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/*
* Copyright (C) 1999 Lars Knoll (knoll@kde.org)
* (C) 1999 Antti Koivisto (koivisto@kde.org)
* (C) 2000 Dirk Mueller (mueller@kde.org)
* (C) 2004 Allan Sandfeld Jensen (kde@carewolf.com)
* Copyright (C) 2004-2020 Apple Inc. All rights reserved.
* Copyright (C) 2009 Google Inc. All rights reserved.
* Copyright (C) 2009 Torch Mobile Inc. All rights reserved. (http://www.torchmobile.com/)
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#include "config.h"
#include "RenderObject.h"
#include "AXObjectCache.h"
#include "DocumentInlines.h"
#include "Editing.h"
#include "ElementAncestorIterator.h"
#include "FloatQuad.h"
#include "Frame.h"
#include "FrameSelection.h"
#include "FrameView.h"
#include "GeometryUtilities.h"
#include "GraphicsContext.h"
#include "HTMLBRElement.h"
#include "HTMLNames.h"
#include "HTMLTableCellElement.h"
#include "HTMLTableElement.h"
#include "HitTestResult.h"
#include "LayoutIntegrationLineLayout.h"
#include "LegacyRenderSVGModelObject.h"
#include "LegacyRenderSVGRoot.h"
#include "LogicalSelectionOffsetCaches.h"
#include "Page.h"
#include "PseudoElement.h"
#include "ReferencedSVGResources.h"
#include "RenderChildIterator.h"
#include "RenderCounter.h"
#include "RenderFragmentedFlow.h"
#include "RenderGeometryMap.h"
#include "RenderInline.h"
#include "RenderIterator.h"
#include "RenderLayer.h"
#include "RenderLayerBacking.h"
#include "RenderLayerCompositor.h"
#include "RenderLineBreak.h"
#include "RenderMultiColumnFlow.h"
#include "RenderMultiColumnSet.h"
#include "RenderRuby.h"
#include "RenderSVGBlock.h"
#include "RenderSVGInline.h"
#include "RenderSVGResourceContainer.h"
#include "RenderScrollbarPart.h"
#include "RenderTableRow.h"
#include "RenderTheme.h"
#include "RenderTreeBuilder.h"
#include "RenderView.h"
#include "RenderWidget.h"
#include "SVGRenderSupport.h"
#include "StyleResolver.h"
#include "TransformState.h"
#include <algorithm>
#include <stdio.h>
#include <wtf/HexNumber.h>
#include <wtf/IsoMallocInlines.h>
#include <wtf/RefCountedLeakCounter.h>
#include <wtf/text/TextStream.h>
#if PLATFORM(IOS_FAMILY)
#include "SelectionGeometry.h"
#endif
namespace WebCore {
using namespace HTMLNames;
WTF_MAKE_ISO_ALLOCATED_IMPL(RenderObject);
#if ASSERT_ENABLED
RenderObject::SetLayoutNeededForbiddenScope::SetLayoutNeededForbiddenScope(const RenderObject& renderObject, bool isForbidden)
: m_renderObject(renderObject)
, m_preexistingForbidden(m_renderObject.isSetNeedsLayoutForbidden())
{
m_renderObject.setNeedsLayoutIsForbidden(isForbidden);
}
RenderObject::SetLayoutNeededForbiddenScope::~SetLayoutNeededForbiddenScope()
{
m_renderObject.setNeedsLayoutIsForbidden(m_preexistingForbidden);
}
#endif
struct SameSizeAsRenderObject {
virtual ~SameSizeAsRenderObject() = default; // Allocate vtable pointer.
#if ASSERT_ENABLED
bool weakPtrFactorWasConstructedOnMainThread;
#endif
void* pointers[5];
#if ASSERT_ENABLED
unsigned m_debugBitfields : 2;
#endif
unsigned m_bitfields;
};
COMPILE_ASSERT(sizeof(RenderObject) == sizeof(SameSizeAsRenderObject), RenderObject_should_stay_small);
DEFINE_DEBUG_ONLY_GLOBAL(WTF::RefCountedLeakCounter, renderObjectCounter, ("RenderObject"));
void RenderObjectDeleter::operator() (RenderObject* renderer) const
{
renderer->destroy();
}
RenderObject::RenderObject(Node& node)
: CachedImageClient()
, m_node(node)
, m_parent(nullptr)
, m_previous(nullptr)
, m_next(nullptr)
#if ASSERT_ENABLED
, m_hasAXObject(false)
, m_setNeedsLayoutForbidden(false)
#endif
, m_bitfields(node)
{
if (RenderView* renderView = node.document().renderView())
renderView->didCreateRenderer();
#ifndef NDEBUG
renderObjectCounter.increment();
#endif
}
RenderObject::~RenderObject()
{
view().didDestroyRenderer();
ASSERT(!m_hasAXObject);
#ifndef NDEBUG
renderObjectCounter.decrement();
#endif
ASSERT(!hasRareData());
}
RenderTheme& RenderObject::theme() const
{
return RenderTheme::singleton();
}
bool RenderObject::isDescendantOf(const RenderObject* ancestor) const
{
for (const RenderObject* renderer = this; renderer; renderer = renderer->m_parent) {
if (renderer == ancestor)
return true;
}
return false;
}
RenderElement* RenderObject::firstNonAnonymousAncestor() const
{
auto* ancestor = parent();
while (ancestor && ancestor->isAnonymous())
ancestor = ancestor->parent();
return ancestor;
}
bool RenderObject::isLegend() const
{
return node() && node()->hasTagName(legendTag);
}
bool RenderObject::isFieldset() const
{
return node() && node()->hasTagName(fieldsetTag);
}
bool RenderObject::isHTMLMarquee() const
{
return node() && node()->renderer() == this && node()->hasTagName(marqueeTag);
}
void RenderObject::setFragmentedFlowStateIncludingDescendants(FragmentedFlowState state, const RenderElement* fragmentedFlowRoot)
{
setFragmentedFlowState(state);
if (!is<RenderElement>(*this))
return;
for (auto& child : childrenOfType<RenderObject>(downcast<RenderElement>(*this))) {
// If the child is a fragmentation context it already updated the descendants flag accordingly.
if (child.isRenderFragmentedFlow())
continue;
if (fragmentedFlowRoot && child.isOutOfFlowPositioned()) {
// Fragmented status propagation stops at out-of-flow boundary.
auto isInsideMulticolumnFlow = [&] {
auto* containingBlock = child.containingBlock();
if (!containingBlock) {
ASSERT_NOT_REACHED();
return false;
}
// It's ok to only check the first level containing block (as opposed to the containing block chain) as setFragmentedFlowStateIncludingDescendants is top to down.
return containingBlock->isDescendantOf(fragmentedFlowRoot);
};
if (!isInsideMulticolumnFlow())
continue;
}
ASSERT(state != child.fragmentedFlowState());
child.setFragmentedFlowStateIncludingDescendants(state, fragmentedFlowRoot);
}
}
RenderObject::FragmentedFlowState RenderObject::computedFragmentedFlowState(const RenderObject& renderer)
{
if (!renderer.parent())
return renderer.fragmentedFlowState();
if (is<RenderMultiColumnFlow>(renderer)) {
// Multicolumn flows do not inherit the flow state.
return InsideInFragmentedFlow;
}
auto inheritedFlowState = RenderObject::NotInsideFragmentedFlow;
if (is<RenderText>(renderer))
inheritedFlowState = renderer.parent()->fragmentedFlowState();
else if (is<RenderSVGBlock>(renderer) || is<RenderSVGInline>(renderer) || is<LegacyRenderSVGModelObject>(renderer)) {
// containingBlock() skips svg boundary (SVG root is a RenderReplaced).
if (auto* svgRoot = SVGRenderSupport::findTreeRootObject(downcast<RenderElement>(renderer)))
inheritedFlowState = svgRoot->fragmentedFlowState();
} else if (auto* container = renderer.container())
inheritedFlowState = container->fragmentedFlowState();
else {
// Splitting lines or doing continuation, so just keep the current state.
inheritedFlowState = renderer.fragmentedFlowState();
}
return inheritedFlowState;
}
void RenderObject::initializeFragmentedFlowStateOnInsertion()
{
ASSERT(parent());
// A RenderFragmentedFlow is always considered to be inside itself, so it never has to change its state in response to parent changes.
if (isRenderFragmentedFlow())
return;
auto computedState = computedFragmentedFlowState(*this);
if (fragmentedFlowState() == computedState)
return;
auto* enclosingFragmentedFlow = locateEnclosingFragmentedFlow();
setFragmentedFlowStateIncludingDescendants(computedState, enclosingFragmentedFlow ? enclosingFragmentedFlow->parent() : nullptr);
}
void RenderObject::resetFragmentedFlowStateOnRemoval()
{
if (fragmentedFlowState() == NotInsideFragmentedFlow)
return;
if (!renderTreeBeingDestroyed() && is<RenderElement>(*this)) {
downcast<RenderElement>(*this).removeFromRenderFragmentedFlow();
return;
}
// A RenderFragmentedFlow is always considered to be inside itself, so it never has to change its state in response to parent changes.
if (isRenderFragmentedFlow())
return;
auto* enclosingFragmentedFlow = this->enclosingFragmentedFlow();
setFragmentedFlowStateIncludingDescendants(NotInsideFragmentedFlow, enclosingFragmentedFlow ? enclosingFragmentedFlow->parent() : nullptr);
}
void RenderObject::setParent(RenderElement* parent)
{
m_parent = parent;
}
RenderObject* RenderObject::nextInPreOrder() const
{
if (RenderObject* o = firstChildSlow())
return o;
return nextInPreOrderAfterChildren();
}
RenderObject* RenderObject::nextInPreOrderAfterChildren() const
{
RenderObject* o;
if (!(o = nextSibling())) {
o = parent();
while (o && !o->nextSibling())
o = o->parent();
if (o)
o = o->nextSibling();
}
return o;
}
RenderObject* RenderObject::nextInPreOrder(const RenderObject* stayWithin) const
{
if (RenderObject* o = firstChildSlow())
return o;
return nextInPreOrderAfterChildren(stayWithin);
}
RenderObject* RenderObject::nextInPreOrderAfterChildren(const RenderObject* stayWithin) const
{
if (this == stayWithin)
return nullptr;
const RenderObject* current = this;
RenderObject* next;
while (!(next = current->nextSibling())) {
current = current->parent();
if (!current || current == stayWithin)
return nullptr;
}
return next;
}
RenderObject* RenderObject::previousInPreOrder() const
{
if (RenderObject* o = previousSibling()) {
while (RenderObject* last = o->lastChildSlow())
o = last;
return o;
}
return parent();
}
RenderObject* RenderObject::previousInPreOrder(const RenderObject* stayWithin) const
{
if (this == stayWithin)
return nullptr;
return previousInPreOrder();
}
RenderObject* RenderObject::childAt(unsigned index) const
{
RenderObject* child = firstChildSlow();
for (unsigned i = 0; child && i < index; i++)
child = child->nextSibling();
return child;
}
RenderObject* RenderObject::firstLeafChild() const
{
RenderObject* r = firstChildSlow();
while (r) {
RenderObject* n = nullptr;
n = r->firstChildSlow();
if (!n)
break;
r = n;
}
return r;
}
RenderObject* RenderObject::lastLeafChild() const
{
RenderObject* r = lastChildSlow();
while (r) {
RenderObject* n = nullptr;
n = r->lastChildSlow();
if (!n)
break;
r = n;
}
return r;
}
#if ENABLE(TEXT_AUTOSIZING)
// Non-recursive version of the DFS search.
RenderObject* RenderObject::traverseNext(const RenderObject* stayWithin, HeightTypeTraverseNextInclusionFunction inclusionFunction, int& currentDepth, int& newFixedDepth) const
{
BlockContentHeightType overflowType;
// Check for suitable children.
for (RenderObject* child = firstChildSlow(); child; child = child->nextSibling()) {
overflowType = inclusionFunction(*child);
if (overflowType != FixedHeight) {
currentDepth++;
if (overflowType == OverflowHeight)
newFixedDepth = currentDepth;
ASSERT(!stayWithin || child->isDescendantOf(stayWithin));
return child;
}
}
if (this == stayWithin)
return nullptr;
// Now we traverse other nodes if they exist, otherwise
// we go to the parent node and try doing the same.
const RenderObject* n = this;
while (n) {
while (n && !n->nextSibling() && (!stayWithin || n->parent() != stayWithin)) {
n = n->parent();
currentDepth--;
}
if (!n)
return nullptr;
for (RenderObject* sibling = n->nextSibling(); sibling; sibling = sibling->nextSibling()) {
overflowType = inclusionFunction(*sibling);
if (overflowType != FixedHeight) {
if (overflowType == OverflowHeight)
newFixedDepth = currentDepth;
ASSERT(!stayWithin || !n->nextSibling() || n->nextSibling()->isDescendantOf(stayWithin));
return sibling;
}
}
if (!stayWithin || n->parent() != stayWithin) {
n = n->parent();
currentDepth--;
} else
return nullptr;
}
return nullptr;
}
#endif // ENABLE(TEXT_AUTOSIZING)
RenderLayer* RenderObject::enclosingLayer() const
{
for (auto& renderer : lineageOfType<RenderLayerModelObject>(*this)) {
if (renderer.hasLayer())
return renderer.layer();
}
return nullptr;
}
bool RenderObject::scrollRectToVisible(const LayoutRect& absoluteRect, bool insideFixed, const ScrollRectToVisibleOptions& options)
{
if (options.revealMode == SelectionRevealMode::DoNotReveal)
return false;
RenderLayer* enclosingLayer = this->enclosingLayer();
if (!enclosingLayer)
return false;
enclosingLayer->scrollRectToVisible(absoluteRect, insideFixed, options);
return true;
}
RenderBox& RenderObject::enclosingBox() const
{
return *lineageOfType<RenderBox>(const_cast<RenderObject&>(*this)).first();
}
RenderBoxModelObject& RenderObject::enclosingBoxModelObject() const
{
return *lineageOfType<RenderBoxModelObject>(const_cast<RenderObject&>(*this)).first();
}
RenderBox* RenderObject::enclosingScrollableContainerForSnapping() const
{
// Walk up the container chain to find the scrollable container that contains
// this RenderObject. The important thing here is that `container()` respects
// the containing block chain for positioned elements. This is important because
// scrollable overflow does not establish a new containing block for children.
for (auto* candidate = container(); candidate; candidate = candidate->container()) {
// Currently the RenderView can look like it has scrollable overflow, but we never
// want to return this as our container. Instead we should use the root element.
if (candidate->isRenderView())
break;
if (candidate->hasPotentiallyScrollableOverflow())
return downcast<RenderBox>(candidate);
}
// If we reach the root, then the root element is the scrolling container.
return document().documentElement() ? document().documentElement()->renderBox() : nullptr;
}
RenderBlock* RenderObject::firstLineBlock() const
{
return nullptr;
}
static inline bool objectIsRelayoutBoundary(const RenderElement* object)
{
// FIXME: In future it may be possible to broaden these conditions in order to improve performance.
if (object->isRenderView())
return true;
if (object->isTextControl())
return true;
if (shouldApplyLayoutContainment(*object) && shouldApplySizeContainment(*object))
return true;
if (object->isSVGRootOrLegacySVGRoot())
return true;
if (!object->hasNonVisibleOverflow())
return false;
if (object->style().width().isIntrinsicOrAuto() || object->style().height().isIntrinsicOrAuto() || object->style().height().isPercentOrCalculated())
return false;
// Table parts can't be relayout roots since the table is responsible for layouting all the parts.
if (object->isTablePart())
return false;
return true;
}
void RenderObject::clearNeedsLayout()
{
m_bitfields.setNeedsLayout(false);
setEverHadLayout(true);
setPosChildNeedsLayoutBit(false);
setNeedsSimplifiedNormalFlowLayoutBit(false);
setNormalChildNeedsLayoutBit(false);
setNeedsPositionedMovementLayoutBit(false);
if (is<RenderElement>(*this))
downcast<RenderElement>(*this).setAncestorLineBoxDirty(false);
#if ASSERT_ENABLED
checkBlockPositionedObjectsNeedLayout();
#endif
}
static void scheduleRelayoutForSubtree(RenderElement& renderer)
{
if (is<RenderView>(renderer)) {
downcast<RenderView>(renderer).frameView().layoutContext().scheduleLayout();
return;
}
if (renderer.isRooted())
renderer.view().frameView().layoutContext().scheduleSubtreeLayout(renderer);
}
void RenderObject::markContainingBlocksForLayout(ScheduleRelayout scheduleRelayout, RenderElement* newRoot)
{
ASSERT(scheduleRelayout == ScheduleRelayout::No || !newRoot);
ASSERT(!isSetNeedsLayoutForbidden());
auto ancestor = container();
bool simplifiedNormalFlowLayout = needsSimplifiedNormalFlowLayout() && !selfNeedsLayout() && !normalChildNeedsLayout();
bool hasOutOfFlowPosition = !isText() && style().hasOutOfFlowPosition();
while (ancestor) {
// FIXME: Remove this once we remove the special cases for counters, quotes and mathml calling setNeedsLayout during preferred width computation.
SetLayoutNeededForbiddenScope layoutForbiddenScope(*ancestor, isSetNeedsLayoutForbidden());
// Don't mark the outermost object of an unrooted subtree. That object will be
// marked when the subtree is added to the document.
auto container = ancestor->container();
if (!container && !ancestor->isRenderView())
return;
if (hasOutOfFlowPosition) {
bool willSkipRelativelyPositionedInlines = !ancestor->isRenderBlock() || ancestor->isAnonymousBlock();
// Skip relatively positioned inlines and anonymous blocks to get to the enclosing RenderBlock.
while (ancestor && (!ancestor->isRenderBlock() || ancestor->isAnonymousBlock()))
ancestor = ancestor->container();
if (!ancestor || ancestor->posChildNeedsLayout())
return;
if (willSkipRelativelyPositionedInlines)
container = ancestor->container();
ancestor->setPosChildNeedsLayoutBit(true);
simplifiedNormalFlowLayout = true;
} else if (simplifiedNormalFlowLayout) {
if (ancestor->needsSimplifiedNormalFlowLayout())
return;
ancestor->setNeedsSimplifiedNormalFlowLayoutBit(true);
} else {
if (ancestor->normalChildNeedsLayout())
return;
ancestor->setNormalChildNeedsLayoutBit(true);
}
ASSERT(!ancestor->isSetNeedsLayoutForbidden());
if (ancestor == newRoot)
return;
if (scheduleRelayout == ScheduleRelayout::Yes && objectIsRelayoutBoundary(ancestor))
break;
hasOutOfFlowPosition = ancestor->style().hasOutOfFlowPosition();
ancestor = container;
}
if (scheduleRelayout == ScheduleRelayout::Yes && ancestor)
scheduleRelayoutForSubtree(*ancestor);
}
#if ASSERT_ENABLED
void RenderObject::checkBlockPositionedObjectsNeedLayout()
{
ASSERT(!needsLayout());
if (is<RenderBlock>(*this))
downcast<RenderBlock>(*this).checkPositionedObjectsNeedLayout();
}
#endif // ASSERT_ENABLED
void RenderObject::setPreferredLogicalWidthsDirty(bool shouldBeDirty, MarkingBehavior markParents)
{
bool alreadyDirty = preferredLogicalWidthsDirty();
m_bitfields.setPreferredLogicalWidthsDirty(shouldBeDirty);
if (shouldBeDirty && !alreadyDirty && markParents == MarkContainingBlockChain && (isText() || !style().hasOutOfFlowPosition()))
invalidateContainerPreferredLogicalWidths();
}
void RenderObject::invalidateContainerPreferredLogicalWidths()
{
// In order to avoid pathological behavior when inlines are deeply nested, we do include them
// in the chain that we mark dirty (even though they're kind of irrelevant).
auto o = isTableCell() ? containingBlock() : container();
while (o && !o->preferredLogicalWidthsDirty()) {
// Don't invalidate the outermost object of an unrooted subtree. That object will be
// invalidated when the subtree is added to the document.
auto container = o->isTableCell() ? o->containingBlock() : o->container();
if (!container && !o->isRenderView())
break;
o->m_bitfields.setPreferredLogicalWidthsDirty(true);
if (o->style().hasOutOfFlowPosition())
// A positioned object has no effect on the min/max width of its containing block ever.
// We can optimize this case and not go up any further.
break;
o = container;
}
}
void RenderObject::setLayerNeedsFullRepaint()
{
ASSERT(hasLayer());
downcast<RenderLayerModelObject>(*this).layer()->setRepaintStatus(NeedsFullRepaint);
}
void RenderObject::setLayerNeedsFullRepaintForPositionedMovementLayout()
{
ASSERT(hasLayer());
downcast<RenderLayerModelObject>(*this).layer()->setRepaintStatus(NeedsFullRepaintForPositionedMovementLayout);
}
static inline RenderBlock* nearestNonAnonymousContainingBlockIncludingSelf(RenderElement* renderer)
{
while (renderer && (!is<RenderBlock>(*renderer) || renderer->isAnonymousBlock()))
renderer = renderer->containingBlock();
return downcast<RenderBlock>(renderer);
}
RenderBlock* RenderObject::containingBlockForPositionType(PositionType positionType, const RenderObject& renderer)
{
if (positionType == PositionType::Static || positionType == PositionType::Relative || positionType == PositionType::Sticky) {
auto containingBlockForObjectInFlow = [&] {
auto* ancestor = renderer.parent();
while (ancestor && ((ancestor->isInline() && !ancestor->isReplacedOrInlineBlock()) || !ancestor->isRenderBlock()))
ancestor = ancestor->parent();
return downcast<RenderBlock>(ancestor);
};
return containingBlockForObjectInFlow();
}
if (positionType == PositionType::Absolute) {
auto containingBlockForAbsolutePosition = [&] {
if (is<RenderInline>(renderer) && renderer.style().position() == PositionType::Relative) {
// A relatively positioned RenderInline forwards its absolute positioned descendants to
// its nearest non-anonymous containing block (to avoid having positioned objects list in RenderInlines).
return nearestNonAnonymousContainingBlockIncludingSelf(renderer.parent());
}
auto* ancestor = renderer.parent();
while (ancestor && !ancestor->canContainAbsolutelyPositionedObjects())
ancestor = ancestor->parent();
// Make sure we only return non-anonymous RenderBlock as containing block.
return nearestNonAnonymousContainingBlockIncludingSelf(ancestor);
};
return containingBlockForAbsolutePosition();
}
if (positionType == PositionType::Fixed) {
auto containingBlockForFixedPosition = [&] {
auto* ancestor = renderer.parent();
while (ancestor && !ancestor->canContainFixedPositionObjects())
ancestor = ancestor->parent();
return nearestNonAnonymousContainingBlockIncludingSelf(ancestor);
};
return containingBlockForFixedPosition();
}
ASSERT_NOT_REACHED();
return nullptr;
}
RenderBlock* RenderObject::containingBlock() const
{
if (is<RenderText>(*this))
return containingBlockForPositionType(PositionType::Static, *this);
auto containingBlockForRenderer = [](const auto& renderer) -> RenderBlock* {
if (isInTopLayerOrBackdrop(renderer.style(), renderer.element()))
return &renderer.view();
return containingBlockForPositionType(renderer.style().position(), renderer);
};
if (!parent() && is<RenderScrollbarPart>(*this)) {
if (auto* scrollbarPart = downcast<RenderScrollbarPart>(*this).rendererOwningScrollbar())
return containingBlockForRenderer(*scrollbarPart);
return nullptr;
}
return containingBlockForRenderer(downcast<RenderElement>(*this));
}
void RenderObject::addPDFURLRect(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
{
Vector<LayoutRect> focusRingRects;
addFocusRingRects(focusRingRects, paintOffset, paintInfo.paintContainer);
LayoutRect urlRect = unionRect(focusRingRects);
if (urlRect.isEmpty())
return;
Node* node = this->node();
if (!is<Element>(node) || !node->isLink())
return;
Element& element = downcast<Element>(*node);
const AtomString& href = element.getAttribute(hrefAttr);
if (href.isNull())
return;
if (paintInfo.context().supportsInternalLinks()) {
String outAnchorName;
Element* linkTarget = element.findAnchorElementForLink(outAnchorName);
if (linkTarget) {
paintInfo.context().setDestinationForRect(outAnchorName, urlRect);
return;
}
}
paintInfo.context().setURLForRect(element.document().completeURL(href), urlRect);
}
#if PLATFORM(IOS_FAMILY)
// This function is similar in spirit to RenderText::absoluteRectsForRange, but returns rectangles
// which are annotated with additional state which helps iOS draw selections in its unique way.
// No annotations are added in this class.
// FIXME: Move to RenderText with absoluteRectsForRange()?
void RenderObject::collectSelectionGeometries(Vector<SelectionGeometry>& geometries, unsigned start, unsigned end)
{
Vector<FloatQuad> quads;
if (!firstChildSlow()) {
// FIXME: WebKit's position for an empty span after a BR is incorrect, so we can't trust
// quads for them. We don't need selection geometries for those anyway though, since they
// are just empty containers. See <https://bugs.webkit.org/show_bug.cgi?id=49358>.
RenderObject* previous = previousSibling();
Node* node = this->node();
if (!previous || !previous->isBR() || !node || !node->isContainerNode() || !isInline()) {
// For inline elements we don't use absoluteQuads, since it takes into account continuations and leads to wrong results.
absoluteQuadsForSelection(quads);
}
} else {
unsigned offset = start;
for (RenderObject* child = childAt(start); child && offset < end; child = child->nextSibling(), ++offset)
child->absoluteQuads(quads);
}
for (auto& quad : quads)
geometries.append(SelectionGeometry(quad, HTMLElement::selectionRenderingBehavior(node()), isHorizontalWritingMode(), view().pageNumberForBlockProgressionOffset(quad.enclosingBoundingBox().x())));
}
#endif
IntRect RenderObject::absoluteBoundingBoxRect(bool useTransforms, bool* wasFixed) const
{
if (useTransforms) {
Vector<FloatQuad> quads;
absoluteQuads(quads, wasFixed);
return enclosingIntRect(unitedBoundingBoxes(quads));
}
FloatPoint absPos = localToAbsolute(FloatPoint(), { } /* ignore transforms */, wasFixed);
Vector<IntRect> rects;
absoluteRects(rects, flooredLayoutPoint(absPos));
size_t n = rects.size();
if (!n)
return IntRect();
LayoutRect result = rects[0];
for (size_t i = 1; i < n; ++i)
result.unite(rects[i]);
return snappedIntRect(result);
}
void RenderObject::absoluteFocusRingQuads(Vector<FloatQuad>& quads)
{
Vector<LayoutRect> rects;
// FIXME: addFocusRingRects() needs to be passed this transform-unaware
// localToAbsolute() offset here because RenderInline::addFocusRingRects()
// implicitly assumes that. This doesn't work correctly with transformed
// descendants.
FloatPoint absolutePoint = localToAbsolute();
addFocusRingRects(rects, flooredLayoutPoint(absolutePoint));
float deviceScaleFactor = document().deviceScaleFactor();
for (auto rect : rects) {
rect.moveBy(LayoutPoint(-absolutePoint));
quads.append(localToAbsoluteQuad(FloatQuad(snapRectToDevicePixels(rect, deviceScaleFactor))));
}
}
void RenderObject::addAbsoluteRectForLayer(LayoutRect& result)
{
if (hasLayer())
result.unite(absoluteBoundingBoxRectIgnoringTransforms());
if (!is<RenderElement>(*this))
return;
for (auto& child : childrenOfType<RenderObject>(downcast<RenderElement>(*this)))
child.addAbsoluteRectForLayer(result);
}
// FIXME: change this to use the subtreePaint terminology
LayoutRect RenderObject::paintingRootRect(LayoutRect& topLevelRect)
{
LayoutRect result = absoluteBoundingBoxRectIgnoringTransforms();
topLevelRect = result;
if (is<RenderElement>(*this)) {
for (auto& child : childrenOfType<RenderObject>(downcast<RenderElement>(*this)))
child.addAbsoluteRectForLayer(result);
}
return result;
}
RenderLayerModelObject* RenderObject::containerForRepaint() const
{
RenderLayerModelObject* repaintContainer = nullptr;
if (view().usesCompositing()) {
if (RenderLayer* parentLayer = enclosingLayer()) {
RenderLayer* compLayer = parentLayer->enclosingCompositingLayerForRepaint();
if (compLayer)
repaintContainer = &compLayer->renderer();
}
}
if (view().hasSoftwareFilters()) {
if (RenderLayer* parentLayer = enclosingLayer()) {
RenderLayer* enclosingFilterLayer = parentLayer->enclosingFilterLayer();
if (enclosingFilterLayer)
return &enclosingFilterLayer->renderer();
}
}
// If we have a flow thread, then we need to do individual repaints within the RenderFragmentContainers instead.
// Return the flow thread as a repaint container in order to create a chokepoint that allows us to change
// repainting to do individual region repaints.
RenderFragmentedFlow* parentRenderFragmentedFlow = enclosingFragmentedFlow();
if (parentRenderFragmentedFlow) {
// If we have already found a repaint container then we will repaint into that container only if it is part of the same
// flow thread. Otherwise we will need to catch the repaint call and send it to the flow thread.
RenderFragmentedFlow* repaintContainerFragmentedFlow = repaintContainer ? repaintContainer->enclosingFragmentedFlow() : nullptr;
if (!repaintContainerFragmentedFlow || repaintContainerFragmentedFlow != parentRenderFragmentedFlow)
repaintContainer = parentRenderFragmentedFlow;
}
return repaintContainer;
}
void RenderObject::propagateRepaintToParentWithOutlineAutoIfNeeded(const RenderLayerModelObject& repaintContainer, const LayoutRect& repaintRect) const
{
if (!hasOutlineAutoAncestor())
return;
// FIXME: We should really propagate only when the child renderer sticks out.
bool repaintRectNeedsConverting = false;
// Issue repaint on the renderer with outline: auto.
for (const auto* renderer = this; renderer; renderer = renderer->parent()) {
bool rendererHasOutlineAutoAncestor = renderer->hasOutlineAutoAncestor();
ASSERT(rendererHasOutlineAutoAncestor
|| renderer->outlineStyleForRepaint().outlineStyleIsAuto() == OutlineIsAuto::On
|| (is<RenderBoxModelObject>(*renderer) && downcast<RenderBoxModelObject>(*renderer).isContinuation()));
if (renderer == &repaintContainer && rendererHasOutlineAutoAncestor)
repaintRectNeedsConverting = true;
if (rendererHasOutlineAutoAncestor)
continue;
// Issue repaint on the correct repaint container.
LayoutRect adjustedRepaintRect = repaintRect;
adjustedRepaintRect.inflate(renderer->outlineStyleForRepaint().outlineSize());
if (!repaintRectNeedsConverting)
repaintContainer.repaintRectangle(adjustedRepaintRect);
else if (is<RenderLayerModelObject>(renderer)) {
const auto& rendererWithOutline = downcast<RenderLayerModelObject>(*renderer);
adjustedRepaintRect = LayoutRect(repaintContainer.localToContainerQuad(FloatRect(adjustedRepaintRect), &rendererWithOutline).boundingBox());
rendererWithOutline.repaintRectangle(adjustedRepaintRect);
}
return;
}
ASSERT_NOT_REACHED();
}
void RenderObject::repaintUsingContainer(const RenderLayerModelObject* repaintContainer, const LayoutRect& r, bool shouldClipToLayer) const
{
if (r.isEmpty())
return;
if (!repaintContainer)
repaintContainer = &view();
if (is<RenderFragmentedFlow>(*repaintContainer)) {
downcast<RenderFragmentedFlow>(*repaintContainer).repaintRectangleInFragments(r);
return;
}
propagateRepaintToParentWithOutlineAutoIfNeeded(*repaintContainer, r);
if (repaintContainer->hasFilter() && repaintContainer->layer() && repaintContainer->layer()->requiresFullLayerImageForFilters()) {
repaintContainer->layer()->setFilterBackendNeedsRepaintingInRect(r);
return;
}
if (repaintContainer->isRenderView()) {
RenderView& view = this->view();
ASSERT(repaintContainer == &view);
bool viewHasCompositedLayer = view.isComposited();
if (!viewHasCompositedLayer || view.layer()->backing()->paintsIntoWindow()) {
LayoutRect rect = r;
if (viewHasCompositedLayer && view.layer()->transform())
rect = LayoutRect(view.layer()->transform()->mapRect(snapRectToDevicePixels(rect, document().deviceScaleFactor())));
view.repaintViewRectangle(rect);
return;
}
}
if (view().usesCompositing()) {
ASSERT(repaintContainer->isComposited());
repaintContainer->layer()->setBackingNeedsRepaintInRect(r, shouldClipToLayer ? GraphicsLayer::ClipToLayer : GraphicsLayer::DoNotClipToLayer);
}
}
void RenderObject::repaint() const
{
// Don't repaint if we're unrooted (note that view() still returns the view when unrooted)
if (!isRooted())
return;
const RenderView& view = this->view();
if (view.printing())
return;
RenderLayerModelObject* repaintContainer = containerForRepaint();
repaintUsingContainer(repaintContainer, clippedOverflowRectForRepaint(repaintContainer));
}
void RenderObject::repaintRectangle(const LayoutRect& r, bool shouldClipToLayer) const
{
// Don't repaint if we're unrooted (note that view() still returns the view when unrooted)
if (!isRooted())
return;
const RenderView& view = this->view();
if (view.printing())
return;
LayoutRect dirtyRect(r);
// FIXME: layoutDelta needs to be applied in parts before/after transforms and
// repaint containers. https://bugs.webkit.org/show_bug.cgi?id=23308
dirtyRect.move(view.frameView().layoutContext().layoutDelta());
RenderLayerModelObject* repaintContainer = containerForRepaint();
repaintUsingContainer(repaintContainer, computeRectForRepaint(dirtyRect, repaintContainer), shouldClipToLayer);
}
void RenderObject::repaintSlowRepaintObject() const
{
// Don't repaint if we're unrooted (note that view() still returns the view when unrooted)
if (!isRooted())
return;
const RenderView& view = this->view();
if (view.printing())
return;
const RenderLayerModelObject* repaintContainer = containerForRepaint();
bool shouldClipToLayer = true;
IntRect repaintRect;
// If this is the root background, we need to check if there is an extended background rect. If
// there is, then we should not allow painting to clip to the layer size.
if (isDocumentElementRenderer() || isBody()) {
shouldClipToLayer = !view.frameView().hasExtendedBackgroundRectForPainting();
repaintRect = snappedIntRect(view.backgroundRect());
} else
repaintRect = snappedIntRect(clippedOverflowRectForRepaint(repaintContainer));
repaintUsingContainer(repaintContainer, repaintRect, shouldClipToLayer);
}
IntRect RenderObject::pixelSnappedAbsoluteClippedOverflowRect() const
{
return snappedIntRect(absoluteClippedOverflowRectForRepaint());
}
LayoutRect RenderObject::rectWithOutlineForRepaint(const RenderLayerModelObject* repaintContainer, LayoutUnit outlineWidth) const
{
LayoutRect r(clippedOverflowRectForRepaint(repaintContainer));
r.inflate(outlineWidth);
return r;
}
LayoutRect RenderObject::clippedOverflowRect(const RenderLayerModelObject*, VisibleRectContext) const
{
ASSERT_NOT_REACHED();
return LayoutRect();
}
LayoutRect RenderObject::computeRect(const LayoutRect& rect, const RenderLayerModelObject* repaintContainer, VisibleRectContext context) const
{
return *computeVisibleRectInContainer(rect, repaintContainer, context);
}
FloatRect RenderObject::computeFloatRectForRepaint(const FloatRect& rect, const RenderLayerModelObject* repaintContainer) const
{
return *computeFloatVisibleRectInContainer(rect, repaintContainer, visibleRectContextForRepaint());
}
std::optional<LayoutRect> RenderObject::computeVisibleRectInContainer(const LayoutRect& rect, const RenderLayerModelObject* container, VisibleRectContext context) const
{
if (container == this)
return rect;
auto* parent = this->parent();
if (!parent)
return rect;
LayoutRect adjustedRect = rect;
if (parent->hasNonVisibleOverflow()) {
bool isEmpty = !downcast<RenderBox>(*parent).applyCachedClipAndScrollPosition(adjustedRect, container, context);
if (isEmpty) {
if (context.options.contains(VisibleRectContextOption::UseEdgeInclusiveIntersection))
return std::nullopt;
return adjustedRect;
}
}
return parent->computeVisibleRectInContainer(adjustedRect, container, context);
}
std::optional<FloatRect> RenderObject::computeFloatVisibleRectInContainer(const FloatRect&, const RenderLayerModelObject*, VisibleRectContext) const
{
ASSERT_NOT_REACHED();
return FloatRect();
}
#if ENABLE(TREE_DEBUGGING)
static void outputRenderTreeLegend(TextStream& stream)
{
stream.nextLine();
stream << "(B)lock/(I)nline/I(N)line-block, (A)bsolute/Fi(X)ed/(R)elative/Stic(K)y, (F)loating, (O)verflow clip, Anon(Y)mous, (G)enerated, has(L)ayer, hasLayer(S)crollableArea, (C)omposited, (+)Dirty style, (+)Dirty layout";
stream.nextLine();
}
void RenderObject::showNodeTreeForThis() const
{
if (!node())
return;
node()->showTreeForThis();
}
void RenderObject::showRenderTreeForThis() const
{
const WebCore::RenderObject* root = this;
while (root->parent())
root = root->parent();
TextStream stream(TextStream::LineMode::MultipleLine, TextStream::Formatting::SVGStyleRect);
outputRenderTreeLegend(stream);
root->outputRenderSubTreeAndMark(stream, this, 1);
WTFLogAlways("%s", stream.release().utf8().data());
}
void RenderObject::showLineTreeForThis() const
{
if (!is<RenderBlockFlow>(*this))
return;
TextStream stream(TextStream::LineMode::MultipleLine, TextStream::Formatting::SVGStyleRect);
outputRenderTreeLegend(stream);
outputRenderObject(stream, false, 1);
downcast<RenderBlockFlow>(*this).outputLineTreeAndMark(stream, nullptr, 2);
WTFLogAlways("%s", stream.release().utf8().data());
}
static const RenderFragmentedFlow* enclosingFragmentedFlowFromRenderer(const RenderObject* renderer)
{
if (!renderer)
return nullptr;
if (renderer->fragmentedFlowState() == RenderObject::NotInsideFragmentedFlow)
return nullptr;
if (is<RenderBlock>(*renderer))
return downcast<RenderBlock>(*renderer).cachedEnclosingFragmentedFlow();
return nullptr;
}
void RenderObject::outputRegionsInformation(TextStream& stream) const
{
if (is<RenderFragmentedFlow>(*this)) {
const auto& fragmentedFlow = downcast<RenderFragmentedFlow>(*this);
auto fragmentContainers = fragmentedFlow.renderFragmentContainerList();
stream << " [fragment containers ";
bool first = true;
for (const auto* fragment : fragmentContainers) {
if (!first)
stream << ", ";
first = false;
stream << fragment;
}
stream << "]";
}
const RenderFragmentedFlow* fragmentedFlow = enclosingFragmentedFlowFromRenderer(this);
if (!fragmentedFlow) {
// Only the boxes have region range information.
// Try to get the flow thread containing block information
// from the containing block of this box.
if (is<RenderBox>(*this))
fragmentedFlow = enclosingFragmentedFlowFromRenderer(containingBlock());
}
if (!fragmentedFlow || !is<RenderBox>(*this))
return;
RenderFragmentContainer* startContainer = nullptr;
RenderFragmentContainer* endContainer = nullptr;
fragmentedFlow->getFragmentRangeForBox(downcast<RenderBox>(this), startContainer, endContainer);
stream << " [spans fragment containers in flow " << fragmentedFlow << " from " << startContainer << " to " << endContainer << "]";
}
void RenderObject::outputRenderObject(TextStream& stream, bool mark, int depth) const
{
if (isInlineBlockOrInlineTable())
stream << "N";
else if (isInline())
stream << "I";
else
stream << "B";
if (isPositioned()) {
if (isRelativelyPositioned())
stream << "R";
else if (isStickilyPositioned())
stream << "K";
else if (isOutOfFlowPositioned()) {
if (isAbsolutelyPositioned())
stream << "A";
else
stream << "X";
}
} else
stream << "-";
if (isFloating())
stream << "F";
else
stream << "-";
if (hasNonVisibleOverflow())
stream << "O";
else
stream << "-";
if (isAnonymous())
stream << "Y";
else
stream << "-";
if (isPseudoElement() || isAnonymous())
stream << "G";
else
stream << "-";
if (hasLayer()) {
stream << "L";
if (downcast<RenderLayerModelObject>(*this).layer()->scrollableArea())
stream << "S";
else
stream << "-";
} else
stream << "--";
if (isComposited())
stream << "C";
else
stream << "-";
stream << " ";
if (node() && node()->needsStyleRecalc())
stream << "+";
else
stream << "-";
if (needsLayout())
stream << "+";
else
stream << "-";
int printedCharacters = 0;
if (mark) {
stream << "*";
++printedCharacters;
}
while (++printedCharacters <= depth * 2)
stream << " ";
if (node())
stream << node()->nodeName().utf8().data() << " ";
String name = renderName();
// FIXME: Renderer's name should not include property value listing.
int pos = name.find('(');
if (pos > 0)
stream << name.left(pos - 1).utf8().data();
else
stream << name.utf8().data();
if (is<RenderBox>(*this)) {
auto& renderBox = downcast<RenderBox>(*this);
FloatRect boxRect = renderBox.frameRect();
if (renderBox.isInFlowPositioned())
boxRect.move(renderBox.offsetForInFlowPosition());
stream << " " << boxRect;
} else if (is<RenderInline>(*this) && isInFlowPositioned()) {
FloatSize inlineOffset = downcast<RenderInline>(*this).offsetForInFlowPosition();
stream << " (" << inlineOffset.width() << ", " << inlineOffset.height() << ")";
}
stream << " renderer->(" << this << ")";
if (node()) {
stream << " node->(" << node() << ")";
if (node()->isTextNode()) {
String value = node()->nodeValue();
stream << " length->(" << value.length() << ")";
value.replaceWithLiteral('\\', "\\\\");
value.replaceWithLiteral('\n', "\\n");
const int maxPrintedLength = 80;
if (value.length() > maxPrintedLength) {
String substring = value.substring(0, maxPrintedLength);
stream << " \"" << substring.utf8().data() << "\"...";
} else
stream << " \"" << value.utf8().data() << "\"";
}
}
if (is<RenderBoxModelObject>(*this)) {
auto& renderer = downcast<RenderBoxModelObject>(*this);
if (renderer.continuation())
stream << " continuation->(" << renderer.continuation() << ")";
}
if (is<RenderBox>(*this)) {
const auto& box = downcast<RenderBox>(*this);
if (box.hasRenderOverflow()) {
auto layoutOverflow = box.layoutOverflowRect();
stream << " (layout overflow " << layoutOverflow.x() << "," << layoutOverflow.y() << " " << layoutOverflow.width() << "x" << layoutOverflow.height() << ")";
if (box.hasVisualOverflow()) {
auto visualOverflow = box.visualOverflowRect();
stream << " (visual overflow " << visualOverflow.x() << "," << visualOverflow.y() << " " << visualOverflow.width() << "x" << visualOverflow.height() << ")";
}
}
}
if (is<RenderMultiColumnSet>(*this)) {
const auto& multicolSet = downcast<RenderMultiColumnSet>(*this);
stream << " (column count " << multicolSet.computedColumnCount() << ", size " << multicolSet.computedColumnWidth() << "x" << multicolSet.computedColumnHeight() << ", gap " << multicolSet.columnGap() << ")";
}
outputRegionsInformation(stream);
if (needsLayout()) {
stream << " layout->";
if (selfNeedsLayout())
stream << "[self]";
if (normalChildNeedsLayout())
stream << "[normal child]";
if (posChildNeedsLayout())
stream << "[positioned child]";
if (needsSimplifiedNormalFlowLayout())
stream << "[simplified]";
if (needsPositionedMovementLayout())
stream << "[positioned movement]";
}
stream.nextLine();
}
void RenderObject::outputRenderSubTreeAndMark(TextStream& stream, const RenderObject* markedObject, int depth) const
{
outputRenderObject(stream, markedObject == this, depth);
if (is<RenderBlockFlow>(*this))
downcast<RenderBlockFlow>(*this).outputFloatingObjects(stream, depth + 1);
if (is<RenderBlockFlow>(*this))
downcast<RenderBlockFlow>(*this).outputLineTreeAndMark(stream, nullptr, depth + 1);
for (auto* child = firstChildSlow(); child; child = child->nextSibling())
child->outputRenderSubTreeAndMark(stream, markedObject, depth + 1);
}
#endif // NDEBUG
FloatPoint RenderObject::localToAbsolute(const FloatPoint& localPoint, OptionSet<MapCoordinatesMode> mode, bool* wasFixed) const
{
TransformState transformState(TransformState::ApplyTransformDirection, localPoint);
mapLocalToContainer(nullptr, transformState, mode | ApplyContainerFlip, wasFixed);
transformState.flatten();
return transformState.lastPlanarPoint();
}
FloatPoint RenderObject::absoluteToLocal(const FloatPoint& containerPoint, OptionSet<MapCoordinatesMode> mode) const
{
TransformState transformState(TransformState::UnapplyInverseTransformDirection, containerPoint);
mapAbsoluteToLocalPoint(mode, transformState);
transformState.flatten();
return transformState.lastPlanarPoint();
}
FloatQuad RenderObject::absoluteToLocalQuad(const FloatQuad& quad, OptionSet<MapCoordinatesMode> mode) const
{
TransformState transformState(TransformState::UnapplyInverseTransformDirection, quad.boundingBox().center(), quad);
mapAbsoluteToLocalPoint(mode, transformState);
transformState.flatten();
return transformState.lastPlanarQuad();
}
void RenderObject::mapLocalToContainer(const RenderLayerModelObject* ancestorContainer, TransformState& transformState, OptionSet<MapCoordinatesMode> mode, bool* wasFixed) const
{
if (ancestorContainer == this)
return;
auto* parent = this->parent();
if (!parent)
return;
// FIXME: this should call offsetFromContainer to share code, but I'm not sure it's ever called.
LayoutPoint centerPoint(transformState.mappedPoint());
if (mode.contains(ApplyContainerFlip) && is<RenderBox>(*parent)) {
if (parent->style().isFlippedBlocksWritingMode())
transformState.move(downcast<RenderBox>(parent)->flipForWritingMode(LayoutPoint(transformState.mappedPoint())) - centerPoint);
mode.remove(ApplyContainerFlip);
}
if (is<RenderBox>(*parent))
transformState.move(-toLayoutSize(downcast<RenderBox>(*parent).scrollPosition()));
parent->mapLocalToContainer(ancestorContainer, transformState, mode, wasFixed);
}
const RenderObject* RenderObject::pushMappingToContainer(const RenderLayerModelObject* ancestorToStopAt, RenderGeometryMap& geometryMap) const
{
ASSERT_UNUSED(ancestorToStopAt, ancestorToStopAt != this);
auto* container = parent();
if (!container)
return nullptr;
// FIXME: this should call offsetFromContainer to share code, but I'm not sure it's ever called.
LayoutSize offset;
if (is<RenderBox>(*container))
offset = -toLayoutSize(downcast<RenderBox>(*container).scrollPosition());
geometryMap.push(this, offset, false);
return container;
}
void RenderObject::mapAbsoluteToLocalPoint(OptionSet<MapCoordinatesMode> mode, TransformState& transformState) const
{
if (auto* parent = this->parent()) {
parent->mapAbsoluteToLocalPoint(mode, transformState);
if (is<RenderBox>(*parent))
transformState.move(toLayoutSize(downcast<RenderBox>(*parent).scrollPosition()));
}
}
bool RenderObject::shouldUseTransformFromContainer(const RenderObject* containerObject) const
{
#if ENABLE(3D_TRANSFORMS)
return hasTransform() || (containerObject && containerObject->style().hasPerspective());
#else
UNUSED_PARAM(containerObject);
return hasTransform();
#endif
}
void RenderObject::getTransformFromContainer(const RenderObject* containerObject, const LayoutSize& offsetInContainer, TransformationMatrix& transform) const
{
transform.makeIdentity();
transform.translate(offsetInContainer.width(), offsetInContainer.height());
RenderLayer* layer;
if (hasLayer() && (layer = downcast<RenderLayerModelObject>(*this).layer()) && layer->transform())
transform.multiply(layer->currentTransform());
#if ENABLE(3D_TRANSFORMS)
if (containerObject && containerObject->hasLayer() && containerObject->style().hasPerspective()) {
// Perpsective on the container affects us, so we have to factor it in here.
ASSERT(containerObject->hasLayer());
FloatPoint perspectiveOrigin = downcast<RenderLayerModelObject>(*containerObject).layer()->perspectiveOrigin();
TransformationMatrix perspectiveMatrix;
perspectiveMatrix.applyPerspective(containerObject->style().usedPerspective(*this));
transform.translateRight3d(-perspectiveOrigin.x(), -perspectiveOrigin.y(), 0);
transform = perspectiveMatrix * transform;
transform.translateRight3d(perspectiveOrigin.x(), perspectiveOrigin.y(), 0);
}
#else
UNUSED_PARAM(containerObject);
#endif
}
FloatQuad RenderObject::localToContainerQuad(const FloatQuad& localQuad, const RenderLayerModelObject* container, OptionSet<MapCoordinatesMode> mode, bool* wasFixed) const
{
// Track the point at the center of the quad's bounding box. As mapLocalToContainer() calls offsetFromContainer(),
// it will use that point as the reference point to decide which column's transform to apply in multiple-column blocks.
TransformState transformState(TransformState::ApplyTransformDirection, localQuad.boundingBox().center(), localQuad);
mapLocalToContainer(container, transformState, mode | ApplyContainerFlip, wasFixed);
transformState.flatten();
return transformState.lastPlanarQuad();
}
FloatPoint RenderObject::localToContainerPoint(const FloatPoint& localPoint, const RenderLayerModelObject* container, OptionSet<MapCoordinatesMode> mode, bool* wasFixed) const
{
TransformState transformState(TransformState::ApplyTransformDirection, localPoint);
mapLocalToContainer(container, transformState, mode | ApplyContainerFlip, wasFixed);
transformState.flatten();
return transformState.lastPlanarPoint();
}
LayoutSize RenderObject::offsetFromContainer(RenderElement& container, const LayoutPoint&, bool* offsetDependsOnPoint) const
{
ASSERT(&container == this->container());
LayoutSize offset;
if (is<RenderBox>(container))
offset -= toLayoutSize(downcast<RenderBox>(container).scrollPosition());
if (offsetDependsOnPoint)
*offsetDependsOnPoint = is<RenderFragmentedFlow>(container);
return offset;
}
LayoutSize RenderObject::offsetFromAncestorContainer(RenderElement& container) const
{
LayoutSize offset;
LayoutPoint referencePoint;
const RenderObject* currContainer = this;
do {
RenderElement* nextContainer = currContainer->container();
ASSERT(nextContainer); // This means we reached the top without finding container.
if (!nextContainer)
break;
ASSERT(!currContainer->hasTransform());
LayoutSize currentOffset = currContainer->offsetFromContainer(*nextContainer, referencePoint);
offset += currentOffset;
referencePoint.move(currentOffset);
currContainer = nextContainer;
} while (currContainer != &container);
return offset;
}
HostWindow* RenderObject::hostWindow() const
{
return view().frameView().root() ? view().frameView().root()->hostWindow() : nullptr;
}
bool RenderObject::isRooted() const
{
return isDescendantOf(&view());
}
static inline RenderElement* containerForElement(const RenderObject& renderer, const RenderLayerModelObject* repaintContainer, bool* repaintContainerSkipped)
{
// This method is extremely similar to containingBlock(), but with a few notable
// exceptions.
// (1) For normal flow elements, it just returns the parent.
// (2) For absolute positioned elements, it will return a relative positioned inline, while
// containingBlock() skips to the non-anonymous containing block.
// This does mean that computePositionedLogicalWidth and computePositionedLogicalHeight have to use container().
if (!is<RenderElement>(renderer))
return renderer.parent();
if (isInTopLayerOrBackdrop(renderer.style(), downcast<RenderElement>(renderer).element())) {
auto updateRepaintContainerSkippedFlagIfApplicable = [&] {
if (!repaintContainerSkipped)
return;
*repaintContainerSkipped = false;
if (repaintContainer == &renderer.view())
return;
for (auto& ancestor : ancestorsOfType<RenderElement>(renderer)) {
if (repaintContainer == &ancestor) {
*repaintContainerSkipped = true;
break;
}
}
};
updateRepaintContainerSkippedFlagIfApplicable();
return &renderer.view();
}
auto position = renderer.style().position();
if (position == PositionType::Static || position == PositionType::Relative || position == PositionType::Sticky)
return renderer.parent();
auto* parent = renderer.parent();
for (; parent && (position == PositionType::Absolute ? !parent->canContainAbsolutelyPositionedObjects() : !parent->canContainFixedPositionObjects()); parent = parent->parent()) {
if (repaintContainerSkipped && repaintContainer == parent)
*repaintContainerSkipped = true;
}
return parent;
}
RenderElement* RenderObject::container() const
{
return containerForElement(*this, nullptr, nullptr);
}
RenderElement* RenderObject::container(const RenderLayerModelObject* repaintContainer, bool& repaintContainerSkipped) const
{
repaintContainerSkipped = false;
return containerForElement(*this, repaintContainer, &repaintContainerSkipped);
}
bool RenderObject::isSelectionBorder() const
{
HighlightState st = selectionState();
return st == HighlightState::Start
|| st == HighlightState::End
|| st == HighlightState::Both
|| view().selection().start() == this
|| view().selection().end() == this;
}
void RenderObject::willBeDestroyed()
{
ASSERT(!m_parent);
ASSERT(renderTreeBeingDestroyed() || !is<RenderElement>(*this) || !view().frameView().hasSlowRepaintObject(downcast<RenderElement>(*this)));
if (AXObjectCache* cache = document().existingAXObjectCache())
cache->remove(this);
if (auto* node = this->node()) {
// FIXME: Continuations should be anonymous.
ASSERT(!node->renderer() || node->renderer() == this || (is<RenderElement>(*this) && downcast<RenderElement>(*this).isContinuation()));
if (node->renderer() == this)
node->setRenderer(nullptr);
}
removeRareData();
}
void RenderObject::insertedIntoTree(IsInternalMove)
{
#if ENABLE(LAYOUT_FORMATTING_CONTEXT)
if (auto* container = LayoutIntegration::LineLayout::blockContainer(*this))
container->invalidateLineLayoutPath();
#endif
// FIXME: We should ASSERT(isRooted()) here but generated content makes some out-of-order insertion.
if (!isFloating() && parent()->childrenInline())
parent()->dirtyLinesFromChangedChild(*this);
}
void RenderObject::willBeRemovedFromTree(IsInternalMove)
{
#if ENABLE(LAYOUT_FORMATTING_CONTEXT)
if (auto* container = LayoutIntegration::LineLayout::blockContainer(*this))
container->invalidateLineLayoutPath();
#endif
// FIXME: We should ASSERT(isRooted()) but we have some out-of-order removals which would need to be fixed first.
// Update cached boundaries in SVG renderers, if a child is removed.
parent()->setNeedsBoundariesUpdate();
}
void RenderObject::destroy()
{
RELEASE_ASSERT(!m_parent);
RELEASE_ASSERT(!m_next);
RELEASE_ASSERT(!m_previous);
RELEASE_ASSERT(!m_bitfields.beingDestroyed());
m_bitfields.setBeingDestroyed(true);
#if PLATFORM(IOS_FAMILY)
if (hasLayer())
downcast<RenderBoxModelObject>(*this).layer()->willBeDestroyed();
#endif
willBeDestroyed();
if (is<RenderWidget>(*this)) {
downcast<RenderWidget>(*this).deref();
return;
}
delete this;
}
Position RenderObject::positionForPoint(const LayoutPoint& point)
{
// FIXME: This should just create a Position object instead (webkit.org/b/168566).
return positionForPoint(point, nullptr).deepEquivalent();
}
VisiblePosition RenderObject::positionForPoint(const LayoutPoint&, const RenderFragmentContainer*)
{
return createVisiblePosition(caretMinOffset(), Affinity::Downstream);
}
bool RenderObject::isComposited() const
{
return hasLayer() && downcast<RenderLayerModelObject>(*this).layer()->isComposited();
}
bool RenderObject::hitTest(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestFilter hitTestFilter)
{
bool inside = false;
if (hitTestFilter != HitTestSelf) {
// First test the foreground layer (lines and inlines).
inside = nodeAtPoint(request, result, locationInContainer, accumulatedOffset, HitTestForeground);
// Test floats next.
if (!inside)
inside = nodeAtPoint(request, result, locationInContainer, accumulatedOffset, HitTestFloat);
// Finally test to see if the mouse is in the background (within a child block's background).
if (!inside)
inside = nodeAtPoint(request, result, locationInContainer, accumulatedOffset, HitTestChildBlockBackgrounds);
}
// See if the mouse is inside us but not any of our descendants
if (hitTestFilter != HitTestDescendants && !inside)
inside = nodeAtPoint(request, result, locationInContainer, accumulatedOffset, HitTestBlockBackground);
return inside;
}
Node* RenderObject::nodeForHitTest() const
{
auto* node = this->node();
// If we hit the anonymous renderers inside generated content we should
// actually hit the generated content so walk up to the PseudoElement.
if (!node && parent() && parent()->isBeforeOrAfterContent()) {
for (auto* renderer = parent(); renderer && !node; renderer = renderer->parent())
node = renderer->element();
}
return node;
}
void RenderObject::updateHitTestResult(HitTestResult& result, const LayoutPoint& point)
{
if (result.innerNode())
return;
if (auto* node = nodeForHitTest()) {
result.setInnerNode(node);
if (!result.innerNonSharedNode())
result.setInnerNonSharedNode(node);
result.setLocalPoint(point);
}
}
bool RenderObject::nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTestLocation& /*locationInContainer*/, const LayoutPoint& /*accumulatedOffset*/, HitTestAction)
{
return false;
}
int RenderObject::innerLineHeight() const
{
return style().computedLineHeight();
}
int RenderObject::caretMinOffset() const
{
return 0;
}
int RenderObject::caretMaxOffset() const
{
if (isReplacedOrInlineBlock())
return node() ? std::max(1U, node()->countChildNodes()) : 1;
if (isHR())
return 1;
return 0;
}
int RenderObject::previousOffset(int current) const
{
return current - 1;
}
int RenderObject::previousOffsetForBackwardDeletion(int current) const
{
return current - 1;
}
int RenderObject::nextOffset(int current) const
{
return current + 1;
}
void RenderObject::adjustRectForOutlineAndShadow(LayoutRect& rect) const
{
LayoutUnit outlineSize { outlineStyleForRepaint().outlineSize() };
if (const ShadowData* boxShadow = style().boxShadow()) {
boxShadow->adjustRectForShadow(rect, outlineSize);
return;
}
rect.inflate(outlineSize);
}
void RenderObject::imageChanged(CachedImage* image, const IntRect* rect)
{
imageChanged(static_cast<WrappedImagePtr>(image), rect);
}
RenderBoxModelObject* RenderObject::offsetParent() const
{
// If any of the following holds true return null and stop this algorithm:
// A is the root element.
// A is the HTML body element.
// The computed value of the position property for element A is fixed.
if (isDocumentElementRenderer() || isBody() || isFixedPositioned())
return nullptr;
// If A is an area HTML element which has a map HTML element somewhere in the ancestor
// chain return the nearest ancestor map HTML element and stop this algorithm.
// FIXME: Implement!
// Return the nearest ancestor element of A for which at least one of the following is
// true and stop this algorithm if such an ancestor is found:
// * The element is a containing block of absolutely-positioned descendants (regardless
// of whether there are any absolutely-positioned descendants).
// * It is the HTML body element.
// * The computed value of the position property of A is static and the ancestor
// is one of the following HTML elements: td, th, or table.
// * Our own extension: if there is a difference in the effective zoom
bool skipTables = isPositioned();
float currZoom = style().effectiveZoom();
auto current = parent();
while (current && (!current->element() || (!current->canContainAbsolutelyPositionedObjects() && !current->isBody()))) {
Element* element = current->element();
if (!skipTables && element && (is<HTMLTableElement>(*element) || is<HTMLTableCellElement>(*element)))
break;
float newZoom = current->style().effectiveZoom();
if (currZoom != newZoom)
break;
currZoom = newZoom;
current = current->parent();
}
return dynamicDowncast<RenderBoxModelObject>(current);
}
VisiblePosition RenderObject::createVisiblePosition(int offset, Affinity affinity) const
{
// If this is a non-anonymous renderer in an editable area, then it's simple.
if (Node* node = nonPseudoNode()) {
if (!node->hasEditableStyle()) {
// If it can be found, we prefer a visually equivalent position that is editable.
Position position = makeDeprecatedLegacyPosition(node, offset);
Position candidate = position.downstream(CanCrossEditingBoundary);
if (candidate.deprecatedNode()->hasEditableStyle())
return VisiblePosition(candidate, affinity);
candidate = position.upstream(CanCrossEditingBoundary);
if (candidate.deprecatedNode()->hasEditableStyle())
return VisiblePosition(candidate, affinity);
}
// FIXME: Eliminate legacy editing positions
return VisiblePosition(makeDeprecatedLegacyPosition(node, offset), affinity);
}
// We don't want to cross the boundary between editable and non-editable
// regions of the document, but that is either impossible or at least
// extremely unlikely in any normal case because we stop as soon as we
// find a single non-anonymous renderer.
// Find a nearby non-anonymous renderer.
const RenderObject* child = this;
while (const auto parent = child->parent()) {
// Find non-anonymous content after.
const RenderObject* renderer = child;
while ((renderer = renderer->nextInPreOrder(parent))) {
if (Node* node = renderer->nonPseudoNode())
return firstPositionInOrBeforeNode(node);
}
// Find non-anonymous content before.
renderer = child;
while ((renderer = renderer->previousInPreOrder())) {
if (renderer == parent)
break;
if (Node* node = renderer->nonPseudoNode())
return lastPositionInOrAfterNode(node);
}
// Use the parent itself unless it too is anonymous.
if (Element* element = parent->nonPseudoElement())
return firstPositionInOrBeforeNode(element);
// Repeat at the next level up.
child = parent;
}
// Everything was anonymous. Give up.
return VisiblePosition();
}
VisiblePosition RenderObject::createVisiblePosition(const Position& position) const
{
if (position.isNotNull())
return VisiblePosition(position);
ASSERT(!node());
return createVisiblePosition(0, Affinity::Downstream);
}
CursorDirective RenderObject::getCursor(const LayoutPoint&, Cursor&) const
{
return SetCursorBasedOnStyle;
}
bool RenderObject::useDarkAppearance() const
{
return document().useDarkAppearance(&style());
}
OptionSet<StyleColorOptions> RenderObject::styleColorOptions() const
{
return document().styleColorOptions(&style());
}
void RenderObject::setSelectionState(HighlightState state)
{
m_bitfields.setSelectionState(state);
}
bool RenderObject::canUpdateSelectionOnRootLineBoxes()
{
if (needsLayout())
return false;
RenderBlock* containingBlock = this->containingBlock();
return containingBlock ? !containingBlock->needsLayout() : true;
}
// We only create "generated" child renderers like one for first-letter if:
// - the firstLetterBlock can have children in the DOM and
// - the block doesn't have any special assumption on its text children.
// This correctly prevents form controls from having such renderers.
bool RenderObject::canHaveGeneratedChildren() const
{
return canHaveChildren();
}
Node* RenderObject::generatingPseudoHostElement() const
{
return downcast<PseudoElement>(*node()).hostElement();
}
void RenderObject::setNeedsBoundariesUpdate()
{
if (auto renderer = parent())
renderer->setNeedsBoundariesUpdate();
}
FloatRect RenderObject::objectBoundingBox() const
{
ASSERT_NOT_REACHED();
return FloatRect();
}
FloatRect RenderObject::strokeBoundingBox() const
{
ASSERT_NOT_REACHED();
return FloatRect();
}
// Returns the smallest rectangle enclosing all of the painted content
// respecting clipping, masking, filters, opacity, stroke-width and markers
FloatRect RenderObject::repaintRectInLocalCoordinates() const
{
ASSERT_NOT_REACHED();
return FloatRect();
}
AffineTransform RenderObject::localTransform() const
{
static const AffineTransform identity;
return identity;
}
const AffineTransform& RenderObject::localToParentTransform() const
{
static const AffineTransform identity;
return identity;
}
bool RenderObject::nodeAtFloatPoint(const HitTestRequest&, HitTestResult&, const FloatPoint&, HitTestAction)
{
ASSERT_NOT_REACHED();
return false;
}
RenderFragmentedFlow* RenderObject::locateEnclosingFragmentedFlow() const
{
RenderBlock* containingBlock = this->containingBlock();
return containingBlock ? containingBlock->enclosingFragmentedFlow() : nullptr;
}
void RenderObject::calculateBorderStyleColor(const BorderStyle& style, const BoxSide& side, Color& color)
{
ASSERT(style == BorderStyle::Inset || style == BorderStyle::Outset);
// This values were derived empirically.
constexpr float baseDarkColorLuminance { 0.014443844f }; // Luminance of SRGBA<uint8_t> { 32, 32, 32 }
constexpr float baseLightColorLuminance { 0.83077f }; // Luminance of SRGBA<uint8_t> { 235, 235, 235 }
enum Operation { Darken, Lighten };
Operation operation = (side == BoxSide::Top || side == BoxSide::Left) == (style == BorderStyle::Inset) ? Darken : Lighten;
// Here we will darken the border decoration color when needed. This will yield a similar behavior as in FF.
if (operation == Darken) {
if (color.luminance() > baseDarkColorLuminance)
color = color.darkened();
} else {
if (color.luminance() < baseLightColorLuminance)
color = color.lightened();
}
}
void RenderObject::setHasReflection(bool hasReflection)
{
if (hasReflection || hasRareData())
ensureRareData().setHasReflection(hasReflection);
}
void RenderObject::setIsRenderFragmentedFlow(bool isFragmentedFlow)
{
if (isFragmentedFlow || hasRareData())
ensureRareData().setIsRenderFragmentedFlow(isFragmentedFlow);
}
void RenderObject::setHasOutlineAutoAncestor(bool hasOutlineAutoAncestor)
{
if (hasOutlineAutoAncestor || hasRareData())
ensureRareData().setHasOutlineAutoAncestor(hasOutlineAutoAncestor);
}
void RenderObject::setPaintContainmentApplies(bool paintContainmentApplies)
{
if (paintContainmentApplies || hasRareData())
ensureRareData().setPaintContainmentApplies(paintContainmentApplies);
}
RenderObject::RareDataMap& RenderObject::rareDataMap()
{
static NeverDestroyed<RareDataMap> map;
return map;
}
const RenderObject::RenderObjectRareData& RenderObject::rareData() const
{
ASSERT(hasRareData());
return *rareDataMap().get(this);
}
RenderObject::RenderObjectRareData& RenderObject::ensureRareData()
{
setHasRareData(true);
return *rareDataMap().ensure(this, [] { return makeUnique<RenderObjectRareData>(); }).iterator->value;
}
void RenderObject::removeRareData()
{
rareDataMap().remove(this);
setHasRareData(false);
}
RenderObject::RenderObjectRareData::RenderObjectRareData()
: m_hasReflection(false)
, m_isRenderFragmentedFlow(false)
, m_hasOutlineAutoAncestor(false)
, m_paintContainmentApplies(false)
{
}
RenderObject::RenderObjectRareData::~RenderObjectRareData() = default;
bool RenderObject::hasNonEmptyVisibleRectRespectingParentFrames() const
{
auto enclosingFrameRenderer = [] (const RenderObject& renderer) {
auto* ownerElement = renderer.document().ownerElement();
return ownerElement ? ownerElement->renderer() : nullptr;
};
auto hasEmptyVisibleRect = [] (const RenderObject& renderer) {
VisibleRectContext context { false, false, { VisibleRectContextOption::UseEdgeInclusiveIntersection, VisibleRectContextOption::ApplyCompositedClips }};
auto& box = renderer.enclosingBoxModelObject();
auto clippedBounds = box.computeVisibleRectInContainer(box.borderBoundingBox(), &box.view(), context);
return !clippedBounds || clippedBounds->isEmpty();
};
for (auto* renderer = this; renderer; renderer = enclosingFrameRenderer(*renderer)) {
if (hasEmptyVisibleRect(*renderer))
return true;
}
return false;
}
Vector<FloatQuad> RenderObject::absoluteTextQuads(const SimpleRange& range, OptionSet<RenderObject::BoundingRectBehavior> behavior)
{
Vector<FloatQuad> quads;
for (auto& node : intersectingNodes(range)) {
auto renderer = node.renderer();
if (renderer && renderer->isBR())
downcast<RenderLineBreak>(*renderer).absoluteQuads(quads);
else if (is<RenderText>(renderer)) {
auto offsetRange = characterDataOffsetRange(range, downcast<CharacterData>(node));
quads.appendVector(downcast<RenderText>(*renderer).absoluteQuadsForRange(offsetRange.start, offsetRange.end, behavior.contains(BoundingRectBehavior::UseSelectionHeight)));
}
}
return quads;
}
static Vector<FloatRect> absoluteRectsForRangeInText(const SimpleRange& range, Text& node, OptionSet<RenderObject::BoundingRectBehavior> behavior)
{
auto renderer = node.renderer();
if (!renderer)
return { };
auto offsetRange = characterDataOffsetRange(range, node);
auto textQuads = renderer->absoluteQuadsForRange(offsetRange.start, offsetRange.end, behavior.contains(RenderObject::BoundingRectBehavior::UseSelectionHeight), behavior.contains(RenderObject::BoundingRectBehavior::IgnoreEmptyTextSelections));
if (behavior.contains(RenderObject::BoundingRectBehavior::RespectClipping)) {
auto absoluteClippedOverflowRect = renderer->absoluteClippedOverflowRectForRepaint();
Vector<FloatRect> clippedRects;
clippedRects.reserveInitialCapacity(textQuads.size());
for (auto& quad : textQuads) {
auto clippedRect = intersection(quad.boundingBox(), absoluteClippedOverflowRect);
if (!clippedRect.isEmpty())
clippedRects.uncheckedAppend(clippedRect);
}
return clippedRects;
}
return boundingBoxes(textQuads);
}
// FIXME: This should return Vector<FloatRect> like the other similar functions.
// FIXME: Find a way to share with absoluteTextQuads rather than repeating so much of the logic from that function.
Vector<IntRect> RenderObject::absoluteTextRects(const SimpleRange& range, OptionSet<BoundingRectBehavior> behavior)
{
ASSERT(!behavior.contains(BoundingRectBehavior::UseVisibleBounds));
ASSERT(!behavior.contains(BoundingRectBehavior::IgnoreTinyRects));
Vector<IntRect> rects;
for (auto& node : intersectingNodes(range)) {
auto renderer = node.renderer();
if (renderer && renderer->isBR())
downcast<RenderLineBreak>(*renderer).absoluteRects(rects, flooredLayoutPoint(renderer->localToAbsolute()));
else if (is<Text>(node)) {
for (auto& rect : absoluteRectsForRangeInText(range, downcast<Text>(node), behavior))
rects.append(enclosingIntRect(rect));
}
}
return rects;
}
static RefPtr<Node> nodeBefore(const BoundaryPoint& point)
{
if (point.offset) {
if (auto node = point.container->traverseToChildAt(point.offset - 1))
return node;
}
return point.container.ptr();
}
enum class CoordinateSpace { Client, Absolute };
static Vector<FloatRect> borderAndTextRects(const SimpleRange& range, CoordinateSpace space, OptionSet<RenderObject::BoundingRectBehavior> behavior)
{
Vector<FloatRect> rects;
range.start.document().updateLayoutIgnorePendingStylesheets();
bool useVisibleBounds = behavior.contains(RenderObject::BoundingRectBehavior::UseVisibleBounds);
HashSet<Element*> selectedElementsSet;
for (auto& node : intersectingNodesWithDeprecatedZeroOffsetStartQuirk(range)) {
if (is<Element>(node))
selectedElementsSet.add(&downcast<Element>(node));
}
// Don't include elements at the end of the range that are only partially selected.
// FIXME: What about the start of the range? The asymmetry here does not make sense. Seems likely this logic is not quite right in other respects, too.
if (auto lastNode = nodeBefore(range.end)) {
for (auto& ancestor : ancestorsOfType<Element>(*lastNode))
selectedElementsSet.remove(&ancestor);
}
constexpr OptionSet<RenderObject::VisibleRectContextOption> visibleRectOptions = {
RenderObject::VisibleRectContextOption::UseEdgeInclusiveIntersection,
RenderObject::VisibleRectContextOption::ApplyCompositedClips,
RenderObject::VisibleRectContextOption::ApplyCompositedContainerScrolls
};
for (auto& node : intersectingNodesWithDeprecatedZeroOffsetStartQuirk(range)) {
if (is<Element>(node) && selectedElementsSet.contains(&downcast<Element>(node)) && (useVisibleBounds || !node.parentElement() || !selectedElementsSet.contains(node.parentElement()))) {
if (auto renderer = downcast<Element>(node).renderBoxModelObject()) {
if (useVisibleBounds) {
auto localBounds = renderer->borderBoundingBox();
auto rootClippedBounds = renderer->computeVisibleRectInContainer(localBounds, &renderer->view(), { false, false, visibleRectOptions });
if (!rootClippedBounds)
continue;
auto snappedBounds = snapRectToDevicePixels(*rootClippedBounds, node.document().deviceScaleFactor());
if (space == CoordinateSpace::Client)
node.document().convertAbsoluteToClientRect(snappedBounds, renderer->style());
rects.append(snappedBounds);
continue;
}
Vector<FloatQuad> elementQuads;
renderer->absoluteQuads(elementQuads);
if (space == CoordinateSpace::Client)
node.document().convertAbsoluteToClientQuads(elementQuads, renderer->style());
rects.appendVector(boundingBoxes(elementQuads));
}
} else if (is<Text>(node)) {
if (auto renderer = downcast<Text>(node).renderer()) {
auto clippedRects = absoluteRectsForRangeInText(range, downcast<Text>(node), behavior);
if (space == CoordinateSpace::Client)
node.document().convertAbsoluteToClientRects(clippedRects, renderer->style());
rects.appendVector(clippedRects);
}
}
}
if (behavior.contains(RenderObject::BoundingRectBehavior::IgnoreTinyRects)) {
rects.removeAllMatching([&] (const FloatRect& rect) -> bool {
return rect.area() <= 1;
});
}
return rects;
}
Vector<FloatRect> RenderObject::absoluteBorderAndTextRects(const SimpleRange& range, OptionSet<BoundingRectBehavior> behavior)
{
return borderAndTextRects(range, CoordinateSpace::Absolute, behavior);
}
Vector<FloatRect> RenderObject::clientBorderAndTextRects(const SimpleRange& range)
{
return borderAndTextRects(range, CoordinateSpace::Client, { });
}
#if PLATFORM(IOS_FAMILY)
static bool intervalsSufficientlyOverlap(int startA, int endA, int startB, int endB)
{
if (endA <= startA || endB <= startB)
return false;
const float sufficientOverlap = .75;
int lengthA = endA - startA;
int lengthB = endB - startB;
int maxStart = std::max(startA, startB);
int minEnd = std::min(endA, endB);
if (maxStart > minEnd)
return false;
return minEnd - maxStart >= sufficientOverlap * std::min(lengthA, lengthB);
}
static inline void adjustLineHeightOfSelectionGeometries(Vector<SelectionGeometry>& geometries, size_t numberOfGeometries, int lineNumber, int lineTop, int lineHeight)
{
ASSERT(geometries.size() >= numberOfGeometries);
for (size_t i = numberOfGeometries; i; ) {
--i;
if (geometries[i].lineNumber())
break;
if (geometries[i].behavior() == SelectionRenderingBehavior::UseIndividualQuads)
continue;
geometries[i].setLineNumber(lineNumber);
geometries[i].setLogicalTop(lineTop);
geometries[i].setLogicalHeight(lineHeight);
}
}
static SelectionGeometry coalesceSelectionGeometries(const SelectionGeometry& original, const SelectionGeometry& previous)
{
SelectionGeometry result({ unionRect(previous.rect(), original.rect()) }, SelectionRenderingBehavior::CoalesceBoundingRects, original.isHorizontal(), original.pageNumber());
result.setDirection(original.containsStart() || original.containsEnd() ? original.direction() : previous.direction());
result.setContainsStart(previous.containsStart() || original.containsStart());
result.setContainsEnd(previous.containsEnd() || original.containsEnd());
result.setIsFirstOnLine(previous.isFirstOnLine() || original.isFirstOnLine());
result.setIsLastOnLine(previous.isLastOnLine() || original.isLastOnLine());
return result;
}
Vector<SelectionGeometry> RenderObject::collectSelectionGeometriesWithoutUnionInteriorLines(const SimpleRange& range)
{
return collectSelectionGeometriesInternal(range).geometries;
}
auto RenderObject::collectSelectionGeometriesInternal(const SimpleRange& range) -> SelectionGeometries
{
Vector<SelectionGeometry> geometries;
Vector<SelectionGeometry> newGeometries;
bool hasFlippedWritingMode = range.start.container->renderer() && range.start.container->renderer()->style().isFlippedBlocksWritingMode();
bool containsDifferentWritingModes = false;
for (auto& node : intersectingNodesWithDeprecatedZeroOffsetStartQuirk(range)) {
auto renderer = node.renderer();
// Only ask leaf render objects for their line box rects.
if (renderer && !renderer->firstChildSlow() && renderer->style().userSelectIncludingInert() != UserSelect::None) {
bool isStartNode = renderer->node() == range.start.container.ptr();
bool isEndNode = renderer->node() == range.end.container.ptr();
if (hasFlippedWritingMode != renderer->style().isFlippedBlocksWritingMode())
containsDifferentWritingModes = true;
// FIXME: Sending 0 for the startOffset is a weird way of telling the renderer that the selection
// doesn't start inside it, since we'll also send 0 if the selection *does* start in it, at offset 0.
//
// FIXME: Selection endpoints aren't always inside leaves, and we only build SelectionGeometries for leaves,
// so we can't accurately determine which SelectionGeometries contain the selection start and end using
// only the offsets of the start and end. We need to pass the whole Range.
int beginSelectionOffset = isStartNode ? range.start.offset : 0;
int endSelectionOffset = isEndNode ? range.end.offset : std::numeric_limits<int>::max();
renderer->collectSelectionGeometries(newGeometries, beginSelectionOffset, endSelectionOffset);
for (auto& selectionGeometry : newGeometries) {
if (selectionGeometry.containsStart() && !isStartNode)
selectionGeometry.setContainsStart(false);
if (selectionGeometry.containsEnd() && !isEndNode)
selectionGeometry.setContainsEnd(false);
if (selectionGeometry.logicalWidth() || selectionGeometry.logicalHeight())
geometries.append(selectionGeometry);
}
newGeometries.shrink(0);
}
}
// The range could span nodes with different writing modes.
// If this is the case, we use the writing mode of the common ancestor.
if (containsDifferentWritingModes) {
if (auto ancestor = commonInclusiveAncestor<ComposedTree>(range))
hasFlippedWritingMode = ancestor->renderer()->style().isFlippedBlocksWritingMode();
}
auto numberOfGeometries = geometries.size();
// If the selection ends in a BR, then add the line break bit to the last rect we have.
// This will cause its selection rect to extend to the end of the line.
if (numberOfGeometries) {
// Only set the line break bit if the end of the range actually
// extends all the way to include the <br>. VisiblePosition helps to
// figure this out.
if (is<HTMLBRElement>(VisiblePosition(makeContainerOffsetPosition(range.end)).deepEquivalent().firstNode()))
geometries.last().setIsLineBreak(true);
}
int lineTop = std::numeric_limits<int>::max();
int lineBottom = std::numeric_limits<int>::min();
int lastLineTop = lineTop;
int lastLineBottom = lineBottom;
int lineNumber = 0;
for (size_t i = 0; i < numberOfGeometries; ++i) {
int currentRectTop = geometries[i].logicalTop();
int currentRectBottom = currentRectTop + geometries[i].logicalHeight();
// We don't want to count the ruby text as a separate line.
if (intervalsSufficientlyOverlap(currentRectTop, currentRectBottom, lineTop, lineBottom) || (i && geometries[i].isRubyText())) {
// Grow the current line bounds.
lineTop = std::min(lineTop, currentRectTop);
lineBottom = std::max(lineBottom, currentRectBottom);
// Avoid overlap with the previous line.
if (!hasFlippedWritingMode)
lineTop = std::max(lastLineBottom, lineTop);
else
lineBottom = std::min(lastLineTop, lineBottom);
} else {
adjustLineHeightOfSelectionGeometries(geometries, i, lineNumber, lineTop, lineBottom - lineTop);
if (!hasFlippedWritingMode) {
lastLineTop = lineTop;
if (currentRectBottom >= lastLineTop) {
lastLineBottom = lineBottom;
lineTop = lastLineBottom;
} else {
lineTop = currentRectTop;
lastLineBottom = std::numeric_limits<int>::min();
}
lineBottom = currentRectBottom;
} else {
lastLineBottom = lineBottom;
if (currentRectTop <= lastLineBottom && i && geometries[i].pageNumber() == geometries[i - 1].pageNumber()) {
lastLineTop = lineTop;
lineBottom = lastLineTop;
} else {
lastLineTop = std::numeric_limits<int>::max();
lineBottom = currentRectBottom;
}
lineTop = currentRectTop;
}
++lineNumber;
}
}
// Adjust line height.
adjustLineHeightOfSelectionGeometries(geometries, numberOfGeometries, lineNumber, lineTop, lineBottom - lineTop);
// When using SelectionRenderingBehavior::CoalesceBoundingRects, sort the rectangles and make sure there are no gaps.
// The rectangles could be unsorted when there is ruby text and we could have gaps on the line when adjacent elements
// on the line have a different orientation.
//
// Note that for selection geometries with SelectionRenderingBehavior::UseIndividualQuads, we avoid sorting in order to
// preserve the fact that the resulting geometries correspond to the order in which the quads are discovered during DOM
// traversal. This allows us to efficiently coalesce adjacent selection quads.
size_t firstRectWithCurrentLineNumber = 0;
for (size_t currentRect = 1; currentRect < numberOfGeometries; ++currentRect) {
if (geometries[currentRect].lineNumber() != geometries[currentRect - 1].lineNumber()) {
firstRectWithCurrentLineNumber = currentRect;
continue;
}
if (geometries[currentRect].logicalLeft() >= geometries[currentRect - 1].logicalLeft())
continue;
if (geometries[currentRect].behavior() != SelectionRenderingBehavior::CoalesceBoundingRects)
continue;
auto selectionRect = geometries[currentRect];
size_t i;
for (i = currentRect; i > firstRectWithCurrentLineNumber && selectionRect.logicalLeft() < geometries[i - 1].logicalLeft(); --i)
geometries[i] = geometries[i - 1];
geometries[i] = selectionRect;
}
for (size_t j = 1; j < numberOfGeometries; ++j) {
if (geometries[j].lineNumber() != geometries[j - 1].lineNumber())
continue;
if (geometries[j].behavior() == SelectionRenderingBehavior::UseIndividualQuads)
continue;
auto& previousRect = geometries[j - 1];
bool previousRectMayNotReachRightEdge = (previousRect.direction() == TextDirection::LTR && previousRect.containsEnd()) || (previousRect.direction() == TextDirection::RTL && previousRect.containsStart());
if (previousRectMayNotReachRightEdge)
continue;
int adjustedWidth = geometries[j].logicalLeft() - previousRect.logicalLeft();
if (adjustedWidth > previousRect.logicalWidth())
previousRect.setLogicalWidth(adjustedWidth);
}
int maxLineNumber = lineNumber;
// Extend rects out to edges as needed.
for (size_t i = 0; i < numberOfGeometries; ++i) {
auto& selectionGeometry = geometries[i];
if (!selectionGeometry.isLineBreak() && selectionGeometry.lineNumber() >= maxLineNumber)
continue;
if (selectionGeometry.behavior() == SelectionRenderingBehavior::UseIndividualQuads)
continue;
if (selectionGeometry.direction() == TextDirection::RTL && selectionGeometry.isFirstOnLine()) {
selectionGeometry.setLogicalWidth(selectionGeometry.logicalWidth() + selectionGeometry.logicalLeft() - selectionGeometry.minX());
selectionGeometry.setLogicalLeft(selectionGeometry.minX());
} else if (selectionGeometry.direction() == TextDirection::LTR && selectionGeometry.isLastOnLine())
selectionGeometry.setLogicalWidth(selectionGeometry.maxX() - selectionGeometry.logicalLeft());
}
return { WTFMove(geometries), maxLineNumber };
}
static bool coalesceSelectionGeometryWithAdjacentQuadsIfPossible(SelectionGeometry& current, const SelectionGeometry& next)
{
auto nextQuad = next.quad();
if (nextQuad.isEmpty())
return true;
auto areCloseEnoughToCoalesce = [](const FloatPoint& first, const FloatPoint& second) {
constexpr float maxDistanceBetweenBoundaryPoints = 2;
return (first - second).diagonalLengthSquared() <= maxDistanceBetweenBoundaryPoints * maxDistanceBetweenBoundaryPoints;
};
auto currentQuad = current.quad();
if (!areCloseEnoughToCoalesce(currentQuad.p2(), nextQuad.p1()) || !areCloseEnoughToCoalesce(currentQuad.p3(), nextQuad.p4()))
return false;
if (std::abs(rotatedBoundingRectWithMinimumAngleOfRotation(currentQuad).angleInRadians - rotatedBoundingRectWithMinimumAngleOfRotation(nextQuad).angleInRadians) > radiansPerDegreeFloat)
return false;
currentQuad.setP2(nextQuad.p2());
currentQuad.setP3(nextQuad.p3());
current.setQuad(currentQuad);
current.setDirection(current.containsStart() || current.containsEnd() ? current.direction() : next.direction());
current.setContainsStart(current.containsStart() || next.containsStart());
current.setContainsEnd(current.containsEnd() || next.containsEnd());
current.setIsFirstOnLine(current.isFirstOnLine() || next.isFirstOnLine());
current.setIsLastOnLine(current.isLastOnLine() || next.isLastOnLine());
return true;
}
Vector<SelectionGeometry> RenderObject::collectSelectionGeometries(const SimpleRange& range)
{
auto result = RenderObject::collectSelectionGeometriesInternal(range);
auto numberOfGeometries = result.geometries.size();
// Union all the rectangles on interior lines (i.e. not first or last).
// On first and last lines, just avoid having overlaps by merging intersecting rectangles.
Vector<SelectionGeometry> coalescedGeometries;
IntRect interiorUnionRect;
for (size_t i = 0; i < numberOfGeometries; ++i) {
auto& currentGeometry = result.geometries[i];
if (currentGeometry.behavior() == SelectionRenderingBehavior::UseIndividualQuads) {
if (currentGeometry.quad().isEmpty())
continue;
if (coalescedGeometries.isEmpty() || !coalesceSelectionGeometryWithAdjacentQuadsIfPossible(coalescedGeometries.last(), currentGeometry))
coalescedGeometries.append(currentGeometry);
continue;
}
if (currentGeometry.lineNumber() == 1) {
ASSERT(interiorUnionRect.isEmpty());
if (!coalescedGeometries.isEmpty()) {
auto& previousRect = coalescedGeometries.last();
if (previousRect.rect().intersects(currentGeometry.rect())) {
previousRect = coalesceSelectionGeometries(currentGeometry, previousRect);
continue;
}
}
// Couldn't merge with previous rect, so just appending.
coalescedGeometries.append(currentGeometry);
} else if (currentGeometry.lineNumber() < result.maxLineNumber) {
if (interiorUnionRect.isEmpty()) {
// Start collecting interior rects.
interiorUnionRect = currentGeometry.rect();
} else if (interiorUnionRect.intersects(currentGeometry.rect())
|| interiorUnionRect.maxX() == currentGeometry.rect().x()
|| interiorUnionRect.maxY() == currentGeometry.rect().y()
|| interiorUnionRect.x() == currentGeometry.rect().maxX()
|| interiorUnionRect.y() == currentGeometry.rect().maxY()) {
// Only union the lines that are attached.
// For iBooks, the interior lines may cross multiple horizontal pages.
interiorUnionRect.unite(currentGeometry.rect());
} else {
coalescedGeometries.append(SelectionGeometry({ interiorUnionRect }, SelectionRenderingBehavior::CoalesceBoundingRects, currentGeometry.isHorizontal(), currentGeometry.pageNumber()));
interiorUnionRect = currentGeometry.rect();
}
} else {
// Processing last line.
if (!interiorUnionRect.isEmpty()) {
coalescedGeometries.append(SelectionGeometry({ interiorUnionRect }, SelectionRenderingBehavior::CoalesceBoundingRects, currentGeometry.isHorizontal(), currentGeometry.pageNumber()));
interiorUnionRect = IntRect();
}
ASSERT(!coalescedGeometries.isEmpty());
auto& previousGeometry = coalescedGeometries.last();
if (previousGeometry.logicalTop() == currentGeometry.logicalTop() && previousGeometry.rect().intersects(currentGeometry.rect())) {
// previousRect is also on the last line, and intersects the current one.
previousGeometry = coalesceSelectionGeometries(currentGeometry, previousGeometry);
continue;
}
// Couldn't merge with previous rect, so just appending.
coalescedGeometries.append(currentGeometry);
}
}
return coalescedGeometries;
}
#endif
String RenderObject::description() const
{
StringBuilder builder;
builder.append(renderName(), ' ');
if (node())
builder.append(' ', node()->description());
return builder.toString();
}
String RenderObject::debugDescription() const
{
StringBuilder builder;
builder.append(renderName(), " 0x"_s, hex(reinterpret_cast<uintptr_t>(this), Lowercase));
if (node())
builder.append(' ', node()->debugDescription());
return builder.toString();
}
TextStream& operator<<(TextStream& ts, const RenderObject& renderer)
{
ts << renderer.debugDescription();
return ts;
}
#if ENABLE(TREE_DEBUGGING)
void printRenderTreeForLiveDocuments()
{
for (const auto* document : Document::allDocuments()) {
if (!document->renderView())
continue;
if (document->frame() && document->frame()->isMainFrame())
fprintf(stderr, "----------------------main frame--------------------------\n");
fprintf(stderr, "%s", document->url().string().utf8().data());
showRenderTree(document->renderView());
}
}
void printLayerTreeForLiveDocuments()
{
for (const auto* document : Document::allDocuments()) {
if (!document->renderView())
continue;
if (document->frame() && document->frame()->isMainFrame())
fprintf(stderr, "----------------------main frame--------------------------\n");
fprintf(stderr, "%s", document->url().string().utf8().data());
showLayerTree(document->renderView());
}
}
void printGraphicsLayerTreeForLiveDocuments()
{
for (const auto* document : Document::allDocuments()) {
if (!document->renderView())
continue;
if (document->frame() && document->frame()->isMainFrame()) {
WTFLogAlways("Graphics layer tree for root document %p %s", document, document->url().string().utf8().data());
showGraphicsLayerTreeForCompositor(document->renderView()->compositor());
}
}
}
#endif // ENABLE(TREE_DEBUGGING)
} // namespace WebCore
#if ENABLE(TREE_DEBUGGING)
void showNodeTree(const WebCore::RenderObject* object)
{
if (!object)
return;
object->showNodeTreeForThis();
}
void showLineTree(const WebCore::RenderObject* object)
{
if (!object)
return;
object->showLineTreeForThis();
}
void showRenderTree(const WebCore::RenderObject* object)
{
if (!object)
return;
object->showRenderTreeForThis();
}
#endif
bool WebCore::shouldApplyLayoutContainment(const WebCore::RenderObject& renderer)
{
return renderer.style().containsLayout() && (!renderer.isInline() || renderer.isAtomicInlineLevelBox()) && !renderer.isRubyText() && (!renderer.isTablePart() || renderer.isRenderBlockFlow());
}
bool WebCore::shouldApplySizeContainment(const WebCore::RenderObject& renderer)
{
return renderer.style().containsSize() && (!renderer.isInline() || renderer.isAtomicInlineLevelBox()) && !renderer.isRubyText() && (!renderer.isTablePart() || renderer.isTableCaption()) && !renderer.isTable();
}
bool WebCore::shouldApplyStyleContainment(const WebCore::RenderObject& renderer)
{
if (!renderer.style().containsStyle())
return false;
return (!renderer.isInline() || renderer.isAtomicInlineLevelBox()) && !renderer.isRubyText() && (!renderer.isTablePart() || renderer.isTableCaption()) && !renderer.isTable();
}
bool WebCore::shouldApplyPaintContainment(const WebCore::RenderObject& renderer)
{
return renderer.style().containsPaint() && (!renderer.isInline() || renderer.isAtomicInlineLevelBox()) && !renderer.isRubyText() && (!renderer.isTablePart() || renderer.isRenderBlockFlow());
}
bool WebCore::shouldApplyAnyContainment(const WebCore::RenderObject& renderer)
{
if (renderer.style().effectiveContainment().isEmpty())
return false;
if ((renderer.style().containsLayout() || renderer.style().containsPaint()) && (!renderer.isInline() || renderer.isAtomicInlineLevelBox()) && !renderer.isRubyText() && (!renderer.isTablePart() || renderer.isRenderBlockFlow()))
return true;
return (renderer.style().containsSize() || renderer.style().containsStyle()) && (!renderer.isInline() || renderer.isAtomicInlineLevelBox()) && !renderer.isRubyText() && (!renderer.isTablePart() || renderer.isTableCaption()) && !renderer.isTable();
}