blob: 970fd07e66aecbad23d83c714f0a7576e084c6d6 [file] [log] [blame]
/*
* Copyright (C) 2003-2017 Apple Inc. All rights reserved.
* Copyright (C) 2008 Eric Seidel <eric@webkit.org>
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "GraphicsContextCG.h"
#if USE(CG)
#include "AffineTransform.h"
#include "DisplayListRecorder.h"
#include "FloatConversion.h"
#include "GraphicsContextPlatformPrivateCG.h"
#include "ImageBuffer.h"
#include "ImageOrientation.h"
#include "Logging.h"
#include "Path.h"
#include "Pattern.h"
#include "ShadowBlur.h"
#include "SubimageCacheWithTimer.h"
#include "Timer.h"
#include <pal/spi/cg/CoreGraphicsSPI.h>
#include <wtf/MathExtras.h>
#include <wtf/RetainPtr.h>
#include <wtf/URL.h>
#include <wtf/text/TextStream.h>
#define USE_DRAW_PATH_DIRECT (PLATFORM(IOS_FAMILY) || (PLATFORM(MAC) && __MAC_OS_X_VERSION_MIN_REQUIRED >= 101400))
// FIXME: The following using declaration should be in <wtf/HashFunctions.h>.
using WTF::pairIntHash;
// FIXME: The following using declaration should be in <wtf/HashTraits.h>.
using WTF::GenericHashTraits;
namespace WebCore {
static void setCGFillColor(CGContextRef context, const Color& color)
{
CGContextSetFillColorWithColor(context, cachedCGColor(color));
}
static void setCGStrokeColor(CGContextRef context, const Color& color)
{
CGContextSetStrokeColorWithColor(context, cachedCGColor(color));
}
inline CGAffineTransform getUserToBaseCTM(CGContextRef context)
{
return CGAffineTransformConcat(CGContextGetCTM(context), CGAffineTransformInvert(CGContextGetBaseCTM(context)));
}
CGColorSpaceRef sRGBColorSpaceRef()
{
static CGColorSpaceRef sRGBColorSpace;
static std::once_flag onceFlag;
std::call_once(onceFlag, [] {
#if PLATFORM(WIN)
// Out-of-date CG installations will not honor kCGColorSpaceSRGB. This logic avoids
// causing a crash under those conditions. Since the default color space in Windows
// is sRGB, this all works out nicely.
// FIXME: Is this still needed? rdar://problem/15213515 was fixed.
sRGBColorSpace = CGColorSpaceCreateWithName(kCGColorSpaceSRGB);
if (!sRGBColorSpace)
sRGBColorSpace = CGColorSpaceCreateDeviceRGB();
#else
sRGBColorSpace = CGColorSpaceCreateWithName(kCGColorSpaceSRGB);
#endif // PLATFORM(WIN)
});
return sRGBColorSpace;
}
CGColorSpaceRef linearRGBColorSpaceRef()
{
static CGColorSpaceRef linearRGBColorSpace;
static std::once_flag onceFlag;
std::call_once(onceFlag, [] {
#if PLATFORM(WIN)
// FIXME: Windows should be able to use linear sRGB, this is tracked by http://webkit.org/b/80000.
linearRGBColorSpace = sRGBColorSpaceRef();
#else
linearRGBColorSpace = CGColorSpaceCreateWithName(kCGColorSpaceLinearSRGB);
#endif
});
return linearRGBColorSpace;
}
CGColorSpaceRef extendedSRGBColorSpaceRef()
{
static CGColorSpaceRef extendedSRGBColorSpace;
static std::once_flag onceFlag;
std::call_once(onceFlag, [] {
CGColorSpaceRef colorSpace = NULL;
#if PLATFORM(COCOA)
colorSpace = CGColorSpaceCreateWithName(kCGColorSpaceExtendedSRGB);
#endif
// If there is no support for extended sRGB, fall back to sRGB.
if (!colorSpace)
colorSpace = sRGBColorSpaceRef();
extendedSRGBColorSpace = colorSpace;
});
return extendedSRGBColorSpace;
}
CGColorSpaceRef displayP3ColorSpaceRef()
{
static CGColorSpaceRef displayP3ColorSpace;
static std::once_flag onceFlag;
std::call_once(onceFlag, [] {
#if PLATFORM(COCOA)
displayP3ColorSpace = CGColorSpaceCreateWithName(kCGColorSpaceDisplayP3);
#else
displayP3ColorSpace = sRGBColorSpaceRef();
#endif
});
return displayP3ColorSpace;
}
static InterpolationQuality convertInterpolationQuality(CGInterpolationQuality quality)
{
switch (quality) {
case kCGInterpolationDefault:
return InterpolationDefault;
case kCGInterpolationNone:
return InterpolationNone;
case kCGInterpolationLow:
return InterpolationLow;
case kCGInterpolationMedium:
return InterpolationMedium;
case kCGInterpolationHigh:
return InterpolationHigh;
}
return InterpolationDefault;
}
static CGBlendMode selectCGBlendMode(CompositeOperator compositeOperator, BlendMode blendMode)
{
switch (blendMode) {
case BlendMode::Normal:
switch (compositeOperator) {
case CompositeClear:
return kCGBlendModeClear;
case CompositeCopy:
return kCGBlendModeCopy;
case CompositeSourceOver:
return kCGBlendModeNormal;
case CompositeSourceIn:
return kCGBlendModeSourceIn;
case CompositeSourceOut:
return kCGBlendModeSourceOut;
case CompositeSourceAtop:
return kCGBlendModeSourceAtop;
case CompositeDestinationOver:
return kCGBlendModeDestinationOver;
case CompositeDestinationIn:
return kCGBlendModeDestinationIn;
case CompositeDestinationOut:
return kCGBlendModeDestinationOut;
case CompositeDestinationAtop:
return kCGBlendModeDestinationAtop;
case CompositeXOR:
return kCGBlendModeXOR;
case CompositePlusDarker:
return kCGBlendModePlusDarker;
case CompositePlusLighter:
return kCGBlendModePlusLighter;
case CompositeDifference:
return kCGBlendModeDifference;
}
break;
case BlendMode::Multiply:
return kCGBlendModeMultiply;
case BlendMode::Screen:
return kCGBlendModeScreen;
case BlendMode::Overlay:
return kCGBlendModeOverlay;
case BlendMode::Darken:
return kCGBlendModeDarken;
case BlendMode::Lighten:
return kCGBlendModeLighten;
case BlendMode::ColorDodge:
return kCGBlendModeColorDodge;
case BlendMode::ColorBurn:
return kCGBlendModeColorBurn;
case BlendMode::HardLight:
return kCGBlendModeHardLight;
case BlendMode::SoftLight:
return kCGBlendModeSoftLight;
case BlendMode::Difference:
return kCGBlendModeDifference;
case BlendMode::Exclusion:
return kCGBlendModeExclusion;
case BlendMode::Hue:
return kCGBlendModeHue;
case BlendMode::Saturation:
return kCGBlendModeSaturation;
case BlendMode::Color:
return kCGBlendModeColor;
case BlendMode::Luminosity:
return kCGBlendModeLuminosity;
case BlendMode::PlusDarker:
return kCGBlendModePlusDarker;
case BlendMode::PlusLighter:
return kCGBlendModePlusLighter;
}
return kCGBlendModeNormal;
}
void GraphicsContext::platformInit(CGContextRef cgContext)
{
if (!cgContext)
return;
m_data = new GraphicsContextPlatformPrivate(cgContext);
// Make sure the context starts in sync with our state.
setPlatformFillColor(fillColor());
setPlatformStrokeColor(strokeColor());
setPlatformStrokeThickness(strokeThickness());
m_state.imageInterpolationQuality = convertInterpolationQuality(CGContextGetInterpolationQuality(platformContext()));
}
void GraphicsContext::platformDestroy()
{
delete m_data;
}
CGContextRef GraphicsContext::platformContext() const
{
ASSERT(!paintingDisabled());
ASSERT(m_data->m_cgContext);
return m_data->m_cgContext.get();
}
void GraphicsContext::savePlatformState()
{
ASSERT(!paintingDisabled());
ASSERT(hasPlatformContext());
// Note: Do not use this function within this class implementation, since we want to avoid the extra
// save of the secondary context (in GraphicsContextPlatformPrivateCG.h).
CGContextSaveGState(platformContext());
m_data->save();
}
void GraphicsContext::restorePlatformState()
{
ASSERT(!paintingDisabled());
ASSERT(hasPlatformContext());
// Note: Do not use this function within this class implementation, since we want to avoid the extra
// restore of the secondary context (in GraphicsContextPlatformPrivateCG.h).
CGContextRestoreGState(platformContext());
m_data->restore();
m_data->m_userToDeviceTransformKnownToBeIdentity = false;
}
void GraphicsContext::drawNativeImage(const RetainPtr<CGImageRef>& image, const FloatSize& imageSize, const FloatRect& destRect, const FloatRect& srcRect, const ImagePaintingOptions& options)
{
if (paintingDisabled())
return;
if (m_impl) {
m_impl->drawNativeImage(image, imageSize, destRect, srcRect, options);
return;
}
#if !LOG_DISABLED
MonotonicTime startTime = MonotonicTime::now();
#endif
RetainPtr<CGImageRef> subImage(image);
float currHeight = options.orientation().usesWidthAsHeight() ? CGImageGetWidth(subImage.get()) : CGImageGetHeight(subImage.get());
if (currHeight <= srcRect.y())
return;
CGContextRef context = platformContext();
CGAffineTransform transform = CGContextGetCTM(context);
CGContextStateSaver stateSaver(context, false);
bool shouldUseSubimage = false;
// If the source rect is a subportion of the image, then we compute an inflated destination rect that will hold the entire image
// and then set a clip to the portion that we want to display.
FloatRect adjustedDestRect = destRect;
if (srcRect.size() != imageSize) {
CGInterpolationQuality interpolationQuality = CGContextGetInterpolationQuality(context);
// When the image is scaled using high-quality interpolation, we create a temporary CGImage
// containing only the portion we want to display. We need to do this because high-quality
// interpolation smoothes sharp edges, causing pixels from outside the source rect to bleed
// into the destination rect. See <rdar://problem/6112909>.
shouldUseSubimage = (interpolationQuality != kCGInterpolationNone) && (srcRect.size() != destRect.size() || !getCTM().isIdentityOrTranslationOrFlipped());
float xScale = srcRect.width() / destRect.width();
float yScale = srcRect.height() / destRect.height();
if (shouldUseSubimage) {
FloatRect subimageRect = srcRect;
float leftPadding = srcRect.x() - floorf(srcRect.x());
float topPadding = srcRect.y() - floorf(srcRect.y());
subimageRect.move(-leftPadding, -topPadding);
adjustedDestRect.move(-leftPadding / xScale, -topPadding / yScale);
subimageRect.setWidth(ceilf(subimageRect.width() + leftPadding));
adjustedDestRect.setWidth(subimageRect.width() / xScale);
subimageRect.setHeight(ceilf(subimageRect.height() + topPadding));
adjustedDestRect.setHeight(subimageRect.height() / yScale);
#if CACHE_SUBIMAGES
subImage = SubimageCacheWithTimer::getSubimage(subImage.get(), subimageRect);
#else
subImage = adoptCF(CGImageCreateWithImageInRect(subImage.get(), subimageRect));
#endif
if (currHeight < srcRect.maxY()) {
ASSERT(CGImageGetHeight(subImage.get()) == currHeight - CGRectIntegral(srcRect).origin.y);
adjustedDestRect.setHeight(CGImageGetHeight(subImage.get()) / yScale);
}
} else {
adjustedDestRect.setLocation(FloatPoint(destRect.x() - srcRect.x() / xScale, destRect.y() - srcRect.y() / yScale));
adjustedDestRect.setSize(FloatSize(imageSize.width() / xScale, imageSize.height() / yScale));
}
if (!destRect.contains(adjustedDestRect)) {
stateSaver.save();
CGContextClipToRect(context, destRect);
}
}
// If the image is only partially loaded, then shrink the destination rect that we're drawing into accordingly.
if (!shouldUseSubimage && currHeight < imageSize.height())
adjustedDestRect.setHeight(adjustedDestRect.height() * currHeight / imageSize.height());
#if PLATFORM(IOS_FAMILY)
bool wasAntialiased = CGContextGetShouldAntialias(context);
// Anti-aliasing is on by default on the iPhone. Need to turn it off when drawing images.
CGContextSetShouldAntialias(context, false);
// Align to pixel boundaries
adjustedDestRect = roundToDevicePixels(adjustedDestRect);
#endif
setPlatformCompositeOperation(options.compositeOperator(), options.blendMode());
// ImageOrientation expects the origin to be at (0, 0)
CGContextTranslateCTM(context, adjustedDestRect.x(), adjustedDestRect.y());
adjustedDestRect.setLocation(FloatPoint());
if (options.orientation() != ImageOrientation::None) {
CGContextConcatCTM(context, options.orientation().transformFromDefault(adjustedDestRect.size()));
if (options.orientation().usesWidthAsHeight()) {
// The destination rect will have it's width and height already reversed for the orientation of
// the image, as it was needed for page layout, so we need to reverse it back here.
adjustedDestRect = FloatRect(adjustedDestRect.x(), adjustedDestRect.y(), adjustedDestRect.height(), adjustedDestRect.width());
}
}
// Flip the coords.
CGContextTranslateCTM(context, 0, adjustedDestRect.height());
CGContextScaleCTM(context, 1, -1);
// Draw the image.
CGContextDrawImage(context, adjustedDestRect, subImage.get());
if (!stateSaver.didSave()) {
CGContextSetCTM(context, transform);
#if PLATFORM(IOS_FAMILY)
CGContextSetShouldAntialias(context, wasAntialiased);
#endif
}
LOG_WITH_STREAM(Images, stream << "GraphicsContext::drawNativeImage " << image.get() << " size " << imageSize << " into " << destRect << " took " << (MonotonicTime::now() - startTime).milliseconds() << "ms");
}
static void drawPatternCallback(void* info, CGContextRef context)
{
CGImageRef image = (CGImageRef)info;
CGFloat height = CGImageGetHeight(image);
#if PLATFORM(IOS_FAMILY)
CGContextScaleCTM(context, 1, -1);
CGContextTranslateCTM(context, 0, -height);
#endif
CGContextDrawImage(context, GraphicsContext(context).roundToDevicePixels(FloatRect(0, 0, CGImageGetWidth(image), height)), image);
}
static void patternReleaseCallback(void* info)
{
callOnMainThread([image = static_cast<CGImageRef>(info)] {
CGImageRelease(image);
});
}
void GraphicsContext::drawPattern(Image& image, const FloatRect& destRect, const FloatRect& tileRect, const AffineTransform& patternTransform, const FloatPoint& phase, const FloatSize& spacing, const ImagePaintingOptions& options)
{
if (paintingDisabled() || !patternTransform.isInvertible())
return;
if (m_impl) {
m_impl->drawPattern(image, destRect, tileRect, patternTransform, phase, spacing, options);
return;
}
CGContextRef context = platformContext();
CGContextStateSaver stateSaver(context);
CGContextClipToRect(context, destRect);
setPlatformCompositeOperation(options.compositeOperator(), options.blendMode());
CGContextTranslateCTM(context, destRect.x(), destRect.y() + destRect.height());
CGContextScaleCTM(context, 1, -1);
// Compute the scaled tile size.
float scaledTileHeight = tileRect.height() * narrowPrecisionToFloat(patternTransform.d());
// We have to adjust the phase to deal with the fact we're in Cartesian space now (with the bottom left corner of destRect being
// the origin).
float adjustedX = phase.x() - destRect.x() + tileRect.x() * narrowPrecisionToFloat(patternTransform.a()); // We translated the context so that destRect.x() is the origin, so subtract it out.
float adjustedY = destRect.height() - (phase.y() - destRect.y() + tileRect.y() * narrowPrecisionToFloat(patternTransform.d()) + scaledTileHeight);
auto tileImage = image.nativeImageForCurrentFrame();
float h = CGImageGetHeight(tileImage.get());
RetainPtr<CGImageRef> subImage;
FloatSize imageSize = image.size();
if (tileRect.size() == imageSize)
subImage = tileImage;
else {
// Copying a sub-image out of a partially-decoded image stops the decoding of the original image. It should never happen
// because sub-images are only used for border-image, which only renders when the image is fully decoded.
ASSERT(h == image.height());
subImage = adoptCF(CGImageCreateWithImageInRect(tileImage.get(), tileRect));
}
// If we need to paint gaps between tiles because we have a partially loaded image or non-zero spacing,
// fall back to the less efficient CGPattern-based mechanism.
float scaledTileWidth = tileRect.width() * narrowPrecisionToFloat(patternTransform.a());
float w = CGImageGetWidth(tileImage.get());
if (w == image.size().width() && h == image.size().height() && !spacing.width() && !spacing.height()) {
// FIXME: CG seems to snap the images to integral sizes. When we care (e.g. with border-image-repeat: round),
// we should tile all but the last, and stetch the last image to fit.
CGContextDrawTiledImage(context, FloatRect(adjustedX, adjustedY, scaledTileWidth, scaledTileHeight), subImage.get());
} else {
static const CGPatternCallbacks patternCallbacks = { 0, drawPatternCallback, patternReleaseCallback };
CGAffineTransform matrix = CGAffineTransformMake(narrowPrecisionToCGFloat(patternTransform.a()), 0, 0, narrowPrecisionToCGFloat(patternTransform.d()), adjustedX, adjustedY);
matrix = CGAffineTransformConcat(matrix, CGContextGetCTM(context));
// The top of a partially-decoded image is drawn at the bottom of the tile. Map it to the top.
matrix = CGAffineTransformTranslate(matrix, 0, image.size().height() - h);
#if PLATFORM(IOS_FAMILY)
matrix = CGAffineTransformScale(matrix, 1, -1);
matrix = CGAffineTransformTranslate(matrix, 0, -h);
#endif
CGImageRef platformImage = CGImageRetain(subImage.get());
RetainPtr<CGPatternRef> pattern = adoptCF(CGPatternCreate(platformImage, CGRectMake(0, 0, tileRect.width(), tileRect.height()), matrix,
tileRect.width() + spacing.width() * (1 / narrowPrecisionToFloat(patternTransform.a())),
tileRect.height() + spacing.height() * (1 / narrowPrecisionToFloat(patternTransform.d())),
kCGPatternTilingConstantSpacing, true, &patternCallbacks));
if (!pattern)
return;
RetainPtr<CGColorSpaceRef> patternSpace = adoptCF(CGColorSpaceCreatePattern(nullptr));
CGFloat alpha = 1;
RetainPtr<CGColorRef> color = adoptCF(CGColorCreateWithPattern(patternSpace.get(), pattern.get(), &alpha));
CGContextSetFillColorSpace(context, patternSpace.get());
CGContextSetBaseCTM(context, CGAffineTransformIdentity);
CGContextSetPatternPhase(context, CGSizeZero);
CGContextSetFillColorWithColor(context, color.get());
CGContextFillRect(context, CGContextGetClipBoundingBox(context)); // FIXME: we know the clip; we set it above.
}
}
void GraphicsContext::clipToImageBuffer(ImageBuffer& buffer, const FloatRect& destRect)
{
if (paintingDisabled())
return;
FloatSize bufferDestinationSize = buffer.sizeForDestinationSize(destRect.size());
RetainPtr<CGImageRef> image = buffer.copyNativeImage(DontCopyBackingStore);
CGContextRef context = platformContext();
// FIXME: This image needs to be grayscale to be used as an alpha mask here.
CGContextTranslateCTM(context, destRect.x(), destRect.y() + bufferDestinationSize.height());
CGContextScaleCTM(context, 1, -1);
CGContextClipToRect(context, FloatRect(FloatPoint(0, bufferDestinationSize.height() - destRect.height()), destRect.size()));
CGContextClipToMask(context, FloatRect(FloatPoint(), bufferDestinationSize), image.get());
CGContextScaleCTM(context, 1, -1);
CGContextTranslateCTM(context, -destRect.x(), -destRect.y() - destRect.height());
}
// Draws a filled rectangle with a stroked border.
void GraphicsContext::drawRect(const FloatRect& rect, float borderThickness)
{
if (paintingDisabled())
return;
if (m_impl) {
m_impl->drawRect(rect, borderThickness);
return;
}
// FIXME: this function does not handle patterns and gradients like drawPath does, it probably should.
ASSERT(!rect.isEmpty());
CGContextRef context = platformContext();
CGContextFillRect(context, rect);
if (strokeStyle() != NoStroke) {
// We do a fill of four rects to simulate the stroke of a border.
Color oldFillColor = fillColor();
if (oldFillColor != strokeColor())
setCGFillColor(context, strokeColor());
CGRect rects[4] = {
FloatRect(rect.x(), rect.y(), rect.width(), borderThickness),
FloatRect(rect.x(), rect.maxY() - borderThickness, rect.width(), borderThickness),
FloatRect(rect.x(), rect.y() + borderThickness, borderThickness, rect.height() - 2 * borderThickness),
FloatRect(rect.maxX() - borderThickness, rect.y() + borderThickness, borderThickness, rect.height() - 2 * borderThickness)
};
CGContextFillRects(context, rects, 4);
if (oldFillColor != strokeColor())
setCGFillColor(context, oldFillColor);
}
}
// This is only used to draw borders.
void GraphicsContext::drawLine(const FloatPoint& point1, const FloatPoint& point2)
{
if (paintingDisabled())
return;
if (strokeStyle() == NoStroke)
return;
if (m_impl) {
m_impl->drawLine(point1, point2);
return;
}
float thickness = strokeThickness();
bool isVerticalLine = (point1.x() + thickness == point2.x());
float strokeWidth = isVerticalLine ? point2.y() - point1.y() : point2.x() - point1.x();
if (!thickness || !strokeWidth)
return;
CGContextRef context = platformContext();
StrokeStyle strokeStyle = this->strokeStyle();
float cornerWidth = 0;
bool drawsDashedLine = strokeStyle == DottedStroke || strokeStyle == DashedStroke;
CGContextStateSaver stateSaver(context, drawsDashedLine);
if (drawsDashedLine) {
// Figure out end points to ensure we always paint corners.
cornerWidth = dashedLineCornerWidthForStrokeWidth(strokeWidth);
setCGFillColor(context, strokeColor());
if (isVerticalLine) {
CGContextFillRect(context, FloatRect(point1.x(), point1.y(), thickness, cornerWidth));
CGContextFillRect(context, FloatRect(point1.x(), point2.y() - cornerWidth, thickness, cornerWidth));
} else {
CGContextFillRect(context, FloatRect(point1.x(), point1.y(), cornerWidth, thickness));
CGContextFillRect(context, FloatRect(point2.x() - cornerWidth, point1.y(), cornerWidth, thickness));
}
strokeWidth -= 2 * cornerWidth;
float patternWidth = dashedLinePatternWidthForStrokeWidth(strokeWidth);
// Check if corner drawing sufficiently covers the line.
if (strokeWidth <= patternWidth + 1)
return;
float patternOffset = dashedLinePatternOffsetForPatternAndStrokeWidth(patternWidth, strokeWidth);
const CGFloat dashedLine[2] = { static_cast<CGFloat>(patternWidth), static_cast<CGFloat>(patternWidth) };
CGContextSetLineDash(context, patternOffset, dashedLine, 2);
}
auto centeredPoints = centerLineAndCutOffCorners(isVerticalLine, cornerWidth, point1, point2);
auto p1 = centeredPoints[0];
auto p2 = centeredPoints[1];
if (shouldAntialias()) {
#if PLATFORM(IOS_FAMILY)
// Force antialiasing on for line patterns as they don't look good with it turned off (<rdar://problem/5459772>).
CGContextSetShouldAntialias(context, strokeStyle == DottedStroke || strokeStyle == DashedStroke);
#else
CGContextSetShouldAntialias(context, false);
#endif
}
CGContextBeginPath(context);
CGContextMoveToPoint(context, p1.x(), p1.y());
CGContextAddLineToPoint(context, p2.x(), p2.y());
CGContextStrokePath(context);
if (shouldAntialias())
CGContextSetShouldAntialias(context, true);
}
void GraphicsContext::drawEllipse(const FloatRect& rect)
{
if (paintingDisabled())
return;
if (m_impl) {
m_impl->drawEllipse(rect);
return;
}
Path path;
path.addEllipse(rect);
drawPath(path);
}
void GraphicsContext::applyStrokePattern()
{
if (paintingDisabled())
return;
if (m_impl) {
m_impl->applyStrokePattern();
return;
}
CGContextRef cgContext = platformContext();
AffineTransform userToBaseCTM = AffineTransform(getUserToBaseCTM(cgContext));
RetainPtr<CGPatternRef> platformPattern = adoptCF(m_state.strokePattern->createPlatformPattern(userToBaseCTM));
if (!platformPattern)
return;
RetainPtr<CGColorSpaceRef> patternSpace = adoptCF(CGColorSpaceCreatePattern(0));
CGContextSetStrokeColorSpace(cgContext, patternSpace.get());
const CGFloat patternAlpha = 1;
CGContextSetStrokePattern(cgContext, platformPattern.get(), &patternAlpha);
}
void GraphicsContext::applyFillPattern()
{
if (paintingDisabled())
return;
if (m_impl) {
m_impl->applyFillPattern();
return;
}
CGContextRef cgContext = platformContext();
AffineTransform userToBaseCTM = AffineTransform(getUserToBaseCTM(cgContext));
RetainPtr<CGPatternRef> platformPattern = adoptCF(m_state.fillPattern->createPlatformPattern(userToBaseCTM));
if (!platformPattern)
return;
RetainPtr<CGColorSpaceRef> patternSpace = adoptCF(CGColorSpaceCreatePattern(nullptr));
CGContextSetFillColorSpace(cgContext, patternSpace.get());
const CGFloat patternAlpha = 1;
CGContextSetFillPattern(cgContext, platformPattern.get(), &patternAlpha);
}
static inline bool calculateDrawingMode(const GraphicsContextState& state, CGPathDrawingMode& mode)
{
bool shouldFill = state.fillPattern || state.fillColor.isVisible();
bool shouldStroke = state.strokePattern || (state.strokeStyle != NoStroke && state.strokeColor.isVisible());
bool useEOFill = state.fillRule == WindRule::EvenOdd;
if (shouldFill) {
if (shouldStroke) {
if (useEOFill)
mode = kCGPathEOFillStroke;
else
mode = kCGPathFillStroke;
} else { // fill, no stroke
if (useEOFill)
mode = kCGPathEOFill;
else
mode = kCGPathFill;
}
} else {
// Setting mode to kCGPathStroke even if shouldStroke is false. In that case, we return false and mode will not be used,
// but the compiler will not complain about an uninitialized variable.
mode = kCGPathStroke;
}
return shouldFill || shouldStroke;
}
void GraphicsContext::drawPath(const Path& path)
{
if (paintingDisabled() || path.isEmpty())
return;
if (m_impl) {
m_impl->drawPath(path);
return;
}
CGContextRef context = platformContext();
const GraphicsContextState& state = m_state;
if (state.fillGradient || state.strokeGradient) {
// We don't have any optimized way to fill & stroke a path using gradients
// FIXME: Be smarter about this.
fillPath(path);
strokePath(path);
return;
}
if (state.fillPattern)
applyFillPattern();
if (state.strokePattern)
applyStrokePattern();
CGPathDrawingMode drawingMode;
if (calculateDrawingMode(state, drawingMode)) {
#if USE_DRAW_PATH_DIRECT
CGContextDrawPathDirect(context, drawingMode, path.platformPath(), nullptr);
#else
CGContextBeginPath(context);
CGContextAddPath(context, path.platformPath());
CGContextDrawPath(context, drawingMode);
#endif
}
}
void GraphicsContext::fillPath(const Path& path)
{
if (paintingDisabled() || path.isEmpty())
return;
if (m_impl) {
m_impl->fillPath(path);
return;
}
CGContextRef context = platformContext();
if (m_state.fillGradient) {
if (hasShadow()) {
FloatRect rect = path.fastBoundingRect();
FloatSize layerSize = getCTM().mapSize(rect.size());
CGLayerRef layer = CGLayerCreateWithContext(context, layerSize, 0);
CGContextRef layerContext = CGLayerGetContext(layer);
CGContextScaleCTM(layerContext, layerSize.width() / rect.width(), layerSize.height() / rect.height());
CGContextTranslateCTM(layerContext, -rect.x(), -rect.y());
CGContextBeginPath(layerContext);
CGContextAddPath(layerContext, path.platformPath());
CGContextConcatCTM(layerContext, m_state.fillGradient->gradientSpaceTransform());
if (fillRule() == WindRule::EvenOdd)
CGContextEOClip(layerContext);
else
CGContextClip(layerContext);
m_state.fillGradient->paint(layerContext);
CGContextDrawLayerInRect(context, rect, layer);
CGLayerRelease(layer);
} else {
CGContextBeginPath(context);
CGContextAddPath(context, path.platformPath());
CGContextStateSaver stateSaver(context);
CGContextConcatCTM(context, m_state.fillGradient->gradientSpaceTransform());
if (fillRule() == WindRule::EvenOdd)
CGContextEOClip(context);
else
CGContextClip(context);
m_state.fillGradient->paint(*this);
}
return;
}
if (m_state.fillPattern)
applyFillPattern();
#if USE_DRAW_PATH_DIRECT
CGContextDrawPathDirect(context, fillRule() == WindRule::EvenOdd ? kCGPathEOFill : kCGPathFill, path.platformPath(), nullptr);
#else
CGContextBeginPath(context);
CGContextAddPath(context, path.platformPath());
if (fillRule() == WindRule::EvenOdd)
CGContextEOFillPath(context);
else
CGContextFillPath(context);
#endif
}
void GraphicsContext::strokePath(const Path& path)
{
if (paintingDisabled() || path.isEmpty())
return;
if (m_impl) {
m_impl->strokePath(path);
return;
}
CGContextRef context = platformContext();
if (m_state.strokeGradient) {
if (hasShadow()) {
FloatRect rect = path.fastBoundingRect();
float lineWidth = strokeThickness();
float doubleLineWidth = lineWidth * 2;
float adjustedWidth = ceilf(rect.width() + doubleLineWidth);
float adjustedHeight = ceilf(rect.height() + doubleLineWidth);
FloatSize layerSize = getCTM().mapSize(FloatSize(adjustedWidth, adjustedHeight));
CGLayerRef layer = CGLayerCreateWithContext(context, layerSize, 0);
CGContextRef layerContext = CGLayerGetContext(layer);
CGContextSetLineWidth(layerContext, lineWidth);
// Compensate for the line width, otherwise the layer's top-left corner would be
// aligned with the rect's top-left corner. This would result in leaving pixels out of
// the layer on the left and top sides.
float translationX = lineWidth - rect.x();
float translationY = lineWidth - rect.y();
CGContextScaleCTM(layerContext, layerSize.width() / adjustedWidth, layerSize.height() / adjustedHeight);
CGContextTranslateCTM(layerContext, translationX, translationY);
CGContextAddPath(layerContext, path.platformPath());
CGContextReplacePathWithStrokedPath(layerContext);
CGContextClip(layerContext);
CGContextConcatCTM(layerContext, m_state.strokeGradient->gradientSpaceTransform());
m_state.strokeGradient->paint(layerContext);
float destinationX = roundf(rect.x() - lineWidth);
float destinationY = roundf(rect.y() - lineWidth);
CGContextDrawLayerInRect(context, CGRectMake(destinationX, destinationY, adjustedWidth, adjustedHeight), layer);
CGLayerRelease(layer);
} else {
CGContextStateSaver stateSaver(context);
CGContextBeginPath(context);
CGContextAddPath(context, path.platformPath());
CGContextReplacePathWithStrokedPath(context);
CGContextClip(context);
CGContextConcatCTM(context, m_state.strokeGradient->gradientSpaceTransform());
m_state.strokeGradient->paint(*this);
}
return;
}
if (m_state.strokePattern)
applyStrokePattern();
#if USE_DRAW_PATH_DIRECT
CGContextDrawPathDirect(context, kCGPathStroke, path.platformPath(), nullptr);
#else
CGContextBeginPath(context);
CGContextAddPath(context, path.platformPath());
CGContextStrokePath(context);
#endif
}
void GraphicsContext::fillRect(const FloatRect& rect)
{
if (paintingDisabled())
return;
if (m_impl) {
m_impl->fillRect(rect);
return;
}
CGContextRef context = platformContext();
if (m_state.fillGradient) {
CGContextStateSaver stateSaver(context);
if (hasShadow()) {
FloatSize layerSize = getCTM().mapSize(rect.size());
CGLayerRef layer = CGLayerCreateWithContext(context, layerSize, 0);
CGContextRef layerContext = CGLayerGetContext(layer);
CGContextScaleCTM(layerContext, layerSize.width() / rect.width(), layerSize.height() / rect.height());
CGContextTranslateCTM(layerContext, -rect.x(), -rect.y());
CGContextAddRect(layerContext, rect);
CGContextClip(layerContext);
CGContextConcatCTM(layerContext, m_state.fillGradient->gradientSpaceTransform());
m_state.fillGradient->paint(layerContext);
CGContextDrawLayerInRect(context, rect, layer);
CGLayerRelease(layer);
} else {
CGContextClipToRect(context, rect);
CGContextConcatCTM(context, m_state.fillGradient->gradientSpaceTransform());
m_state.fillGradient->paint(*this);
}
return;
}
if (m_state.fillPattern)
applyFillPattern();
bool drawOwnShadow = !isAcceleratedContext() && hasBlurredShadow() && !m_state.shadowsIgnoreTransforms; // Don't use ShadowBlur for canvas yet.
CGContextStateSaver stateSaver(context, drawOwnShadow);
if (drawOwnShadow) {
// Turn off CG shadows.
CGContextSetShadowWithColor(platformContext(), CGSizeZero, 0, 0);
ShadowBlur contextShadow(m_state);
contextShadow.drawRectShadow(*this, FloatRoundedRect(rect));
}
CGContextFillRect(context, rect);
}
void GraphicsContext::fillRect(const FloatRect& rect, const Color& color)
{
if (paintingDisabled())
return;
if (m_impl) {
m_impl->fillRect(rect, color);
return;
}
CGContextRef context = platformContext();
Color oldFillColor = fillColor();
if (oldFillColor != color)
setCGFillColor(context, color);
bool drawOwnShadow = !isAcceleratedContext() && hasBlurredShadow() && !m_state.shadowsIgnoreTransforms; // Don't use ShadowBlur for canvas yet.
CGContextStateSaver stateSaver(context, drawOwnShadow);
if (drawOwnShadow) {
// Turn off CG shadows.
CGContextSetShadowWithColor(platformContext(), CGSizeZero, 0, 0);
ShadowBlur contextShadow(m_state);
contextShadow.drawRectShadow(*this, FloatRoundedRect(rect));
}
CGContextFillRect(context, rect);
if (drawOwnShadow)
stateSaver.restore();
if (oldFillColor != color)
setCGFillColor(context, oldFillColor);
}
void GraphicsContext::platformFillRoundedRect(const FloatRoundedRect& rect, const Color& color)
{
if (paintingDisabled())
return;
ASSERT(hasPlatformContext());
CGContextRef context = platformContext();
Color oldFillColor = fillColor();
if (oldFillColor != color)
setCGFillColor(context, color);
bool drawOwnShadow = !isAcceleratedContext() && hasBlurredShadow() && !m_state.shadowsIgnoreTransforms; // Don't use ShadowBlur for canvas yet.
CGContextStateSaver stateSaver(context, drawOwnShadow);
if (drawOwnShadow) {
// Turn off CG shadows.
CGContextSetShadowWithColor(platformContext(), CGSizeZero, 0, 0);
ShadowBlur contextShadow(m_state);
contextShadow.drawRectShadow(*this, rect);
}
const FloatRect& r = rect.rect();
const FloatRoundedRect::Radii& radii = rect.radii();
bool equalWidths = (radii.topLeft().width() == radii.topRight().width() && radii.topRight().width() == radii.bottomLeft().width() && radii.bottomLeft().width() == radii.bottomRight().width());
bool equalHeights = (radii.topLeft().height() == radii.bottomLeft().height() && radii.bottomLeft().height() == radii.topRight().height() && radii.topRight().height() == radii.bottomRight().height());
bool hasCustomFill = m_state.fillGradient || m_state.fillPattern;
if (!hasCustomFill && equalWidths && equalHeights && radii.topLeft().width() * 2 == r.width() && radii.topLeft().height() * 2 == r.height())
CGContextFillEllipseInRect(context, r);
else {
Path path;
path.addRoundedRect(rect);
fillPath(path);
}
if (drawOwnShadow)
stateSaver.restore();
if (oldFillColor != color)
setCGFillColor(context, oldFillColor);
}
void GraphicsContext::fillRectWithRoundedHole(const FloatRect& rect, const FloatRoundedRect& roundedHoleRect, const Color& color)
{
if (paintingDisabled())
return;
if (m_impl) {
m_impl->fillRectWithRoundedHole(rect, roundedHoleRect, color);
return;
}
CGContextRef context = platformContext();
Path path;
path.addRect(rect);
if (!roundedHoleRect.radii().isZero())
path.addRoundedRect(roundedHoleRect);
else
path.addRect(roundedHoleRect.rect());
WindRule oldFillRule = fillRule();
Color oldFillColor = fillColor();
setFillRule(WindRule::EvenOdd);
setFillColor(color);
// fillRectWithRoundedHole() assumes that the edges of rect are clipped out, so we only care about shadows cast around inside the hole.
bool drawOwnShadow = !isAcceleratedContext() && hasBlurredShadow() && !m_state.shadowsIgnoreTransforms;
CGContextStateSaver stateSaver(context, drawOwnShadow);
if (drawOwnShadow) {
// Turn off CG shadows.
CGContextSetShadowWithColor(platformContext(), CGSizeZero, 0, 0);
ShadowBlur contextShadow(m_state);
contextShadow.drawInsetShadow(*this, rect, roundedHoleRect);
}
fillPath(path);
if (drawOwnShadow)
stateSaver.restore();
setFillRule(oldFillRule);
setFillColor(oldFillColor);
}
void GraphicsContext::clip(const FloatRect& rect)
{
if (paintingDisabled())
return;
if (m_impl) {
m_impl->clip(rect);
return;
}
CGContextClipToRect(platformContext(), rect);
m_data->clip(rect);
}
void GraphicsContext::clipOut(const FloatRect& rect)
{
if (paintingDisabled())
return;
if (m_impl) {
m_impl->clipOut(rect);
return;
}
// FIXME: Using CGRectInfinite is much faster than getting the clip bounding box. However, due
// to <rdar://problem/12584492>, CGRectInfinite can't be used with an accelerated context that
// has certain transforms that aren't just a translation or a scale. And due to <rdar://problem/14634453>
// we cannot use it in for a printing context either.
const AffineTransform& ctm = getCTM();
bool canUseCGRectInfinite = CGContextGetType(platformContext()) != kCGContextTypePDF && (!isAcceleratedContext() || (!ctm.b() && !ctm.c()));
CGRect rects[2] = { canUseCGRectInfinite ? CGRectInfinite : CGContextGetClipBoundingBox(platformContext()), rect };
CGContextBeginPath(platformContext());
CGContextAddRects(platformContext(), rects, 2);
CGContextEOClip(platformContext());
}
void GraphicsContext::clipOut(const Path& path)
{
if (paintingDisabled())
return;
if (m_impl) {
m_impl->clipOut(path);
return;
}
CGContextBeginPath(platformContext());
CGContextAddRect(platformContext(), CGContextGetClipBoundingBox(platformContext()));
if (!path.isEmpty())
CGContextAddPath(platformContext(), path.platformPath());
CGContextEOClip(platformContext());
}
void GraphicsContext::clipPath(const Path& path, WindRule clipRule)
{
if (paintingDisabled())
return;
if (m_impl) {
m_impl->clipPath(path, clipRule);
return;
}
CGContextRef context = platformContext();
if (path.isEmpty())
CGContextClipToRect(context, CGRectZero);
else {
CGContextBeginPath(platformContext());
CGContextAddPath(platformContext(), path.platformPath());
if (clipRule == WindRule::EvenOdd)
CGContextEOClip(context);
else
CGContextClip(context);
}
m_data->clip(path);
}
IntRect GraphicsContext::clipBounds() const
{
if (paintingDisabled())
return IntRect();
if (m_impl)
return m_impl->clipBounds();
return enclosingIntRect(CGContextGetClipBoundingBox(platformContext()));
}
void GraphicsContext::beginPlatformTransparencyLayer(float opacity)
{
if (paintingDisabled())
return;
ASSERT(hasPlatformContext());
save();
CGContextRef context = platformContext();
CGContextSetAlpha(context, opacity);
CGContextBeginTransparencyLayer(context, 0);
m_data->m_userToDeviceTransformKnownToBeIdentity = false;
}
void GraphicsContext::endPlatformTransparencyLayer()
{
if (paintingDisabled())
return;
ASSERT(hasPlatformContext());
CGContextRef context = platformContext();
CGContextEndTransparencyLayer(context);
restore();
}
bool GraphicsContext::supportsTransparencyLayers()
{
return true;
}
static void applyShadowOffsetWorkaroundIfNeeded(const GraphicsContext& context, CGFloat& xOffset, CGFloat& yOffset)
{
#if PLATFORM(IOS_FAMILY) || PLATFORM(WIN)
UNUSED_PARAM(context);
UNUSED_PARAM(xOffset);
UNUSED_PARAM(yOffset);
#else
if (context.isAcceleratedContext())
return;
if (CGContextDrawsWithCorrectShadowOffsets(context.platformContext()))
return;
// Work around <rdar://problem/5539388> by ensuring that the offsets will get truncated
// to the desired integer. Also see: <rdar://problem/10056277>
static const CGFloat extraShadowOffset = narrowPrecisionToCGFloat(1.0 / 128);
if (xOffset > 0)
xOffset += extraShadowOffset;
else if (xOffset < 0)
xOffset -= extraShadowOffset;
if (yOffset > 0)
yOffset += extraShadowOffset;
else if (yOffset < 0)
yOffset -= extraShadowOffset;
#endif
}
void GraphicsContext::setPlatformShadow(const FloatSize& offset, float blur, const Color& color)
{
if (paintingDisabled())
return;
ASSERT(hasPlatformContext());
// FIXME: we could avoid the shadow setup cost when we know we'll render the shadow ourselves.
CGFloat xOffset = offset.width();
CGFloat yOffset = offset.height();
CGFloat blurRadius = blur;
CGContextRef context = platformContext();
if (!m_state.shadowsIgnoreTransforms) {
CGAffineTransform userToBaseCTM = getUserToBaseCTM(context);
CGFloat A = userToBaseCTM.a * userToBaseCTM.a + userToBaseCTM.b * userToBaseCTM.b;
CGFloat B = userToBaseCTM.a * userToBaseCTM.c + userToBaseCTM.b * userToBaseCTM.d;
CGFloat C = B;
CGFloat D = userToBaseCTM.c * userToBaseCTM.c + userToBaseCTM.d * userToBaseCTM.d;
CGFloat smallEigenvalue = narrowPrecisionToCGFloat(sqrt(0.5 * ((A + D) - sqrt(4 * B * C + (A - D) * (A - D)))));
blurRadius = blur * smallEigenvalue;
CGSize offsetInBaseSpace = CGSizeApplyAffineTransform(offset, userToBaseCTM);
xOffset = offsetInBaseSpace.width;
yOffset = offsetInBaseSpace.height;
}
// Extreme "blur" values can make text drawing crash or take crazy long times, so clamp
blurRadius = std::min(blurRadius, narrowPrecisionToCGFloat(1000.0));
applyShadowOffsetWorkaroundIfNeeded(*this, xOffset, yOffset);
// Check for an invalid color, as this means that the color was not set for the shadow
// and we should therefore just use the default shadow color.
if (!color.isValid())
CGContextSetShadow(context, CGSizeMake(xOffset, yOffset), blurRadius);
else
CGContextSetShadowWithColor(context, CGSizeMake(xOffset, yOffset), blurRadius, cachedCGColor(color));
}
void GraphicsContext::clearPlatformShadow()
{
if (paintingDisabled())
return;
CGContextSetShadowWithColor(platformContext(), CGSizeZero, 0, 0);
}
void GraphicsContext::setMiterLimit(float limit)
{
if (paintingDisabled())
return;
if (m_impl) {
// Maybe this should be part of the state.
m_impl->setMiterLimit(limit);
return;
}
CGContextSetMiterLimit(platformContext(), limit);
}
void GraphicsContext::clearRect(const FloatRect& r)
{
if (paintingDisabled())
return;
if (m_impl) {
m_impl->clearRect(r);
return;
}
CGContextClearRect(platformContext(), r);
}
void GraphicsContext::strokeRect(const FloatRect& rect, float lineWidth)
{
if (paintingDisabled())
return;
if (m_impl) {
m_impl->strokeRect(rect, lineWidth);
return;
}
CGContextRef context = platformContext();
if (m_state.strokeGradient) {
if (hasShadow()) {
const float doubleLineWidth = lineWidth * 2;
float adjustedWidth = ceilf(rect.width() + doubleLineWidth);
float adjustedHeight = ceilf(rect.height() + doubleLineWidth);
FloatSize layerSize = getCTM().mapSize(FloatSize(adjustedWidth, adjustedHeight));
CGLayerRef layer = CGLayerCreateWithContext(context, layerSize, 0);
CGContextRef layerContext = CGLayerGetContext(layer);
m_state.strokeThickness = lineWidth;
CGContextSetLineWidth(layerContext, lineWidth);
// Compensate for the line width, otherwise the layer's top-left corner would be
// aligned with the rect's top-left corner. This would result in leaving pixels out of
// the layer on the left and top sides.
const float translationX = lineWidth - rect.x();
const float translationY = lineWidth - rect.y();
CGContextScaleCTM(layerContext, layerSize.width() / adjustedWidth, layerSize.height() / adjustedHeight);
CGContextTranslateCTM(layerContext, translationX, translationY);
CGContextAddRect(layerContext, rect);
CGContextReplacePathWithStrokedPath(layerContext);
CGContextClip(layerContext);
CGContextConcatCTM(layerContext, m_state.strokeGradient->gradientSpaceTransform());
m_state.strokeGradient->paint(layerContext);
const float destinationX = roundf(rect.x() - lineWidth);
const float destinationY = roundf(rect.y() - lineWidth);
CGContextDrawLayerInRect(context, CGRectMake(destinationX, destinationY, adjustedWidth, adjustedHeight), layer);
CGLayerRelease(layer);
} else {
CGContextStateSaver stateSaver(context);
setStrokeThickness(lineWidth);
CGContextAddRect(context, rect);
CGContextReplacePathWithStrokedPath(context);
CGContextClip(context);
CGContextConcatCTM(context, m_state.strokeGradient->gradientSpaceTransform());
m_state.strokeGradient->paint(*this);
}
return;
}
if (m_state.strokePattern)
applyStrokePattern();
// Using CGContextAddRect and CGContextStrokePath to stroke rect rather than
// convenience functions (CGContextStrokeRect/CGContextStrokeRectWithWidth).
// The convenience functions currently (in at least OSX 10.9.4) fail to
// apply some attributes of the graphics state in certain cases
// (as identified in https://bugs.webkit.org/show_bug.cgi?id=132948)
CGContextStateSaver stateSaver(context);
setStrokeThickness(lineWidth);
CGContextAddRect(context, rect);
CGContextStrokePath(context);
}
void GraphicsContext::setLineCap(LineCap cap)
{
if (paintingDisabled())
return;
if (m_impl) {
m_impl->setLineCap(cap);
return;
}
switch (cap) {
case ButtCap:
CGContextSetLineCap(platformContext(), kCGLineCapButt);
break;
case RoundCap:
CGContextSetLineCap(platformContext(), kCGLineCapRound);
break;
case SquareCap:
CGContextSetLineCap(platformContext(), kCGLineCapSquare);
break;
}
}
void GraphicsContext::setLineDash(const DashArray& dashes, float dashOffset)
{
if (paintingDisabled())
return;
if (m_impl) {
m_impl->setLineDash(dashes, dashOffset);
return;
}
if (dashOffset < 0) {
float length = 0;
for (size_t i = 0; i < dashes.size(); ++i)
length += static_cast<float>(dashes[i]);
if (length)
dashOffset = fmod(dashOffset, length) + length;
}
CGContextSetLineDash(platformContext(), dashOffset, dashes.data(), dashes.size());
}
void GraphicsContext::setLineJoin(LineJoin join)
{
if (paintingDisabled())
return;
if (m_impl) {
m_impl->setLineJoin(join);
return;
}
switch (join) {
case MiterJoin:
CGContextSetLineJoin(platformContext(), kCGLineJoinMiter);
break;
case RoundJoin:
CGContextSetLineJoin(platformContext(), kCGLineJoinRound);
break;
case BevelJoin:
CGContextSetLineJoin(platformContext(), kCGLineJoinBevel);
break;
}
}
void GraphicsContext::canvasClip(const Path& path, WindRule fillRule)
{
clipPath(path, fillRule);
}
void GraphicsContext::scale(const FloatSize& size)
{
if (paintingDisabled())
return;
if (m_impl) {
m_impl->scale(size);
return;
}
CGContextScaleCTM(platformContext(), size.width(), size.height());
m_data->scale(size);
m_data->m_userToDeviceTransformKnownToBeIdentity = false;
}
void GraphicsContext::rotate(float angle)
{
if (paintingDisabled())
return;
if (m_impl) {
m_impl->rotate(angle);
return;
}
CGContextRotateCTM(platformContext(), angle);
m_data->rotate(angle);
m_data->m_userToDeviceTransformKnownToBeIdentity = false;
}
void GraphicsContext::translate(float x, float y)
{
if (paintingDisabled())
return;
if (m_impl) {
m_impl->translate(x, y);
return;
}
CGContextTranslateCTM(platformContext(), x, y);
m_data->translate(x, y);
m_data->m_userToDeviceTransformKnownToBeIdentity = false;
}
void GraphicsContext::concatCTM(const AffineTransform& transform)
{
if (paintingDisabled())
return;
if (m_impl) {
m_impl->concatCTM(transform);
return;
}
CGContextConcatCTM(platformContext(), transform);
m_data->concatCTM(transform);
m_data->m_userToDeviceTransformKnownToBeIdentity = false;
}
void GraphicsContext::setCTM(const AffineTransform& transform)
{
if (paintingDisabled())
return;
if (m_impl) {
m_impl->setCTM(transform);
return;
}
CGContextSetCTM(platformContext(), transform);
m_data->setCTM(transform);
m_data->m_userToDeviceTransformKnownToBeIdentity = false;
}
AffineTransform GraphicsContext::getCTM(IncludeDeviceScale includeScale) const
{
if (paintingDisabled())
return AffineTransform();
if (m_impl)
return m_impl->getCTM(includeScale);
// The CTM usually includes the deviceScaleFactor except in WebKit 1 when the
// content is non-composited, since the scale factor is integrated at a lower
// level. To guarantee the deviceScale is included, we can use this CG API.
if (includeScale == DefinitelyIncludeDeviceScale)
return CGContextGetUserSpaceToDeviceSpaceTransform(platformContext());
return CGContextGetCTM(platformContext());
}
FloatRect GraphicsContext::roundToDevicePixels(const FloatRect& rect, RoundingMode roundingMode)
{
if (paintingDisabled())
return rect;
if (m_impl)
return m_impl->roundToDevicePixels(rect, roundingMode);
// It is not enough just to round to pixels in device space. The rotation part of the
// affine transform matrix to device space can mess with this conversion if we have a
// rotating image like the hands of the world clock widget. We just need the scale, so
// we get the affine transform matrix and extract the scale.
if (m_data->m_userToDeviceTransformKnownToBeIdentity)
return roundedIntRect(rect);
CGAffineTransform deviceMatrix = CGContextGetUserSpaceToDeviceSpaceTransform(platformContext());
if (CGAffineTransformIsIdentity(deviceMatrix)) {
m_data->m_userToDeviceTransformKnownToBeIdentity = true;
return roundedIntRect(rect);
}
float deviceScaleX = sqrtf(deviceMatrix.a * deviceMatrix.a + deviceMatrix.b * deviceMatrix.b);
float deviceScaleY = sqrtf(deviceMatrix.c * deviceMatrix.c + deviceMatrix.d * deviceMatrix.d);
CGPoint deviceOrigin = CGPointMake(rect.x() * deviceScaleX, rect.y() * deviceScaleY);
CGPoint deviceLowerRight = CGPointMake((rect.x() + rect.width()) * deviceScaleX,
(rect.y() + rect.height()) * deviceScaleY);
deviceOrigin.x = roundf(deviceOrigin.x);
deviceOrigin.y = roundf(deviceOrigin.y);
if (roundingMode == RoundAllSides) {
deviceLowerRight.x = roundf(deviceLowerRight.x);
deviceLowerRight.y = roundf(deviceLowerRight.y);
} else {
deviceLowerRight.x = deviceOrigin.x + roundf(rect.width() * deviceScaleX);
deviceLowerRight.y = deviceOrigin.y + roundf(rect.height() * deviceScaleY);
}
// Don't let the height or width round to 0 unless either was originally 0
if (deviceOrigin.y == deviceLowerRight.y && rect.height())
deviceLowerRight.y += 1;
if (deviceOrigin.x == deviceLowerRight.x && rect.width())
deviceLowerRight.x += 1;
FloatPoint roundedOrigin = FloatPoint(deviceOrigin.x / deviceScaleX, deviceOrigin.y / deviceScaleY);
FloatPoint roundedLowerRight = FloatPoint(deviceLowerRight.x / deviceScaleX, deviceLowerRight.y / deviceScaleY);
return FloatRect(roundedOrigin, roundedLowerRight - roundedOrigin);
}
void GraphicsContext::drawLineForText(const FloatRect& rect, bool printing, bool doubleLines, StrokeStyle strokeStyle)
{
DashArray widths;
widths.append(0);
widths.append(rect.width());
drawLinesForText(rect.location(), rect.height(), widths, printing, doubleLines, strokeStyle);
}
void GraphicsContext::drawLinesForText(const FloatPoint& point, float thickness, const DashArray& widths, bool printing, bool doubleLines, StrokeStyle strokeStyle)
{
if (paintingDisabled())
return;
if (!widths.size())
return;
if (m_impl) {
m_impl->drawLinesForText(point, thickness, widths, printing, doubleLines);
return;
}
Color localStrokeColor(strokeColor());
FloatRect bounds = computeLineBoundsAndAntialiasingModeForText(FloatRect(point, FloatSize(widths.last(), thickness)), printing, localStrokeColor);
bool fillColorIsNotEqualToStrokeColor = fillColor() != localStrokeColor;
Vector<CGRect, 4> dashBounds;
ASSERT(!(widths.size() % 2));
dashBounds.reserveInitialCapacity(dashBounds.size() / 2);
float dashWidth = 0;
switch (strokeStyle) {
case DottedStroke:
dashWidth = bounds.height();
break;
case DashedStroke:
dashWidth = 2 * bounds.height();
break;
case SolidStroke:
default:
break;
}
for (size_t i = 0; i < widths.size(); i += 2) {
auto left = widths[i];
auto width = widths[i+1] - widths[i];
if (!dashWidth)
dashBounds.append(CGRectMake(bounds.x() + left, bounds.y(), width, bounds.height()));
else {
auto startParticle = static_cast<unsigned>(std::ceil(left / (2 * dashWidth)));
auto endParticle = static_cast<unsigned>((left + width) / (2 * dashWidth));
for (unsigned j = startParticle; j < endParticle; ++j)
dashBounds.append(CGRectMake(bounds.x() + j * 2 * dashWidth, bounds.y(), dashWidth, bounds.height()));
}
}
if (doubleLines) {
// The space between double underlines is equal to the height of the underline
for (size_t i = 0; i < widths.size(); i += 2)
dashBounds.append(CGRectMake(bounds.x() + widths[i], bounds.y() + 2 * bounds.height(), widths[i+1] - widths[i], bounds.height()));
}
if (fillColorIsNotEqualToStrokeColor)
setCGFillColor(platformContext(), localStrokeColor);
CGContextFillRects(platformContext(), dashBounds.data(), dashBounds.size());
if (fillColorIsNotEqualToStrokeColor)
setCGFillColor(platformContext(), fillColor());
}
void GraphicsContext::setURLForRect(const URL& link, const FloatRect& destRect)
{
if (paintingDisabled())
return;
if (m_impl) {
WTFLogAlways("GraphicsContext::setURLForRect() is not yet compatible with recording contexts.");
return; // FIXME for display lists.
}
RetainPtr<CFURLRef> urlRef = link.createCFURL();
if (!urlRef)
return;
CGContextRef context = platformContext();
FloatRect rect = destRect;
// Get the bounding box to handle clipping.
rect.intersect(CGContextGetClipBoundingBox(context));
CGPDFContextSetURLForRect(context, urlRef.get(), CGRectApplyAffineTransform(rect, CGContextGetCTM(context)));
}
void GraphicsContext::setPlatformImageInterpolationQuality(InterpolationQuality mode)
{
ASSERT(!paintingDisabled());
CGInterpolationQuality quality = kCGInterpolationDefault;
switch (mode) {
case InterpolationDefault:
quality = kCGInterpolationDefault;
break;
case InterpolationNone:
quality = kCGInterpolationNone;
break;
case InterpolationLow:
quality = kCGInterpolationLow;
break;
case InterpolationMedium:
quality = kCGInterpolationMedium;
break;
case InterpolationHigh:
quality = kCGInterpolationHigh;
break;
}
CGContextSetInterpolationQuality(platformContext(), quality);
}
void GraphicsContext::setIsCALayerContext(bool isLayerContext)
{
if (paintingDisabled())
return;
// FIXME
if (m_impl)
return;
if (isLayerContext)
m_data->m_contextFlags |= IsLayerCGContext;
else
m_data->m_contextFlags &= ~IsLayerCGContext;
}
bool GraphicsContext::isCALayerContext() const
{
if (paintingDisabled())
return false;
// FIXME
if (m_impl)
return false;
return m_data->m_contextFlags & IsLayerCGContext;
}
void GraphicsContext::setIsAcceleratedContext(bool isAccelerated)
{
if (paintingDisabled())
return;
// FIXME
if (m_impl)
return;
if (isAccelerated)
m_data->m_contextFlags |= IsAcceleratedCGContext;
else
m_data->m_contextFlags &= ~IsAcceleratedCGContext;
}
bool GraphicsContext::isAcceleratedContext() const
{
if (paintingDisabled())
return false;
// FIXME
if (m_impl)
return false;
return m_data->m_contextFlags & IsAcceleratedCGContext;
}
void GraphicsContext::setPlatformTextDrawingMode(TextDrawingModeFlags mode)
{
if (paintingDisabled())
return;
ASSERT(hasPlatformContext());
CGContextRef context = platformContext();
switch (mode) {
case TextModeFill:
CGContextSetTextDrawingMode(context, kCGTextFill);
break;
case TextModeStroke:
CGContextSetTextDrawingMode(context, kCGTextStroke);
break;
case TextModeFill | TextModeStroke:
CGContextSetTextDrawingMode(context, kCGTextFillStroke);
break;
default:
break;
}
}
void GraphicsContext::setPlatformStrokeColor(const Color& color)
{
if (paintingDisabled())
return;
ASSERT(hasPlatformContext());
setCGStrokeColor(platformContext(), color);
}
void GraphicsContext::setPlatformStrokeThickness(float thickness)
{
if (paintingDisabled())
return;
ASSERT(hasPlatformContext());
CGContextSetLineWidth(platformContext(), std::max(thickness, 0.f));
}
void GraphicsContext::setPlatformFillColor(const Color& color)
{
if (paintingDisabled())
return;
ASSERT(hasPlatformContext());
setCGFillColor(platformContext(), color);
}
void GraphicsContext::setPlatformShouldAntialias(bool enable)
{
if (paintingDisabled())
return;
ASSERT(hasPlatformContext());
CGContextSetShouldAntialias(platformContext(), enable);
}
void GraphicsContext::setPlatformShouldSmoothFonts(bool enable)
{
if (paintingDisabled())
return;
ASSERT(hasPlatformContext());
CGContextSetShouldSmoothFonts(platformContext(), enable);
}
void GraphicsContext::setPlatformAlpha(float alpha)
{
if (paintingDisabled())
return;
ASSERT(hasPlatformContext());
CGContextSetAlpha(platformContext(), alpha);
}
void GraphicsContext::setPlatformCompositeOperation(CompositeOperator compositeOperator, BlendMode blendMode)
{
if (paintingDisabled())
return;
ASSERT(hasPlatformContext());
CGContextSetBlendMode(platformContext(), selectCGBlendMode(compositeOperator, blendMode));
}
void GraphicsContext::platformApplyDeviceScaleFactor(float deviceScaleFactor)
{
if (paintingDisabled())
return;
ASSERT(hasPlatformContext());
// CoreGraphics expects the base CTM of a HiDPI context to have the scale factor applied to it.
// Failing to change the base level CTM will cause certain CG features, such as focus rings,
// to draw with a scale factor of 1 rather than the actual scale factor.
CGContextSetBaseCTM(platformContext(), CGAffineTransformScale(CGContextGetBaseCTM(platformContext()), deviceScaleFactor, deviceScaleFactor));
}
void GraphicsContext::platformFillEllipse(const FloatRect& ellipse)
{
if (paintingDisabled())
return;
ASSERT(hasPlatformContext());
// CGContextFillEllipseInRect only supports solid colors.
if (m_state.fillGradient || m_state.fillPattern) {
fillEllipseAsPath(ellipse);
return;
}
CGContextRef context = platformContext();
CGContextFillEllipseInRect(context, ellipse);
}
void GraphicsContext::platformStrokeEllipse(const FloatRect& ellipse)
{
if (paintingDisabled())
return;
ASSERT(hasPlatformContext());
// CGContextStrokeEllipseInRect only supports solid colors.
if (m_state.strokeGradient || m_state.strokePattern) {
strokeEllipseAsPath(ellipse);
return;
}
CGContextRef context = platformContext();
CGContextStrokeEllipseInRect(context, ellipse);
}
bool GraphicsContext::supportsInternalLinks() const
{
return true;
}
void GraphicsContext::setDestinationForRect(const String& name, const FloatRect& destRect)
{
if (paintingDisabled())
return;
ASSERT(hasPlatformContext());
CGContextRef context = platformContext();
FloatRect rect = destRect;
rect.intersect(CGContextGetClipBoundingBox(context));
CGRect transformedRect = CGRectApplyAffineTransform(rect, CGContextGetCTM(context));
CGPDFContextSetDestinationForRect(context, name.createCFString().get(), transformedRect);
}
void GraphicsContext::addDestinationAtPoint(const String& name, const FloatPoint& position)
{
if (paintingDisabled())
return;
ASSERT(hasPlatformContext());
CGContextRef context = platformContext();
CGPoint transformedPoint = CGPointApplyAffineTransform(position, CGContextGetCTM(context));
CGPDFContextAddDestinationAtPoint(context, name.createCFString().get(), transformedPoint);
}
}
#endif