->updateAfterDescendants();
return;
}
}
if (layer.reflectionLayer())
updateCompositingDescendantGeometry(compositingAncestor, *layer.reflectionLayer());
if (!layer.hasCompositingDescendant())
return;
#if !ASSERT_DISABLED
LayerListMutationDetector mutationChecker(&layer);
#endif
if (auto* negZOrderList = layer.negZOrderList()) {
for (auto* renderLayer : *negZOrderList)
updateCompositingDescendantGeometry(compositingAncestor, *renderLayer);
}
if (auto* normalFlowList = layer.normalFlowList()) {
for (auto* renderLayer : *normalFlowList)
updateCompositingDescendantGeometry(compositingAncestor, *renderLayer);
}
if (auto* posZOrderList = layer.posZOrderList()) {
for (auto* renderLayer : *posZOrderList)
updateCompositingDescendantGeometry(compositingAncestor, *renderLayer);
}
if (&layer != &compositingAncestor) {
if (auto* layerBacking = layer.backing())
layerBacking->updateAfterDescendants();
}
}
void RenderLayerCompositor::repaintCompositedLayers()
{
recursiveRepaintLayer(rootRenderLayer());
}
void RenderLayerCompositor::recursiveRepaintLayer(RenderLayer& layer)
{
// FIXME: This method does not work correctly with transforms.
if (layer.isComposited() && !layer.backing()->paintsIntoCompositedAncestor())
layer.setBackingNeedsRepaint();
#if !ASSERT_DISABLED
LayerListMutationDetector mutationChecker(&layer);
#endif
if (layer.hasCompositingDescendant()) {
if (auto* negZOrderList = layer.negZOrderList()) {
for (auto* renderLayer : *negZOrderList)
recursiveRepaintLayer(*renderLayer);
}
if (auto* posZOrderList = layer.posZOrderList()) {
for (auto* renderLayer : *posZOrderList)
recursiveRepaintLayer(*renderLayer);
}
}
if (auto* normalFlowList = layer.normalFlowList()) {
for (auto* renderLayer : *normalFlowList)
recursiveRepaintLayer(*renderLayer);
}
}
RenderLayer& RenderLayerCompositor::rootRenderLayer() const
{
return *m_renderView.layer();
}
GraphicsLayer* RenderLayerCompositor::rootGraphicsLayer() const
{
if (m_overflowControlsHostLayer)
return m_overflowControlsHostLayer.get();
return m_rootContentLayer.get();
}
void RenderLayerCompositor::setIsInWindow(bool isInWindow)
{
LOG(Compositing, "RenderLayerCompositor %p setIsInWindow %d", this, isInWindow);
if (!inCompositingMode())
return;
if (auto* rootLayer = rootGraphicsLayer()) {
GraphicsLayer::traverse(*rootLayer, [isInWindow](GraphicsLayer& layer) {
layer.setIsInWindow(isInWindow);
});
}
if (isInWindow) {
if (m_rootLayerAttachment != RootLayerUnattached)
return;
RootLayerAttachment attachment = isMainFrameCompositor() ? RootLayerAttachedViaChromeClient : RootLayerAttachedViaEnclosingFrame;
attachRootLayer(attachment);
#if PLATFORM(IOS)
registerAllViewportConstrainedLayers();
registerAllScrollingLayers();
#endif
} else {
if (m_rootLayerAttachment == RootLayerUnattached)
return;
detachRootLayer();
#if PLATFORM(IOS)
unregisterAllViewportConstrainedLayers();
unregisterAllScrollingLayers();
#endif
}
}
void RenderLayerCompositor::clearBackingForLayerIncludingDescendants(RenderLayer& layer)
{
if (layer.isComposited()) {
removeFromScrollCoordinatedLayers(layer);
layer.clearBacking();
}
for (auto* childLayer = layer.firstChild(); childLayer; childLayer = childLayer->nextSibling())
clearBackingForLayerIncludingDescendants(*childLayer);
}
void RenderLayerCompositor::clearBackingForAllLayers()
{
clearBackingForLayerIncludingDescendants(*m_renderView.layer());
}
void RenderLayerCompositor::updateRootLayerPosition()
{
if (m_rootContentLayer) {
m_rootContentLayer->setSize(m_renderView.frameView().contentsSize());
m_rootContentLayer->setPosition(m_renderView.frameView().positionForRootContentLayer());
m_rootContentLayer->setAnchorPoint(FloatPoint3D());
}
if (m_clipLayer) {
m_clipLayer->setSize(m_renderView.frameView().sizeForVisibleContent());
m_clipLayer->setPosition(positionForClipLayer());
}
#if ENABLE(RUBBER_BANDING)
if (m_contentShadowLayer) {
m_contentShadowLayer->setPosition(m_rootContentLayer->position());
m_contentShadowLayer->setSize(m_rootContentLayer->size());
}
updateLayerForTopOverhangArea(m_layerForTopOverhangArea != nullptr);
updateLayerForBottomOverhangArea(m_layerForBottomOverhangArea != nullptr);
updateLayerForHeader(m_layerForHeader != nullptr);
updateLayerForFooter(m_layerForFooter != nullptr);
#endif
}
bool RenderLayerCompositor::has3DContent() const
{
return layerHas3DContent(rootRenderLayer());
}
bool RenderLayerCompositor::needsToBeComposited(const RenderLayer& layer, RenderLayer::ViewportConstrainedNotCompositedReason* viewportConstrainedNotCompositedReason) const
{
if (!canBeComposited(layer))
return false;
return requiresCompositingLayer(layer, viewportConstrainedNotCompositedReason) || layer.mustCompositeForIndirectReasons() || (inCompositingMode() && layer.isRenderViewLayer());
}
// Note: this specifies whether the RL needs a compositing layer for intrinsic reasons.
// Use needsToBeComposited() to determine if a RL actually needs a compositing layer.
// static
bool RenderLayerCompositor::requiresCompositingLayer(const RenderLayer& layer, RenderLayer::ViewportConstrainedNotCompositedReason* viewportConstrainedNotCompositedReason) const
{
auto& renderer = rendererForCompositingTests(layer);
// The root layer always has a compositing layer, but it may not have backing.
return requiresCompositingForTransform(renderer)
|| requiresCompositingForAnimation(renderer)
|| clipsCompositingDescendants(*renderer.layer())
|| requiresCompositingForPosition(renderer, *renderer.layer(), viewportConstrainedNotCompositedReason)
|| requiresCompositingForCanvas(renderer)
|| requiresCompositingForFilters(renderer)
|| requiresCompositingForWillChange(renderer)
|| requiresCompositingForBackfaceVisibility(renderer)
|| requiresCompositingForVideo(renderer)
|| requiresCompositingForFrame(renderer)
|| requiresCompositingForPlugin(renderer)
#if PLATFORM(IOS)
|| requiresCompositingForScrolling(*renderer.layer())
#endif
|| requiresCompositingForOverflowScrolling(*renderer.layer());
}
bool RenderLayerCompositor::canBeComposited(const RenderLayer& layer) const
{
if (m_hasAcceleratedCompositing && layer.isSelfPaintingLayer()) {
if (!layer.isInsideFragmentedFlow())
return true;
// CSS Regions flow threads do not need to be composited as we use composited RenderFragmentContainers
// to render the background of the RenderFragmentedFlow.
if (layer.isRenderFragmentedFlow())
return false;
return true;
}
return false;
}
bool RenderLayerCompositor::requiresOwnBackingStore(const RenderLayer& layer, const RenderLayer* compositingAncestorLayer, const LayoutRect& layerCompositedBoundsInAncestor, const LayoutRect& ancestorCompositedBounds) const
{
auto& renderer = layer.renderer();
if (compositingAncestorLayer
&& !(compositingAncestorLayer->backing()->graphicsLayer()->drawsContent()
|| compositingAncestorLayer->backing()->paintsIntoWindow()
|| compositingAncestorLayer->backing()->paintsIntoCompositedAncestor()))
return true;
if (layer.isRenderViewLayer()
|| layer.transform() // note: excludes perspective and transformStyle3D.
|| requiresCompositingForAnimation(renderer)
|| requiresCompositingForPosition(renderer, layer)
|| requiresCompositingForCanvas(renderer)
|| requiresCompositingForFilters(renderer)
|| requiresCompositingForWillChange(renderer)
|| requiresCompositingForBackfaceVisibility(renderer)
|| requiresCompositingForVideo(renderer)
|| requiresCompositingForFrame(renderer)
|| requiresCompositingForPlugin(renderer)
|| requiresCompositingForOverflowScrolling(layer)
#if PLATFORM(IOS)
|| requiresCompositingForScrolling(layer)
#endif
|| renderer.isTransparent()
|| renderer.hasMask()
|| renderer.hasReflection()
|| renderer.hasFilter()
|| renderer.hasBackdropFilter())
return true;
if (layer.mustCompositeForIndirectReasons()) {
RenderLayer::IndirectCompositingReason reason = layer.indirectCompositingReason();
return reason == RenderLayer::IndirectCompositingReason::Overlap
|| reason == RenderLayer::IndirectCompositingReason::Stacking
|| reason == RenderLayer::IndirectCompositingReason::BackgroundLayer
|| reason == RenderLayer::IndirectCompositingReason::GraphicalEffect
|| reason == RenderLayer::IndirectCompositingReason::Preserve3D; // preserve-3d has to create backing store to ensure that 3d-transformed elements intersect.
}
if (!ancestorCompositedBounds.contains(layerCompositedBoundsInAncestor))
return true;
return false;
}
OptionSet<CompositingReason> RenderLayerCompositor::reasonsForCompositing(const RenderLayer& layer) const
{
OptionSet<CompositingReason> reasons;
if (!layer.isComposited())
return reasons;
auto& renderer = rendererForCompositingTests(layer);
if (requiresCompositingForTransform(renderer))
reasons |= CompositingReason::Transform3D;
if (requiresCompositingForVideo(renderer))
reasons |= CompositingReason::Video;
else if (requiresCompositingForCanvas(renderer))
reasons |= CompositingReason::Canvas;
else if (requiresCompositingForPlugin(renderer))
reasons |= CompositingReason::Plugin;
else if (requiresCompositingForFrame(renderer))
reasons |= CompositingReason::IFrame;
if ((canRender3DTransforms() && renderer.style().backfaceVisibility() == BackfaceVisibilityHidden))
reasons |= CompositingReason::BackfaceVisibilityHidden;
if (clipsCompositingDescendants(*renderer.layer()))
reasons |= CompositingReason::ClipsCompositingDescendants;
if (requiresCompositingForAnimation(renderer))
reasons |= CompositingReason::Animation;
if (requiresCompositingForFilters(renderer))
reasons |= CompositingReason::Filters;
if (requiresCompositingForWillChange(renderer))
reasons |= CompositingReason::WillChange;
if (requiresCompositingForPosition(renderer, *renderer.layer()))
reasons |= renderer.isFixedPositioned() ? CompositingReason::PositionFixed : CompositingReason::PositionSticky;
#if PLATFORM(IOS)
if (requiresCompositingForScrolling(*renderer.layer()))
reasons |= CompositingReason::OverflowScrollingTouch;
#endif
if (requiresCompositingForOverflowScrolling(*renderer.layer()))
reasons |= CompositingReason::OverflowScrollingTouch;
switch (renderer.layer()->indirectCompositingReason()) {
case RenderLayer::IndirectCompositingReason::None:
break;
case RenderLayer::IndirectCompositingReason::Stacking:
reasons |= CompositingReason::Stacking;
break;
case RenderLayer::IndirectCompositingReason::Overlap:
reasons |= CompositingReason::Overlap;
break;
case RenderLayer::IndirectCompositingReason::BackgroundLayer:
reasons |= CompositingReason::NegativeZIndexChildren;
break;
case RenderLayer::IndirectCompositingReason::GraphicalEffect:
if (renderer.hasTransform())
reasons |= CompositingReason::TransformWithCompositedDescendants;
if (renderer.isTransparent())
reasons |= CompositingReason::OpacityWithCompositedDescendants;
if (renderer.hasMask())
reasons |= CompositingReason::MaskWithCompositedDescendants;
if (renderer.hasReflection())
reasons |= CompositingReason::ReflectionWithCompositedDescendants;
if (renderer.hasFilter() || renderer.hasBackdropFilter())
reasons |= CompositingReason::FilterWithCompositedDescendants;
#if ENABLE(CSS_COMPOSITING)
if (layer.isolatesCompositedBlending())
reasons |= CompositingReason::IsolatesCompositedBlendingDescendants;
if (layer.hasBlendMode())
reasons |= CompositingReason::BlendingWithCompositedDescendants;
#endif
break;
case RenderLayer::IndirectCompositingReason::Perspective:
reasons |= CompositingReason::Perspective;
break;
case RenderLayer::IndirectCompositingReason::Preserve3D:
reasons |= CompositingReason::Preserve3D;
break;
}
if (inCompositingMode() && renderer.layer()->isRenderViewLayer())
reasons |= CompositingReason::Root;
return reasons;
}
#if !LOG_DISABLED
const char* RenderLayerCompositor::logReasonsForCompositing(const RenderLayer& layer)
{
OptionSet<CompositingReason> reasons = reasonsForCompositing(layer);
if (reasons.contains(CompositingReason::Transform3D))
return "3D transform";
if (reasons.contains(CompositingReason::Video))
return "video";
if (reasons.contains(CompositingReason::Canvas))
return "canvas";
if (reasons.contains(CompositingReason::Plugin))
return "plugin";
if (reasons.contains(CompositingReason::IFrame))
return "iframe";
if (reasons.contains(CompositingReason::BackfaceVisibilityHidden))
return "backface-visibility: hidden";
if (reasons.contains(CompositingReason::ClipsCompositingDescendants))
return "clips compositing descendants";
if (reasons.contains(CompositingReason::Animation))
return "animation";
if (reasons.contains(CompositingReason::Filters))
return "filters";
if (reasons.contains(CompositingReason::PositionFixed))
return "position: fixed";
if (reasons.contains(CompositingReason::PositionSticky))
return "position: sticky";
if (reasons.contains(CompositingReason::OverflowScrollingTouch))
return "-webkit-overflow-scrolling: touch";
if (reasons.contains(CompositingReason::Stacking))
return "stacking";
if (reasons.contains(CompositingReason::Overlap))
return "overlap";
if (reasons.contains(CompositingReason::NegativeZIndexChildren))
return "negative z-index children";
if (reasons.contains(CompositingReason::TransformWithCompositedDescendants))
return "transform with composited descendants";
if (reasons.contains(CompositingReason::OpacityWithCompositedDescendants))
return "opacity with composited descendants";
if (reasons.contains(CompositingReason::MaskWithCompositedDescendants))
return "mask with composited descendants";
if (reasons.contains(CompositingReason::ReflectionWithCompositedDescendants))
return "reflection with composited descendants";
if (reasons.contains(CompositingReason::FilterWithCompositedDescendants))
return "filter with composited descendants";
#if ENABLE(CSS_COMPOSITING)
if (reasons.contains(CompositingReason::BlendingWithCompositedDescendants))
return "blending with composited descendants";
if (reasons.contains(CompositingReason::IsolatesCompositedBlendingDescendants))
return "isolates composited blending descendants";
#endif
if (reasons.contains(CompositingReason::Perspective))
return "perspective";
if (reasons.contains(CompositingReason::Preserve3D))
return "preserve-3d";
if (reasons.contains(CompositingReason::Root))
return "root";
return "";
}
#endif
// Return true if the given layer has some ancestor in the RenderLayer hierarchy that clips,
// up to the enclosing compositing ancestor. This is required because compositing layers are parented
// according to the z-order hierarchy, yet clipping goes down the renderer hierarchy.
// Thus, a RenderLayer can be clipped by a RenderLayer that is an ancestor in the renderer hierarchy,
// but a sibling in the z-order hierarchy.
bool RenderLayerCompositor::clippedByAncestor(RenderLayer& layer) const
{
if (!layer.isComposited() || !layer.parent())
return false;
auto* compositingAncestor = layer.ancestorCompositingLayer();
if (!compositingAncestor)
return false;
// If the compositingAncestor clips, that will be taken care of by clipsCompositingDescendants(),
// so we only care about clipping between its first child that is our ancestor (the computeClipRoot),
// and layer. The exception is when the compositingAncestor isolates composited blending children,
// in this case it is not allowed to clipsCompositingDescendants() and each of its children
// will be clippedByAncestor()s, including the compositingAncestor.
auto* computeClipRoot = compositingAncestor;
if (!compositingAncestor->isolatesCompositedBlending()) {
computeClipRoot = nullptr;
auto* parent = &layer;
while (parent) {
auto* next = parent->parent();
if (next == compositingAncestor) {
computeClipRoot = parent;
break;
}
parent = next;
}
if (!computeClipRoot || computeClipRoot == &layer)
return false;
}
return !layer.backgroundClipRect(RenderLayer::ClipRectsContext(computeClipRoot, TemporaryClipRects)).isInfinite(); // FIXME: Incorrect for CSS regions.
}
// Return true if the given layer is a stacking context and has compositing child
// layers that it needs to clip. In this case we insert a clipping GraphicsLayer
// into the hierarchy between this layer and its children in the z-order hierarchy.
bool RenderLayerCompositor::clipsCompositingDescendants(const RenderLayer& layer) const
{
return layer.hasCompositingDescendant() && layer.renderer().hasClipOrOverflowClip() && !layer.isolatesCompositedBlending();
}
bool RenderLayerCompositor::requiresCompositingForScrollableFrame() const
{
if (isMainFrameCompositor())
return false;
#if PLATFORM(MAC) || PLATFORM(IOS)
if (!m_renderView.settings().asyncFrameScrollingEnabled())
return false;
#endif
if (!(m_compositingTriggers & ChromeClient::ScrollableNonMainFrameTrigger))
return false;
// Need this done first to determine overflow.
ASSERT(!m_renderView.needsLayout());
return m_renderView.frameView().isScrollable();
}
bool RenderLayerCompositor::requiresCompositingForTransform(RenderLayerModelObject& renderer) const
{
if (!(m_compositingTriggers & ChromeClient::ThreeDTransformTrigger))
return false;
// Note that we ask the renderer if it has a transform, because the style may have transforms,
// but the renderer may be an inline that doesn't suppport them.
return renderer.hasTransform() && renderer.style().transform().has3DOperation();
}
bool RenderLayerCompositor::requiresCompositingForBackfaceVisibility(RenderLayerModelObject& renderer) const
{
if (!(m_compositingTriggers & ChromeClient::ThreeDTransformTrigger))
return false;
if (renderer.style().backfaceVisibility() != BackfaceVisibilityHidden)
return false;
if (renderer.layer()->has3DTransformedAncestor())
return true;
// FIXME: workaround for webkit.org/b/132801
auto* stackingContext = renderer.layer()->stackingContainer();
if (stackingContext && stackingContext->renderer().style().transformStyle3D() == TransformStyle3DPreserve3D)
return true;
return false;
}
bool RenderLayerCompositor::requiresCompositingForVideo(RenderLayerModelObject& renderer) const
{
if (!(m_compositingTriggers & ChromeClient::VideoTrigger))
return false;
#if ENABLE(VIDEO)
if (is<RenderVideo>(renderer)) {
auto& video = downcast<RenderVideo>(renderer);
return (video.requiresImmediateCompositing() || video.shouldDisplayVideo()) && canAccelerateVideoRendering(video);
}
#else
UNUSED_PARAM(renderer);
#endif
return false;
}
bool RenderLayerCompositor::requiresCompositingForCanvas(RenderLayerModelObject& renderer) const
{
if (!(m_compositingTriggers & ChromeClient::CanvasTrigger))
return false;
if (renderer.isCanvas()) {
#if USE(COMPOSITING_FOR_SMALL_CANVASES)
bool isCanvasLargeEnoughToForceCompositing = true;
#else
auto* canvas = downcast<HTMLCanvasElement>(renderer.element());
auto canvasArea = canvas->size().area<RecordOverflow>();
bool isCanvasLargeEnoughToForceCompositing = !canvasArea.hasOverflowed() && canvasArea.unsafeGet() >= canvasAreaThresholdRequiringCompositing;
#endif
CanvasCompositingStrategy compositingStrategy = canvasCompositingStrategy(renderer);
return compositingStrategy == CanvasAsLayerContents || (compositingStrategy == CanvasPaintedToLayer && isCanvasLargeEnoughToForceCompositing);
}
return false;
}
bool RenderLayerCompositor::requiresCompositingForPlugin(RenderLayerModelObject& renderer) const
{
if (!(m_compositingTriggers & ChromeClient::PluginTrigger))
return false;
bool composite = is<RenderEmbeddedObject>(renderer) && downcast<RenderEmbeddedObject>(renderer).allowsAcceleratedCompositing();
if (!composite)
return false;
m_reevaluateCompositingAfterLayout = true;
auto& pluginRenderer = downcast<RenderWidget>(renderer);
if (pluginRenderer.style().visibility() != VISIBLE)
return false;
// If we can't reliably know the size of the plugin yet, don't change compositing state.
if (pluginRenderer.needsLayout())
return pluginRenderer.isComposited();
// Don't go into compositing mode if height or width are zero, or size is 1x1.
IntRect contentBox = snappedIntRect(pluginRenderer.contentBoxRect());
return contentBox.height() * contentBox.width() > 1;
}
bool RenderLayerCompositor::requiresCompositingForFrame(RenderLayerModelObject& renderer) const
{
if (!is<RenderWidget>(renderer))
return false;
auto& frameRenderer = downcast<RenderWidget>(renderer);
if (frameRenderer.style().visibility() != VISIBLE)
return false;
if (!frameRenderer.requiresAcceleratedCompositing())
return false;
m_reevaluateCompositingAfterLayout = true;
// If we can't reliably know the size of the iframe yet, don't change compositing state.
if (!frameRenderer.parent() || frameRenderer.needsLayout())
return frameRenderer.isComposited();
// Don't go into compositing mode if height or width are zero.
return !snappedIntRect(frameRenderer.contentBoxRect()).isEmpty();
}
bool RenderLayerCompositor::requiresCompositingForAnimation(RenderLayerModelObject& renderer) const
{
if (!(m_compositingTriggers & ChromeClient::AnimationTrigger))
return false;
if (auto* element = renderer.element()) {
if (auto* timeline = element->document().existingTimeline()) {
if (timeline->runningAnimationsForElementAreAllAccelerated(*element))
return true;
}
}
if (RuntimeEnabledFeatures::sharedFeatures().cssAnimationsAndCSSTransitionsBackedByWebAnimationsEnabled())
return false;
const AnimationBase::RunningState activeAnimationState = AnimationBase::Running | AnimationBase::Paused;
auto& animController = renderer.animation();
return (animController.isRunningAnimationOnRenderer(renderer, CSSPropertyOpacity, activeAnimationState)
&& (inCompositingMode() || (m_compositingTriggers & ChromeClient::AnimatedOpacityTrigger)))
|| animController.isRunningAnimationOnRenderer(renderer, CSSPropertyFilter, activeAnimationState)
#if ENABLE(FILTERS_LEVEL_2)
|| animController.isRunningAnimationOnRenderer(renderer, CSSPropertyWebkitBackdropFilter, activeAnimationState)
#endif
|| animController.isRunningAnimationOnRenderer(renderer, CSSPropertyTransform, activeAnimationState);
}
bool RenderLayerCompositor::requiresCompositingForIndirectReason(RenderLayerModelObject& renderer, bool hasCompositedDescendants, bool has3DTransformedDescendants, RenderLayer::IndirectCompositingReason& reason) const
{
auto& layer = *downcast<RenderBoxModelObject>(renderer).layer();
// When a layer has composited descendants, some effects, like 2d transforms, filters, masks etc must be implemented
// via compositing so that they also apply to those composited descendants.
if (hasCompositedDescendants && (layer.isolatesCompositedBlending() || layer.transform() || renderer.createsGroup() || renderer.hasReflection())) {
reason = RenderLayer::IndirectCompositingReason::GraphicalEffect;
return true;
}
// A layer with preserve-3d or perspective only needs to be composited if there are descendant layers that
// will be affected by the preserve-3d or perspective.
if (has3DTransformedDescendants) {
if (renderer.style().transformStyle3D() == TransformStyle3DPreserve3D) {
reason = RenderLayer::IndirectCompositingReason::Preserve3D;
return true;
}
if (renderer.style().hasPerspective()) {
reason = RenderLayer::IndirectCompositingReason::Perspective;
return true;
}
}
reason = RenderLayer::IndirectCompositingReason::None;
return false;
}
bool RenderLayerCompositor::styleChangeMayAffectIndirectCompositingReasons(const RenderLayerModelObject& renderer, const RenderStyle& oldStyle)
{
auto& style = renderer.style();
if (RenderElement::createsGroupForStyle(style) != RenderElement::createsGroupForStyle(oldStyle))
return true;
if (style.isolation() != oldStyle.isolation())
return true;
if (style.hasTransform() != oldStyle.hasTransform())
return true;
if (style.boxReflect() != oldStyle.boxReflect())
return true;
if (style.transformStyle3D() != oldStyle.transformStyle3D())
return true;
if (style.hasPerspective() != oldStyle.hasPerspective())
return true;
return false;
}
bool RenderLayerCompositor::requiresCompositingForFilters(RenderLayerModelObject& renderer) const
{
#if ENABLE(FILTERS_LEVEL_2)
if (renderer.hasBackdropFilter())
return true;
#endif
if (!(m_compositingTriggers & ChromeClient::FilterTrigger))
return false;
return renderer.hasFilter();
}
bool RenderLayerCompositor::requiresCompositingForWillChange(RenderLayerModelObject& renderer) const
{
if (!renderer.style().willChange() || !renderer.style().willChange()->canTriggerCompositing())
return false;
if (is<RenderBox>(renderer))
return true;
return renderer.style().willChange()->canTriggerCompositingOnInline();
}
bool RenderLayerCompositor::isAsyncScrollableStickyLayer(const RenderLayer& layer, const RenderLayer** enclosingAcceleratedOverflowLayer) const
{
ASSERT(layer.renderer().isStickilyPositioned());
auto* enclosingOverflowLayer = layer.enclosingOverflowClipLayer(ExcludeSelf);
#if PLATFORM(IOS)
if (enclosingOverflowLayer && enclosingOverflowLayer->hasTouchScrollableOverflow()) {
if (enclosingAcceleratedOverflowLayer)
*enclosingAcceleratedOverflowLayer = enclosingOverflowLayer;
return true;
}
#else
UNUSED_PARAM(enclosingAcceleratedOverflowLayer);
#endif
// If the layer is inside normal overflow, it's not async-scrollable.
if (enclosingOverflowLayer)
return false;
// No overflow ancestor, so see if the frame supports async scrolling.
if (hasCoordinatedScrolling())
return true;
#if PLATFORM(IOS)
// iOS WK1 has fixed/sticky support in the main frame via WebFixedPositionContent.
return isMainFrameCompositor();
#else
return false;
#endif
}
bool RenderLayerCompositor::isViewportConstrainedFixedOrStickyLayer(const RenderLayer& layer) const
{
if (layer.renderer().isStickilyPositioned())
return isAsyncScrollableStickyLayer(layer);
if (layer.renderer().style().position() != FixedPosition)
return false;
// FIXME: Handle fixed inside of a transform, which should not behave as fixed.
for (auto* stackingContainer = layer.stackingContainer(); stackingContainer; stackingContainer = stackingContainer->stackingContainer()) {
if (stackingContainer->isComposited() && stackingContainer->renderer().isFixedPositioned())
return false;
}
return true;
}
bool RenderLayerCompositor::useCoordinatedScrollingForLayer(const RenderLayer& layer) const
{
if (layer.isRenderViewLayer() && hasCoordinatedScrolling())
return true;
return layer.usesAcceleratedScrolling();
}
bool RenderLayerCompositor::requiresCompositingForPosition(RenderLayerModelObject& renderer, const RenderLayer& layer, RenderLayer::ViewportConstrainedNotCompositedReason* viewportConstrainedNotCompositedReason) const
{
// position:fixed elements that create their own stacking context (e.g. have an explicit z-index,
// opacity, transform) can get their own composited layer. A stacking context is required otherwise
// z-index and clipping will be broken.
if (!renderer.isPositioned())
return false;
EPosition position = renderer.style().position();
bool isFixed = renderer.isOutOfFlowPositioned() && position == FixedPosition;
if (isFixed && !layer.isStackingContainer())
return false;
bool isSticky = renderer.isInFlowPositioned() && position == StickyPosition;
if (!isFixed && !isSticky)
return false;
// FIXME: acceleratedCompositingForFixedPositionEnabled should probably be renamed acceleratedCompositingForViewportConstrainedPositionEnabled().
if (!m_renderView.settings().acceleratedCompositingForFixedPositionEnabled())
return false;
if (isSticky)
return isAsyncScrollableStickyLayer(layer);
auto container = renderer.container();
// If the renderer is not hooked up yet then we have to wait until it is.
if (!container) {
m_reevaluateCompositingAfterLayout = true;
return false;
}
// Don't promote fixed position elements that are descendants of a non-view container, e.g. transformed elements.
// They will stay fixed wrt the container rather than the enclosing frame.
if (container != &m_renderView) {
if (viewportConstrainedNotCompositedReason)
*viewportConstrainedNotCompositedReason = RenderLayer::NotCompositedForNonViewContainer;
return false;
}
// Subsequent tests depend on layout. If we can't tell now, just keep things the way they are until layout is done.
if (!m_inPostLayoutUpdate) {
m_reevaluateCompositingAfterLayout = true;
return layer.isComposited();
}
bool paintsContent = layer.isVisuallyNonEmpty() || layer.hasVisibleDescendant();
if (!paintsContent) {
if (viewportConstrainedNotCompositedReason)
*viewportConstrainedNotCompositedReason = RenderLayer::NotCompositedForNoVisibleContent;
return false;
}
// Fixed position elements that are invisible in the current view don't get their own layer.
// FIXME: We shouldn't have to check useFixedLayout() here; one of the viewport rects needs to give the correct answer.
LayoutRect viewBounds;
if (m_renderView.frameView().useFixedLayout())
viewBounds = m_renderView.unscaledDocumentRect();
else
viewBounds = m_renderView.frameView().rectForFixedPositionLayout();
LayoutRect layerBounds = layer.calculateLayerBounds(&layer, LayoutSize(), RenderLayer::UseLocalClipRectIfPossible | RenderLayer::IncludeLayerFilterOutsets | RenderLayer::UseFragmentBoxesExcludingCompositing
| RenderLayer::ExcludeHiddenDescendants | RenderLayer::DontConstrainForMask | RenderLayer::IncludeCompositedDescendants);
// Map to m_renderView to ignore page scale.
FloatRect absoluteBounds = layer.renderer().localToContainerQuad(FloatRect(layerBounds), &m_renderView).boundingBox();
if (!viewBounds.intersects(enclosingIntRect(absoluteBounds))) {
if (viewportConstrainedNotCompositedReason)
*viewportConstrainedNotCompositedReason = RenderLayer::NotCompositedForBoundsOutOfView;
LOG_WITH_STREAM(Compositing, stream << "Layer " << &layer << " bounds " << absoluteBounds << " outside visible rect " << viewBounds);
return false;
}
return true;
}
bool RenderLayerCompositor::requiresCompositingForOverflowScrolling(const RenderLayer& layer) const
{
return layer.needsCompositedScrolling();
}
#if PLATFORM(IOS)
bool RenderLayerCompositor::requiresCompositingForScrolling(const RenderLayer& layer) const
{
if (!layer.hasAcceleratedTouchScrolling())
return false;
if (!m_inPostLayoutUpdate) {
m_reevaluateCompositingAfterLayout = true;
return layer.isComposited();
}
return layer.hasTouchScrollableOverflow();
}
#endif
bool RenderLayerCompositor::isRunningTransformAnimation(RenderLayerModelObject& renderer) const
{
if (!(m_compositingTriggers & ChromeClient::AnimationTrigger))
return false;
if (RuntimeEnabledFeatures::sharedFeatures().cssAnimationsAndCSSTransitionsBackedByWebAnimationsEnabled()) {
if (auto* element = renderer.element()) {
if (auto* timeline = element->document().existingTimeline())
return timeline->isRunningAnimationOnRenderer(renderer, CSSPropertyTransform);
}
return false;
}
return renderer.animation().isRunningAnimationOnRenderer(renderer, CSSPropertyTransform, AnimationBase::Running | AnimationBase::Paused);
}
// If an element has negative z-index children, those children render in front of the
// layer background, so we need an extra 'contents' layer for the foreground of the layer
// object.
bool RenderLayerCompositor::needsContentsCompositingLayer(const RenderLayer& layer) const
{
return layer.hasNegativeZOrderList();
}
bool RenderLayerCompositor::requiresScrollLayer(RootLayerAttachment attachment) const
{
auto& frameView = m_renderView.frameView();
// This applies when the application UI handles scrolling, in which case RenderLayerCompositor doesn't need to manage it.
if (frameView.delegatesScrolling() && isMainFrameCompositor())
return false;
// We need to handle our own scrolling if we're:
return !m_renderView.frameView().platformWidget() // viewless (i.e. non-Mac, or Mac in WebKit2)
|| attachment == RootLayerAttachedViaEnclosingFrame; // a composited frame on Mac
}
void paintScrollbar(Scrollbar* scrollbar, GraphicsContext& context, const IntRect& clip)
{
if (!scrollbar)
return;
context.save();
const IntRect& scrollbarRect = scrollbar->frameRect();
context.translate(-scrollbarRect.location());
IntRect transformedClip = clip;
transformedClip.moveBy(scrollbarRect.location());
scrollbar->paint(context, transformedClip);
context.restore();
}
void RenderLayerCompositor::paintContents(const GraphicsLayer* graphicsLayer, GraphicsContext& context, GraphicsLayerPaintingPhase, const FloatRect& clip, GraphicsLayerPaintBehavior)
{
IntRect pixelSnappedRectForIntegralPositionedItems = snappedIntRect(LayoutRect(clip));
if (graphicsLayer == layerForHorizontalScrollbar())
paintScrollbar(m_renderView.frameView().horizontalScrollbar(), context, pixelSnappedRectForIntegralPositionedItems);
else if (graphicsLayer == layerForVerticalScrollbar())
paintScrollbar(m_renderView.frameView().verticalScrollbar(), context, pixelSnappedRectForIntegralPositionedItems);
else if (graphicsLayer == layerForScrollCorner()) {
const IntRect& scrollCorner = m_renderView.frameView().scrollCornerRect();
context.save();
context.translate(-scrollCorner.location());
IntRect transformedClip = pixelSnappedRectForIntegralPositionedItems;
transformedClip.moveBy(scrollCorner.location());
m_renderView.frameView().paintScrollCorner(context, transformedClip);
context.restore();
}
}
bool RenderLayerCompositor::supportsFixedRootBackgroundCompositing() const
{
auto* renderViewBacking = m_renderView.layer()->backing();
return renderViewBacking && renderViewBacking->isFrameLayerWithTiledBacking();
}
bool RenderLayerCompositor::needsFixedRootBackgroundLayer(const RenderLayer& layer) const
{
if (!layer.isRenderViewLayer())
return false;
if (m_renderView.settings().fixedBackgroundsPaintRelativeToDocument())
return false;
LOG(Compositing, "RenderLayerCompositor %p needsFixedRootBackgroundLayer returning %d", this, supportsFixedRootBackgroundCompositing() && m_renderView.rootBackgroundIsEntirelyFixed());
return supportsFixedRootBackgroundCompositing() && m_renderView.rootBackgroundIsEntirelyFixed();
}
GraphicsLayer* RenderLayerCompositor::fixedRootBackgroundLayer() const
{
// Get the fixed root background from the RenderView layer's backing.
auto* viewLayer = m_renderView.layer();
if (!viewLayer)
return nullptr;
if (viewLayer->isComposited() && viewLayer->backing()->backgroundLayerPaintsFixedRootBackground())
return viewLayer->backing()->backgroundLayer();
return nullptr;
}
void RenderLayerCompositor::resetTrackedRepaintRects()
{
if (auto* rootLayer = rootGraphicsLayer()) {
GraphicsLayer::traverse(*rootLayer, [](GraphicsLayer& layer) {
layer.resetTrackedRepaints();
});
}
}
float RenderLayerCompositor::deviceScaleFactor() const
{
return m_renderView.document().deviceScaleFactor();
}
float RenderLayerCompositor::pageScaleFactor() const
{
return page().pageScaleFactor();
}
float RenderLayerCompositor::zoomedOutPageScaleFactor() const
{
return page().zoomedOutPageScaleFactor();
}
float RenderLayerCompositor::contentsScaleMultiplierForNewTiles(const GraphicsLayer*) const
{
#if PLATFORM(IOS)
LegacyTileCache* tileCache = nullptr;
if (auto* frameView = page().mainFrame().view())
tileCache = frameView->legacyTileCache();
if (!tileCache)
return 1;
return tileCache->tileControllerShouldUseLowScaleTiles() ? 0.125 : 1;
#else
return 1;
#endif
}
void RenderLayerCompositor::didCommitChangesForLayer(const GraphicsLayer*) const
{
// Nothing to do here yet.
}
bool RenderLayerCompositor::documentUsesTiledBacking() const
{
auto* layer = m_renderView.layer();
if (!layer)
return false;
auto* backing = layer->backing();
if (!backing)
return false;
return backing->isFrameLayerWithTiledBacking();
}
bool RenderLayerCompositor::isMainFrameCompositor() const
{
return m_renderView.frameView().frame().isMainFrame();
}
bool RenderLayerCompositor::shouldCompositeOverflowControls() const
{
auto& frameView = m_renderView.frameView();
if (frameView.platformWidget())
return false;
if (frameView.delegatesScrolling())
return false;
if (documentUsesTiledBacking())
return true;
if (m_overflowControlsHostLayer && isMainFrameCompositor())
return true;
#if !USE(COORDINATED_GRAPHICS_THREADED)
if (!frameView.hasOverlayScrollbars())
return false;
#endif
return true;
}
bool RenderLayerCompositor::requiresHorizontalScrollbarLayer() const
{
return shouldCompositeOverflowControls() && m_renderView.frameView().horizontalScrollbar();
}
bool RenderLayerCompositor::requiresVerticalScrollbarLayer() const
{
return shouldCompositeOverflowControls() && m_renderView.frameView().verticalScrollbar();
}
bool RenderLayerCompositor::requiresScrollCornerLayer() const
{
return shouldCompositeOverflowControls() && m_renderView.frameView().isScrollCornerVisible();
}
#if ENABLE(RUBBER_BANDING)
bool RenderLayerCompositor::requiresOverhangAreasLayer() const
{
if (!isMainFrameCompositor())
return false;
// We do want a layer if we're using tiled drawing and can scroll.
if (documentUsesTiledBacking() && m_renderView.frameView().hasOpaqueBackground() && !m_renderView.frameView().prohibitsScrolling())
return true;
return false;
}
bool RenderLayerCompositor::requiresContentShadowLayer() const
{
if (!isMainFrameCompositor())
return false;
#if PLATFORM(COCOA)
if (viewHasTransparentBackground())
return false;
// If the background is going to extend, then it doesn't make sense to have a shadow layer.
if (m_renderView.settings().backgroundShouldExtendBeyondPage())
return false;
// On Mac, we want a content shadow layer if we're using tiled drawing and can scroll.
if (documentUsesTiledBacking() && !m_renderView.frameView().prohibitsScrolling())
return true;
#endif
return false;
}
GraphicsLayer* RenderLayerCompositor::updateLayerForTopOverhangArea(bool wantsLayer)
{
if (!isMainFrameCompositor())
return nullptr;
if (!wantsLayer) {
if (m_layerForTopOverhangArea) {
m_layerForTopOverhangArea->removeFromParent();
m_layerForTopOverhangArea = nullptr;
}
return nullptr;
}
if (!m_layerForTopOverhangArea) {
m_layerForTopOverhangArea = GraphicsLayer::create(graphicsLayerFactory(), *this);
m_layerForTopOverhangArea->setName("top overhang");
m_scrollLayer->addChildBelow(m_layerForTopOverhangArea.get(), m_rootContentLayer.get());
}
return m_layerForTopOverhangArea.get();
}
GraphicsLayer* RenderLayerCompositor::updateLayerForBottomOverhangArea(bool wantsLayer)
{
if (!isMainFrameCompositor())
return nullptr;
if (!wantsLayer) {
if (m_layerForBottomOverhangArea) {
m_layerForBottomOverhangArea->removeFromParent();
m_layerForBottomOverhangArea = nullptr;
}
return nullptr;
}
if (!m_layerForBottomOverhangArea) {
m_layerForBottomOverhangArea = GraphicsLayer::create(graphicsLayerFactory(), *this);
m_layerForBottomOverhangArea->setName("bottom overhang");
m_scrollLayer->addChildBelow(m_layerForBottomOverhangArea.get(), m_rootContentLayer.get());
}
m_layerForBottomOverhangArea->setPosition(FloatPoint(0, m_rootContentLayer->size().height() + m_renderView.frameView().headerHeight()
+ m_renderView.frameView().footerHeight() + m_renderView.frameView().topContentInset()));
return m_layerForBottomOverhangArea.get();
}
GraphicsLayer* RenderLayerCompositor::updateLayerForHeader(bool wantsLayer)
{
if (!isMainFrameCompositor())
return nullptr;
if (!wantsLayer) {
if (m_layerForHeader) {
m_layerForHeader->removeFromParent();
m_layerForHeader = nullptr;
// The ScrollingTree knows about the header layer, and the position of the root layer is affected
// by the header layer, so if we remove the header, we need to tell the scrolling tree.
if (auto* scrollingCoordinator = this->scrollingCoordinator())
scrollingCoordinator->frameViewRootLayerDidChange(m_renderView.frameView());
}
return nullptr;
}
if (!m_layerForHeader) {
m_layerForHeader = GraphicsLayer::create(graphicsLayerFactory(), *this);
m_layerForHeader->setName("header");
m_scrollLayer->addChildAbove(m_layerForHeader.get(), m_rootContentLayer.get());
m_renderView.frameView().addPaintPendingMilestones(DidFirstFlushForHeaderLayer);
}
m_layerForHeader->setPosition(FloatPoint(0,
FrameView::yPositionForHeaderLayer(m_renderView.frameView().scrollPosition(), m_renderView.frameView().topContentInset())));
m_layerForHeader->setAnchorPoint(FloatPoint3D());
m_layerForHeader->setSize(FloatSize(m_renderView.frameView().visibleWidth(), m_renderView.frameView().headerHeight()));
if (auto* scrollingCoordinator = this->scrollingCoordinator())
scrollingCoordinator->frameViewRootLayerDidChange(m_renderView.frameView());
page().chrome().client().didAddHeaderLayer(*m_layerForHeader);
return m_layerForHeader.get();
}
GraphicsLayer* RenderLayerCompositor::updateLayerForFooter(bool wantsLayer)
{
if (!isMainFrameCompositor())
return nullptr;
if (!wantsLayer) {
if (m_layerForFooter) {
m_layerForFooter->removeFromParent();
m_layerForFooter = nullptr;
// The ScrollingTree knows about the footer layer, and the total scrollable size is affected
// by the footer layer, so if we remove the footer, we need to tell the scrolling tree.
if (auto* scrollingCoordinator = this->scrollingCoordinator())
scrollingCoordinator->frameViewRootLayerDidChange(m_renderView.frameView());
}
return nullptr;
}
if (!m_layerForFooter) {
m_layerForFooter = GraphicsLayer::create(graphicsLayerFactory(), *this);
m_layerForFooter->setName("footer");
m_scrollLayer->addChildAbove(m_layerForFooter.get(), m_rootContentLayer.get());
}
float totalContentHeight = m_rootContentLayer->size().height() + m_renderView.frameView().headerHeight() + m_renderView.frameView().footerHeight();
m_layerForFooter->setPosition(FloatPoint(0, FrameView::yPositionForFooterLayer(m_renderView.frameView().scrollPosition(),
m_renderView.frameView().topContentInset(), totalContentHeight, m_renderView.frameView().footerHeight())));
m_layerForFooter->setAnchorPoint(FloatPoint3D());
m_layerForFooter->setSize(FloatSize(m_renderView.frameView().visibleWidth(), m_renderView.frameView().footerHeight()));
if (auto* scrollingCoordinator = this->scrollingCoordinator())
scrollingCoordinator->frameViewRootLayerDidChange(m_renderView.frameView());
page().chrome().client().didAddFooterLayer(*m_layerForFooter);
return m_layerForFooter.get();
}
#endif
bool RenderLayerCompositor::viewHasTransparentBackground(Color* backgroundColor) const
{
if (m_renderView.frameView().isTransparent()) {
if (backgroundColor)
*backgroundColor = Color(); // Return an invalid color.
return true;
}
Color documentBackgroundColor = m_renderView.frameView().documentBackgroundColor();
if (!documentBackgroundColor.isValid())
documentBackgroundColor = Color::white;
if (backgroundColor)
*backgroundColor = documentBackgroundColor;
return !documentBackgroundColor.isOpaque();
}
// We can't rely on getting layerStyleChanged() for a style change that affects the root background, because the style change may
// be on the body which has no RenderLayer.
void RenderLayerCompositor::rootOrBodyStyleChanged(RenderElement& renderer, const RenderStyle* oldStyle)
{
if (!inCompositingMode())
return;
Color oldBackgroundColor;
if (oldStyle)
oldBackgroundColor = oldStyle->visitedDependentColorWithColorFilter(CSSPropertyBackgroundColor);
if (oldBackgroundColor != renderer.style().visitedDependentColorWithColorFilter(CSSPropertyBackgroundColor))
rootBackgroundTransparencyChanged();
bool hadFixedBackground = oldStyle && oldStyle->hasEntirelyFixedBackground();
if (hadFixedBackground != renderer.style().hasEntirelyFixedBackground()) {
setCompositingLayersNeedRebuild();
scheduleCompositingLayerUpdate();
}
}
void RenderLayerCompositor::rootBackgroundTransparencyChanged()
{
if (!inCompositingMode())
return;
bool isTransparent = viewHasTransparentBackground();
LOG(Compositing, "RenderLayerCompositor %p rootBackgroundTransparencyChanged. isTransparent=%d, changed=%d", this, isTransparent, m_viewBackgroundIsTransparent == isTransparent);
if (m_viewBackgroundIsTransparent == isTransparent)
return;
m_viewBackgroundIsTransparent = isTransparent;
// FIXME: We should do something less expensive than a full layer rebuild.
setCompositingLayersNeedRebuild();
scheduleCompositingLayerUpdate();
}
void RenderLayerCompositor::setRootExtendedBackgroundColor(const Color& color)
{
if (color == m_rootExtendedBackgroundColor)
return;
m_rootExtendedBackgroundColor = color;
page().chrome().client().pageExtendedBackgroundColorDidChange(color);
#if ENABLE(RUBBER_BANDING)
if (!m_layerForOverhangAreas)
return;
m_layerForOverhangAreas->setBackgroundColor(m_rootExtendedBackgroundColor);
if (!m_rootExtendedBackgroundColor.isValid())
m_layerForOverhangAreas->setCustomAppearance(GraphicsLayer::ScrollingOverhang);
#endif
}
void RenderLayerCompositor::updateOverflowControlsLayers()
{
#if ENABLE(RUBBER_BANDING)
if (requiresOverhangAreasLayer()) {
if (!m_layerForOverhangAreas) {
m_layerForOverhangAreas = GraphicsLayer::create(graphicsLayerFactory(), *this);
m_layerForOverhangAreas->setName("overhang areas");
m_layerForOverhangAreas->setDrawsContent(false);
float topContentInset = m_renderView.frameView().topContentInset();
IntSize overhangAreaSize = m_renderView.frameView().frameRect().size();
overhangAreaSize.setHeight(overhangAreaSize.height() - topContentInset);
m_layerForOverhangAreas->setSize(overhangAreaSize);
m_layerForOverhangAreas->setPosition(FloatPoint(0, topContentInset));
m_layerForOverhangAreas->setAnchorPoint(FloatPoint3D());
if (m_renderView.settings().backgroundShouldExtendBeyondPage())
m_layerForOverhangAreas->setBackgroundColor(m_renderView.frameView().documentBackgroundColor());
else
m_layerForOverhangAreas->setCustomAppearance(GraphicsLayer::ScrollingOverhang);
// We want the overhang areas layer to be positioned below the frame contents,
// so insert it below the clip layer.
m_overflowControlsHostLayer->addChildBelow(m_layerForOverhangAreas.get(), m_clipLayer.get());
}
} else if (m_layerForOverhangAreas) {
m_layerForOverhangAreas->removeFromParent();
m_layerForOverhangAreas = nullptr;
}
if (requiresContentShadowLayer()) {
if (!m_contentShadowLayer) {
m_contentShadowLayer = GraphicsLayer::create(graphicsLayerFactory(), *this);
m_contentShadowLayer->setName("content shadow");
m_contentShadowLayer->setSize(m_rootContentLayer->size());
m_contentShadowLayer->setPosition(m_rootContentLayer->position());
m_contentShadowLayer->setAnchorPoint(FloatPoint3D());
m_contentShadowLayer->setCustomAppearance(GraphicsLayer::ScrollingShadow);
m_scrollLayer->addChildBelow(m_contentShadowLayer.get(), m_rootContentLayer.get());
}
} else if (m_contentShadowLayer) {
m_contentShadowLayer->removeFromParent();
m_contentShadowLayer = nullptr;
}
#endif
if (requiresHorizontalScrollbarLayer()) {
if (!m_layerForHorizontalScrollbar) {
m_layerForHorizontalScrollbar = GraphicsLayer::create(graphicsLayerFactory(), *this);
m_layerForHorizontalScrollbar->setCanDetachBackingStore(false);
m_layerForHorizontalScrollbar->setShowDebugBorder(m_showDebugBorders);
m_layerForHorizontalScrollbar->setName("horizontal scrollbar container");
#if PLATFORM(COCOA) && USE(CA)
m_layerForHorizontalScrollbar->setAcceleratesDrawing(acceleratedDrawingEnabled());
#endif
m_overflowControlsHostLayer->addChild(m_layerForHorizontalScrollbar.get());
if (auto* scrollingCoordinator = this->scrollingCoordinator())
scrollingCoordinator->scrollableAreaScrollbarLayerDidChange(m_renderView.frameView(), HorizontalScrollbar);
}
} else if (m_layerForHorizontalScrollbar) {
m_layerForHorizontalScrollbar->removeFromParent();
m_layerForHorizontalScrollbar = nullptr;
if (auto* scrollingCoordinator = this->scrollingCoordinator())
scrollingCoordinator->scrollableAreaScrollbarLayerDidChange(m_renderView.frameView(), HorizontalScrollbar);
}
if (requiresVerticalScrollbarLayer()) {
if (!m_layerForVerticalScrollbar) {
m_layerForVerticalScrollbar = GraphicsLayer::create(graphicsLayerFactory(), *this);
m_layerForVerticalScrollbar->setCanDetachBackingStore(false);
m_layerForVerticalScrollbar->setShowDebugBorder(m_showDebugBorders);
m_layerForVerticalScrollbar->setName("vertical scrollbar container");
#if PLATFORM(COCOA) && USE(CA)
m_layerForVerticalScrollbar->setAcceleratesDrawing(acceleratedDrawingEnabled());
#endif
m_overflowControlsHostLayer->addChild(m_layerForVerticalScrollbar.get());
if (auto* scrollingCoordinator = this->scrollingCoordinator())
scrollingCoordinator->scrollableAreaScrollbarLayerDidChange(m_renderView.frameView(), VerticalScrollbar);
}
} else if (m_layerForVerticalScrollbar) {
m_layerForVerticalScrollbar->removeFromParent();
m_layerForVerticalScrollbar = nullptr;
if (auto* scrollingCoordinator = this->scrollingCoordinator())
scrollingCoordinator->scrollableAreaScrollbarLayerDidChange(m_renderView.frameView(), VerticalScrollbar);
}
if (requiresScrollCornerLayer()) {
if (!m_layerForScrollCorner) {
m_layerForScrollCorner = GraphicsLayer::create(graphicsLayerFactory(), *this);
m_layerForScrollCorner->setCanDetachBackingStore(false);
m_layerForScrollCorner->setShowDebugBorder(m_showDebugBorders);
m_layerForScrollCorner->setName("scroll corner");
#if PLATFORM(COCOA) && USE(CA)
m_layerForScrollCorner->setAcceleratesDrawing(acceleratedDrawingEnabled());
#endif
m_overflowControlsHostLayer->addChild(m_layerForScrollCorner.get());
}
} else if (m_layerForScrollCorner) {
m_layerForScrollCorner->removeFromParent();
m_layerForScrollCorner = nullptr;
}
m_renderView.frameView().positionScrollbarLayers();
}
void RenderLayerCompositor::ensureRootLayer()
{
RootLayerAttachment expectedAttachment = isMainFrameCompositor() ? RootLayerAttachedViaChromeClient : RootLayerAttachedViaEnclosingFrame;
if (expectedAttachment == m_rootLayerAttachment)
return;
if (!m_rootContentLayer) {
m_rootContentLayer = GraphicsLayer::create(graphicsLayerFactory(), *this);
m_rootContentLayer->setName("content root");
IntRect overflowRect = snappedIntRect(m_renderView.layoutOverflowRect());
m_rootContentLayer->setSize(FloatSize(overflowRect.maxX(), overflowRect.maxY()));
m_rootContentLayer->setPosition(FloatPoint());
#if PLATFORM(IOS)
// Page scale is applied above this on iOS, so we'll just say that our root layer applies it.
auto& frame = m_renderView.frameView().frame();
if (frame.isMainFrame())
m_rootContentLayer->setAppliesPageScale();
#endif
// Need to clip to prevent transformed content showing outside this frame
updateRootContentLayerClipping();
}
if (requiresScrollLayer(expectedAttachment)) {
if (!m_overflowControlsHostLayer) {
ASSERT(!m_scrollLayer);
ASSERT(!m_clipLayer);
// Create a layer to host the clipping layer and the overflow controls layers.
m_overflowControlsHostLayer = GraphicsLayer::create(graphicsLayerFactory(), *this);
m_overflowControlsHostLayer->setName("overflow controls host");
// Create a clipping layer if this is an iframe
m_clipLayer = GraphicsLayer::create(graphicsLayerFactory(), *this);
m_clipLayer->setName("frame clipping");
m_clipLayer->setMasksToBounds(true);
m_scrollLayer = GraphicsLayer::create(graphicsLayerFactory(), *this);
m_scrollLayer->setName("frame scrolling");
// Hook them up
m_overflowControlsHostLayer->addChild(m_clipLayer.get());
m_clipLayer->addChild(m_scrollLayer.get());
m_scrollLayer->addChild(m_rootContentLayer.get());
m_clipLayer->setSize(m_renderView.frameView().sizeForVisibleContent());
m_clipLayer->setPosition(positionForClipLayer());
m_clipLayer->setAnchorPoint(FloatPoint3D());
updateOverflowControlsLayers();
if (hasCoordinatedScrolling())
scheduleLayerFlush(true);
else
updateScrollLayerPosition();
}
} else {
if (m_overflowControlsHostLayer) {
m_overflowControlsHostLayer = nullptr;
m_clipLayer = nullptr;
m_scrollLayer = nullptr;
}
}
// Check to see if we have to change the attachment
if (m_rootLayerAttachment != RootLayerUnattached)
detachRootLayer();
attachRootLayer(expectedAttachment);
}
void RenderLayerCompositor::destroyRootLayer()
{
if (!m_rootContentLayer)
return;
detachRootLayer();
#if ENABLE(RUBBER_BANDING)
if (m_layerForOverhangAreas) {
m_layerForOverhangAreas->removeFromParent();
m_layerForOverhangAreas = nullptr;
}
#endif
if (m_layerForHorizontalScrollbar) {
m_layerForHorizontalScrollbar->removeFromParent();
m_layerForHorizontalScrollbar = nullptr;
if (auto* scrollingCoordinator = this->scrollingCoordinator())
scrollingCoordinator->scrollableAreaScrollbarLayerDidChange(m_renderView.frameView(), HorizontalScrollbar);
if (auto* horizontalScrollbar = m_renderView.frameView().verticalScrollbar())
m_renderView.frameView().invalidateScrollbar(*horizontalScrollbar, IntRect(IntPoint(0, 0), horizontalScrollbar->frameRect().size()));
}
if (m_layerForVerticalScrollbar) {
m_layerForVerticalScrollbar->removeFromParent();
m_layerForVerticalScrollbar = nullptr;
if (auto* scrollingCoordinator = this->scrollingCoordinator())
scrollingCoordinator->scrollableAreaScrollbarLayerDidChange(m_renderView.frameView(), VerticalScrollbar);
if (auto* verticalScrollbar = m_renderView.frameView().verticalScrollbar())
m_renderView.frameView().invalidateScrollbar(*verticalScrollbar, IntRect(IntPoint(0, 0), verticalScrollbar->frameRect().size()));
}
if (m_layerForScrollCorner) {
m_layerForScrollCorner = nullptr;
m_renderView.frameView().invalidateScrollCorner(m_renderView.frameView().scrollCornerRect());
}
if (m_overflowControlsHostLayer) {
m_overflowControlsHostLayer = nullptr;
m_clipLayer = nullptr;
m_scrollLayer = nullptr;
}
ASSERT(!m_scrollLayer);
m_rootContentLayer = nullptr;
m_layerUpdater = nullptr;
}
void RenderLayerCompositor::attachRootLayer(RootLayerAttachment attachment)
{
if (!m_rootContentLayer)
return;
LOG(Compositing, "RenderLayerCompositor %p attachRootLayer %d", this, attachment);
switch (attachment) {
case RootLayerUnattached:
ASSERT_NOT_REACHED();
break;
case RootLayerAttachedViaChromeClient: {
auto& frame = m_renderView.frameView().frame();
page().chrome().client().attachRootGraphicsLayer(frame, rootGraphicsLayer());
if (frame.isMainFrame())
page().chrome().client().attachViewOverlayGraphicsLayer(frame, &page().pageOverlayController().layerWithViewOverlays());
break;
}
case RootLayerAttachedViaEnclosingFrame: {
// The layer will get hooked up via RenderLayerBacking::updateConfiguration()
// for the frame's renderer in the parent document.
if (auto* ownerElement = m_renderView.document().ownerElement())
ownerElement->scheduleInvalidateStyleAndLayerComposition();
break;
}
}
m_rootLayerAttachment = attachment;
rootLayerAttachmentChanged();
if (m_shouldFlushOnReattach) {
scheduleLayerFlushNow();
m_shouldFlushOnReattach = false;
}
}
void RenderLayerCompositor::detachRootLayer()
{
if (!m_rootContentLayer || m_rootLayerAttachment == RootLayerUnattached)
return;
switch (m_rootLayerAttachment) {
case RootLayerAttachedViaEnclosingFrame: {
// The layer will get unhooked up via RenderLayerBacking::updateGraphicsLayerConfiguration()
// for the frame's renderer in the parent document.
if (m_overflowControlsHostLayer)
m_overflowControlsHostLayer->removeFromParent();
else
m_rootContentLayer->removeFromParent();
if (auto* ownerElement = m_renderView.document().ownerElement())
ownerElement->scheduleInvalidateStyleAndLayerComposition();
break;
}
case RootLayerAttachedViaChromeClient: {
auto& frame = m_renderView.frameView().frame();
page().chrome().client().attachRootGraphicsLayer(frame, nullptr);
if (frame.isMainFrame()) {
page().chrome().client().attachViewOverlayGraphicsLayer(frame, nullptr);
page().pageOverlayController().willDetachRootLayer();
}
}
break;
case RootLayerUnattached:
break;
}
m_rootLayerAttachment = RootLayerUnattached;
rootLayerAttachmentChanged();
}
void RenderLayerCompositor::updateRootLayerAttachment()
{
ensureRootLayer();
}
void RenderLayerCompositor::rootLayerAttachmentChanged()
{
// The document-relative page overlay layer (which is pinned to the main frame's layer tree)
// is moved between different RenderLayerCompositors' layer trees, and needs to be
// reattached whenever we swap in a new RenderLayerCompositor.
if (m_rootLayerAttachment == RootLayerUnattached)
return;
auto& frame = m_renderView.frameView().frame();
// The attachment can affect whether the RenderView layer's paintsIntoWindow() behavior,
// so call updateDrawsContent() to update that.
auto* layer = m_renderView.layer();
if (auto* backing = layer ? layer->backing() : nullptr)
backing->updateDrawsContent();
if (!frame.isMainFrame())
return;
m_rootContentLayer->addChild(&page().pageOverlayController().layerWithDocumentOverlays());
}
void RenderLayerCompositor::notifyIFramesOfCompositingChange()
{
// Compositing affects the answer to RenderIFrame::requiresAcceleratedCompositing(), so
// we need to schedule a style recalc in our parent document.
if (auto* ownerElement = m_renderView.document().ownerElement())
ownerElement->scheduleInvalidateStyleAndLayerComposition();
}
bool RenderLayerCompositor::layerHas3DContent(const RenderLayer& layer) const
{
const RenderStyle& style = layer.renderer().style();
if (style.transformStyle3D() == TransformStyle3DPreserve3D || style.hasPerspective() || style.transform().has3DOperation())
return true;
const_cast<RenderLayer&>(layer).updateLayerListsIfNeeded();
#if !ASSERT_DISABLED
LayerListMutationDetector mutationChecker(const_cast<RenderLayer*>(&layer));
#endif
if (auto* negZOrderList = layer.negZOrderList()) {
for (auto* renderLayer : *negZOrderList) {
if (layerHas3DContent(*renderLayer))
return true;
}
}
if (auto* posZOrderList = layer.posZOrderList()) {
for (auto* renderLayer : *posZOrderList) {
if (layerHas3DContent(*renderLayer))
return true;
}
}
if (auto* normalFlowList = layer.normalFlowList()) {
for (auto* renderLayer : *normalFlowList) {
if (layerHas3DContent(*renderLayer))
return true;
}
}
return false;
}
void RenderLayerCompositor::deviceOrPageScaleFactorChanged()
{
// Page scale will only be applied at to the RenderView and sublayers, but the device scale factor
// needs to be applied at the level of rootGraphicsLayer().
if (auto* rootLayer = rootGraphicsLayer())
rootLayer->noteDeviceOrPageScaleFactorChangedIncludingDescendants();
}
static bool canCoordinateScrollingForLayer(const RenderLayer& layer)
{
return (layer.isRenderViewLayer() || layer.parent()) && layer.isComposited();
}
void RenderLayerCompositor::updateScrollCoordinatedStatus(RenderLayer& layer, OptionSet<ScrollingNodeChangeFlags> changes)
{
LayerScrollCoordinationRoles coordinationRoles = 0;
if (isViewportConstrainedFixedOrStickyLayer(layer))
coordinationRoles |= ViewportConstrained;
if (useCoordinatedScrollingForLayer(layer))
coordinationRoles |= Scrolling;
if (layer.isComposited())
layer.backing()->setIsScrollCoordinatedWithViewportConstrainedRole(coordinationRoles & ViewportConstrained);
if (coordinationRoles && canCoordinateScrollingForLayer(layer)) {
if (m_scrollCoordinatedLayers.add(&layer).isNewEntry)
m_subframeScrollLayersNeedReattach = true;
updateScrollCoordinatedLayer(layer, coordinationRoles, changes);
} else
removeFromScrollCoordinatedLayers(layer);
}
void RenderLayerCompositor::removeFromScrollCoordinatedLayers(RenderLayer& layer)
{
if (!m_scrollCoordinatedLayers.contains(&layer))
return;
m_subframeScrollLayersNeedReattach = true;
m_scrollCoordinatedLayers.remove(&layer);
m_scrollCoordinatedLayersNeedingUpdate.remove(&layer);
detachScrollCoordinatedLayer(layer, Scrolling | ViewportConstrained);
}
FixedPositionViewportConstraints RenderLayerCompositor::computeFixedViewportConstraints(RenderLayer& layer) const
{
ASSERT(layer.isComposited());
auto* graphicsLayer = layer.backing()->graphicsLayer();
FixedPositionViewportConstraints constraints;
constraints.setLayerPositionAtLastLayout(graphicsLayer->position());
constraints.setViewportRectAtLastLayout(m_renderView.frameView().rectForFixedPositionLayout());
constraints.setAlignmentOffset(graphicsLayer->pixelAlignmentOffset());
const RenderStyle& style = layer.renderer().style();
if (!style.left().isAuto())
constraints.addAnchorEdge(ViewportConstraints::AnchorEdgeLeft);
if (!style.right().isAuto())
constraints.addAnchorEdge(ViewportConstraints::AnchorEdgeRight);
if (!style.top().isAuto())
constraints.addAnchorEdge(ViewportConstraints::AnchorEdgeTop);
if (!style.bottom().isAuto())
constraints.addAnchorEdge(ViewportConstraints::AnchorEdgeBottom);
// If left and right are auto, use left.
if (style.left().isAuto() && style.right().isAuto())
constraints.addAnchorEdge(ViewportConstraints::AnchorEdgeLeft);
// If top and bottom are auto, use top.
if (style.top().isAuto() && style.bottom().isAuto())
constraints.addAnchorEdge(ViewportConstraints::AnchorEdgeTop);
return constraints;
}
StickyPositionViewportConstraints RenderLayerCompositor::computeStickyViewportConstraints(RenderLayer& layer) const
{
ASSERT(layer.isComposited());
#if !PLATFORM(IOS)
// We should never get here for stickies constrained by an enclosing clipping layer.
// FIXME: Why does this assertion fail on iOS?
ASSERT(!layer.enclosingOverflowClipLayer(ExcludeSelf));
#endif
auto& renderer = downcast<RenderBoxModelObject>(layer.renderer());
StickyPositionViewportConstraints constraints;
renderer.computeStickyPositionConstraints(constraints, renderer.constrainingRectForStickyPosition());
auto* graphicsLayer = layer.backing()->graphicsLayer();
constraints.setLayerPositionAtLastLayout(graphicsLayer->position());
constraints.setStickyOffsetAtLastLayout(renderer.stickyPositionOffset());
constraints.setAlignmentOffset(graphicsLayer->pixelAlignmentOffset());
return constraints;
}
static ScrollingNodeID enclosingScrollingNodeID(RenderLayer& layer, IncludeSelfOrNot includeSelf)
{
auto* currLayer = includeSelf == IncludeSelf ? &layer : layer.parent();
while (currLayer) {
if (auto* backing = currLayer->backing()) {
if (ScrollingNodeID nodeID = backing->scrollingNodeIDForChildren())
return nodeID;
}
currLayer = currLayer->parent();
}
return 0;
}
static ScrollingNodeID scrollCoordinatedAncestorInParentOfFrame(Frame& frame)
{
if (!frame.document() || !frame.view())
return 0;
// Find the frame's enclosing layer in our render tree.
auto* ownerElement = frame.document()->ownerElement();
auto* frameRenderer = ownerElement ? ownerElement->renderer() : nullptr;
if (!frameRenderer)
return 0;
auto* layerInParentDocument = frameRenderer->enclosingLayer();
if (!layerInParentDocument)
return 0;
return enclosingScrollingNodeID(*layerInParentDocument, IncludeSelf);
}
void RenderLayerCompositor::reattachSubframeScrollLayers()
{
if (!m_subframeScrollLayersNeedReattach)
return;
m_subframeScrollLayersNeedReattach = false;
auto* scrollingCoordinator = this->scrollingCoordinator();
for (Frame* child = m_renderView.frameView().frame().tree().firstChild(); child; child = child->tree().nextSibling()) {
if (!child->document() || !child->view())
continue;
// Ignore frames that are not scroll-coordinated.
auto* childFrameView = child->view();
ScrollingNodeID frameScrollingNodeID = childFrameView->scrollLayerID();
if (!frameScrollingNodeID)
continue;
ScrollingNodeID parentNodeID = scrollCoordinatedAncestorInParentOfFrame(*child);
if (!parentNodeID)
continue;
scrollingCoordinator->attachToStateTree(child->isMainFrame() ? MainFrameScrollingNode : SubframeScrollingNode, frameScrollingNodeID, parentNodeID);
}
}
static inline LayerScrollCoordinationRole scrollCoordinationRoleForNodeType(ScrollingNodeType nodeType)
{
switch (nodeType) {
case MainFrameScrollingNode:
case SubframeScrollingNode:
case OverflowScrollingNode:
return Scrolling;
case FixedNode:
case StickyNode:
return ViewportConstrained;
}
ASSERT_NOT_REACHED();
return Scrolling;
}
ScrollingNodeID RenderLayerCompositor::attachScrollingNode(RenderLayer& layer, ScrollingNodeType nodeType, ScrollingNodeID parentNodeID)
{
auto* scrollingCoordinator = this->scrollingCoordinator();
auto* backing = layer.backing();
// Crash logs suggest that backing can be null here, but we don't know how: rdar://problem/18545452.
ASSERT(backing);
if (!backing)
return 0;
LayerScrollCoordinationRole role = scrollCoordinationRoleForNodeType(nodeType);
ScrollingNodeID nodeID = backing->scrollingNodeIDForRole(role);
if (!nodeID)
nodeID = scrollingCoordinator->uniqueScrollLayerID();
nodeID = scrollingCoordinator->attachToStateTree(nodeType, nodeID, parentNodeID);
if (!nodeID)
return 0;
backing->setScrollingNodeIDForRole(nodeID, role);
m_scrollingNodeToLayerMap.add(nodeID, &layer);
return nodeID;
}
void RenderLayerCompositor::detachScrollCoordinatedLayer(RenderLayer& layer, LayerScrollCoordinationRoles roles)
{
auto* backing = layer.backing();
if (!backing)
return;
if (roles & Scrolling) {
if (ScrollingNodeID nodeID = backing->scrollingNodeIDForRole(Scrolling))
m_scrollingNodeToLayerMap.remove(nodeID);
}
if (roles & ViewportConstrained) {
if (ScrollingNodeID nodeID = backing->scrollingNodeIDForRole(ViewportConstrained))
m_scrollingNodeToLayerMap.remove(nodeID);
}
backing->detachFromScrollingCoordinator(roles);
}
void RenderLayerCompositor::updateScrollCoordinationForThisFrame(ScrollingNodeID parentNodeID)
{
auto* scrollingCoordinator = this->scrollingCoordinator();
ASSERT(scrollingCoordinator->coordinatesScrollingForFrameView(m_renderView.frameView()));
ScrollingNodeID nodeID = attachScrollingNode(*m_renderView.layer(), m_renderView.frame().isMainFrame() ? MainFrameScrollingNode : SubframeScrollingNode, parentNodeID);
scrollingCoordinator->updateFrameScrollingNode(nodeID, m_scrollLayer.get(), m_rootContentLayer.get(), fixedRootBackgroundLayer(), clipLayer());
}
void RenderLayerCompositor::updateScrollCoordinatedLayer(RenderLayer& layer, LayerScrollCoordinationRoles reasons, OptionSet<ScrollingNodeChangeFlags> changes)
{
bool isRenderViewLayer = layer.isRenderViewLayer();
ASSERT(m_scrollCoordinatedLayers.contains(&layer));
ASSERT(layer.isComposited());
auto* scrollingCoordinator = this->scrollingCoordinator();
if (!scrollingCoordinator || !scrollingCoordinator->coordinatesScrollingForFrameView(m_renderView.frameView()))
return;
if (!m_renderView.frame().isMainFrame()) {
ScrollingNodeID parentDocumentHostingNodeID = scrollCoordinatedAncestorInParentOfFrame(m_renderView.frame());
if (!parentDocumentHostingNodeID)
return;
updateScrollCoordinationForThisFrame(parentDocumentHostingNodeID);
if (!(reasons & ViewportConstrained) && isRenderViewLayer)
return;
}
ScrollingNodeID parentNodeID = enclosingScrollingNodeID(layer, ExcludeSelf);
if (!parentNodeID && !isRenderViewLayer)
return;
auto* backing = layer.backing();
// Always call this even if the backing is already attached because the parent may have changed.
// If a node plays both roles, fixed/sticky is always the ancestor node of scrolling.
if (reasons & ViewportConstrained) {
ScrollingNodeType nodeType = MainFrameScrollingNode;
if (layer.renderer().isFixedPositioned())
nodeType = FixedNode;
else if (layer.renderer().style().position() == StickyPosition)
nodeType = StickyNode;
else
ASSERT_NOT_REACHED();
ScrollingNodeID nodeID = attachScrollingNode(layer, nodeType, parentNodeID);
if (!nodeID)
return;
LOG_WITH_STREAM(Compositing, stream << "Registering ViewportConstrained " << nodeType << " node " << nodeID << " (layer " << backing->graphicsLayer()->primaryLayerID() << ") as child of " << parentNodeID);
if (changes.contains(ScrollingNodeChangeFlags::Layer))
scrollingCoordinator->updateNodeLayer(nodeID, backing->graphicsLayer());
if (changes.contains(ScrollingNodeChangeFlags::LayerGeometry)) {
switch (nodeType) {
case FixedNode:
scrollingCoordinator->updateNodeViewportConstraints(nodeID, computeFixedViewportConstraints(layer));
break;
case StickyNode:
scrollingCoordinator->updateNodeViewportConstraints(nodeID, computeStickyViewportConstraints(layer));
break;
case MainFrameScrollingNode:
case SubframeScrollingNode:
case OverflowScrollingNode:
break;
}
}
parentNodeID = nodeID;
} else
detachScrollCoordinatedLayer(layer, ViewportConstrained);
if (reasons & Scrolling) {
if (isRenderViewLayer)
updateScrollCoordinationForThisFrame(parentNodeID);
else {
ScrollingNodeType nodeType = OverflowScrollingNode;
ScrollingNodeID nodeID = attachScrollingNode(layer, nodeType, parentNodeID);
if (!nodeID)
return;
ScrollingCoordinator::ScrollingGeometry scrollingGeometry;
scrollingGeometry.scrollOrigin = layer.scrollOrigin();
scrollingGeometry.scrollPosition = layer.scrollPosition();
scrollingGeometry.scrollableAreaSize = layer.visibleSize();
scrollingGeometry.contentSize = layer.contentsSize();
scrollingGeometry.reachableContentSize = layer.scrollableContentsSize();
#if ENABLE(CSS_SCROLL_SNAP)
if (const Vector<LayoutUnit>* offsets = layer.horizontalSnapOffsets())
scrollingGeometry.horizontalSnapOffsets = *offsets;
if (const Vector<LayoutUnit>* offsets = layer.verticalSnapOffsets())
scrollingGeometry.verticalSnapOffsets = *offsets;
if (const Vector<ScrollOffsetRange<LayoutUnit>>* ranges = layer.horizontalSnapOffsetRanges())
scrollingGeometry.horizontalSnapOffsetRanges = *ranges;
if (const Vector<ScrollOffsetRange<LayoutUnit>>* ranges = layer.verticalSnapOffsetRanges())
scrollingGeometry.verticalSnapOffsetRanges = *ranges;
scrollingGeometry.currentHorizontalSnapPointIndex = layer.currentHorizontalSnapPointIndex();
scrollingGeometry.currentVerticalSnapPointIndex = layer.currentVerticalSnapPointIndex();
#endif
LOG(Compositing, "Registering Scrolling scrolling node %" PRIu64 " (layer %" PRIu64 ") as child of %" PRIu64, nodeID, backing->graphicsLayer()->primaryLayerID(), parentNodeID);
scrollingCoordinator->updateOverflowScrollingNode(nodeID, backing->scrollingLayer(), backing->scrollingContentsLayer(), &scrollingGeometry);
}
} else
detachScrollCoordinatedLayer(layer, Scrolling);
}
ScrollableArea* RenderLayerCompositor::scrollableAreaForScrollLayerID(ScrollingNodeID nodeID) const
{
if (!nodeID)
return nullptr;
return m_scrollingNodeToLayerMap.get(nodeID);
}
#if PLATFORM(IOS)
typedef HashMap<PlatformLayer*, std::unique_ptr<ViewportConstraints>> LayerMap;
typedef HashMap<PlatformLayer*, PlatformLayer*> StickyContainerMap;
void RenderLayerCompositor::registerAllViewportConstrainedLayers()
{
// Only the main frame should register fixed/sticky layers.
if (!isMainFrameCompositor())
return;
if (scrollingCoordinator())
return;
LayerMap layerMap;
StickyContainerMap stickyContainerMap;
for (auto* layer : m_scrollCoordinatedLayers) {
ASSERT(layer->isComposited());
std::unique_ptr<ViewportConstraints> constraints;
if (layer->renderer().isStickilyPositioned()) {
constraints = std::make_unique<StickyPositionViewportConstraints>(computeStickyViewportConstraints(*layer));
const RenderLayer* enclosingTouchScrollableLayer = nullptr;
if (isAsyncScrollableStickyLayer(*layer, &enclosingTouchScrollableLayer) && enclosingTouchScrollableLayer) {
ASSERT(enclosingTouchScrollableLayer->isComposited());
stickyContainerMap.add(layer->backing()->graphicsLayer()->platformLayer(), enclosingTouchScrollableLayer->backing()->scrollingLayer()->platformLayer());
}
} else if (layer->renderer().isFixedPositioned())
constraints = std::make_unique<FixedPositionViewportConstraints>(computeFixedViewportConstraints(*layer));
else
continue;
layerMap.add(layer->backing()->graphicsLayer()->platformLayer(), WTFMove(constraints));
}
page().chrome().client().updateViewportConstrainedLayers(layerMap, stickyContainerMap);
}
void RenderLayerCompositor::unregisterAllViewportConstrainedLayers()
{
// Only the main frame should register fixed/sticky layers.
if (!isMainFrameCompositor())
return;
if (scrollingCoordinator())
return;
LayerMap layerMap;
StickyContainerMap stickyContainerMap;
page().chrome().client().updateViewportConstrainedLayers(layerMap, stickyContainerMap);
}
void RenderLayerCompositor::registerAllScrollingLayers()
{
for (auto* layer : m_scrollingLayers)
updateScrollingLayerWithClient(*layer, page().chrome().client());
}
void RenderLayerCompositor::unregisterAllScrollingLayers()
{
for (auto* layer : m_scrollingLayers) {
auto* backing = layer->backing();
ASSERT(backing);
page().chrome().client().removeScrollingLayer(layer->renderer().element(), backing->scrollingLayer()->platformLayer(), backing->scrollingContentsLayer()->platformLayer());
}
}
#endif
void RenderLayerCompositor::willRemoveScrollingLayerWithBacking(RenderLayer& layer, RenderLayerBacking& backing)
{
if (auto* scrollingCoordinator = this->scrollingCoordinator()) {
backing.detachFromScrollingCoordinator(Scrolling);
// For Coordinated Graphics.
scrollingCoordinator->scrollableAreaScrollLayerDidChange(layer);
return;
}
#if PLATFORM(IOS)
m_scrollingLayersNeedingUpdate.remove(&layer);
m_scrollingLayers.remove(&layer);
if (m_renderView.document().pageCacheState() != Document::NotInPageCache)
return;
auto* scrollingLayer = backing.scrollingLayer()->platformLayer();
auto* contentsLayer = backing.scrollingContentsLayer()->platformLayer();
page().chrome().client().removeScrollingLayer(layer.renderer().element(), scrollingLayer, contentsLayer);
#endif
}
void RenderLayerCompositor::didAddScrollingLayer(RenderLayer& layer)
{
updateScrollCoordinatedStatus(layer, { ScrollingNodeChangeFlags::Layer, ScrollingNodeChangeFlags::LayerGeometry });
if (auto* scrollingCoordinator = this->scrollingCoordinator()) {
// For Coordinated Graphics.
scrollingCoordinator->scrollableAreaScrollLayerDidChange(layer);
return;
}
#if PLATFORM(IOS)
ASSERT(m_renderView.document().pageCacheState() == Document::NotInPageCache);
m_scrollingLayers.add(&layer);
#endif
}
void RenderLayerCompositor::windowScreenDidChange(PlatformDisplayID displayID)
{
if (m_layerUpdater)
m_layerUpdater->screenDidChange(displayID);
}
ScrollingCoordinator* RenderLayerCompositor::scrollingCoordinator() const
{
return page().scrollingCoordinator();
}
GraphicsLayerFactory* RenderLayerCompositor::graphicsLayerFactory() const
{
return page().chrome().client().graphicsLayerFactory();
}
void RenderLayerCompositor::setLayerFlushThrottlingEnabled(bool enabled)
{
m_layerFlushThrottlingEnabled = enabled;
if (m_layerFlushThrottlingEnabled)
return;
m_layerFlushTimer.stop();
if (!m_hasPendingLayerFlush)
return;
scheduleLayerFlushNow();
}
void RenderLayerCompositor::disableLayerFlushThrottlingTemporarilyForInteraction()
{
if (m_layerFlushThrottlingTemporarilyDisabledForInteraction)
return;
m_layerFlushThrottlingTemporarilyDisabledForInteraction = true;
}
bool RenderLayerCompositor::isThrottlingLayerFlushes() const
{
if (!m_layerFlushThrottlingEnabled)
return false;
if (!m_layerFlushTimer.isActive())
return false;
if (m_layerFlushThrottlingTemporarilyDisabledForInteraction)
return false;
return true;
}
void RenderLayerCompositor::startLayerFlushTimerIfNeeded()
{
m_layerFlushThrottlingTemporarilyDisabledForInteraction = false;
m_layerFlushTimer.stop();
if (!m_layerFlushThrottlingEnabled)
return;
m_layerFlushTimer.startOneShot(throttledLayerFlushDelay);
}
void RenderLayerCompositor::startInitialLayerFlushTimerIfNeeded()
{
if (!m_layerFlushThrottlingEnabled)
return;
if (m_layerFlushTimer.isActive())
return;
m_layerFlushTimer.startOneShot(throttledLayerFlushInitialDelay);
}
void RenderLayerCompositor::layerFlushTimerFired()
{
if (!m_hasPendingLayerFlush)
return;
scheduleLayerFlushNow();
}
#if USE(REQUEST_ANIMATION_FRAME_DISPLAY_MONITOR)
RefPtr<DisplayRefreshMonitor> RenderLayerCompositor::createDisplayRefreshMonitor(PlatformDisplayID displayID) const
{
if (auto monitor = page().chrome().client().createDisplayRefreshMonitor(displayID))
return monitor;
return DisplayRefreshMonitor::createDefaultDisplayRefreshMonitor(displayID);
}
#endif
#if ENABLE(CSS_SCROLL_SNAP)
void RenderLayerCompositor::updateScrollSnapPropertiesWithFrameView(const FrameView& frameView)
{
if (auto* coordinator = scrollingCoordinator())
coordinator->updateScrollSnapPropertiesWithFrameView(frameView);
}
#endif
Page& RenderLayerCompositor::page() const
{
return m_renderView.page();
}
TextStream& operator<<(TextStream& ts, CompositingUpdateType updateType)
{
switch (updateType) {
case CompositingUpdateType::AfterStyleChange: ts << "after style change"; break;
case CompositingUpdateType::AfterLayout: ts << "after layout"; break;
case CompositingUpdateType::OnHitTest: ts << "on hit test"; break;
case CompositingUpdateType::OnScroll: ts << "on scroll"; break;
case CompositingUpdateType::OnCompositedScroll: ts << "on composited scroll"; break;
}
return ts;
}
} // namespace WebCore