blob: 160a53137890ce9a20f155d89005699656495b3f [file] [log] [blame]
/*
* Copyright (C) 2009, 2010, 2011 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "RenderLayerBacking.h"
#include "BitmapImage.h"
#include "CSSAnimationController.h"
#include "CanvasRenderingContext.h"
#include "CSSPropertyNames.h"
#include "CachedImage.h"
#include "Chrome.h"
#include "DocumentTimeline.h"
#include "FilterEffectRenderer.h"
#include "Frame.h"
#include "FrameView.h"
#include "GraphicsContext.h"
#include "GraphicsLayer.h"
#include "HTMLBodyElement.h"
#include "HTMLCanvasElement.h"
#include "HTMLIFrameElement.h"
#include "HTMLMediaElement.h"
#include "HTMLNames.h"
#include "HTMLPlugInElement.h"
#include "InspectorInstrumentation.h"
#include "KeyframeList.h"
#include "Logging.h"
#include "Page.h"
#include "PerformanceLoggingClient.h"
#include "PluginViewBase.h"
#include "ProgressTracker.h"
#include "RenderFragmentContainer.h"
#include "RenderFragmentedFlow.h"
#include "RenderHTMLCanvas.h"
#include "RenderIFrame.h"
#include "RenderImage.h"
#include "RenderLayerCompositor.h"
#include "RenderEmbeddedObject.h"
#include "RenderMedia.h"
#include "RenderVideo.h"
#include "RenderView.h"
#include "RuntimeEnabledFeatures.h"
#include "ScrollingCoordinator.h"
#include "Settings.h"
#include "StyleResolver.h"
#include "TiledBacking.h"
#include <wtf/text/TextStream.h>
#if PLATFORM(IOS)
#include "RuntimeApplicationChecks.h"
#endif
namespace WebCore {
using namespace HTMLNames;
CanvasCompositingStrategy canvasCompositingStrategy(const RenderObject& renderer)
{
ASSERT(renderer.isCanvas());
const HTMLCanvasElement* canvas = downcast<HTMLCanvasElement>(renderer.node());
auto* context = canvas->renderingContext();
if (!context || !context->isAccelerated())
return UnacceleratedCanvas;
if (context->isGPUBased())
return CanvasAsLayerContents;
#if ENABLE(ACCELERATED_2D_CANVAS)
return CanvasAsLayerContents;
#else
return CanvasPaintedToLayer; // On Mac and iOS we paint accelerated canvases into their layers.
#endif
}
// This acts as a cache of what we know about what is painting into this RenderLayerBacking.
class PaintedContentsInfo {
public:
enum class ContentsTypeDetermination {
Unknown,
SimpleContainer,
DirectlyCompositedImage,
Painted
};
PaintedContentsInfo(RenderLayerBacking& inBacking)
: m_backing(inBacking)
{
}
void setWantsSubpixelAntialiasedTextState(bool wantsSubpixelAntialiasedTextState)
{
m_subpixelAntialiasedText = wantsSubpixelAntialiasedTextState ? RequestState::Unknown : RequestState::DontCare;
}
RequestState paintsBoxDecorationsDetermination();
bool paintsBoxDecorations()
{
RequestState state = paintsBoxDecorationsDetermination();
return state == RequestState::True || state == RequestState::Undetermined;
}
RequestState paintsContentDetermination();
bool paintsContent()
{
RequestState state = paintsContentDetermination();
return state == RequestState::True || state == RequestState::Undetermined;
}
RequestState paintsSubpixelAntialiasedTextDetermination();
bool paintsSubpixelAntialiasedText()
{
RequestState state = paintsSubpixelAntialiasedTextDetermination();
return state == RequestState::True || state == RequestState::Undetermined;
}
ContentsTypeDetermination contentsTypeDetermination();
bool isSimpleContainer()
{
return contentsTypeDetermination() == ContentsTypeDetermination::SimpleContainer;
}
bool isDirectlyCompositedImage()
{
return contentsTypeDetermination() == ContentsTypeDetermination::DirectlyCompositedImage;
}
RenderLayerBacking& m_backing;
RequestState m_boxDecorations { RequestState::Unknown };
RequestState m_content { RequestState::Unknown };
RequestState m_subpixelAntialiasedText { RequestState::DontCare };
ContentsTypeDetermination m_contentsType { ContentsTypeDetermination::Unknown };
};
RequestState PaintedContentsInfo::paintsBoxDecorationsDetermination()
{
if (m_boxDecorations != RequestState::Unknown)
return m_boxDecorations;
m_boxDecorations = m_backing.paintsBoxDecorations() ? RequestState::True : RequestState::False;
return m_boxDecorations;
}
RequestState PaintedContentsInfo::paintsContentDetermination()
{
if (m_content != RequestState::Unknown && m_subpixelAntialiasedText != RequestState::Unknown)
return m_content;
RenderLayer::PaintedContentRequest contentRequest;
if (m_subpixelAntialiasedText == RequestState::Unknown)
contentRequest.hasSubpixelAntialiasedText = RequestState::Unknown;
m_content = m_backing.paintsContent(contentRequest) ? RequestState::True : RequestState::False;
if (m_subpixelAntialiasedText == RequestState::Unknown)
m_subpixelAntialiasedText = contentRequest.hasSubpixelAntialiasedText;
return m_content;
}
RequestState PaintedContentsInfo::paintsSubpixelAntialiasedTextDetermination()
{
if (m_subpixelAntialiasedText != RequestState::Unknown)
return m_subpixelAntialiasedText;
paintsContentDetermination();
return m_subpixelAntialiasedText;
}
PaintedContentsInfo::ContentsTypeDetermination PaintedContentsInfo::contentsTypeDetermination()
{
if (m_contentsType != ContentsTypeDetermination::Unknown)
return m_contentsType;
if (m_backing.isSimpleContainerCompositingLayer(*this))
m_contentsType = ContentsTypeDetermination::SimpleContainer;
else if (m_backing.isDirectlyCompositedImage())
m_contentsType = ContentsTypeDetermination::DirectlyCompositedImage;
else
m_contentsType = ContentsTypeDetermination::Painted;
return m_contentsType;
}
RenderLayerBacking::RenderLayerBacking(RenderLayer& layer)
: m_owningLayer(layer)
{
if (layer.isRenderViewLayer()) {
m_isMainFrameRenderViewLayer = renderer().frame().isMainFrame();
m_isFrameLayerWithTiledBacking = renderer().page().chrome().client().shouldUseTiledBackingForFrameView(renderer().view().frameView());
}
createPrimaryGraphicsLayer();
if (auto* tiledBacking = this->tiledBacking()) {
tiledBacking->setIsInWindow(renderer().page().isInWindow());
if (m_isFrameLayerWithTiledBacking) {
tiledBacking->setScrollingPerformanceLoggingEnabled(renderer().settings().scrollingPerformanceLoggingEnabled());
adjustTiledBackingCoverage();
}
}
}
RenderLayerBacking::~RenderLayerBacking()
{
updateAncestorClippingLayer(false);
updateChildClippingStrategy(false);
updateDescendantClippingLayer(false);
updateOverflowControlsLayers(false, false, false);
updateForegroundLayer(false);
updateBackgroundLayer(false);
updateMaskingLayer(false, false);
updateScrollingLayers(false);
detachFromScrollingCoordinator(Scrolling | ViewportConstrained);
destroyGraphicsLayers();
}
void RenderLayerBacking::willDestroyLayer(const GraphicsLayer* layer)
{
if (layer && layer->type() == GraphicsLayer::Type::Normal && layer->tiledBacking())
compositor().layerTiledBackingUsageChanged(layer, false);
}
std::unique_ptr<GraphicsLayer> RenderLayerBacking::createGraphicsLayer(const String& name, GraphicsLayer::Type layerType)
{
auto* graphicsLayerFactory = renderer().page().chrome().client().graphicsLayerFactory();
std::unique_ptr<GraphicsLayer> graphicsLayer = GraphicsLayer::create(graphicsLayerFactory, *this, layerType);
graphicsLayer->setName(name);
#if PLATFORM(COCOA) && USE(CA)
graphicsLayer->setAcceleratesDrawing(compositor().acceleratedDrawingEnabled());
graphicsLayer->setUsesDisplayListDrawing(compositor().displayListDrawingEnabled());
#endif
return graphicsLayer;
}
void RenderLayerBacking::setUsesDisplayListDrawing(bool usesDisplayListDrawing)
{
// Note that this only affects the primary layer.
if (usesDisplayListDrawing == m_graphicsLayer->usesDisplayListDrawing())
return;
m_graphicsLayer->setUsesDisplayListDrawing(usesDisplayListDrawing);
if (m_graphicsLayer->drawsContent())
m_graphicsLayer->setNeedsDisplay();
}
String RenderLayerBacking::displayListAsText(DisplayList::AsTextFlags flags) const
{
return m_graphicsLayer->displayListAsText(flags);
}
void RenderLayerBacking::setIsTrackingDisplayListReplay(bool isTrackingReplay)
{
m_graphicsLayer->setIsTrackingDisplayListReplay(isTrackingReplay);
}
String RenderLayerBacking::replayDisplayListAsText(DisplayList::AsTextFlags flags) const
{
return m_graphicsLayer->replayDisplayListAsText(flags);
}
void RenderLayerBacking::tiledBackingUsageChanged(const GraphicsLayer* layer, bool usingTiledBacking)
{
compositor().layerTiledBackingUsageChanged(layer, usingTiledBacking);
}
TiledBacking* RenderLayerBacking::tiledBacking() const
{
return m_graphicsLayer->tiledBacking();
}
static TiledBacking::TileCoverage computePageTiledBackingCoverage(RenderLayerBacking* backing)
{
// FIXME: When we use TiledBacking for overflow, this should look at RenderView scrollability.
auto& frameView = backing->owningLayer().renderer().view().frameView();
// If the page is non-visible, don't incur the cost of keeping extra tiles for scrolling.
if (!backing->owningLayer().page().isVisible())
return TiledBacking::CoverageForVisibleArea;
TiledBacking::TileCoverage tileCoverage = TiledBacking::CoverageForVisibleArea;
bool useMinimalTilesDuringLiveResize = frameView.inLiveResize();
if (frameView.speculativeTilingEnabled() && !useMinimalTilesDuringLiveResize) {
bool clipsToExposedRect = static_cast<bool>(frameView.viewExposedRect());
if (frameView.horizontalScrollbarMode() != ScrollbarAlwaysOff || clipsToExposedRect)
tileCoverage |= TiledBacking::CoverageForHorizontalScrolling;
if (frameView.verticalScrollbarMode() != ScrollbarAlwaysOff || clipsToExposedRect)
tileCoverage |= TiledBacking::CoverageForVerticalScrolling;
}
return tileCoverage;
}
void RenderLayerBacking::adjustTiledBackingCoverage()
{
if (!m_isFrameLayerWithTiledBacking)
return;
TiledBacking::TileCoverage tileCoverage = computePageTiledBackingCoverage(this);
tiledBacking()->setTileCoverage(tileCoverage);
}
void RenderLayerBacking::setTiledBackingHasMargins(bool hasExtendedBackgroundOnLeftAndRight, bool hasExtendedBackgroundOnTopAndBottom)
{
if (!m_isFrameLayerWithTiledBacking)
return;
tiledBacking()->setHasMargins(hasExtendedBackgroundOnTopAndBottom, hasExtendedBackgroundOnTopAndBottom, hasExtendedBackgroundOnLeftAndRight, hasExtendedBackgroundOnLeftAndRight);
}
void RenderLayerBacking::updateDebugIndicators(bool showBorder, bool showRepaintCounter)
{
m_graphicsLayer->setShowDebugBorder(showBorder);
m_graphicsLayer->setShowRepaintCounter(showRepaintCounter);
if (m_ancestorClippingLayer)
m_ancestorClippingLayer->setShowDebugBorder(showBorder);
if (m_foregroundLayer) {
m_foregroundLayer->setShowDebugBorder(showBorder);
m_foregroundLayer->setShowRepaintCounter(showRepaintCounter);
}
if (m_contentsContainmentLayer)
m_contentsContainmentLayer->setShowDebugBorder(showBorder);
if (m_backgroundLayer) {
m_backgroundLayer->setShowDebugBorder(showBorder);
m_backgroundLayer->setShowRepaintCounter(showRepaintCounter);
}
if (m_maskLayer) {
m_maskLayer->setShowDebugBorder(showBorder);
m_maskLayer->setShowRepaintCounter(showRepaintCounter);
}
if (m_layerForHorizontalScrollbar)
m_layerForHorizontalScrollbar->setShowDebugBorder(showBorder);
if (m_layerForVerticalScrollbar)
m_layerForVerticalScrollbar->setShowDebugBorder(showBorder);
if (m_layerForScrollCorner)
m_layerForScrollCorner->setShowDebugBorder(showBorder);
if (m_scrollingLayer)
m_scrollingLayer->setShowDebugBorder(showBorder);
if (m_scrollingContentsLayer) {
m_scrollingContentsLayer->setShowDebugBorder(showBorder);
m_scrollingContentsLayer->setShowRepaintCounter(showRepaintCounter);
}
}
void RenderLayerBacking::createPrimaryGraphicsLayer()
{
String layerName = m_owningLayer.name();
const unsigned maxLayerNameLength = 100;
if (layerName.length() > maxLayerNameLength) {
layerName.truncate(maxLayerNameLength);
layerName.append("...");
}
m_graphicsLayer = createGraphicsLayer(layerName, m_isFrameLayerWithTiledBacking ? GraphicsLayer::Type::PageTiledBacking : GraphicsLayer::Type::Normal);
if (m_isFrameLayerWithTiledBacking) {
m_childContainmentLayer = createGraphicsLayer("Page TiledBacking containment");
m_graphicsLayer->addChild(m_childContainmentLayer.get());
}
#if !PLATFORM(IOS)
if (m_isMainFrameRenderViewLayer) {
// Page scale is applied above the RenderView on iOS.
m_graphicsLayer->setContentsOpaque(!compositor().viewHasTransparentBackground());
m_graphicsLayer->setAppliesPageScale();
}
#endif
#if PLATFORM(COCOA) && USE(CA)
if (!compositor().acceleratedDrawingEnabled() && renderer().isCanvas()) {
const HTMLCanvasElement* canvas = downcast<HTMLCanvasElement>(renderer().element());
if (canvas->shouldAccelerate(canvas->size()))
m_graphicsLayer->setAcceleratesDrawing(true);
}
#endif
updateOpacity(renderer().style());
updateTransform(renderer().style());
updateFilters(renderer().style());
#if ENABLE(FILTERS_LEVEL_2)
updateBackdropFilters(renderer().style());
#endif
#if ENABLE(CSS_COMPOSITING)
updateBlendMode(renderer().style());
#endif
updateCustomAppearance(renderer().style());
}
#if PLATFORM(IOS)
void RenderLayerBacking::layerWillBeDestroyed()
{
auto& renderer = this->renderer();
if (is<RenderEmbeddedObject>(renderer) && downcast<RenderEmbeddedObject>(renderer).allowsAcceleratedCompositing()) {
auto* pluginViewBase = downcast<PluginViewBase>(downcast<RenderWidget>(renderer).widget());
if (pluginViewBase && m_graphicsLayer->contentsLayerForMedia())
pluginViewBase->detachPluginLayer();
}
}
bool RenderLayerBacking::needsIOSDumpRenderTreeMainFrameRenderViewLayerIsAlwaysOpaqueHack(const GraphicsLayer& layer) const
{
if (m_isMainFrameRenderViewLayer && IOSApplication::isDumpRenderTree()) {
// In iOS WebKit1 the main frame's RenderView layer is always transparent. We lie that it is opaque so that
// internals.layerTreeAsText() tests succeed.
ASSERT_UNUSED(layer, !layer.contentsOpaque());
return true;
}
return false;
}
#endif
void RenderLayerBacking::destroyGraphicsLayers()
{
if (m_graphicsLayer) {
willDestroyLayer(m_graphicsLayer.get());
m_graphicsLayer->removeFromParent();
}
m_ancestorClippingLayer = nullptr;
m_contentsContainmentLayer = nullptr;
m_graphicsLayer = nullptr;
m_foregroundLayer = nullptr;
m_backgroundLayer = nullptr;
m_childContainmentLayer = nullptr;
m_maskLayer = nullptr;
m_childClippingMaskLayer = nullptr;
m_scrollingLayer = nullptr;
m_scrollingContentsLayer = nullptr;
}
void RenderLayerBacking::updateOpacity(const RenderStyle& style)
{
m_graphicsLayer->setOpacity(compositingOpacity(style.opacity()));
}
void RenderLayerBacking::updateTransform(const RenderStyle& style)
{
// FIXME: This could use m_owningLayer.transform(), but that currently has transform-origin
// baked into it, and we don't want that.
TransformationMatrix t;
if (m_owningLayer.hasTransform()) {
auto& renderBox = downcast<RenderBox>(renderer());
style.applyTransform(t, snapRectToDevicePixels(renderBox.borderBoxRect(), deviceScaleFactor()), RenderStyle::ExcludeTransformOrigin);
makeMatrixRenderable(t, compositor().canRender3DTransforms());
}
if (m_contentsContainmentLayer) {
m_contentsContainmentLayer->setTransform(t);
m_graphicsLayer->setTransform(TransformationMatrix());
} else
m_graphicsLayer->setTransform(t);
}
void RenderLayerBacking::updateFilters(const RenderStyle& style)
{
m_canCompositeFilters = m_graphicsLayer->setFilters(style.filter());
}
#if ENABLE(FILTERS_LEVEL_2)
void RenderLayerBacking::updateBackdropFilters(const RenderStyle& style)
{
m_canCompositeBackdropFilters = m_graphicsLayer->setBackdropFilters(style.backdropFilter());
}
void RenderLayerBacking::updateBackdropFiltersGeometry()
{
if (!m_canCompositeBackdropFilters)
return;
if (!is<RenderBox>(renderer()))
return;
auto& renderer = downcast<RenderBox>(this->renderer());
LayoutRect boxRect = renderer.borderBoxRect();
if (renderer.hasClip())
boxRect.intersect(renderer.clipRect(LayoutPoint(), nullptr));
boxRect.move(contentOffsetInCompostingLayer());
FloatRoundedRect backdropFiltersRect;
if (renderer.style().hasBorderRadius() && !renderer.hasClip())
backdropFiltersRect = renderer.style().getRoundedInnerBorderFor(boxRect).pixelSnappedRoundedRectForPainting(deviceScaleFactor());
else
backdropFiltersRect = FloatRoundedRect(snapRectToDevicePixels(boxRect, deviceScaleFactor()));
m_graphicsLayer->setBackdropFiltersRect(backdropFiltersRect);
}
#endif
#if ENABLE(CSS_COMPOSITING)
void RenderLayerBacking::updateBlendMode(const RenderStyle& style)
{
// FIXME: where is the blend mode updated when m_ancestorClippingLayers come and go?
if (m_ancestorClippingLayer) {
m_ancestorClippingLayer->setBlendMode(style.blendMode());
m_graphicsLayer->setBlendMode(BlendModeNormal);
} else
m_graphicsLayer->setBlendMode(style.blendMode());
}
#endif
void RenderLayerBacking::updateCustomAppearance(const RenderStyle& style)
{
ControlPart appearance = style.appearance();
if (appearance == MediaControlsLightBarBackgroundPart)
m_graphicsLayer->setCustomAppearance(GraphicsLayer::LightBackdropAppearance);
else if (appearance == MediaControlsDarkBarBackgroundPart)
m_graphicsLayer->setCustomAppearance(GraphicsLayer::DarkBackdropAppearance);
else
m_graphicsLayer->setCustomAppearance(GraphicsLayer::NoCustomAppearance);
}
static bool layerOrAncestorIsTransformedOrUsingCompositedScrolling(RenderLayer& layer)
{
for (auto* curr = &layer; curr; curr = curr->parent()) {
if (curr->hasTransform() || curr->usesAcceleratedScrolling())
return true;
}
return false;
}
bool RenderLayerBacking::shouldClipCompositedBounds() const
{
#if !PLATFORM(IOS)
// Scrollbar layers use this layer for relative positioning, so don't clip.
if (layerForHorizontalScrollbar() || layerForVerticalScrollbar())
return false;
#endif
if (m_isFrameLayerWithTiledBacking)
return false;
if (layerOrAncestorIsTransformedOrUsingCompositedScrolling(m_owningLayer))
return false;
return true;
}
static bool hasNonZeroTransformOrigin(const RenderObject& renderer)
{
const RenderStyle& style = renderer.style();
return (style.transformOriginX().type() == Fixed && style.transformOriginX().value())
|| (style.transformOriginY().type() == Fixed && style.transformOriginY().value());
}
void RenderLayerBacking::updateCompositedBounds()
{
LayoutRect layerBounds = m_owningLayer.calculateLayerBounds(&m_owningLayer, LayoutSize(), RenderLayer::DefaultCalculateLayerBoundsFlags | RenderLayer::ExcludeHiddenDescendants | RenderLayer::DontConstrainForMask);
// Clip to the size of the document or enclosing overflow-scroll layer.
// If this or an ancestor is transformed, we can't currently compute the correct rect to intersect with.
// We'd need RenderObject::convertContainerToLocalQuad(), which doesn't yet exist.
if (shouldClipCompositedBounds()) {
auto& view = renderer().view();
auto* rootLayer = view.layer();
LayoutRect clippingBounds;
if (renderer().isFixedPositioned() && renderer().container() == &view)
clippingBounds = view.frameView().rectForFixedPositionLayout();
else
clippingBounds = view.unscaledDocumentRect();
if (&m_owningLayer != rootLayer)
clippingBounds.intersect(m_owningLayer.backgroundClipRect(RenderLayer::ClipRectsContext(rootLayer, AbsoluteClipRects)).rect()); // FIXME: Incorrect for CSS regions.
LayoutPoint delta = m_owningLayer.convertToLayerCoords(rootLayer, LayoutPoint(), RenderLayer::AdjustForColumns);
clippingBounds.move(-delta.x(), -delta.y());
layerBounds.intersect(clippingBounds);
}
// If the element has a transform-origin that has fixed lengths, and the renderer has zero size,
// then we need to ensure that the compositing layer has non-zero size so that we can apply
// the transform-origin via the GraphicsLayer anchorPoint (which is expressed as a fractional value).
if (layerBounds.isEmpty() && (hasNonZeroTransformOrigin(renderer()) || renderer().style().hasPerspective())) {
layerBounds.setWidth(1);
layerBounds.setHeight(1);
m_artificiallyInflatedBounds = true;
} else
m_artificiallyInflatedBounds = false;
setCompositedBounds(layerBounds);
}
void RenderLayerBacking::updateAfterWidgetResize()
{
if (!is<RenderWidget>(renderer()))
return;
if (auto* innerCompositor = RenderLayerCompositor::frameContentsCompositor(&downcast<RenderWidget>(renderer()))) {
innerCompositor->frameViewDidChangeSize();
innerCompositor->frameViewDidChangeLocation(flooredIntPoint(contentsBox().location()));
}
}
void RenderLayerBacking::updateAfterLayout(OptionSet<UpdateAfterLayoutFlags> flags)
{
LOG(Compositing, "RenderLayerBacking %p updateAfterLayout (layer %p)", this, &m_owningLayer);
if (!compositor().compositingLayersNeedRebuild()) {
// Calling updateGeometry() here gives incorrect results, because the
// position of this layer's GraphicsLayer depends on the position of our compositing
// ancestor's GraphicsLayer. That cannot be determined until all the descendant
// RenderLayers of that ancestor have been processed via updateLayerPositions().
//
// The solution is to update compositing children of this layer here,
// via updateCompositingChildrenGeometry().
updateCompositedBounds();
compositor().updateCompositingDescendantGeometry(m_owningLayer, m_owningLayer);
if (flags.contains(UpdateAfterLayoutFlags::IsUpdateRoot)) {
updateGeometry();
updateAfterDescendants();
compositor().updateRootLayerPosition();
auto* stackingContainer = m_owningLayer.enclosingStackingContainer();
if (!compositor().compositingLayersNeedRebuild() && stackingContainer && (stackingContainer != &m_owningLayer))
compositor().updateCompositingDescendantGeometry(*stackingContainer, *stackingContainer);
}
}
if (flags.contains(UpdateAfterLayoutFlags::NeedsFullRepaint) && canIssueSetNeedsDisplay())
setContentsNeedDisplay();
}
bool RenderLayerBacking::updateConfiguration()
{
m_owningLayer.updateDescendantDependentFlags();
m_owningLayer.updateZOrderLists();
bool layerConfigChanged = false;
setBackgroundLayerPaintsFixedRootBackground(compositor().needsFixedRootBackgroundLayer(m_owningLayer));
// The background layer is currently only used for fixed root backgrounds.
if (updateBackgroundLayer(m_backgroundLayerPaintsFixedRootBackground))
layerConfigChanged = true;
if (updateForegroundLayer(compositor().needsContentsCompositingLayer(m_owningLayer)))
layerConfigChanged = true;
bool needsDescendantsClippingLayer = compositor().clipsCompositingDescendants(m_owningLayer);
if (!renderer().view().needsLayout()) {
bool usesCompositedScrolling = m_owningLayer.usesAcceleratedScrolling();
// Our scrolling layer will clip.
if (usesCompositedScrolling)
needsDescendantsClippingLayer = false;
if (updateScrollingLayers(usesCompositedScrolling))
layerConfigChanged = true;
if (updateDescendantClippingLayer(needsDescendantsClippingLayer))
layerConfigChanged = true;
}
if (updateAncestorClippingLayer(compositor().clippedByAncestor(m_owningLayer)))
layerConfigChanged = true;
if (updateOverflowControlsLayers(requiresHorizontalScrollbarLayer(), requiresVerticalScrollbarLayer(), requiresScrollCornerLayer()))
layerConfigChanged = true;
if (layerConfigChanged)
updateInternalHierarchy();
if (auto* flatteningLayer = tileCacheFlatteningLayer()) {
if (layerConfigChanged || flatteningLayer->parent() != m_graphicsLayer.get())
m_graphicsLayer->addChild(flatteningLayer);
}
updateMaskingLayer(renderer().hasMask(), renderer().hasClipPath());
updateChildClippingStrategy(needsDescendantsClippingLayer);
if (m_owningLayer.hasReflection()) {
if (m_owningLayer.reflectionLayer()->backing()) {
auto* reflectionLayer = m_owningLayer.reflectionLayer()->backing()->graphicsLayer();
m_graphicsLayer->setReplicatedByLayer(reflectionLayer);
}
} else
m_graphicsLayer->setReplicatedByLayer(nullptr);
PaintedContentsInfo contentsInfo(*this);
if (!m_owningLayer.isRenderViewLayer()) {
bool didUpdateContentsRect = false;
updateDirectlyCompositedBoxDecorations(contentsInfo, didUpdateContentsRect);
} else
updateRootLayerConfiguration();
if (contentsInfo.isDirectlyCompositedImage())
updateImageContents(contentsInfo);
if (is<RenderEmbeddedObject>(renderer()) && downcast<RenderEmbeddedObject>(renderer()).allowsAcceleratedCompositing()) {
auto* pluginViewBase = downcast<PluginViewBase>(downcast<RenderWidget>(renderer()).widget());
#if PLATFORM(IOS)
if (pluginViewBase && !m_graphicsLayer->contentsLayerForMedia()) {
pluginViewBase->detachPluginLayer();
pluginViewBase->attachPluginLayer();
}
#else
if (!pluginViewBase->shouldNotAddLayer())
m_graphicsLayer->setContentsToPlatformLayer(pluginViewBase->platformLayer(), GraphicsLayer::ContentsLayerForPlugin);
#endif
}
#if ENABLE(VIDEO)
else if (is<RenderVideo>(renderer()) && downcast<RenderVideo>(renderer()).shouldDisplayVideo()) {
auto* mediaElement = downcast<HTMLMediaElement>(renderer().element());
m_graphicsLayer->setContentsToPlatformLayer(mediaElement->platformLayer(), GraphicsLayer::ContentsLayerForMedia);
}
#endif
#if ENABLE(WEBGL) || ENABLE(ACCELERATED_2D_CANVAS)
else if (renderer().isCanvas() && canvasCompositingStrategy(renderer()) == CanvasAsLayerContents) {
const HTMLCanvasElement* canvas = downcast<HTMLCanvasElement>(renderer().element());
if (auto* context = canvas->renderingContext())
m_graphicsLayer->setContentsToPlatformLayer(context->platformLayer(), GraphicsLayer::ContentsLayerForCanvas);
layerConfigChanged = true;
}
#endif
if (is<RenderWidget>(renderer()))
layerConfigChanged = RenderLayerCompositor::parentFrameContentLayers(&downcast<RenderWidget>(renderer()));
return layerConfigChanged;
}
static LayoutRect clipBox(RenderBox& renderer)
{
LayoutRect result = LayoutRect::infiniteRect();
if (renderer.hasOverflowClip())
result = renderer.overflowClipRect(LayoutPoint(), 0); // FIXME: Incorrect for CSS regions.
if (renderer.hasClip())
result.intersect(renderer.clipRect(LayoutPoint(), 0)); // FIXME: Incorrect for CSS regions.
return result;
}
static bool subpixelOffsetFromRendererChanged(const LayoutSize& oldSubpixelOffsetFromRenderer, const LayoutSize& newSubpixelOffsetFromRenderer, float deviceScaleFactor)
{
FloatSize previous = snapSizeToDevicePixel(oldSubpixelOffsetFromRenderer, LayoutPoint(), deviceScaleFactor);
FloatSize current = snapSizeToDevicePixel(newSubpixelOffsetFromRenderer, LayoutPoint(), deviceScaleFactor);
return previous != current;
}
static FloatSize subpixelForLayerPainting(const LayoutPoint& point, float pixelSnappingFactor)
{
LayoutUnit x = point.x();
LayoutUnit y = point.y();
x = x >= 0 ? floorToDevicePixel(x, pixelSnappingFactor) : ceilToDevicePixel(x, pixelSnappingFactor);
y = y >= 0 ? floorToDevicePixel(y, pixelSnappingFactor) : ceilToDevicePixel(y, pixelSnappingFactor);
return point - LayoutPoint(x, y);
}
struct OffsetFromRenderer {
// 1.2px - > { m_devicePixelOffset = 1px m_subpixelOffset = 0.2px }
LayoutSize m_devicePixelOffset;
LayoutSize m_subpixelOffset;
};
static OffsetFromRenderer computeOffsetFromRenderer(const LayoutSize& offset, float deviceScaleFactor)
{
OffsetFromRenderer offsetFromRenderer;
offsetFromRenderer.m_subpixelOffset = LayoutSize(subpixelForLayerPainting(toLayoutPoint(offset), deviceScaleFactor));
offsetFromRenderer.m_devicePixelOffset = offset - offsetFromRenderer.m_subpixelOffset;
return offsetFromRenderer;
}
struct SnappedRectInfo {
LayoutRect m_snappedRect;
LayoutSize m_snapDelta;
};
static SnappedRectInfo snappedGraphicsLayer(const LayoutSize& offset, const LayoutSize& size, float deviceScaleFactor)
{
SnappedRectInfo snappedGraphicsLayer;
LayoutRect graphicsLayerRect = LayoutRect(toLayoutPoint(offset), size);
snappedGraphicsLayer.m_snappedRect = LayoutRect(snapRectToDevicePixels(graphicsLayerRect, deviceScaleFactor));
snappedGraphicsLayer.m_snapDelta = snappedGraphicsLayer.m_snappedRect.location() - toLayoutPoint(offset);
return snappedGraphicsLayer;
}
static LayoutSize computeOffsetFromAncestorGraphicsLayer(RenderLayer* compositedAncestor, const LayoutPoint& location, float deviceScaleFactor)
{
if (!compositedAncestor)
return toLayoutSize(location);
// FIXME: This is a workaround until after webkit.org/162634 gets fixed. ancestorSubpixelOffsetFromRenderer
// could be stale when a dynamic composited state change triggers a pre-order updateGeometry() traversal.
LayoutSize ancestorSubpixelOffsetFromRenderer = compositedAncestor->backing()->subpixelOffsetFromRenderer();
LayoutRect ancestorCompositedBounds = compositedAncestor->backing()->compositedBounds();
LayoutSize floored = toLayoutSize(LayoutPoint(floorPointToDevicePixels(ancestorCompositedBounds.location() - ancestorSubpixelOffsetFromRenderer, deviceScaleFactor)));
LayoutSize ancestorRendererOffsetFromAncestorGraphicsLayer = -(floored + ancestorSubpixelOffsetFromRenderer);
return ancestorRendererOffsetFromAncestorGraphicsLayer + toLayoutSize(location);
}
class ComputedOffsets {
public:
ComputedOffsets(const RenderLayer& renderLayer, const LayoutRect& localRect, const LayoutRect& parentGraphicsLayerRect, const LayoutRect& primaryGraphicsLayerRect)
: m_renderLayer(renderLayer)
, m_location(localRect.location())
, m_parentGraphicsLayerOffset(toLayoutSize(parentGraphicsLayerRect.location()))
, m_primaryGraphicsLayerOffset(toLayoutSize(primaryGraphicsLayerRect.location()))
, m_deviceScaleFactor(renderLayer.renderer().document().deviceScaleFactor())
{
}
LayoutSize fromParentGraphicsLayer()
{
if (!m_fromParentGraphicsLayer)
m_fromParentGraphicsLayer = fromAncestorGraphicsLayer() - m_parentGraphicsLayerOffset;
return m_fromParentGraphicsLayer.value();
}
LayoutSize fromPrimaryGraphicsLayer()
{
if (!m_fromPrimaryGraphicsLayer)
m_fromPrimaryGraphicsLayer = fromAncestorGraphicsLayer() - m_parentGraphicsLayerOffset - m_primaryGraphicsLayerOffset;
return m_fromPrimaryGraphicsLayer.value();
}
private:
LayoutSize fromAncestorGraphicsLayer()
{
if (!m_fromAncestorGraphicsLayer) {
auto* compositedAncestor = m_renderLayer.ancestorCompositingLayer();
LayoutPoint localPointInAncestorRenderLayerCoords = m_renderLayer.convertToLayerCoords(compositedAncestor, m_location, RenderLayer::AdjustForColumns);
m_fromAncestorGraphicsLayer = computeOffsetFromAncestorGraphicsLayer(compositedAncestor, localPointInAncestorRenderLayerCoords, m_deviceScaleFactor);
}
return m_fromAncestorGraphicsLayer.value();
}
std::optional<LayoutSize> m_fromAncestorGraphicsLayer;
std::optional<LayoutSize> m_fromParentGraphicsLayer;
std::optional<LayoutSize> m_fromPrimaryGraphicsLayer;
const RenderLayer& m_renderLayer;
// Location is relative to the renderer.
const LayoutPoint m_location;
const LayoutSize m_parentGraphicsLayerOffset;
const LayoutSize m_primaryGraphicsLayerOffset;
float m_deviceScaleFactor;
};
LayoutRect RenderLayerBacking::computePrimaryGraphicsLayerRect(const LayoutRect& parentGraphicsLayerRect) const
{
ComputedOffsets compositedBoundsOffset(m_owningLayer, compositedBounds(), parentGraphicsLayerRect, LayoutRect());
return LayoutRect(encloseRectToDevicePixels(LayoutRect(toLayoutPoint(compositedBoundsOffset.fromParentGraphicsLayer()), compositedBounds().size()),
deviceScaleFactor()));
}
LayoutRect RenderLayerBacking::computeParentGraphicsLayerRect(RenderLayer* compositedAncestor, LayoutSize& ancestorClippingLayerOffset) const
{
if (!compositedAncestor || !compositedAncestor->backing())
return renderer().view().documentRect();
auto* ancestorBackingLayer = compositedAncestor->backing();
LayoutRect parentGraphicsLayerRect;
if (m_owningLayer.isInsideFragmentedFlow()) {
// FIXME: flows/columns need work.
LayoutRect ancestorCompositedBounds = ancestorBackingLayer->compositedBounds();
ancestorCompositedBounds.setLocation(LayoutPoint());
parentGraphicsLayerRect = ancestorCompositedBounds;
}
if (ancestorBackingLayer->hasClippingLayer()) {
// If the compositing ancestor has a layer to clip children, we parent in that, and therefore position relative to it.
LayoutRect clippingBox = clipBox(downcast<RenderBox>(compositedAncestor->renderer()));
LayoutSize clippingBoxOffset = computeOffsetFromAncestorGraphicsLayer(compositedAncestor, clippingBox.location(), deviceScaleFactor());
parentGraphicsLayerRect = snappedGraphicsLayer(clippingBoxOffset, clippingBox.size(), deviceScaleFactor()).m_snappedRect;
}
#if PLATFORM(IOS)
if (compositedAncestor->hasTouchScrollableOverflow()) {
LayoutRect ancestorCompositedBounds = ancestorBackingLayer->compositedBounds();
auto& renderBox = downcast<RenderBox>(compositedAncestor->renderer());
LayoutRect paddingBox(renderBox.borderLeft(), renderBox.borderTop(), renderBox.width() - renderBox.borderLeft() - renderBox.borderRight(), renderBox.height() - renderBox.borderTop() - renderBox.borderBottom());
ScrollOffset scrollOffset = compositedAncestor->scrollOffset();
parentGraphicsLayerRect = LayoutRect((paddingBox.location() - toLayoutSize(ancestorCompositedBounds.location()) - toLayoutSize(scrollOffset)), paddingBox.size());
}
#else
if (compositedAncestor->needsCompositedScrolling()) {
auto& renderBox = downcast<RenderBox>(compositedAncestor->renderer());
LayoutPoint scrollOrigin(renderBox.borderLeft(), renderBox.borderTop());
parentGraphicsLayerRect = LayoutRect(scrollOrigin - toLayoutSize(compositedAncestor->scrollOffset()), renderBox.borderBoxRect().size());
}
#endif
if (m_ancestorClippingLayer) {
// Call calculateRects to get the backgroundRect which is what is used to clip the contents of this
// layer. Note that we call it with temporaryClipRects = true because normally when computing clip rects
// for a compositing layer, rootLayer is the layer itself.
ShouldRespectOverflowClip shouldRespectOverflowClip = compositedAncestor->isolatesCompositedBlending() ? RespectOverflowClip : IgnoreOverflowClip;
RenderLayer::ClipRectsContext clipRectsContext(compositedAncestor, TemporaryClipRects, IgnoreOverlayScrollbarSize, shouldRespectOverflowClip);
LayoutRect parentClipRect = m_owningLayer.backgroundClipRect(clipRectsContext).rect(); // FIXME: Incorrect for CSS regions.
ASSERT(!parentClipRect.isInfinite());
LayoutSize clippingOffset = computeOffsetFromAncestorGraphicsLayer(compositedAncestor, parentClipRect.location(), deviceScaleFactor());
LayoutRect snappedClippingLayerRect = snappedGraphicsLayer(clippingOffset, parentClipRect.size(), deviceScaleFactor()).m_snappedRect;
// The primary layer is then parented in, and positioned relative to this clipping layer.
ancestorClippingLayerOffset = snappedClippingLayerRect.location() - parentGraphicsLayerRect.location();
parentGraphicsLayerRect = snappedClippingLayerRect;
}
return parentGraphicsLayerRect;
}
void RenderLayerBacking::updateGeometry()
{
LOG_WITH_STREAM(Compositing, stream << "updateGeometry " << m_owningLayer);
// If we haven't built z-order lists yet, wait until later.
if (m_owningLayer.isStackingContainer() && m_owningLayer.m_zOrderListsDirty)
return;
const RenderStyle& style = renderer().style();
bool isRunningAcceleratedTransformAnimation = false;
bool isRunningAcceleratedOpacityAnimation = false;
if (RuntimeEnabledFeatures::sharedFeatures().cssAnimationsAndCSSTransitionsBackedByWebAnimationsEnabled()) {
if (auto* timeline = renderer().documentTimeline()) {
isRunningAcceleratedTransformAnimation = timeline->isRunningAcceleratedAnimationOnRenderer(renderer(), CSSPropertyTransform);
isRunningAcceleratedOpacityAnimation = timeline->isRunningAcceleratedAnimationOnRenderer(renderer(), CSSPropertyOpacity);
}
} else {
isRunningAcceleratedTransformAnimation = renderer().animation().isRunningAcceleratedAnimationOnRenderer(renderer(), CSSPropertyTransform, AnimationBase::Running | AnimationBase::Paused);
isRunningAcceleratedOpacityAnimation = renderer().animation().isRunningAcceleratedAnimationOnRenderer(renderer(), CSSPropertyOpacity, AnimationBase::Running | AnimationBase::Paused);
}
// Set transform property, if it is not animating. We have to do this here because the transform
// is affected by the layer dimensions.
if (!isRunningAcceleratedTransformAnimation)
updateTransform(style);
// Set opacity, if it is not animating.
if (!isRunningAcceleratedOpacityAnimation)
updateOpacity(style);
updateFilters(style);
#if ENABLE(FILTERS_LEVEL_2)
updateBackdropFilters(style);
#endif
#if ENABLE(CSS_COMPOSITING)
updateBlendMode(style);
#endif
m_owningLayer.updateDescendantDependentFlags();
// FIXME: reflections should force transform-style to be flat in the style: https://bugs.webkit.org/show_bug.cgi?id=106959
bool preserves3D = style.transformStyle3D() == TransformStyle3DPreserve3D && !renderer().hasReflection();
m_graphicsLayer->setPreserves3D(preserves3D);
m_graphicsLayer->setBackfaceVisibility(style.backfaceVisibility() == BackfaceVisibilityVisible);
auto* compositedAncestor = m_owningLayer.ancestorCompositingLayer();
LayoutSize ancestorClippingLayerOffset;
LayoutRect parentGraphicsLayerRect = computeParentGraphicsLayerRect(compositedAncestor, ancestorClippingLayerOffset);
LayoutRect primaryGraphicsLayerRect = computePrimaryGraphicsLayerRect(parentGraphicsLayerRect);
ComputedOffsets compositedBoundsOffset(m_owningLayer, compositedBounds(), parentGraphicsLayerRect, primaryGraphicsLayerRect);
m_compositedBoundsOffsetFromGraphicsLayer = compositedBoundsOffset.fromPrimaryGraphicsLayer();
m_graphicsLayer->setPosition(primaryGraphicsLayerRect.location());
m_graphicsLayer->setSize(primaryGraphicsLayerRect.size());
auto computeAnimationExtent = [&] () -> std::optional<FloatRect> {
LayoutRect animatedBounds;
if (isRunningAcceleratedTransformAnimation && m_owningLayer.getOverlapBoundsIncludingChildrenAccountingForTransformAnimations(animatedBounds, RenderLayer::IncludeCompositedDescendants))
return FloatRect(animatedBounds);
return { };
};
m_graphicsLayer->setAnimationExtent(computeAnimationExtent());
ComputedOffsets rendererOffset(m_owningLayer, LayoutRect(), parentGraphicsLayerRect, primaryGraphicsLayerRect);
if (m_ancestorClippingLayer) {
// Clipping layer is parented in the ancestor layer.
m_ancestorClippingLayer->setPosition(toLayoutPoint(ancestorClippingLayerOffset));
m_ancestorClippingLayer->setSize(parentGraphicsLayerRect.size());
m_ancestorClippingLayer->setOffsetFromRenderer(-rendererOffset.fromParentGraphicsLayer());
}
if (m_contentsContainmentLayer) {
m_contentsContainmentLayer->setPreserves3D(preserves3D);
m_contentsContainmentLayer->setPosition(primaryGraphicsLayerRect.location());
m_graphicsLayer->setPosition(FloatPoint());
// Use the same size as m_graphicsLayer so transforms behave correctly.
m_contentsContainmentLayer->setSize(primaryGraphicsLayerRect.size());
}
// Compute renderer offset from primary graphics layer. Note that primaryGraphicsLayerRect is in parentGraphicsLayer's coordidate system which is not necessarily
// the same as the ancestor graphics layer.
OffsetFromRenderer primaryGraphicsLayerOffsetFromRenderer;
LayoutSize oldSubpixelOffsetFromRenderer = m_subpixelOffsetFromRenderer;
primaryGraphicsLayerOffsetFromRenderer = computeOffsetFromRenderer(-rendererOffset.fromPrimaryGraphicsLayer(), deviceScaleFactor());
m_subpixelOffsetFromRenderer = primaryGraphicsLayerOffsetFromRenderer.m_subpixelOffset;
if (primaryGraphicsLayerOffsetFromRenderer.m_devicePixelOffset != m_graphicsLayer->offsetFromRenderer()) {
m_graphicsLayer->setOffsetFromRenderer(primaryGraphicsLayerOffsetFromRenderer.m_devicePixelOffset);
positionOverflowControlsLayers();
}
if (!m_isMainFrameRenderViewLayer && !m_isFrameLayerWithTiledBacking) {
// For non-root layers, background is always painted by the primary graphics layer.
ASSERT(!m_backgroundLayer);
// Subpixel offset from graphics layer or size changed.
bool hadSubpixelRounding = !m_subpixelOffsetFromRenderer.isZero() || compositedBounds().size() != primaryGraphicsLayerRect.size();
m_graphicsLayer->setContentsOpaque(!hadSubpixelRounding && m_owningLayer.backgroundIsKnownToBeOpaqueInRect(compositedBounds()));
}
// If we have a layer that clips children, position it.
LayoutRect clippingBox;
if (auto* clipLayer = clippingLayer()) {
clippingBox = clipBox(downcast<RenderBox>(renderer()));
// Clipping layer is parented in the primary graphics layer.
LayoutSize clipBoxOffsetFromGraphicsLayer = toLayoutSize(clippingBox.location()) + rendererOffset.fromPrimaryGraphicsLayer();
SnappedRectInfo snappedClippingGraphicsLayer = snappedGraphicsLayer(clipBoxOffsetFromGraphicsLayer, clippingBox.size(), deviceScaleFactor());
clipLayer->setPosition(snappedClippingGraphicsLayer.m_snappedRect.location());
clipLayer->setSize(snappedClippingGraphicsLayer.m_snappedRect.size());
clipLayer->setOffsetFromRenderer(toLayoutSize(clippingBox.location() - snappedClippingGraphicsLayer.m_snapDelta));
if (m_childClippingMaskLayer && !m_scrollingLayer) {
m_childClippingMaskLayer->setSize(clipLayer->size());
m_childClippingMaskLayer->setPosition(FloatPoint());
m_childClippingMaskLayer->setOffsetFromRenderer(clipLayer->offsetFromRenderer());
}
}
if (m_maskLayer)
updateMaskingLayerGeometry();
if (renderer().hasTransformRelatedProperty()) {
// Update properties that depend on layer dimensions.
FloatPoint3D transformOrigin = computeTransformOriginForPainting(downcast<RenderBox>(renderer()).borderBoxRect());
FloatPoint layerOffset = roundPointToDevicePixels(toLayoutPoint(rendererOffset.fromParentGraphicsLayer()), deviceScaleFactor());
// Compute the anchor point, which is in the center of the renderer box unless transform-origin is set.
FloatPoint3D anchor(
primaryGraphicsLayerRect.width() ? ((layerOffset.x() - primaryGraphicsLayerRect.x()) + transformOrigin.x()) / primaryGraphicsLayerRect.width() : 0.5,
primaryGraphicsLayerRect.height() ? ((layerOffset.y() - primaryGraphicsLayerRect.y())+ transformOrigin.y()) / primaryGraphicsLayerRect.height() : 0.5,
transformOrigin.z());
if (m_contentsContainmentLayer)
m_contentsContainmentLayer->setAnchorPoint(anchor);
else
m_graphicsLayer->setAnchorPoint(anchor);
auto* clipLayer = clippingLayer();
if (style.hasPerspective()) {
TransformationMatrix t = owningLayer().perspectiveTransform();
if (clipLayer) {
clipLayer->setChildrenTransform(t);
m_graphicsLayer->setChildrenTransform(TransformationMatrix());
}
else
m_graphicsLayer->setChildrenTransform(t);
} else {
if (clipLayer)
clipLayer->setChildrenTransform(TransformationMatrix());
else
m_graphicsLayer->setChildrenTransform(TransformationMatrix());
}
} else {
m_graphicsLayer->setAnchorPoint(FloatPoint3D(0.5, 0.5, 0));
if (m_contentsContainmentLayer)
m_contentsContainmentLayer->setAnchorPoint(FloatPoint3D(0.5, 0.5, 0));
}
if (m_foregroundLayer) {
FloatPoint foregroundPosition;
FloatSize foregroundSize = primaryGraphicsLayerRect.size();
FloatSize foregroundOffset = m_graphicsLayer->offsetFromRenderer();
if (hasClippingLayer()) {
// If we have a clipping layer (which clips descendants), then the foreground layer is a child of it,
// so that it gets correctly sorted with children. In that case, position relative to the clipping layer.
foregroundSize = FloatSize(clippingBox.size());
foregroundOffset = toFloatSize(clippingBox.location());
}
m_foregroundLayer->setPosition(foregroundPosition);
m_foregroundLayer->setSize(foregroundSize);
m_foregroundLayer->setOffsetFromRenderer(foregroundOffset);
}
if (m_backgroundLayer) {
FloatPoint backgroundPosition;
FloatSize backgroundSize = primaryGraphicsLayerRect.size();
if (backgroundLayerPaintsFixedRootBackground()) {
const FrameView& frameView = renderer().view().frameView();
backgroundPosition = frameView.scrollPositionForFixedPosition();
backgroundSize = frameView.layoutSize();
}
m_backgroundLayer->setPosition(backgroundPosition);
m_backgroundLayer->setSize(backgroundSize);
m_backgroundLayer->setOffsetFromRenderer(m_graphicsLayer->offsetFromRenderer());
}
if (m_owningLayer.reflectionLayer() && m_owningLayer.reflectionLayer()->isComposited()) {
auto* reflectionBacking = m_owningLayer.reflectionLayer()->backing();
reflectionBacking->updateGeometry();
// The reflection layer has the bounds of m_owningLayer.reflectionLayer(),
// but the reflected layer is the bounds of this layer, so we need to position it appropriately.
FloatRect layerBounds = this->compositedBounds();
FloatRect reflectionLayerBounds = reflectionBacking->compositedBounds();
reflectionBacking->graphicsLayer()->setReplicatedLayerPosition(FloatPoint(layerBounds.location() - reflectionLayerBounds.location()));
}
if (m_scrollingLayer) {
ASSERT(m_scrollingContentsLayer);
auto& renderBox = downcast<RenderBox>(renderer());
LayoutRect paddingBox(renderBox.borderLeft(), renderBox.borderTop(), renderBox.width() - renderBox.borderLeft() - renderBox.borderRight(), renderBox.height() - renderBox.borderTop() - renderBox.borderBottom());
ScrollOffset scrollOffset = m_owningLayer.scrollOffset();
// FIXME: need to do some pixel snapping here.
m_scrollingLayer->setPosition(FloatPoint(paddingBox.location() - compositedBounds().location()));
m_scrollingLayer->setSize(roundedIntSize(LayoutSize(renderBox.clientWidth(), renderBox.clientHeight())));
#if PLATFORM(IOS)
FloatSize oldScrollingLayerOffset = m_scrollingLayer->offsetFromRenderer();
m_scrollingLayer->setOffsetFromRenderer(FloatPoint() - paddingBox.location());
bool paddingBoxOffsetChanged = oldScrollingLayerOffset != m_scrollingLayer->offsetFromRenderer();
if (m_owningLayer.isInUserScroll()) {
// If scrolling is happening externally, we don't want to touch the layer bounds origin here because that will cause jitter.
m_scrollingLayer->syncBoundsOrigin(scrollOffset);
m_owningLayer.setRequiresScrollBoundsOriginUpdate(true);
} else {
// Note that we implement the contents offset via the bounds origin on this layer, rather than a position on the sublayer.
m_scrollingLayer->setBoundsOrigin(scrollOffset);
m_owningLayer.setRequiresScrollBoundsOriginUpdate(false);
}
IntSize scrollSize(m_owningLayer.scrollWidth(), m_owningLayer.scrollHeight());
m_scrollingContentsLayer->setPosition(FloatPoint());
if (scrollSize != m_scrollingContentsLayer->size() || paddingBoxOffsetChanged)
m_scrollingContentsLayer->setNeedsDisplay();
m_scrollingContentsLayer->setSize(scrollSize);
// Scrolling the content layer does not need to trigger a repaint. The offset will be compensated away during painting.
// FIXME: The paint offset and the scroll offset should really be separate concepts.
LayoutSize scrollingContentsOffset = toLayoutSize(paddingBox.location() - toLayoutSize(scrollOffset));
m_scrollingContentsLayer->setOffsetFromRenderer(scrollingContentsOffset, GraphicsLayer::DontSetNeedsDisplay);
#else
m_scrollingContentsLayer->setPosition(-scrollOffset);
FloatSize oldScrollingLayerOffset = m_scrollingLayer->offsetFromRenderer();
m_scrollingLayer->setOffsetFromRenderer(-toFloatSize(paddingBox.location()));
if (m_childClippingMaskLayer) {
m_childClippingMaskLayer->setPosition(m_scrollingLayer->position());
m_childClippingMaskLayer->setSize(m_scrollingLayer->size());
m_childClippingMaskLayer->setOffsetFromRenderer(toFloatSize(paddingBox.location()));
}
bool paddingBoxOffsetChanged = oldScrollingLayerOffset != m_scrollingLayer->offsetFromRenderer();
IntSize scrollSize(m_owningLayer.scrollWidth(), m_owningLayer.scrollHeight());
if (scrollSize != m_scrollingContentsLayer->size() || paddingBoxOffsetChanged)
m_scrollingContentsLayer->setNeedsDisplay();
LayoutSize scrollingContentsOffset = toLayoutSize(paddingBox.location() - toLayoutSize(scrollOffset));
if (scrollingContentsOffset != m_scrollingContentsLayer->offsetFromRenderer() || scrollSize != m_scrollingContentsLayer->size())
compositor().scrollingLayerDidChange(m_owningLayer);
m_scrollingContentsLayer->setSize(scrollSize);
// FIXME: The paint offset and the scroll offset should really be separate concepts.
m_scrollingContentsLayer->setOffsetFromRenderer(scrollingContentsOffset, GraphicsLayer::DontSetNeedsDisplay);
#endif
if (m_foregroundLayer) {
m_foregroundLayer->setSize(m_scrollingContentsLayer->size());
m_foregroundLayer->setOffsetFromRenderer(m_scrollingContentsLayer->offsetFromRenderer());
}
}
// If this layer was created just for clipping or to apply perspective, it doesn't need its own backing store.
LayoutRect ancestorCompositedBounds = compositedAncestor ? compositedAncestor->backing()->compositedBounds() : LayoutRect();
setRequiresOwnBackingStore(compositor().requiresOwnBackingStore(m_owningLayer, compositedAncestor,
LayoutRect(toLayoutPoint(compositedBoundsOffset.fromParentGraphicsLayer()), compositedBounds().size()), ancestorCompositedBounds));
#if ENABLE(FILTERS_LEVEL_2)
updateBackdropFiltersGeometry();
#endif
updateAfterWidgetResize();
if (subpixelOffsetFromRendererChanged(oldSubpixelOffsetFromRenderer, m_subpixelOffsetFromRenderer, deviceScaleFactor()) && canIssueSetNeedsDisplay())
setContentsNeedDisplay();
compositor().updateScrollCoordinatedStatus(m_owningLayer, { RenderLayerCompositor::ScrollingNodeChangeFlags::Layer, RenderLayerCompositor::ScrollingNodeChangeFlags::LayerGeometry });
}
void RenderLayerBacking::updateAfterDescendants()
{
// FIXME: this potentially duplicates work we did in updateConfiguration().
PaintedContentsInfo contentsInfo(*this);
contentsInfo.setWantsSubpixelAntialiasedTextState(GraphicsLayer::supportsSubpixelAntialiasedLayerText());
if (!m_owningLayer.isRenderViewLayer()) {
bool didUpdateContentsRect = false;
updateDirectlyCompositedBoxDecorations(contentsInfo, didUpdateContentsRect);
if (!didUpdateContentsRect && m_graphicsLayer->usesContentsLayer())
resetContentsRect();
}
updateDrawsContent(contentsInfo);
m_graphicsLayer->setContentsVisible(m_owningLayer.hasVisibleContent() || hasVisibleNonCompositedDescendants());
if (m_scrollingLayer) {
m_scrollingLayer->setContentsVisible(renderer().style().visibility() == VISIBLE);
m_scrollingLayer->setUserInteractionEnabled(renderer().style().pointerEvents() != PE_NONE);
}
}
// FIXME: Avoid repaints when clip path changes.
void RenderLayerBacking::updateMaskingLayerGeometry()
{
m_maskLayer->setSize(m_graphicsLayer->size());
m_maskLayer->setPosition(FloatPoint());
m_maskLayer->setOffsetFromRenderer(m_graphicsLayer->offsetFromRenderer());
if (!m_maskLayer->drawsContent()) {
if (renderer().hasClipPath()) {
ASSERT(renderer().style().clipPath()->type() != ClipPathOperation::Reference);
WindRule windRule;
// FIXME: Use correct reference box for inlines: https://bugs.webkit.org/show_bug.cgi?id=129047
LayoutRect boundingBox = m_owningLayer.boundingBox(&m_owningLayer);
LayoutRect referenceBoxForClippedInline = LayoutRect(snapRectToDevicePixels(boundingBox, deviceScaleFactor()));
LayoutSize offset = LayoutSize(snapSizeToDevicePixel(-m_subpixelOffsetFromRenderer, LayoutPoint(), deviceScaleFactor()));
Path clipPath = m_owningLayer.computeClipPath(offset, referenceBoxForClippedInline, windRule);
FloatSize pathOffset = m_maskLayer->offsetFromRenderer();
if (!pathOffset.isZero())
clipPath.translate(-pathOffset);
m_maskLayer->setShapeLayerPath(clipPath);
m_maskLayer->setShapeLayerWindRule(windRule);
}
}
}
void RenderLayerBacking::updateDirectlyCompositedBoxDecorations(PaintedContentsInfo& contentsInfo, bool& didUpdateContentsRect)
{
if (!m_owningLayer.hasVisibleContent())
return;
// The order of operations here matters, since the last valid type of contents needs
// to also update the contentsRect.
updateDirectlyCompositedBackgroundColor(contentsInfo, didUpdateContentsRect);
updateDirectlyCompositedBackgroundImage(contentsInfo, didUpdateContentsRect);
}
void RenderLayerBacking::updateInternalHierarchy()
{
// m_foregroundLayer has to be inserted in the correct order with child layers,
// so it's not inserted here.
if (m_ancestorClippingLayer)
m_ancestorClippingLayer->removeAllChildren();
if (m_contentsContainmentLayer) {
m_contentsContainmentLayer->removeAllChildren();
if (m_ancestorClippingLayer)
m_ancestorClippingLayer->addChild(m_contentsContainmentLayer.get());
}
if (m_backgroundLayer)
m_contentsContainmentLayer->addChild(m_backgroundLayer.get());
if (m_contentsContainmentLayer)
m_contentsContainmentLayer->addChild(m_graphicsLayer.get());
else if (m_ancestorClippingLayer)
m_ancestorClippingLayer->addChild(m_graphicsLayer.get());
if (m_childContainmentLayer) {
m_childContainmentLayer->removeFromParent();
m_graphicsLayer->addChild(m_childContainmentLayer.get());
}
if (m_scrollingLayer) {
auto* superlayer = m_childContainmentLayer ? m_childContainmentLayer.get() : m_graphicsLayer.get();
m_scrollingLayer->removeFromParent();
superlayer->addChild(m_scrollingLayer.get());
}
// The clip for child layers does not include space for overflow controls, so they exist as
// siblings of the clipping layer if we have one. Normal children of this layer are set as
// children of the clipping layer.
if (m_layerForHorizontalScrollbar) {
m_layerForHorizontalScrollbar->removeFromParent();
m_graphicsLayer->addChild(m_layerForHorizontalScrollbar.get());
}
if (m_layerForVerticalScrollbar) {
m_layerForVerticalScrollbar->removeFromParent();
m_graphicsLayer->addChild(m_layerForVerticalScrollbar.get());
}
if (m_layerForScrollCorner) {
m_layerForScrollCorner->removeFromParent();
m_graphicsLayer->addChild(m_layerForScrollCorner.get());
}
}
void RenderLayerBacking::resetContentsRect()
{
m_graphicsLayer->setContentsRect(snapRectToDevicePixels(contentsBox(), deviceScaleFactor()));
if (is<RenderBox>(renderer())) {
LayoutRect boxRect(LayoutPoint(), downcast<RenderBox>(renderer()).size());
boxRect.move(contentOffsetInCompostingLayer());
FloatRoundedRect contentsClippingRect = renderer().style().getRoundedInnerBorderFor(boxRect).pixelSnappedRoundedRectForPainting(deviceScaleFactor());
m_graphicsLayer->setContentsClippingRect(contentsClippingRect);
}
m_graphicsLayer->setContentsTileSize(IntSize());
m_graphicsLayer->setContentsTilePhase(IntSize());
}
void RenderLayerBacking::updateDrawsContent()
{
PaintedContentsInfo contentsInfo(*this);
contentsInfo.setWantsSubpixelAntialiasedTextState(GraphicsLayer::supportsSubpixelAntialiasedLayerText());
updateDrawsContent(contentsInfo);
}
void RenderLayerBacking::updateDrawsContent(PaintedContentsInfo& contentsInfo)
{
if (m_scrollingLayer) {
// We don't have to consider overflow controls, because we know that the scrollbars are drawn elsewhere.
// m_graphicsLayer only needs backing store if the non-scrolling parts (background, outlines, borders, shadows etc) need to paint.
// m_scrollingLayer never has backing store.
// m_scrollingContentsLayer only needs backing store if the scrolled contents need to paint.
bool hasNonScrollingPaintedContent = m_owningLayer.hasVisibleContent() && m_owningLayer.hasVisibleBoxDecorationsOrBackground();
m_graphicsLayer->setDrawsContent(hasNonScrollingPaintedContent);
bool hasScrollingPaintedContent = m_owningLayer.hasVisibleContent() && (renderer().hasBackground() || contentsInfo.paintsContent());
m_scrollingContentsLayer->setDrawsContent(hasScrollingPaintedContent);
return;
}
bool hasPaintedContent = containsPaintedContent(contentsInfo);
m_paintsSubpixelAntialiasedText = renderer().settings().subpixelAntialiasedLayerTextEnabled() && contentsInfo.paintsSubpixelAntialiasedText();
// FIXME: we could refine this to only allocate backing for one of these layers if possible.
m_graphicsLayer->setDrawsContent(hasPaintedContent);
if (m_foregroundLayer) {
m_foregroundLayer->setDrawsContent(hasPaintedContent);
m_foregroundLayer->setSupportsSubpixelAntialiasedText(m_paintsSubpixelAntialiasedText);
// The text content is painted into the foreground layer.
// FIXME: this ignores SVG background images which may contain text.
m_graphicsLayer->setSupportsSubpixelAntialiasedText(false);
} else
m_graphicsLayer->setSupportsSubpixelAntialiasedText(m_paintsSubpixelAntialiasedText);
if (m_backgroundLayer)
m_backgroundLayer->setDrawsContent(hasPaintedContent);
}
// Return true if the layer changed.
bool RenderLayerBacking::updateAncestorClippingLayer(bool needsAncestorClip)
{
bool layersChanged = false;
if (needsAncestorClip) {
if (!m_ancestorClippingLayer) {
m_ancestorClippingLayer = createGraphicsLayer("ancestor clipping");
m_ancestorClippingLayer->setMasksToBounds(true);
layersChanged = true;
}
} else if (hasAncestorClippingLayer()) {
willDestroyLayer(m_ancestorClippingLayer.get());
m_ancestorClippingLayer->removeFromParent();
m_ancestorClippingLayer = nullptr;
layersChanged = true;
}
return layersChanged;
}
// Return true if the layer changed.
bool RenderLayerBacking::updateDescendantClippingLayer(bool needsDescendantClip)
{
bool layersChanged = false;
if (needsDescendantClip) {
if (!m_childContainmentLayer && !m_isFrameLayerWithTiledBacking) {
m_childContainmentLayer = createGraphicsLayer("child clipping");
m_childContainmentLayer->setMasksToBounds(true);
layersChanged = true;
}
} else if (hasClippingLayer()) {
willDestroyLayer(m_childContainmentLayer.get());
m_childContainmentLayer->removeFromParent();
m_childContainmentLayer = nullptr;
layersChanged = true;
}
return layersChanged;
}
void RenderLayerBacking::setBackgroundLayerPaintsFixedRootBackground(bool backgroundLayerPaintsFixedRootBackground)
{
if (backgroundLayerPaintsFixedRootBackground == m_backgroundLayerPaintsFixedRootBackground)
return;
m_backgroundLayerPaintsFixedRootBackground = backgroundLayerPaintsFixedRootBackground;
if (m_backgroundLayerPaintsFixedRootBackground) {
ASSERT(m_isFrameLayerWithTiledBacking);
renderer().view().frameView().removeSlowRepaintObject(*renderer().view().rendererForRootBackground());
}
}
bool RenderLayerBacking::requiresHorizontalScrollbarLayer() const
{
if (!m_owningLayer.hasOverlayScrollbars() && !m_owningLayer.needsCompositedScrolling())
return false;
return m_owningLayer.horizontalScrollbar();
}
bool RenderLayerBacking::requiresVerticalScrollbarLayer() const
{
if (!m_owningLayer.hasOverlayScrollbars() && !m_owningLayer.needsCompositedScrolling())
return false;
return m_owningLayer.verticalScrollbar();
}
bool RenderLayerBacking::requiresScrollCornerLayer() const
{
if (!m_owningLayer.hasOverlayScrollbars() && !m_owningLayer.needsCompositedScrolling())
return false;
return !m_owningLayer.scrollCornerAndResizerRect().isEmpty();
}
bool RenderLayerBacking::updateOverflowControlsLayers(bool needsHorizontalScrollbarLayer, bool needsVerticalScrollbarLayer, bool needsScrollCornerLayer)
{
bool horizontalScrollbarLayerChanged = false;
if (needsHorizontalScrollbarLayer) {
if (!m_layerForHorizontalScrollbar) {
m_layerForHorizontalScrollbar = createGraphicsLayer("horizontal scrollbar");
m_layerForHorizontalScrollbar->setCanDetachBackingStore(false);
horizontalScrollbarLayerChanged = true;
}
} else if (m_layerForHorizontalScrollbar) {
willDestroyLayer(m_layerForHorizontalScrollbar.get());
m_layerForHorizontalScrollbar = nullptr;
horizontalScrollbarLayerChanged = true;
}
bool verticalScrollbarLayerChanged = false;
if (needsVerticalScrollbarLayer) {
if (!m_layerForVerticalScrollbar) {
m_layerForVerticalScrollbar = createGraphicsLayer("vertical scrollbar");
m_layerForVerticalScrollbar->setCanDetachBackingStore(false);
verticalScrollbarLayerChanged = true;
}
} else if (m_layerForVerticalScrollbar) {
willDestroyLayer(m_layerForVerticalScrollbar.get());
m_layerForVerticalScrollbar = nullptr;
verticalScrollbarLayerChanged = true;
}
bool scrollCornerLayerChanged = false;
if (needsScrollCornerLayer) {
if (!m_layerForScrollCorner) {
m_layerForScrollCorner = createGraphicsLayer("scroll corner");
m_layerForScrollCorner->setCanDetachBackingStore(false);
scrollCornerLayerChanged = true;
}
} else if (m_layerForScrollCorner) {
willDestroyLayer(m_layerForScrollCorner.get());
m_layerForScrollCorner = nullptr;
scrollCornerLayerChanged = true;
}
if (auto* scrollingCoordinator = m_owningLayer.page().scrollingCoordinator()) {
if (horizontalScrollbarLayerChanged)
scrollingCoordinator->scrollableAreaScrollbarLayerDidChange(m_owningLayer, HorizontalScrollbar);
if (verticalScrollbarLayerChanged)
scrollingCoordinator->scrollableAreaScrollbarLayerDidChange(m_owningLayer, VerticalScrollbar);
}
return horizontalScrollbarLayerChanged || verticalScrollbarLayerChanged || scrollCornerLayerChanged;
}
void RenderLayerBacking::positionOverflowControlsLayers()
{
if (!m_owningLayer.hasScrollbars())
return;
const IntRect borderBox = snappedIntRect(renderBox()->borderBoxRect());
FloatSize offsetFromRenderer = m_graphicsLayer->offsetFromRenderer();
if (auto* layer = layerForHorizontalScrollbar()) {
IntRect hBarRect = m_owningLayer.rectForHorizontalScrollbar(borderBox);
layer->setPosition(hBarRect.location() - offsetFromRenderer);
layer->setSize(hBarRect.size());
if (layer->usesContentsLayer()) {
IntRect barRect = IntRect(IntPoint(), hBarRect.size());
layer->setContentsRect(barRect);
layer->setContentsClippingRect(FloatRoundedRect(barRect));
}
layer->setDrawsContent(m_owningLayer.horizontalScrollbar() && !layer->usesContentsLayer());
}
if (auto* layer = layerForVerticalScrollbar()) {
IntRect vBarRect = m_owningLayer.rectForVerticalScrollbar(borderBox);
layer->setPosition(vBarRect.location() - offsetFromRenderer);
layer->setSize(vBarRect.size());
if (layer->usesContentsLayer()) {
IntRect barRect = IntRect(IntPoint(), vBarRect.size());
layer->setContentsRect(barRect);
layer->setContentsClippingRect(FloatRoundedRect(barRect));
}
layer->setDrawsContent(m_owningLayer.verticalScrollbar() && !layer->usesContentsLayer());
}
if (auto* layer = layerForScrollCorner()) {
const LayoutRect& scrollCornerAndResizer = m_owningLayer.scrollCornerAndResizerRect();
layer->setPosition(scrollCornerAndResizer.location() - offsetFromRenderer);
layer->setSize(scrollCornerAndResizer.size());
layer->setDrawsContent(!scrollCornerAndResizer.isEmpty());
}
}
bool RenderLayerBacking::hasUnpositionedOverflowControlsLayers() const
{
if (auto* layer = layerForHorizontalScrollbar()) {
if (!layer->drawsContent())
return true;
}
if (auto* layer = layerForVerticalScrollbar()) {
if (!layer->drawsContent())
return true;
}
if (auto* layer = layerForScrollCorner()) {
if (!layer->drawsContent())
return true;
}
return false;
}
bool RenderLayerBacking::updateForegroundLayer(bool needsForegroundLayer)
{
bool layerChanged = false;
if (needsForegroundLayer) {
if (!m_foregroundLayer) {
String layerName = m_owningLayer.name() + " (foreground)";
m_foregroundLayer = createGraphicsLayer(layerName);
m_foregroundLayer->setDrawsContent(true);
m_foregroundLayer->setPaintingPhase(GraphicsLayerPaintForeground);
layerChanged = true;
}
} else if (m_foregroundLayer) {
willDestroyLayer(m_foregroundLayer.get());
m_foregroundLayer->removeFromParent();
m_foregroundLayer = nullptr;
layerChanged = true;
}
if (layerChanged) {
m_graphicsLayer->setNeedsDisplay();
m_graphicsLayer->setPaintingPhase(paintingPhaseForPrimaryLayer());
}
return layerChanged;
}
bool RenderLayerBacking::updateBackgroundLayer(bool needsBackgroundLayer)
{
bool layerChanged = false;
if (needsBackgroundLayer) {
if (!m_backgroundLayer) {
String layerName = m_owningLayer.name() + " (background)";
m_backgroundLayer = createGraphicsLayer(layerName);
m_backgroundLayer->setDrawsContent(true);
m_backgroundLayer->setAnchorPoint(FloatPoint3D());
m_backgroundLayer->setPaintingPhase(GraphicsLayerPaintBackground);
layerChanged = true;
}
if (!m_contentsContainmentLayer) {
String layerName = m_owningLayer.name() + " (contents containment)";
m_contentsContainmentLayer = createGraphicsLayer(layerName);
m_contentsContainmentLayer->setAppliesPageScale(true);
m_graphicsLayer->setAppliesPageScale(false);
layerChanged = true;
}
} else {
if (m_backgroundLayer) {
willDestroyLayer(m_backgroundLayer.get());
m_backgroundLayer->removeFromParent();
m_backgroundLayer = nullptr;
layerChanged = true;
}
if (m_contentsContainmentLayer) {
willDestroyLayer(m_contentsContainmentLayer.get());
m_contentsContainmentLayer->removeFromParent();
m_contentsContainmentLayer = nullptr;
layerChanged = true;
m_graphicsLayer->setAppliesPageScale(true);
}
}
if (layerChanged) {
m_graphicsLayer->setNeedsDisplay();
// This assumes that the background layer is only used for fixed backgrounds, which is currently a correct assumption.
compositor().fixedRootBackgroundLayerChanged();
}
return layerChanged;
}
// Masking layer is used for masks or clip-path.
void RenderLayerBacking::updateMaskingLayer(bool hasMask, bool hasClipPath)
{
bool layerChanged = false;
if (hasMask || hasClipPath) {
GraphicsLayerPaintingPhase maskPhases = 0;
if (hasMask)
maskPhases = GraphicsLayerPaintMask;
if (hasClipPath) {
// If we have a mask, we need to paint the combined clip-path and mask into the mask layer.
if (hasMask || renderer().style().clipPath()->type() == ClipPathOperation::Reference || !GraphicsLayer::supportsLayerType(GraphicsLayer::Type::Shape))
maskPhases |= GraphicsLayerPaintClipPath;
}
bool paintsContent = maskPhases;
GraphicsLayer::Type requiredLayerType = paintsContent ? GraphicsLayer::Type::Normal : GraphicsLayer::Type::Shape;
if (m_maskLayer && m_maskLayer->type() != requiredLayerType) {
m_graphicsLayer->setMaskLayer(nullptr);
willDestroyLayer(m_maskLayer.get());
m_maskLayer = nullptr;
}
if (!m_maskLayer) {
m_maskLayer = createGraphicsLayer("mask", requiredLayerType);
m_maskLayer->setDrawsContent(paintsContent);
m_maskLayer->setPaintingPhase(maskPhases);
layerChanged = true;
m_graphicsLayer->setMaskLayer(m_maskLayer.get());
}
} else if (m_maskLayer) {
m_graphicsLayer->setMaskLayer(nullptr);
willDestroyLayer(m_maskLayer.get());
m_maskLayer = nullptr;
layerChanged = true;
}
if (layerChanged)
m_graphicsLayer->setPaintingPhase(paintingPhaseForPrimaryLayer());
}
void RenderLayerBacking::updateChildClippingStrategy(bool needsDescendantsClippingLayer)
{
if (hasClippingLayer() && needsDescendantsClippingLayer) {
if (is<RenderBox>(renderer()) && (renderer().style().clipPath() || renderer().style().hasBorderRadius())) {
// FIXME: we shouldn't get geometry here as layout may not have been udpated.
LayoutRect boxRect(LayoutPoint(), downcast<RenderBox>(renderer()).size());
boxRect.move(contentOffsetInCompostingLayer());
FloatRoundedRect contentsClippingRect = renderer().style().getRoundedInnerBorderFor(boxRect).pixelSnappedRoundedRectForPainting(deviceScaleFactor());
if (clippingLayer()->setMasksToBoundsRect(contentsClippingRect)) {
if (m_childClippingMaskLayer)
m_childClippingMaskLayer = nullptr;
return;
}
if (!m_childClippingMaskLayer) {
m_childClippingMaskLayer = createGraphicsLayer("child clipping mask");
m_childClippingMaskLayer->setDrawsContent(true);
m_childClippingMaskLayer->setPaintingPhase(GraphicsLayerPaintChildClippingMask);
clippingLayer()->setMaskLayer(m_childClippingMaskLayer.get());
}
}
} else {
if (m_childClippingMaskLayer) {
if (hasClippingLayer())
clippingLayer()->setMaskLayer(nullptr);
m_childClippingMaskLayer = nullptr;
} else
if (hasClippingLayer())
clippingLayer()->setMasksToBoundsRect(FloatRoundedRect(FloatRect(FloatPoint(), clippingLayer()->size())));
}
}
bool RenderLayerBacking::updateScrollingLayers(bool needsScrollingLayers)
{
if (needsScrollingLayers == !!m_scrollingLayer)
return false;
if (!m_scrollingLayer) {
// Outer layer which corresponds with the scroll view.
m_scrollingLayer = createGraphicsLayer("scrolling container", GraphicsLayer::Type::Scrolling);
m_scrollingLayer->setDrawsContent(false);
m_scrollingLayer->setMasksToBounds(true);
// Inner layer which renders the content that scrolls.
m_scrollingContentsLayer = createGraphicsLayer("scrolled Contents");
m_scrollingContentsLayer->setDrawsContent(true);
GraphicsLayerPaintingPhase paintPhase = GraphicsLayerPaintOverflowContents | GraphicsLayerPaintCompositedScroll;
if (!m_foregroundLayer)
paintPhase |= GraphicsLayerPaintForeground;
m_scrollingContentsLayer->setPaintingPhase(paintPhase);
m_scrollingLayer->addChild(m_scrollingContentsLayer.get());
} else {
compositor().willRemoveScrollingLayerWithBacking(m_owningLayer, *this);
willDestroyLayer(m_scrollingLayer.get());
willDestroyLayer(m_scrollingContentsLayer.get());
m_scrollingLayer = nullptr;
m_scrollingContentsLayer = nullptr;
}
m_graphicsLayer->setPaintingPhase(paintingPhaseForPrimaryLayer());
m_graphicsLayer->setNeedsDisplay(); // Because painting phases changed.
if (m_scrollingLayer)
compositor().didAddScrollingLayer(m_owningLayer);
return true;
}
void RenderLayerBacking::detachFromScrollingCoordinator(LayerScrollCoordinationRoles roles)
{
if (!m_scrollingNodeID && !m_viewportConstrainedNodeID)
return;
auto* scrollingCoordinator = m_owningLayer.page().scrollingCoordinator();
if (!scrollingCoordinator)
return;
if ((roles & Scrolling) && m_scrollingNodeID) {
LOG(Compositing, "Detaching Scrolling node %" PRIu64, m_scrollingNodeID);
scrollingCoordinator->detachFromStateTree(m_scrollingNodeID);
m_scrollingNodeID = 0;
}
if ((roles & ViewportConstrained) && m_viewportConstrainedNodeID) {
LOG(Compositing, "Detaching ViewportConstrained node %" PRIu64, m_viewportConstrainedNodeID);
scrollingCoordinator->detachFromStateTree(m_viewportConstrainedNodeID);
m_viewportConstrainedNodeID = 0;
}
}
void RenderLayerBacking::setIsScrollCoordinatedWithViewportConstrainedRole(bool viewportCoordinated)
{
m_graphicsLayer->setIsViewportConstrained(viewportCoordinated);
}
GraphicsLayerPaintingPhase RenderLayerBacking::paintingPhaseForPrimaryLayer() const
{
unsigned phase = 0;
if (!m_backgroundLayer)
phase |= GraphicsLayerPaintBackground;
if (!m_foregroundLayer)
phase |= GraphicsLayerPaintForeground;
if (m_scrollingContentsLayer) {
phase &= ~GraphicsLayerPaintForeground;
phase |= GraphicsLayerPaintCompositedScroll;
}
return static_cast<GraphicsLayerPaintingPhase>(phase);
}
float RenderLayerBacking::compositingOpacity(float rendererOpacity) const
{
float finalOpacity = rendererOpacity;
for (auto* curr = m_owningLayer.parent(); curr; curr = curr->parent()) {
// We only care about parents that are stacking contexts.
// Recall that opacity creates stacking context.
if (!curr->isStackingContainer())
continue;
// If we found a compositing layer, we want to compute opacity
// relative to it. So we can break here.
if (curr->isComposited())
break;
finalOpacity *= curr->renderer().opacity();
}
return finalOpacity;
}
// FIXME: Code is duplicated in RenderLayer. Also, we should probably not consider filters a box decoration here.
static inline bool hasVisibleBoxDecorations(const RenderStyle& style)
{
return style.hasVisibleBorder() || style.hasBorderRadius() || style.hasOutline() || style.hasAppearance() || style.boxShadow() || style.hasFilter();
}
static bool canDirectlyCompositeBackgroundBackgroundImage(const RenderStyle& style)
{
if (!GraphicsLayer::supportsContentsTiling())
return false;
auto& fillLayer = style.backgroundLayers();
if (fillLayer.next())
return false;
if (!fillLayer.imagesAreLoaded())
return false;
if (fillLayer.attachment() != ScrollBackgroundAttachment)
return false;
// FIXME: Allow color+image compositing when it makes sense.
// For now bailing out.
if (style.visitedDependentColorWithColorFilter(CSSPropertyBackgroundColor).isVisible())
return false;
// FIXME: support gradients with isGeneratedImage.
auto* styleImage = fillLayer.image();
if (!styleImage->isCachedImage())
return false;
auto* image = styleImage->cachedImage()->image();
if (!image->isBitmapImage())
return false;
return true;
}
static bool hasPaintedBoxDecorationsOrBackgroundImage(const RenderStyle& style)
{
if (hasVisibleBoxDecorations(style))
return true;
if (!style.hasBackgroundImage())
return false;
return !canDirectlyCompositeBackgroundBackgroundImage(style);
}
static inline bool hasPerspectiveOrPreserves3D(const RenderStyle& style)
{
return style.hasPerspective() || style.preserves3D();
}
Color RenderLayerBacking::rendererBackgroundColor() const
{
RenderElement* backgroundRenderer = nullptr;
if (renderer().isDocumentElementRenderer())
backgroundRenderer = renderer().view().rendererForRootBackground();
if (!backgroundRenderer)
backgroundRenderer = &renderer();
return backgroundRenderer->style().visitedDependentColorWithColorFilter(CSSPropertyBackgroundColor);
}
void RenderLayerBacking::updateDirectlyCompositedBackgroundColor(PaintedContentsInfo& contentsInfo, bool& didUpdateContentsRect)
{
if (!contentsInfo.isSimpleContainer() || (is<RenderBox>(renderer()) && !downcast<RenderBox>(renderer()).paintsOwnBackground())) {
m_graphicsLayer->setContentsToSolidColor(Color());
return;
}
Color backgroundColor = rendererBackgroundColor();
// An unset (invalid) color will remove the solid color.
m_graphicsLayer->setContentsToSolidColor(backgroundColor);
FloatRect contentsRect = backgroundBoxForSimpleContainerPainting();
m_graphicsLayer->setContentsRect(contentsRect);
m_graphicsLayer->setContentsClippingRect(FloatRoundedRect(contentsRect));
didUpdateContentsRect = true;
}
void RenderLayerBacking::updateDirectlyCompositedBackgroundImage(PaintedContentsInfo& contentsInfo, bool& didUpdateContentsRect)
{
if (!GraphicsLayer::supportsContentsTiling())
return;
if (contentsInfo.isDirectlyCompositedImage())
return;
auto& style = renderer().style();
if (!contentsInfo.isSimpleContainer() || !style.hasBackgroundImage()) {
m_graphicsLayer->setContentsToImage(0);
return;
}
auto destRect = backgroundBoxForSimpleContainerPainting();
FloatSize phase;
FloatSize tileSize;
// FIXME: Absolute paint location is required here.
downcast<RenderBox>(renderer()).getGeometryForBackgroundImage(&renderer(), LayoutPoint(), destRect, phase, tileSize);
m_graphicsLayer->setContentsTileSize(tileSize);
m_graphicsLayer->setContentsTilePhase(phase);
m_graphicsLayer->setContentsRect(destRect);
m_graphicsLayer->setContentsClippingRect(FloatRoundedRect(destRect));
m_graphicsLayer->setContentsToImage(style.backgroundLayers().image()->cachedImage()->image());
didUpdateContentsRect = true;
}
void RenderLayerBacking::updateRootLayerConfiguration()
{
if (!m_isFrameLayerWithTiledBacking)
return;
Color backgroundColor;
bool viewIsTransparent = compositor().viewHasTransparentBackground(&backgroundColor);
if (m_backgroundLayerPaintsFixedRootBackground && m_backgroundLayer) {
if (m_isMainFrameRenderViewLayer) {
m_backgroundLayer->setBackgroundColor(backgroundColor);
m_backgroundLayer->setContentsOpaque(!viewIsTransparent);
}
m_graphicsLayer->setBackgroundColor(Color());
m_graphicsLayer->setContentsOpaque(false);
} else if (m_isMainFrameRenderViewLayer) {
m_graphicsLayer->setBackgroundColor(backgroundColor);
m_graphicsLayer->setContentsOpaque(!viewIsTransparent);
}
}
static bool supportsDirectlyCompositedBoxDecorations(const RenderLayerModelObject& renderer)
{
if (!GraphicsLayer::supportsBackgroundColorContent())
return false;
const RenderStyle& style = renderer.style();
if (renderer.hasClip())
return false;
if (hasPaintedBoxDecorationsOrBackgroundImage(style))
return false;
// FIXME: We can't create a directly composited background if this
// layer will have children that intersect with the background layer.
// A better solution might be to introduce a flattening layer if
// we do direct box decoration composition.
// https://bugs.webkit.org/show_bug.cgi?id=119461
if (hasPerspectiveOrPreserves3D(style))
return false;
// FIXME: we should be able to allow backgroundComposite; However since this is not a common use case it has been deferred for now.
if (style.backgroundComposite() != CompositeSourceOver)
return false;
return true;
}
bool RenderLayerBacking::paintsBoxDecorations() const
{
if (!m_owningLayer.hasVisibleBoxDecorations())
return false;
return !supportsDirectlyCompositedBoxDecorations(renderer());
}
bool RenderLayerBacking::paintsContent(RenderLayer::PaintedContentRequest& request) const
{
bool paintsContent = false;
if (m_owningLayer.hasVisibleContent() && m_owningLayer.hasNonEmptyChildRenderers(request))
paintsContent = true;
if (request.isSatisfied())
return paintsContent;
if (isPaintDestinationForDescendantLayers(request))
paintsContent = true;
if (request.isSatisfied())
return paintsContent;
if (request.hasPaintedContent == RequestState::Unknown)
request.hasPaintedContent = RequestState::False;
if (request.hasSubpixelAntialiasedText == RequestState::Unknown)
request.hasSubpixelAntialiasedText = RequestState::False;
return paintsContent;
}
static bool isRestartedPlugin(RenderObject& renderer)
{
if (!is<RenderEmbeddedObject>(renderer))
return false;
auto& element = downcast<RenderEmbeddedObject>(renderer).frameOwnerElement();
if (!is<HTMLPlugInElement>(element))
return false;
return downcast<HTMLPlugInElement>(element).isRestartedPlugin();
}
static bool isCompositedPlugin(RenderObject& renderer)
{
return is<RenderEmbeddedObject>(renderer) && downcast<RenderEmbeddedObject>(renderer).allowsAcceleratedCompositing();
}
// A "simple container layer" is a RenderLayer which has no visible content to render.
// It may have no children, or all its children may be themselves composited.
// This is a useful optimization, because it allows us to avoid allocating backing store.
bool RenderLayerBacking::isSimpleContainerCompositingLayer(PaintedContentsInfo& contentsInfo) const
{
if (renderer().isRenderReplaced() && (!isCompositedPlugin(renderer()) || isRestartedPlugin(renderer())))
return false;
if (renderer().isTextControl())
return false;
if (contentsInfo.paintsBoxDecorations() || contentsInfo.paintsContent())
return false;
if (renderer().style().backgroundClip() == TextFillBox)
return false;
if (renderer().isDocumentElementRenderer() && m_owningLayer.isolatesCompositedBlending())
return false;
if (renderer().isRenderView()) {
// Look to see if the root object has a non-simple background
auto* rootObject = renderer().document().documentElement() ? renderer().document().documentElement()->renderer() : nullptr;
if (!rootObject)
return false;
// Reject anything that has a border, a border-radius or outline,
// or is not a simple background (no background, or solid color).
if (hasPaintedBoxDecorationsOrBackgroundImage(rootObject->style()))
return false;
// Now look at the body's renderer.
auto* body = renderer().document().body();
if (!body)
return false;
auto* bodyRenderer = body->renderer();
if (!bodyRenderer)
return false;
if (hasPaintedBoxDecorationsOrBackgroundImage(bodyRenderer->style()))
return false;
}
return true;
}
// Returning true stops the traversal.
enum class LayerTraversal { Continue, Stop };
static LayerTraversal traverseVisibleNonCompositedDescendantLayers(RenderLayer& parent, const WTF::Function<LayerTraversal (const RenderLayer&)>& layerFunc)
{
// FIXME: We shouldn't be called with a stale z-order lists. See bug 85512.
parent.updateLayerListsIfNeeded();
#if !ASSERT_DISABLED
LayerListMutationDetector mutationChecker(&parent);
#endif
if (auto* normalFlowList = parent.normalFlowList()) {
for (auto* childLayer : *normalFlowList) {
if (compositedWithOwnBackingStore(*childLayer))
continue;
if (layerFunc(*childLayer) == LayerTraversal::Stop)
return LayerTraversal::Stop;
if (traverseVisibleNonCompositedDescendantLayers(*childLayer, layerFunc) == LayerTraversal::Stop)
return LayerTraversal::Stop;
}
}
if (parent.isStackingContainer() && !parent.hasVisibleDescendant())
return LayerTraversal::Continue;
// Use the m_hasCompositingDescendant bit to optimize?
if (auto* negZOrderList = parent.negZOrderList()) {
for (auto* childLayer : *negZOrderList) {
if (compositedWithOwnBackingStore(*childLayer))
continue;
if (layerFunc(*childLayer) == LayerTraversal::Stop)
return LayerTraversal::Stop;
if (traverseVisibleNonCompositedDescendantLayers(*childLayer, layerFunc) == LayerTraversal::Stop)
return LayerTraversal::Stop;
}
}
if (auto* posZOrderList = parent.posZOrderList()) {
for (auto* childLayer : *posZOrderList) {
if (compositedWithOwnBackingStore(*childLayer))
continue;
if (layerFunc(*childLayer) == LayerTraversal::Stop)
return LayerTraversal::Stop;
if (traverseVisibleNonCompositedDescendantLayers(*childLayer, layerFunc) == LayerTraversal::Stop)
return LayerTraversal::Stop;
}
}
return LayerTraversal::Continue;
}
// Conservative test for having no rendered children.
bool RenderLayerBacking::isPaintDestinationForDescendantLayers(RenderLayer::PaintedContentRequest& request) const
{
bool hasPaintingDescendant = false;
traverseVisibleNonCompositedDescendantLayers(m_owningLayer, [&hasPaintingDescendant, &request](const RenderLayer& layer) {
hasPaintingDescendant |= layer.isVisuallyNonEmpty(&request);
return (hasPaintingDescendant && request.isSatisfied()) ? LayerTraversal::Stop : LayerTraversal::Continue;
});
return hasPaintingDescendant;
}
bool RenderLayerBacking::hasVisibleNonCompositedDescendants() const
{
bool hasVisibleDescendant = false;
traverseVisibleNonCompositedDescendantLayers(m_owningLayer, [&hasVisibleDescendant](const RenderLayer& layer) {
hasVisibleDescendant |= layer.hasVisibleContent();
return hasVisibleDescendant ? LayerTraversal::Stop : LayerTraversal::Continue;
});
return hasVisibleDescendant;
}
bool RenderLayerBacking::containsPaintedContent(PaintedContentsInfo& contentsInfo) const
{
if (contentsInfo.isSimpleContainer() || paintsIntoWindow() || paintsIntoCompositedAncestor() || m_artificiallyInflatedBounds || m_owningLayer.isReflection())
return false;
if (contentsInfo.isDirectlyCompositedImage())
return false;
// FIXME: we could optimize cases where the image, video or canvas is known to fill the border box entirely,
// and set background color on the layer in that case, instead of allocating backing store and painting.
#if ENABLE(VIDEO)
if (is<RenderVideo>(renderer()) && downcast<RenderVideo>(renderer()).shouldDisplayVideo())
return m_owningLayer.hasVisibleBoxDecorationsOrBackground() || (!(downcast<RenderVideo>(renderer()).supportsAcceleratedRendering()) && m_requiresOwnBackingStore);
#endif
#if ENABLE(WEBGL) || ENABLE(ACCELERATED_2D_CANVAS)
if (is<RenderHTMLCanvas>(renderer()) && canvasCompositingStrategy(renderer()) == CanvasAsLayerContents)
return m_owningLayer.hasVisibleBoxDecorationsOrBackground();
#endif
return true;
}
// An image can be directly compositing if it's the sole content of the layer, and has no box decorations
// that require painting. Direct compositing saves backing store.
bool RenderLayerBacking::isDirectlyCompositedImage() const
{
if (!is<RenderImage>(renderer()) || m_owningLayer.hasVisibleBoxDecorationsOrBackground() || m_owningLayer.paintsWithFilters() || renderer().hasClip())
return false;
#if ENABLE(VIDEO)
if (is<RenderMedia>(renderer()))
return false;
#endif
auto& imageRenderer = downcast<RenderImage>(renderer());
if (auto* cachedImage = imageRenderer.cachedImage()) {
if (!cachedImage->hasImage())
return false;
auto* image = cachedImage->imageForRenderer(&imageRenderer);
if (!is<BitmapImage>(image))
return false;
if (downcast<BitmapImage>(*image).orientationForCurrentFrame() != DefaultImageOrientation)
return false;
#if (PLATFORM(GTK) || PLATFORM(WPE))
// GTK and WPE ports don't support rounded rect clipping at TextureMapper level, so they cannot
// directly composite images that have border-radius propery. Draw them as non directly composited
// content instead. See https://bugs.webkit.org/show_bug.cgi?id=174157.
if (imageRenderer.style().hasBorderRadius())
return false;
#endif
return m_graphicsLayer->shouldDirectlyCompositeImage(image);
}
return false;
}
void RenderLayerBacking::contentChanged(ContentChangeType changeType)
{
PaintedContentsInfo contentsInfo(*this);
if ((changeType == ImageChanged) && contentsInfo.isDirectlyCompositedImage()) {
updateImageContents(contentsInfo);
return;
}
if ((changeType == BackgroundImageChanged) && canDirectlyCompositeBackgroundBackgroundImage(renderer().style()))
updateGeometry();
if ((changeType == MaskImageChanged) && m_maskLayer) {
// The composited layer bounds relies on box->maskClipRect(), which changes
// when the mask image becomes available.
updateAfterLayout(UpdateAfterLayoutFlags::IsUpdateRoot);
}
#if ENABLE(WEBGL) || ENABLE(ACCELERATED_2D_CANVAS)
if ((changeType == CanvasChanged || changeType == CanvasPixelsChanged) && renderer().isCanvas() && canvasCompositingStrategy(renderer()) == CanvasAsLayerContents) {
m_graphicsLayer->setContentsNeedsDisplay();
return;
}
#endif
}
void RenderLayerBacking::updateImageContents(PaintedContentsInfo& contentsInfo)
{
auto& imageRenderer = downcast<RenderImage>(renderer());
auto* cachedImage = imageRenderer.cachedImage();
if (!cachedImage)
return;
auto* image = cachedImage->imageForRenderer(&imageRenderer);
if (!image)
return;
// We have to wait until the image is fully loaded before setting it on the layer.
if (!cachedImage->isLoaded())
return;
// This is a no-op if the layer doesn't have an inner layer for the image.
m_graphicsLayer->setContentsRect(snapRectToDevicePixels(contentsBox(), deviceScaleFactor()));
LayoutRect boxRect(LayoutPoint(), imageRenderer.size());
boxRect.move(contentOffsetInCompostingLayer());
FloatRoundedRect contentsClippingRect = renderer().style().getRoundedInnerBorderFor(boxRect).pixelSnappedRoundedRectForPainting(deviceScaleFactor());
m_graphicsLayer->setContentsClippingRect(contentsClippingRect);
m_graphicsLayer->setContentsToImage(image);
updateDrawsContent(contentsInfo);
// Image animation is "lazy", in that it automatically stops unless someone is drawing
// the image. So we have to kick the animation each time; this has the downside that the
// image will keep animating, even if its layer is not visible.
image->startAnimation();
}
FloatPoint3D RenderLayerBacking::computeTransformOriginForPainting(const LayoutRect& borderBox) const
{
const RenderStyle& style = renderer().style();
float deviceScaleFactor = this->deviceScaleFactor();
FloatPoint3D origin;
origin.setX(roundToDevicePixel(floatValueForLength(style.transformOriginX(), borderBox.width()), deviceScaleFactor));
origin.setY(roundToDevicePixel(floatValueForLength(style.transformOriginY(), borderBox.height()), deviceScaleFactor));
origin.setZ(style.transformOriginZ());
return origin;
}
// Return the offset from the top-left of this compositing layer at which the renderer's contents are painted.
LayoutSize RenderLayerBacking::contentOffsetInCompostingLayer() const
{
return LayoutSize(-m_compositedBounds.x() + m_compositedBoundsOffsetFromGraphicsLayer.width(), -m_compositedBounds.y() + m_compositedBoundsOffsetFromGraphicsLayer.height());
}
LayoutRect RenderLayerBacking::contentsBox() const
{
if (!is<RenderBox>(renderer()))
return LayoutRect();
auto& renderBox = downcast<RenderBox>(renderer());
LayoutRect contentsRect;
#if ENABLE(VIDEO)
if (is<RenderVideo>(renderBox))
contentsRect = downcast<RenderVideo>(renderBox).videoBox();
else
#endif
if (is<RenderReplaced>(renderBox)) {
RenderReplaced& renderReplaced = downcast<RenderReplaced>(renderBox);
contentsRect = renderReplaced.replacedContentRect(renderBox.intrinsicSize());
} else
contentsRect = renderBox.contentBoxRect();
contentsRect.move(contentOffsetInCompostingLayer());
return contentsRect;
}
static LayoutRect backgroundRectForBox(const RenderBox& box)
{
switch (box.style().backgroundClip()) {
case BorderFillBox:
return box.borderBoxRect();
case PaddingFillBox:
return box.paddingBoxRect();
case ContentFillBox:
return box.contentBoxRect();
default:
break;
}
ASSERT_NOT_REACHED();
return LayoutRect();
}
FloatRect RenderLayerBacking::backgroundBoxForSimpleContainerPainting() const
{
if (!is<RenderBox>(renderer()))
return FloatRect();
LayoutRect backgroundBox = backgroundRectForBox(downcast<RenderBox>(renderer()));
backgroundBox.move(contentOffsetInCompostingLayer());
return snapRectToDevicePixels(backgroundBox, deviceScaleFactor());
}
GraphicsLayer* RenderLayerBacking::parentForSublayers() const
{
if (m_scrollingContentsLayer)
return m_scrollingContentsLayer.get();
return m_childContainmentLayer ? m_childContainmentLayer.get() : m_graphicsLayer.get();
}
GraphicsLayer* RenderLayerBacking::childForSuperlayers() const
{
if (m_ancestorClippingLayer)
return m_ancestorClippingLayer.get();
if (m_contentsContainmentLayer)
return m_contentsContainmentLayer.get();
return m_graphicsLayer.get();
}
bool RenderLayerBacking::paintsIntoWindow() const
{
#if USE(COORDINATED_GRAPHICS_THREADED)
return false;
#endif
if (m_isFrameLayerWithTiledBacking)
return false;
if (m_owningLayer.isRenderViewLayer()) {
#if PLATFORM(IOS) || USE(COORDINATED_GRAPHICS)
if (compositor().inForcedCompositingMode())
return false;
#endif
return compositor().rootLayerAttachment() != RenderLayerCompositor::RootLayerAttachedViaEnclosingFrame;
}
return false;
}
void RenderLayerBacking::setRequiresOwnBackingStore(bool requiresOwnBacking)
{
if (requiresOwnBacking == m_requiresOwnBackingStore)
return;
m_requiresOwnBackingStore = requiresOwnBacking;
// This affects the answer to paintsIntoCompositedAncestor(), which in turn affects
// cached clip rects, so when it changes we have to clear clip rects on descendants.
m_owningLayer.clearClipRectsIncludingDescendants(PaintingClipRects);
m_owningLayer.computeRepaintRectsIncludingDescendants();
compositor().repaintInCompositedAncestor(m_owningLayer, compositedBounds());
}
void RenderLayerBacking::setContentsNeedDisplay(GraphicsLayer::ShouldClipToLayer shouldClip)
{
ASSERT(!paintsIntoCompositedAncestor());
auto& frameView = renderer().view().frameView();
if (m_isMainFrameRenderViewLayer && frameView.isTrackingRepaints())
frameView.addTrackedRepaintRect(owningLayer().absoluteBoundingBoxForPainting());
if (m_graphicsLayer && m_graphicsLayer->drawsContent()) {
// By default, setNeedsDisplay will clip to the size of the GraphicsLayer, which does not include margin tiles.
// So if the TiledBacking has a margin that needs to be invalidated, we need to send in a rect to setNeedsDisplayInRect
// that is large enough to include the margin. TiledBacking::bounds() includes the margin.
auto* tiledBacking = this->tiledBacking();
FloatRect rectToRepaint = tiledBacking ? tiledBacking->bounds() : FloatRect(FloatPoint(0, 0), m_graphicsLayer->size());
m_graphicsLayer->setNeedsDisplayInRect(rectToRepaint, shouldClip);
}
if (m_foregroundLayer && m_foregroundLayer->drawsContent())
m_foregroundLayer->setNeedsDisplay();
if (m_backgroundLayer && m_backgroundLayer->drawsContent())
m_backgroundLayer->setNeedsDisplay();
if (m_maskLayer && m_maskLayer->drawsContent())
m_maskLayer->setNeedsDisplay();
if (m_childClippingMaskLayer && m_childClippingMaskLayer->drawsContent())
m_childClippingMaskLayer->setNeedsDisplay();
if (m_scrollingContentsLayer && m_scrollingContentsLayer->drawsContent())
m_scrollingContentsLayer->setNeedsDisplay();
}
// r is in the coordinate space of the layer's render object
void RenderLayerBacking::setContentsNeedDisplayInRect(const LayoutRect& r, GraphicsLayer::ShouldClipToLayer shouldClip)
{
ASSERT(!paintsIntoCompositedAncestor());
FloatRect pixelSnappedRectForPainting = snapRectToDevicePixels(r, deviceScaleFactor());
auto& frameView = renderer().view().frameView();
if (m_isMainFrameRenderViewLayer && frameView.isTrackingRepaints())
frameView.addTrackedRepaintRect(pixelSnappedRectForPainting);
if (m_graphicsLayer && m_graphicsLayer->drawsContent()) {
FloatRect layerDirtyRect = pixelSnappedRectForPainting;
layerDirtyRect.move(-m_graphicsLayer->offsetFromRenderer() - m_subpixelOffsetFromRenderer);
m_graphicsLayer->setNeedsDisplayInRect(layerDirtyRect, shouldClip);
}
if (m_foregroundLayer && m_foregroundLayer->drawsContent()) {
FloatRect layerDirtyRect = pixelSnappedRectForPainting;
layerDirtyRect.move(-m_foregroundLayer->offsetFromRenderer() - m_subpixelOffsetFromRenderer);
m_foregroundLayer->setNeedsDisplayInRect(layerDirtyRect, shouldClip);
}
// FIXME: need to split out repaints for the background.
if (m_backgroundLayer && m_backgroundLayer->drawsContent()) {
FloatRect layerDirtyRect = pixelSnappedRectForPainting;
layerDirtyRect.move(-m_backgroundLayer->offsetFromRenderer() - m_subpixelOffsetFromRenderer);
m_backgroundLayer->setNeedsDisplayInRect(layerDirtyRect, shouldClip);
}
if (m_maskLayer && m_maskLayer->drawsContent()) {
FloatRect layerDirtyRect = pixelSnappedRectForPainting;
layerDirtyRect.move(-m_maskLayer->offsetFromRenderer() - m_subpixelOffsetFromRenderer);
m_maskLayer->setNeedsDisplayInRect(layerDirtyRect, shouldClip);
}
if (m_childClippingMaskLayer && m_childClippingMaskLayer->drawsContent()) {
FloatRect layerDirtyRect = r;
layerDirtyRect.move(-m_childClippingMaskLayer->offsetFromRenderer());
m_childClippingMaskLayer->setNeedsDisplayInRect(layerDirtyRect);
}
if (m_scrollingContentsLayer && m_scrollingContentsLayer->drawsContent()) {
FloatRect layerDirtyRect = pixelSnappedRectForPainting;
layerDirtyRect.move(-m_scrollingContentsLayer->offsetFromRenderer() - m_subpixelOffsetFromRenderer);
#if PLATFORM(IOS)
// Account for the fact that RenderLayerBacking::updateGeometry() bakes scrollOffset into offsetFromRenderer on iOS,
// but the repaint rect is computed without taking the scroll position into account (see shouldApplyClipAndScrollPositionForRepaint()).
layerDirtyRect.moveBy(-m_owningLayer.scrollPosition());
#endif
m_scrollingContentsLayer->setNeedsDisplayInRect(layerDirtyRect, shouldClip);
}
}
void RenderLayerBacking::paintIntoLayer(const GraphicsLayer* graphicsLayer, GraphicsContext& context,
const IntRect& paintDirtyRect, // In the coords of rootLayer.
PaintBehavior paintBehavior, GraphicsLayerPaintingPhase paintingPhase)
{
if ((paintsIntoWindow() || paintsIntoCompositedAncestor()) && paintingPhase != GraphicsLayerPaintChildClippingMask) {
#if !PLATFORM(IOS) && !OS(WINDOWS)
// FIXME: Looks like the CALayer tree is out of sync with the GraphicsLayer heirarchy
// when pages are restored from the PageCache.
// <rdar://problem/8712587> ASSERT: When Going Back to Page with Plugins in PageCache
ASSERT_NOT_REACHED();
#endif
return;
}
RenderLayer::PaintLayerFlags paintFlags = 0;
if (paintingPhase & GraphicsLayerPaintBackground)
paintFlags |= RenderLayer::PaintLayerPaintingCompositingBackgroundPhase;
if (paintingPhase & GraphicsLayerPaintForeground)
paintFlags |= RenderLayer::PaintLayerPaintingCompositingForegroundPhase;
if (paintingPhase & GraphicsLayerPaintMask)
paintFlags |= RenderLayer::PaintLayerPaintingCompositingMaskPhase;
if (paintingPhase & GraphicsLayerPaintClipPath)
paintFlags |= RenderLayer::PaintLayerPaintingCompositingClipPathPhase;
if (paintingPhase & GraphicsLayerPaintChildClippingMask)
paintFlags |= RenderLayer::PaintLayerPaintingChildClippingMaskPhase;
if (paintingPhase & GraphicsLayerPaintOverflowContents)
paintFlags |= RenderLayer::PaintLayerPaintingOverflowContents;
if (paintingPhase & GraphicsLayerPaintCompositedScroll)
paintFlags |= RenderLayer::PaintLayerPaintingCompositingScrollingPhase;
if (graphicsLayer == m_backgroundLayer.get())
paintFlags |= (RenderLayer::PaintLayerPaintingRootBackgroundOnly | RenderLayer::PaintLayerPaintingCompositingForegroundPhase); // Need PaintLayerPaintingCompositingForegroundPhase to walk child layers.
else if (compositor().fixedRootBackgroundLayer())
paintFlags |= RenderLayer::PaintLayerPaintingSkipRootBackground;
#ifndef NDEBUG
RenderElement::SetLayoutNeededForbiddenScope forbidSetNeedsLayout(&renderer());
#endif
FrameView::PaintingState paintingState;
if (m_owningLayer.isRenderViewLayer())
renderer().view().frameView().willPaintContents(context, paintDirtyRect, paintingState);
// FIXME: GraphicsLayers need a way to split for RenderFragmentContainers.
RenderLayer::LayerPaintingInfo paintingInfo(&m_owningLayer, paintDirtyRect, paintBehavior, -m_subpixelOffsetFromRenderer);
m_owningLayer.paintLayerContents(context, paintingInfo, paintFlags);
if (m_owningLayer.containsDirtyOverlayScrollbars())
m_owningLayer.paintLayerContents(context, paintingInfo, paintFlags | RenderLayer::PaintLayerPaintingOverlayScrollbars);
if (m_owningLayer.isRenderViewLayer())
renderer().view().frameView().didPaintContents(context, paintDirtyRect, paintingState);
compositor().didPaintBacking(this);
ASSERT(!m_owningLayer.m_usedTransparency);
}
// Up-call from compositing layer drawing callback.
void RenderLayerBacking::paintContents(const GraphicsLayer* graphicsLayer, GraphicsContext& context, GraphicsLayerPaintingPhase paintingPhase, const FloatRect& clip, GraphicsLayerPaintBehavior layerPaintBehavior)
{
#ifndef NDEBUG
renderer().page().setIsPainting(true);
#endif
// The dirtyRect is in the coords of the painting root.
FloatRect adjustedClipRect = clip;
adjustedClipRect.move(m_subpixelOffsetFromRenderer);
IntRect dirtyRect = enclosingIntRect(adjustedClipRect);
if (!graphicsLayer->repaintCount())
layerPaintBehavior |= GraphicsLayerPaintFirstTilePaint;
if (graphicsLayer == m_graphicsLayer.get()
|| graphicsLayer == m_foregroundLayer.get()
|| graphicsLayer == m_backgroundLayer.get()
|| graphicsLayer == m_maskLayer.get()
|| graphicsLayer == m_childClippingMaskLayer.get()
|| graphicsLayer == m_scrollingContentsLayer.get()) {
InspectorInstrumentation::willPaint(renderer());
if (!(paintingPhase & GraphicsLayerPaintOverflowContents))
dirtyRect.intersect(enclosingIntRect(compositedBoundsIncludingMargin()));
// We have to use the same root as for hit testing, because both methods can compute and cache clipRects.
PaintBehavior behavior = PaintBehaviorNormal;
if (layerPaintBehavior == GraphicsLayerPaintSnapshotting)
behavior |= PaintBehaviorSnapshotting;
if (layerPaintBehavior == GraphicsLayerPaintFirstTilePaint)
behavior |= PaintBehaviorTileFirstPaint;
paintIntoLayer(graphicsLayer, context, dirtyRect, behavior, paintingPhase);
InspectorInstrumentation::didPaint(renderer(), dirtyRect);
} else if (graphicsLayer == layerForHorizontalScrollbar()) {
paintScrollbar(m_owningLayer.horizontalScrollbar(), context, dirtyRect);
} else if (graphicsLayer == layerForVerticalScrollbar()) {
paintScrollbar(m_owningLayer.verticalScrollbar(), context, dirtyRect);
} else if (graphicsLayer == layerForScrollCorner()) {
const LayoutRect& scrollCornerAndResizer = m_owningLayer.scrollCornerAndResizerRect();
context.save();
context.translate(-scrollCornerAndResizer.location());
LayoutRect transformedClip = LayoutRect(clip);
transformedClip.moveBy(scrollCornerAndResizer.location());
m_owningLayer.paintScrollCorner(context, IntPoint(), snappedIntRect(transformedClip));
m_owningLayer.paintResizer(context, IntPoint(), transformedClip);
context.restore();
}
#ifndef NDEBUG
renderer().page().setIsPainting(false);
#endif
}
float RenderLayerBacking::pageScaleFactor() const
{
return compositor().pageScaleFactor();
}
float RenderLayerBacking::zoomedOutPageScaleFactor() const
{
return compositor().zoomedOutPageScaleFactor();
}
float RenderLayerBacking::deviceScaleFactor() const
{
return compositor().deviceScaleFactor();
}
float RenderLayerBacking::contentsScaleMultiplierForNewTiles(const GraphicsLayer* layer) const
{
return compositor().contentsScaleMultiplierForNewTiles(layer);
}
bool RenderLayerBacking::paintsOpaquelyAtNonIntegralScales(const GraphicsLayer*) const
{
return m_isMainFrameRenderViewLayer;
}
void RenderLayerBacking::didCommitChangesForLayer(const GraphicsLayer* layer) const
{
compositor().didFlushChangesForLayer(m_owningLayer, layer);
}
bool RenderLayerBacking::getCurrentTransform(const GraphicsLayer* graphicsLayer, TransformationMatrix& transform) const
{
auto* transformedLayer = m_contentsContainmentLayer.get() ? m_contentsContainmentLayer.get() : m_graphicsLayer.get();
if (graphicsLayer != transformedLayer)
return false;
if (m_owningLayer.hasTransform()) {
transform = m_owningLayer.currentTransform(RenderStyle::ExcludeTransformOrigin);
return true;
}
return false;
}
bool RenderLayerBacking::isTrackingRepaints() const
{
return static_cast<GraphicsLayerClient&>(compositor()).isTrackingRepaints();
}
bool RenderLayerBacking::shouldSkipLayerInDump(const GraphicsLayer* layer, LayerTreeAsTextBehavior behavior) const
{
if (behavior & LayerTreeAsTextDebug)
return false;
// Skip the root tile cache's flattening layer.
return m_isMainFrameRenderViewLayer && layer && layer == m_childContainmentLayer.get();
}
bool RenderLayerBacking::shouldDumpPropertyForLayer(const GraphicsLayer* layer, const char* propertyName) const
{
// For backwards compatibility with WebKit1 and other platforms,
// skip some properties on the root tile cache.
if (m_isMainFrameRenderViewLayer && layer == m_graphicsLayer.get()) {
if (!strcmp(propertyName, "drawsContent"))
return false;
// Background color could be of interest to tests or other dumpers if it's non-white.
if (!strcmp(propertyName, "backgroundColor") && layer->backgroundColor() == Color::white)
return false;
// The root tile cache's repaints will show up at the top with FrameView's,
// so don't dump them twice.
if (!strcmp(propertyName, "repaintRects"))
return false;
}
return true;
}
bool RenderLayerBacking::shouldAggressivelyRetainTiles(const GraphicsLayer*) const
{
// Only the main frame TileController has enough information about in-window state to
// correctly implement aggressive tile retention.
if (!m_isMainFrameRenderViewLayer)
return false;
return renderer().settings().aggressiveTileRetentionEnabled();
}
bool RenderLayerBacking::shouldTemporarilyRetainTileCohorts(const GraphicsLayer*) const
{
return renderer().settings().temporaryTileCohortRetentionEnabled();
}
bool RenderLayerBacking::useGiantTiles() const
{
return renderer().settings().useGiantTiles();
}
void RenderLayerBacking::logFilledVisibleFreshTile(unsigned blankPixelCount)
{
if (auto* loggingClient = renderer().page().performanceLoggingClient())
loggingClient->logScrollingEvent(PerformanceLoggingClient::ScrollingEvent::FilledTile, MonotonicTime::now(), blankPixelCount);
}
#ifndef NDEBUG
void RenderLayerBacking::verifyNotPainting()
{
ASSERT(!renderer().page().isPainting());
}
#endif
bool RenderLayerBacking::startAnimation(double timeOffset, const Animation* anim, const KeyframeList& keyframes)
{
bool hasOpacity = keyframes.containsProperty(CSSPropertyOpacity);
bool hasTransform = renderer().isBox() && keyframes.containsProperty(CSSPropertyTransform);
bool hasFilter = keyframes.containsProperty(CSSPropertyFilter);
bool hasBackdropFilter = false;
#if ENABLE(FILTERS_LEVEL_2)
hasBackdropFilter = keyframes.containsProperty(CSSPropertyWebkitBackdropFilter);
#endif
if (!hasOpacity && !hasTransform && !hasFilter && !hasBackdropFilter)
return false;
KeyframeValueList transformVector(AnimatedPropertyTransform);
KeyframeValueList opacityVector(AnimatedPropertyOpacity);
KeyframeValueList filterVector(AnimatedPropertyFilter);
#if ENABLE(FILTERS_LEVEL_2)
KeyframeValueList backdropFilterVector(AnimatedPropertyWebkitBackdropFilter);
#endif
size_t numKeyframes = keyframes.size();
for (size_t i = 0; i < numKeyframes; ++i) {
const KeyframeValue& currentKeyframe = keyframes[i];
const RenderStyle* keyframeStyle = currentKeyframe.style();
double key = currentKeyframe.key();
if (!keyframeStyle)
continue;
auto* tf = currentKeyframe.timingFunction();
bool isFirstOrLastKeyframe = key == 0 || key == 1;
if ((hasTransform && isFirstOrLastKeyframe) || currentKeyframe.containsProperty(CSSPropertyTransform))
transformVector.insert(std::make_unique<TransformAnimationValue>(key, keyframeStyle->transform(), tf));
if ((hasOpacity && isFirstOrLastKeyframe) || currentKeyframe.containsProperty(CSSPropertyOpacity))
opacityVector.insert(std::make_unique<FloatAnimationValue>(key, keyframeStyle->opacity(), tf));
if ((hasFilter && isFirstOrLastKeyframe) || currentKeyframe.containsProperty(CSSPropertyFilter))
filterVector.insert(std::make_unique<FilterAnimationValue>(key, keyframeStyle->filter(), tf));
#if ENABLE(FILTERS_LEVEL_2)
if ((hasBackdropFilter && isFirstOrLastKeyframe) || currentKeyframe.containsProperty(CSSPropertyWebkitBackdropFilter))
backdropFilterVector.insert(std::make_unique<FilterAnimationValue>(key, keyframeStyle->backdropFilter(), tf));
#endif
}
if (!renderer().settings().acceleratedCompositedAnimationsEnabled())
return false;
bool didAnimate = false;
if (hasTransform && m_graphicsLayer->addAnimation(transformVector, snappedIntRect(renderBox()->borderBoxRect()).size(), anim, keyframes.animationName(), timeOffset))
didAnimate = true;
if (hasOpacity && m_graphicsLayer->addAnimation(opacityVector, IntSize(), anim, keyframes.animationName(), timeOffset))
didAnimate = true;
if (hasFilter && m_graphicsLayer->addAnimation(filterVector, IntSize(), anim, keyframes.animationName(), timeOffset))
didAnimate = true;
#if ENABLE(FILTERS_LEVEL_2)
if (hasBackdropFilter && m_graphicsLayer->addAnimation(backdropFilterVector, IntSize(), anim, keyframes.animationName(), timeOffset))
didAnimate = true;
#endif
return didAnimate;
}
void RenderLayerBacking::animationPaused(double timeOffset, const String& animationName)
{
m_graphicsLayer->pauseAnimation(animationName, timeOffset);
}
void RenderLayerBacking::animationSeeked(double timeOffset, const String& animationName)
{
m_graphicsLayer->seekAnimation(animationName, timeOffset);
}
void RenderLayerBacking::animationFinished(const String& animationName)
{
m_graphicsLayer->removeAnimation(animationName);
}
bool RenderLayerBacking::startTransition(double timeOffset, CSSPropertyID property, const RenderStyle* fromStyle, const RenderStyle* toStyle)
{
bool didAnimate = false;
ASSERT(property != CSSPropertyInvalid);
if (property == CSSPropertyOpacity) {
const Animation* opacityAnim = toStyle->transitionForProperty(CSSPropertyOpacity);
if (opacityAnim && !opacityAnim->isEmptyOrZeroDuration()) {
KeyframeValueList opacityVector(AnimatedPropertyOpacity);
opacityVector.insert(std::make_unique<FloatAnimationValue>(0, compositingOpacity(fromStyle->opacity())));
opacityVector.insert(std::make_unique<FloatAnimationValue>(1, compositingOpacity(toStyle->opacity())));
// The boxSize param is only used for transform animations (which can only run on RenderBoxes), so we pass an empty size here.
if (m_graphicsLayer->addAnimation(opacityVector, FloatSize(), opacityAnim, GraphicsLayer::animationNameForTransition(AnimatedPropertyOpacity), timeOffset)) {
// To ensure that the correct opacity is visible when the animation ends, also set the final opacity.
updateOpacity(*toStyle);
didAnimate = true;
}
}
}
if (property == CSSPropertyTransform && m_owningLayer.hasTransform()) {
const Animation* transformAnim = toStyle->transitionForProperty(CSSPropertyTransform);
if (transformAnim && !transformAnim->isEmptyOrZeroDuration()) {
KeyframeValueList transformVector(AnimatedPropertyTransform);
transformVector.insert(std::make_unique<TransformAnimationValue>(0, fromStyle->transform()));
transformVector.insert(std::make_unique<TransformAnimationValue>(1, toStyle->transform()));
if (m_graphicsLayer->addAnimation(transformVector, snappedIntRect(renderBox()->borderBoxRect()).size(), transformAnim, GraphicsLayer::animationNameForTransition(AnimatedPropertyTransform), timeOffset)) {
// To ensure that the correct transform is visible when the animation ends, also set the final transform.
updateTransform(*toStyle);
didAnimate = true;
}
}
}
if (property == CSSPropertyFilter && m_owningLayer.hasFilter()) {
const Animation* filterAnim = toStyle->transitionForProperty(CSSPropertyFilter);
if (filterAnim && !filterAnim->isEmptyOrZeroDuration()) {
KeyframeValueList filterVector(AnimatedPropertyFilter);
filterVector.insert(std::make_unique<FilterAnimationValue>(0, fromStyle->filter()));
filterVector.insert(std::make_unique<FilterAnimationValue>(1, toStyle->filter()));
if (m_graphicsLayer->addAnimation(filterVector, FloatSize(), filterAnim, GraphicsLayer::animationNameForTransition(AnimatedPropertyFilter), timeOffset)) {
// To ensure that the correct filter is visible when the animation ends, also set the final filter.
updateFilters(*toStyle);
didAnimate = true;
}
}
}
#if ENABLE(FILTERS_LEVEL_2)
if (property == CSSPropertyWebkitBackdropFilter && m_owningLayer.hasBackdropFilter()) {
const Animation* backdropFilterAnim = toStyle->transitionForProperty(CSSPropertyWebkitBackdropFilter);
if (backdropFilterAnim && !backdropFilterAnim->isEmptyOrZeroDuration()) {
KeyframeValueList backdropFilterVector(AnimatedPropertyWebkitBackdropFilter);
backdropFilterVector.insert(std::make_unique<FilterAnimationValue>(0, fromStyle->backdropFilter()));
backdropFilterVector.insert(std::make_unique<FilterAnimationValue>(1, toStyle->backdropFilter()));
if (m_graphicsLayer->addAnimation(backdropFilterVector, FloatSize(), backdropFilterAnim, GraphicsLayer::animationNameForTransition(AnimatedPropertyWebkitBackdropFilter), timeOffset)) {
// To ensure that the correct backdrop filter is visible when the animation ends, also set the final backdrop filter.
updateBackdropFilters(*toStyle);
didAnimate = true;
}
}
}
#endif
return didAnimate;
}
void RenderLayerBacking::transitionPaused(double timeOffset, CSSPropertyID property)
{
AnimatedPropertyID animatedProperty = cssToGraphicsLayerProperty(property);
if (animatedProperty != AnimatedPropertyInvalid)
m_graphicsLayer->pauseAnimation(GraphicsLayer::animationNameForTransition(animatedProperty), timeOffset);
}
void RenderLayerBacking::transitionFinished(CSSPropertyID property)
{
AnimatedPropertyID animatedProperty = cssToGraphicsLayerProperty(property);
if (animatedProperty != AnimatedPropertyInvalid)
m_graphicsLayer->removeAnimation(GraphicsLayer::animationNameForTransition(animatedProperty));
}
void RenderLayerBacking::notifyAnimationStarted(const GraphicsLayer*, const String&, MonotonicTime time)
{
renderer().animation().notifyAnimationStarted(renderer(), time);
}
void RenderLayerBacking::notifyFlushRequired(const GraphicsLayer* layer)
{
if (renderer().renderTreeBeingDestroyed())
return;
compositor().scheduleLayerFlush(layer->canThrottleLayerFlush());
}
void RenderLayerBacking::notifyFlushBeforeDisplayRefresh(const GraphicsLayer* layer)
{
compositor().notifyFlushBeforeDisplayRefresh(layer);
}
// This is used for the 'freeze' API, for testing only.
void RenderLayerBacking::suspendAnimations(MonotonicTime time)
{
m_graphicsLayer->suspendAnimations(time);
}
void RenderLayerBacking::resumeAnimations()
{
m_graphicsLayer->resumeAnimations();
}
LayoutRect RenderLayerBacking::compositedBounds() const
{
return m_compositedBounds;
}
void RenderLayerBacking::setCompositedBounds(const LayoutRect& bounds)
{
m_compositedBounds = bounds;
}
LayoutRect RenderLayerBacking::compositedBoundsIncludingMargin() const
{
auto* tiledBacking = this->tiledBacking();
if (!tiledBacking || !tiledBacking->hasMargins())
return compositedBounds();
LayoutRect boundsIncludingMargin = compositedBounds();
LayoutUnit leftMarginWidth = tiledBacking->leftMarginWidth();
LayoutUnit topMarginHeight = tiledBacking->topMarginHeight();
boundsIncludingMargin.moveBy(LayoutPoint(-leftMarginWidth, -topMarginHeight));
boundsIncludingMargin.expand(leftMarginWidth + tiledBacking->rightMarginWidth(), topMarginHeight + tiledBacking->bottomMarginHeight());
return boundsIncludingMargin;
}
CSSPropertyID RenderLayerBacking::graphicsLayerToCSSProperty(AnimatedPropertyID property)
{
CSSPropertyID cssProperty = CSSPropertyInvalid;
switch (property) {
case AnimatedPropertyTransform:
cssProperty = CSSPropertyTransform;
break;
case AnimatedPropertyOpacity:
cssProperty = CSSPropertyOpacity;
break;
case AnimatedPropertyBackgroundColor:
cssProperty = CSSPropertyBackgroundColor;
break;
case AnimatedPropertyFilter:
cssProperty = CSSPropertyFilter;
break;
#if ENABLE(FILTERS_LEVEL_2)
case AnimatedPropertyWebkitBackdropFilter:
cssProperty = CSSPropertyWebkitBackdropFilter;
break;
#endif
case AnimatedPropertyInvalid:
ASSERT_NOT_REACHED();
}
return cssProperty;
}
AnimatedPropertyID RenderLayerBacking::cssToGraphicsLayerProperty(CSSPropertyID cssProperty)
{
switch (cssProperty) {
case CSSPropertyTransform:
return AnimatedPropertyTransform;
case CSSPropertyOpacity:
return AnimatedPropertyOpacity;
case CSSPropertyBackgroundColor:
return AnimatedPropertyBackgroundColor;
case CSSPropertyFilter:
return AnimatedPropertyFilter;
#if ENABLE(FILTERS_LEVEL_2)
case CSSPropertyWebkitBackdropFilter:
return AnimatedPropertyWebkitBackdropFilter;
#endif
default:
// It's fine if we see other css properties here; they are just not accelerated.
break;
}
return AnimatedPropertyInvalid;
}
CompositingLayerType RenderLayerBacking::compositingLayerType() const
{
if (m_graphicsLayer->usesContentsLayer())
return MediaCompositingLayer;
if (m_graphicsLayer->drawsContent())
return m_graphicsLayer->tiledBacking() ? TiledCompositingLayer : NormalCompositingLayer;
return ContainerCompositingLayer;
}
double RenderLayerBacking::backingStoreMemoryEstimate() const
{
double backingMemory;
// m_ancestorClippingLayer, m_contentsContainmentLayer and m_childContainmentLayer are just used for masking or containment, so have no backing.
backingMemory = m_graphicsLayer->backingStoreMemoryEstimate();
if (m_foregroundLayer)
backingMemory += m_foregroundLayer->backingStoreMemoryEstimate();
if (m_backgroundLayer)
backingMemory += m_backgroundLayer->backingStoreMemoryEstimate();
if (m_maskLayer)
backingMemory += m_maskLayer->backingStoreMemoryEstimate();
if (m_childClippingMaskLayer)
backingMemory += m_childClippingMaskLayer->backingStoreMemoryEstimate();
if (m_scrollingContentsLayer)
backingMemory += m_scrollingContentsLayer->backingStoreMemoryEstimate();
if (m_layerForHorizontalScrollbar)
backingMemory += m_layerForHorizontalScrollbar->backingStoreMemoryEstimate();
if (m_layerForVerticalScrollbar)
backingMemory += m_layerForVerticalScrollbar->backingStoreMemoryEstimate();
if (m_layerForScrollCorner)
backingMemory += m_layerForScrollCorner->backingStoreMemoryEstimate();
return backingMemory;
}
TextStream& operator<<(TextStream& ts, const RenderLayerBacking& backing)
{
ts << "RenderLayerBacking " << &backing << " bounds " << backing.compositedBounds();
if (backing.isFrameLayerWithTiledBacking())
ts << " frame layer tiled backing";
if (backing.paintsIntoWindow())
ts << " paintsIntoWindow";
if (backing.paintsIntoCompositedAncestor())
ts << " paintsIntoCompositedAncestor";
ts << " primary layer ID " << backing.graphicsLayer()->primaryLayerID();
if (auto nodeID = backing.scrollingNodeIDForRole(ViewportConstrained))
ts << " viewport constrained scrolling node " << nodeID;
if (auto nodeID = backing.scrollingNodeIDForRole(Scrolling))
ts << " scrolling node " << nodeID;
return ts;
}
} // namespace WebCore