blob: fd5fde91b649200fc41ecdfcb6fe9894b4068450 [file] [log] [blame]
/*
* Copyright (C) 2014 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if ENABLE(GAMEPAD) && PLATFORM(MAC)
#include "GamepadProvider.h"
#include "HIDGamepad.h"
#include "Timer.h"
#include <IOKit/hid/IOHIDManager.h>
#include <wtf/Deque.h>
#include <wtf/HashMap.h>
#include <wtf/RetainPtr.h>
namespace WebCore {
class GamepadProviderClient;
class HIDGamepadProvider : public GamepadProvider {
WTF_MAKE_NONCOPYABLE(HIDGamepadProvider);
friend class NeverDestroyed<HIDGamepadProvider>;
public:
WEBCORE_EXPORT static HIDGamepadProvider& singleton();
WEBCORE_EXPORT void startMonitoringGamepads(GamepadProviderClient&) final;
WEBCORE_EXPORT void stopMonitoringGamepads(GamepadProviderClient&) final;
const Vector<PlatformGamepad*>& platformGamepads() final { return m_gamepadVector; }
WEBCORE_EXPORT void stopMonitoringInput();
WEBCORE_EXPORT void startMonitoringInput();
void deviceAdded(IOHIDDeviceRef);
void deviceRemoved(IOHIDDeviceRef);
void valuesChanged(IOHIDValueRef);
private:
HIDGamepadProvider();
std::unique_ptr<HIDGamepad> removeGamepadForDevice(IOHIDDeviceRef);
void openAndScheduleManager();
void closeAndUnscheduleManager();
void connectionDelayTimerFired();
void inputNotificationTimerFired();
unsigned indexForNewlyConnectedDevice();
Vector<PlatformGamepad*> m_gamepadVector;
HashMap<IOHIDDeviceRef, std::unique_ptr<HIDGamepad>> m_gamepadMap;
RetainPtr<IOHIDManagerRef> m_manager;
bool m_shouldDispatchCallbacks;
Timer m_connectionDelayTimer;
Timer m_inputNotificationTimer;
};
} // namespace WebCore
#endif // ENABLE(GAMEPAD) && PLATFORM(MAC)